How many ppl in the scene actually use 3DSMAX? was
just wondering cuase i see a fair few do (that i
actually speak to), and what do you think of it as
a packa
By Napalm (dialup175-1-56.swipnet.se - 130.244.175.56) on Saturday, February 13, 1999 - 06:50 am:
I used to use it, took a years worth of classes and used it after that too. I did some characters and some polygon modelling. I was using 2 and 2.5 and the nurbs in MAX were complete crap. The one thing I like is the concept and implementation of Modifiers. The textuing and material editor in MAX is great, one of my favorites. Polygon based editing also aint so bad. Unfortunately Character
Stuido isnt standard, so MAX base package seriously lacks in the animation department (even regular keyframe animation is kinda
iffy there).
It does have some great plugins, but half of those should be basic, free included features. Also the interface is ass-backwards and
extremely clunky to use, I thought it was a nice interface until i got used to working in Softimage, it is so much faster and easier to
get the basics done there... well, i can rant on about it all day.. heh
Its a nice package, especially for game development and graphics, but with packages like Softimage|3D 3.8 SP1 dropping to $4,950
and maya at $7,500, MAX is facing some new tough competition. Its gonna have to make some major move in order to stay alive.
By Ataxia (dialup175-1-56.swipnet.se - 130.244.175.56) on Saturday, February 13, 1999 - 06:50 am:
Yer well i know max's animation without and even
sometimes with CS SUCKS! :(. and yes alot should
be free in that department.. the boning system in
it totally bites.. and its no good :(. max 3
should handle ALL these issues and hopefully SI
and Maya will be the ones wor