How to make ANSI bombs! OK, ANSI bombs are generally SIMPLE to do...Here it what you BASICALLY need to know... Now here are the number codes that the basic ANSI bomb creator needs to know! Key Code SHIFT+code CTRL+code ALT+code  ============================================================================= F1 0;59 0;84 0;94 0;104 F2 0;60 0;85 0;95 0;105 F3 0;61 0;86 0;96 0;106 F4 0;62 0;87 0;97 0;107 F5 0;63 0;88 0;98 0;108 F6 0;64 0;89 0;99 0;109 F7 0;65 0;90 0;100 0;110 F8 0;66 0;91 0;101 0;111 F9 0;67 0;92 0;102 0;112 F10 0;68 0;93 0;103 0;113 F11 0;133 0;135 0;137 0;139 F12 0;134 0;136 0;138 0;140 HOME (num keypad) 0;71 55 0;119 ÄÄ UP ARROW (num keypad) 0;72 56 (0;141) ÄÄ PAGE UP (num keypad) 0;73 57 0;132 ÄÄ LEFT ARROW (num keypad) 0;75 52 0;115 ÄÄ RIGHT ARROW (num 0;77 54 0;116 ÄÄ keypad) END (num keypad) 0;79 49 0;117 ÄÄ DOWN ARROW (num keypad) 0;80 50 (0;145) ÄÄ PAGE DOWN (num keypad) 0;81 51 0;118 ÄÄ INSERT (num keypad) 0;82 48 (0;146) ÄÄ DELETE (num keypad) 0;83 46 (0;147) ÄÄ HOME (224;71) (224;71) (224;119) (224;151) UP ARROW (224;72) (224;72) (224;141) (224;152) PAGE UP (224;73) (224;73) (224;132) (224;153) LEFT ARROW (224;75) (224;75) (224;115) (224;155) RIGHT ARROW (224;77) (224;77) (224;116) (224;157) END (224;79) (224;79) (224;117) (224;159) DOWN ARROW (224;80) (224;80) (224;145) (224;154) PAGE DOWN (224;81) (224;81) (224;118) (224;161) INSERT (224;82) (224;82) (224;146) (224;162) DELETE (224;83) (224;83) (224;147) (224;163) PRINT SCREEN ÄÄ ÄÄ 0;114 ÄÄ PAUSE/BREAK ÄÄ ÄÄ 0;0 ÄÄ BACKSPACE 8 8 127 (0) ENTER 13 ÄÄ 10 (0 TAB 9 0;15 (0;148) (0;165) NULL 0;3 ÄÄ ÄÄ ÄÄ A 97 65 1 0;30 B 98 66 2 0;48 C 99 66 3 0;46 D 100 68 4 0;32 E 101 69 5 0;18 F 102 70 6 0;33 G 103 71 7 0;34 H 104 72 8 0;35 I 105 73 9 0;23 J 106 74 10 0;36 K 107 75 11 0;37 L 108 76 12 0;38 M 109 77 13 0;50 N 110 78 14 0;49 O 111 79 15 0;24 P 112 80 16 0;25 Q 113 81 17 0;16 R 114 82 18 0;19 S 115 83 19 0;31 T 116 84 20 0;20 U 117 85 21 0;22 V 118 86 22 0;47 W 119 87 23 0;17 X 120 88 24 0;45 Y 121 89 25 0;21 Z 122 90 26 0;44 1 49 33 ÄÄ 0;120 2 50 64 0 0;121 3 51 35 ÄÄ 0;122 4 52 36 ÄÄ 0;123 5 53 37 ÄÄ 0;124 6 54 94 30 0;125 7 55 38 ÄÄ 0;126 8 56 42 ÄÄ 0;126 9 57 40 ÄÄ 0;127 0 48 41 ÄÄ 0;129 - 45 95 31 0;130 = 61 43 ÄÄ- 0;131 [ 91 123 27 0;26 ] 93 125 29 0;27 92 124 28 0;43 ; 59 58 ÄÄ 0;39 ' 39 34 ÄÄ 0;40 , 44 60 ÄÄ 0;51 . 46 62 ÄÄ 0;52 / 47 63 ÄÄ 0;53 ` 96 126 ÄÄ (0;41) ENTER (keypad) 13 ÄÄ 10 (0;166) / (keypad) 47 47 (0;142) (0;74) * (keypad) 42 (0;144) (0;78) ÄÄ - (keypad) 45 45 (0;149) (0;164) + (keypad) 43 43 (0;150) (0;55) 5 (keypad) (0;76) 53 (0;143) ÄÄ ============================================================================= OK...First off, the most BASIC thing you need to know is how to re-map the keyboard...So here we goooooo... To re-map the keyboard you need to do the following.. X;YYp OK...Now I will break it down [ = Dunno what, just need it in front of EVERY ANSI code XX and YY = number (or code, I will tell you about those later) p = Lets the ol computer know you want to re-map XX to YY! So, an example would be the following:  OK...Now I will break this down: [ = Needed to declare the ANSI code 13 = Code for [ENTER] key ; = seperates different key codes 97 = Code for [a] key p = Code to declare the fact you are re-mapoping a key OK...Now what that will do is this...EVERY time you press [ENTER] it will NOT act as the enter key, but as the LOWER CASE [a] key! Keep in mind, you can put MORE than ONE key code if you want the enter key to print MORE than just a...So...  Would make the [ENTER] key print "ass" EVERY time it is hit from ANYWHERE inside of the basic DOS and/or OTHER programs depending upon how it was programmed... OK...Now a little CHEAP thing I like to do is to change the color of the characters printed onto the screen...Thus, if you wanna piss someone off, you could make ALL of the characters typed be black on black...Vouila! They won't be able to see a damned thing they are typing! Here is the syntax used to change the color of the characters on the screen! X;YY;ZZm OK...Here is what it ALL means... XX = Character type (i.e. Blinking) YY = Foreground color (A number from 30-37) ZZ = Background color (A number from 40-47) And here is what numbers are what! Text attributes 0 All attributes off 1 Bold on 4 Underscore (on monochrome display adapter only) 5 Blink on 7 Reverse video on 8 Concealed on Foreground colors 30 Black 31 Red 32 Green 33 Yellow 34 Blue 35 Magenta 36 Cyan 37 White Background colors 40 Black 41 Red 42 Green 42 Green 43 Yellow 44 Blue 45 Magenta 46 Cyan 47 White An example would be the following: [5;33;40 This would turn the text to a blinking yellow on black! OK...These are just the basix...There are MANY more ANSI codes than this... I will EVENTUALLY get around to typing the REST up... If you need ANY help with these codes, PLEASE try and get a hold of me! OK...I have included a TEST ANSI bomb...One that you can view and edit to your likings...What I have it set to do is this: It re-maps the [ENTER] key to format the HD, WITHOUT asking if you are sure... Thus, it works like this...The person may type in "DIR/W" AFTER they view the ANSI with the ANSI bomb...Then, once the enter key is hit, it will act as the [ENTER] key like normal, BUT it will ALSO tag on an EXTRA command line, like "DEL *.*" or something...View it, practice up and try and see what it REALLY does do...Whatever you do, just do NOT do a, "TYPE ANSI.BMB" or you can kiss your HD good bye! <=] TWINKIE MAN [=>