Obituary -------- ???> Dr.Feelgood (founder, ex Pure Metal Coders). Obituary was founded by Dr.Feelgood, and the news of their birth originally appeared in Sledgehammer #11. Oblivion (OBL, 1992-) --------------------- DEN> Drain (gfx, 02/94), Primitive (gfx, 02/94). Oblivion was a danish demo group, born on the ashes of Vixen when they died. Waldi is now Bird/Iris. 1994 - Danish coder Boogeyman (ex Vixen, new 92) joined Passion in october. Danish musician Ramosa (04/94-) left for Passion sometime between august and november. Feel Blue (1992). code: Boogeyman, gfx: Primitive (aka The Pride/Brainstorm!), music: Axel/ Brainstorm (main), Jester/Sanity (hidden). info: Boogeyman's first production for Oblivion. Frustration (ECS). code: Boogeyman, gfx: n/a, music: n/a. info: This production got Boogeyman some joining offers, all of which he declined. Hvor Er Min Bikini? (ECS). code: Boogeyman, gfx: n/a, music: Jester/Sanity. Sine Dots (ECS) code: Boogeyman, gfx: n/a, music: n/a. The Last A500 (1994, .02, ECS Intro). code: Boogeyman, gfx: Drain, Primitive, music: Ramosa (The Player 5.0A format). review: The Last A500 is a nice, small, polished production from these danes - it feels professional from the get go! It's over pretty fast, 'tho. It resets the machine when it is done. It was almost certainly not released at a party. The release date is approximate, based on the release date of other productions on the same pack where I found this. It was Boogeyman's last ECS production ever. [glenn]  Wonderland (1994, 07.08, AGA 40k Intro). code: Boogeyman, gfx: Pride/Stellar, music: Ramosa. review: Apparently their first AGA production, since the introduction says 'Oblivion goes AGA!'. This is another one of those early AGA prods, which meant everyone was using LOTS of colors! Personally, I love almost each and every one of those. People were experimenting with their new hardware, doing new cool stuff all the time. No points for guessing I'm looking forward to the PowerPC scene :) Design is impeccable here, about as good as it gets. Coding is also great, but then AGAin we're talking about Boogeyman here. Niceness! [glenn]  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. Obscene (OBS) ------------- SWE> Chrombacher (gfx swap, 03-04/95), Crocodile (sysop 'REPTILES HOLE', 94), Destructor (Christian Bjorklund, music, 03/95-08/96), Krustur (swe? code, 03-04/95), Lightspeed (sysop 'DARK ROOM', 94), Morot (swe? code, 03-04/95), Nurgle (sysop 'STAGE DIVE' WHQ, 94-01/95), Sun (gfx, 03-04/95). NOR> Air (swap). Obscene are a mostly swedish demo group. Destructor did the music for the flipper game "Slam Tilt"!  Virtual Conspiracy 95 Intro (1995, 01.04, 40k Intro). code: Krustur, Morot, gfx: Sun, Chrombacher (font), music: Destructor. Released for the Virtual Conspiracy 95 40k intro compo, but unplaced. review: To the tones of the very c64-like chiptune, the intro starts nicely with a stretching zoomrotator. It goes on to a *LOT* of dots travelling around the screen in some shapes...and that's it. It goes no further than that, just keeps on showing off those dots. Unbelievably limited, unfortunately, since what's there is quite competent. [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.0. Obsession (OBS) --------------- GER> Peacemaker (sysop 'MOONLIGHT CITY', doublememb Retire). POL> Derk (Waldek Zajac, gfx swap, 93). ???> Alex (code, 93), Chucky (org swap, ex Primus), Dehydrator (music, ex Shrimps Design), Gangsta (gfx raytrace ascii, ex Primus), Hyper Hype (swap, ex Primus), Tonite (music), Ultra-Sonic (doublememb Sardonyx). Obsession was a demo group. 1996 - Comanche joined Deep in june. Partyia (1993, early/mid, ECS File). code: Alex, gfx: Derk, music: Vex/Enemy. Odbyt Design ------------ Founderdome Part One (AGA File). code: Klocek, Zwieracz, gfx: -you kidding me?-, music: Zwieracz. review: You're BUSTED! The executable contains the text 'This Executable was saved by DemoManiac !', still you claim to have 'coded' it! Shame!! Not worth anyone's time. [glenn] GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. Offence [old] (1991-1992) ------------------------- NOR> Comajim (Joachim Rott, music, ex New Wave, new mid92), Vimme (gfx, ex New Wave, new mid92-07/92). Offence was a norwegian demo group formed by Jawbreaker, Pal and Perplex from Scoopex late 1991, and one of their first acts was recruiting musician Lizard from the c64 group Megastyle Inc (MSI). Their full memberlist, as published in Pure Metal Coders and New Wave's "R.A.W #2" [02/92], was Rob (swap), Rex (crack), Lord Mindless (code), Timewalker (music), Lizard (music), Jawbreaker (code), Pal (gfx) and Perplex (code). 1992 - They recruited some of the best members from New Wave in the middle of 1992, and seemed to be headed for greatness. When the group feel apart, several of the members found their way to the commercial gamesmaking business instead of back to the scene in new groups. Norwegian coders Jawbreaker (Anders Dybdahl, ex Scoopex) and Lord Mindless (ex Dual Crew, 07/92) both started working on commercial projects, and RamJet/PMC (now Spaceballs) was involved with Jawbreaker's latest game. Another one of the founders, the Norwegian graphician Pal (ex Scoopex) left the scene to do graphics for Nintendo games. Fairfax (gfx, ex Pure Metal Coders), Moxy (swap, ex Cytax), and Lizard (music, ex Megastyle Inc.) all joined Andromeda around october. Norwegian Peavey joined Devils. Norwegians Lion (ex Vision, new RAW3), Jawbreaker (ex Scoopex) and Vigilante (trade) joined Alliance. For more on Jawbreaker, see the history section of this entry. Amitech, sysop 'THE PHANTOM ZONE', ex Vision, new RAW3, left the scene. Swedish sysops Bill and Ted ('CRIME ZONE', ex Skid Row ) joined Quartex (RAW4). Norwegian cracker Rex (new RAW2) sold his machine and left the scene (RAW4). However, the same mag later claimed he changed his name to Rook and joined Andromeda... (RAW5). Two of the people closely involved with R.A.W, coeditor Kingpin (ex New Wave, new RAW3) and coder Perplex (ex Scoopex), joined Pure Metal Coders (RAW4^STD10). Ceel is not and will never be in Offence! (RAW3). Norwegians Rob and Timewalker (both ex The Silents, new RAW2) rejoined The Silents (RAW3). Sourcery (1992, 15.04, ECS Demo). 3rd in The Gathering 92 demo competition. Offence [new] (1994-) --------------------- NOR> Nick (Anders Nordby, founder swap, ex Spaceballs, new 12/93- 04/99), Nosferatu, Pal (gfx, 04/97), Perplex (Lars Haugseth, code, ex Spaceballs, 05/95). GER> Arrogance (gfx music, 04/97), Drake (ex Razor Dezign), Sim (ex Razor Dezign), Yup (Andreas Schneider, code, 04/97). Nick left Spaceballs after The Party 3 to rebuild Offence, and is as such the only founder of the new Offence. Perplex is perhaps best known as the coder of legendary diskmag 'R.A.W'. No Sleeping! (1994, 03.04, ECS 40k Intro). code: Perplex, gfx: Pal, music: Lizard/Spaceballs. 4th in The Gathering 94 40k intro competition. review: The only halfway interesting effect in this intro has the be the twisting scroller in the endpart, which was nicely executed. Other than that, this is strictly boring as fuck. I guess Perplex should stick to coding diskmags :) [glenn]  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04. A1200/030-50/2mb chip, 4mb fast/3.0. Carpe Noctem (1997, 01.04, ECS 020 Musicfile). code: Yup, gfx: Red Wiz/Offence C64 (pic logo), Pal (char), Arrogance (char), music: Arrogance, Geir Tjelta/Moz(IC)Art, Pink/Abyss, Prodigy/Oops! (THX format). review: Now, -THIS- practically REEKS of C64 quality! This is far from a perfect production, but it doesn't really matter. It's the atmosphere. Technically it's a THX music disk, with music by some of that scene's most talented players. Not all of the music is equally good, though; some of Arrogance's tunes are less than perfect. But these minor shortcomings are more than made up for by the amazing c64 graphics - made on a real c64 by a real c64 graphician. This is not Amiga sceners trying to 'do the c64'. This is c64 sceners 'doing the Amiga' - while avoiding compromise. If I have to criticize something here, then the control method for selecting tunes and text is a little hard to control at times, and some of the effects on the text pages can make them harder to read. But these are minor issues; download and enoy! [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.1. Offworld (-1992) ---------------- FIN> Papa Smurf (music, later Virtual Dreams). ???> WAL (ex Dual Crew, new RAW4). Offworld were a Finnish demo group, and when they died late 1992 the bulk of their members (Zany, Blue, PHS, Shade and Open Eyes) all joined Complex. Swapper Bundy joined Sonic. Pifki joined Addicts. Hallucinogen (pre 1992, .07, ECS Musicdisk). Old Bulls --------- POL> Exolon (swap, 08/95), Klaf (swap pPack 'Fa!', ex Appendix, new 06/96), Sabe (org code gfx swap, 04-08/95), Scorpik (music, 04-08/95), Scraby (swap, doublememb Massive 09/96, new 04/96-09/96), Sundance (gfx ascii, ex Technology and Anathema, new 06/96). ???> Abaddon (gfx, ex Rektum, new 06/96), Astaroth (gfx), Hudi (code, 04/95), Ini (music), Lovely (swap, ex Applause, new 06/96), Noise (music, ex Casyopea, new 06/96), Roberts (music, ex Applause, new 06/96), Sator (old handles Fryzjer and Difalco, new SLH11), Zefir (gfx, 04/95). SUB> Polska Brothers. ---> Miglantz (code gfx), Zbyszek (gfx music), Gluly (gfx music). The King left to form Erotic Design 04/96. Moments (1995, .04, AGA File). code: Hudi, gfx: Zefir, Sabe (design), music: Scorpik (P60A format). 2nd in the Eastern Conference 95 demo competition. review: Oh yes! This demo managed to excite me a little. From the moment we hear the first bars of the music, to the moment I first saw Bambi, I knew I was in for a ride. It opens with some Color blur effect, which aren't that interesting, but the next effect sure is. What the demo calls Cube Cut is actually two lightsourced vector cubes spacecut with each other. A very nice-looking effect. The show continues with stuff like a fullscreen 2x2 zoom rotator that rotates a Predator face; some SLOW Goraud shading (though they admit it themselves); a FAST linedraw routine that throws some lines around the screen; texturemapped 'black hole' effect and a colorful waving chessboard, like in Sanity's "WOC '92". Throughout the demo, Scorpik's tune is superbly timed to the routines. I think this tune is one of the most flawless demo tunes I've heard in recent years; it sort-of reminds of me of early Lizardking (cirka Wild Impressions 2), which can not be a bad thing. The thing that REALLY charmed me about this demo, though, was the cuuuute graphics by Zefir. He produces three fullscreen pictures for this demo (excluding the Old Bulls logo), all of which are cute and good. The entire demo opens with the title screen, which in addition to saying Moments also features a Bambi-like deer drinking water. Towards the middle there's a picture of comic book character Asterix, and the entire demo is rounded off with a picture of a kitten. Very very cuute all of them. The party report says it's a cooperation demo with Tilt, while the demo itself never mentions Tilt at all. The format of the file is a little interesting. It's got a header, uncrunched, but with lots of Crunchmania data files making up the rest of the file. Perhaps it's designed like that to make it memory-economic or to prevent depacker- ripping... It doesn't stop WRip though :) [glenn] GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. Fade (1995, 30.08, AGA 64k Intro). code/gfx: Sabe, music: Scorpik (The Player 6.0A format). 3rd in the Intel Outside 95 64k intro competition. review: "Fade" opens with some jumping vector planes, which soon starts showing off their many colors to create a nice display. Next is a gouraud shaded vector city, much like the one in Pygmy Projects "Extension" (08/93), only this one is smaller and MOVES a less like a city :) An apple is up next, and it seems to be z-buffer shaded instead of the earlier gouraud. I know I've seen this apple object in other demos, so it's probably a common object... The thing that makes this intro, really, is Scorpik's fabulous trancy, thumping, wild but disciplined techno tune. I don't think the intro would have had this much impact without that tune. Luckily for us, it HAS that tune, hehe... 64k and lots of entertainment - go download this. [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.0. OMD --- ???> Sharlaan (code, ex Ackerlight, 01/89). Music Exapmles #2 (1989, .01, Trackloaded Musicdisk). Cooperation with Ackerlight, see there for details. Omega (1991-) ------------- FIN> Bootlegger, Limelight, Malossi, Norsman, Ron Maiden, Tsunami (code, ex Prime, later Virtual Dreams), Unknown Artist (ex Vertigo). SWE> Chimera (swap). Zakka (ex Prime) joined Spaceballs. Omicron ------- SWE> Cobra (sysop 'BAD BOYS HQ', 10/90), Stanton (sysop 'THE DJUNGLE BASE', 10/90), Ufo (sysop 'ALFA BASE', 10/90). Ontarion -------- Voco joined X-Trade mid 91. Joker joined Dictators mid 91. Onyx [old] (-1990) ------------------ Onyx changed their name into Defcon One in 1990, after Crusher (code) and Frantic joined Savage. Onyx [new] (ONX) ---------------- NOR> Messiah (doublememb LSD, 12/96), Octoplex (sysop 'MIDDLE EAST', 12/96), Seaquest (12/96), Unmad (12/96). Oops! (OPS, 1995-, http://oops.in.nl) ------------------------------------- N-L> Doc (trade, -notmembanymore-, 06/96-09/96), Infant (code, 12/97), Mentat (code, 04/96-12/97), Prodigy (org music, 09/95-12/97), Radium (Laurens van Klaveren, gfx music www, 09/95-12/97), Selector (trade sysop 'BROTHERS BBS', -notmembanymore-, 04-09/96), Strawhead (code, 04/96-12/97), Trash (trade sysop 'WITCHBOARD', -notmembanymore-, 04-09/96), Tycoon (code, 05-12/97), Whizzkid (code raytrace, 09/95- 12/97). FRA> Shag (code gfx, 04/96-12/97). SWE> Develin (music, 09-12/97), Vein (gfx, 09-12/97), Wivern (music, 04- 12/97). NOR> Dr.Ice (code, 09-12/97). Oops! was started as a Dutch group, but it seems they have spent some of 1997 branching out into the world. A lot of the info contained here is from the Oops.guide files they gracefully include in most of their productions.. There's an IRC channel called #Oops! Earlier sources have listed Prodigy as sysop of of WHQ 'ORIGIN', but a guide dated december 97 doesn't. Mentat (03/97) and Tycoon (05/97) coded two cracktros for Abuse -- see Abuse's own entry for reviews. Boardtro (1995, 15.11, Intro). code: Whizzkid, gfx: Whizzkid (raytrace), music: Prodigy. Anniversary Intro (1995, 09.12, Intro). code: Whizzkid, gfx: n/a, music: Prodigy. 1 Years Anniversary Intro (1996, 10.06, Intro). Biz-R (1996, 09.09, File). 2nd in Bizarre 96 Amiga competition. Impressions (1997, 07.01, Musicdisk, 5 disks). info: All the music from this musicdisk was released separately in march as the "Oops! Musicpack #2". Beeps #1 (1997, 22.06, Chippack). Invitation to Bizarre '97 (1997, 26.08, Intro). Vibes (1997, 13.09, AGA 64k Musicdisk). code: Mentat, gfx: none, music: Prodigy. Winner of the Bizarre 97 64k intro competition! review: This intro apparently does NOT work, at least on my machine. When executed it gives a black screen for a little time, then lights the hd led on my A1200 (even if I run from RAM), but nothing else happens for a looong time... In fact so long that I have ruled out precalculation :) Strange, especially since they claim it was developed for 030-50 and everything... oh well. The enclosed text file mentions bugs on A4000/030 and 040, and says the intro is untested on 060. [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- note: See review! Session (1997, 13.09, AGA File Demo). code: Mentat, gfx: Shag, Whizzkid, music: Prodigy. Winner of the Bizarre 97 demo competition! review: "Session" is a demo that unfortunately doesn't look too interesting for the small time I can see of it... After credits it opens with a bump ripple effect, moves onto a fast tunnel, some more and larger bump ripples, then some red particles...and a crash :( The version reviewed is the fixed version, released 09.10-97. [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.1. Opaque ------ 1996 - Eniac joined Iris in june. Optimal ------- Rash joined Zenith, but soon left them too (RAW4). Oracle [old] (-1990) -------------------- ENG> Annihilator (supply trade, 02/90), Arcade Master (supply, 90), Scooter, Weetibix (crack). ???> Chameleon (crack, later Accumulators, 05/89), Clonk, Little Star, Mr.M, Mr.SulU (Andy, founder), Paco, Photon, Prou, Rom Chip, Science, Speedy, Stryper (crack), Snowman, Technician, The General (Henk, founder crack, 89), Velkro, Vertigo. Boards; THE JUNGLE WHQ (usa), GAMESMANIA (ita). Oracle waas a decent cracking group, formed by The General and Mr.Sulu in 1988 (probably :-). They unfortunately died in 1990, after several important members - Action Man (supply), Scott (sysop), Mr.E (crack) - left to form Genesis with Infiltrator and N.O.M.A.D/Scoopex 09/90. Later also I.B.M (crack) found his way to this group. Vertigo joined Skid Row a few days later. Dutch sysop Bambam ('DOWNTOWN') joined them to Skid Row for a few days, before moving on to Classic. Zelnik joined Classic. American sysop Allister Friend ('TOTAL RECALL') joined Genesis. Oracle [new] (1991-) -------------------- GER> Cobra (sysop 'BREAKING THE WALL'). AUS> AE-48 (Arthur, crack train, ex Defjam, old handle Caddy). Boards; ELECTRIC DREAMS (usa), CRYPT OF ETERNITY (usa). Oracle was reborn late 1991, as announced in Freedom Crack #8. Sysop Steph ('RACE OF ACE') and Thunder joined Angels new (SLH11). Orbital ------- SWE> Blaze (swap). TUR> Captain Bo (code swap, 94). Altar of Sacrifice (1994, mid, ECS File). code^gfx: Ace, music: n/a. Organisation of Mighthungry Asciiartists (OMA) ---------------------------------------------- ???> Adon (ascii, signature AdN, 96), Hausfrau (ascii, signature hF!, 96). OMA is (obviously) an ascii group. Boards; SILENT MOON EHQ (96). Orient (ORT, 1992-) ------------------- SWE> Cybertron (sysop 'AUSGEBOMBT', triplememb Alpha Flight and Equinox, 11/94-01/95), Hijacker (sysop 'ALTERED STATE', doublememb Religion, 01/95), Inm8, Lex (ex Nova), Skilly (swap, old handle Skillimoes, ex Danger Productions, new 06/92). DEN> Drain (gfx stopswap, ex Vixen, new 92-08/92), Razta (code, ex Vixen, new 92-08/92). Orient was formed by Swedish members of Danger Productions after that group died in late 1992. A Danish section was also started, by Razta and Drain of Vixen. 1992 - Swedish swapper Skillimoes (later just Skilly) joined from Danger Productions around 06/92, making the total number of members 8. Danish swapper Growl (ex Balance), Ufo, Hijacker and Trazer joined Energy. Growl will from now on release his cheatdisks under the Energy label (PRP4). I doubt the Hijacker joining, since he's confirmed in Orient 01/95, and PRP4 was released mid 94... Many members left for Surprise! Prodcutions (including a.o. Scorpion), causing Orient's death (WHN1). However, see below. I personally believe PRP more than WHN in this case. Danes Antex (swap, ex Curacy) and Scorpion joined Control (PRP4). Origin (OGN) ------------ HOL> DCG (org gfx music, 04/92), Krush (code gfx music, 04/92). SWE> Twister (sysop 'FLASHBACK', doublememb DCS, 01/95). ENG> Sasha (sysop 'DATALUS', doublememb Tribal [no entry], 03/95). ???> Bandit (supply), Charon (supply), Huk (code), Melody (stopswap, old handle Seize, 08/92), Tango (ascii, doublememb Artcore [details], 01/95)), Visual (gfx). Boards; DAWN OF ETERNITY (usa), PROPHETS HOLD (swe), LIVING CHAOS (eng), MIDNITE (aus), MAD DANS (eng). According to R.A.W #4, the entire Dutch group Origin joined Legend. Lobo joined Stellar. Dutch swapper Insane changed handle to Fila and joined Vicious. The Traditional Demo (1992, 28.12, Demo). 20th in The Party 92 demo competition. Dreadlocktro (1993, 24.01, Demo). 3rd in the Holland Is OK Party 93 demo competition. Orion ----- SWE> Atomic (swap, 94), Braindead (Jonas Haglund, 94), Skyhawk (94), Threat (Anders Lindqvist), Zane (swap). GER> Reval (Nico Cebron, swap, ex Pulse). NOR> Mr.Bacardy (Sjur Eivind Kilde, swap). Orion is an originally Swedish demo group, formed late 93 or early 94. The German division got kicked, and formed Primus (UPS10). Don't know whether that affected Reveal's membership... Swedish graphician and swapper Atomic joined Iris (PRP4). Osiris. ------- Boards; FUN FACTORY WHQ (usa, 01/95), THE NOTICE (can, 01/95), KEY WEST EHQ (ger, 01/95), TRADE IN CENTER (ger, 01/95), TOON TOWN (ger, 01/95), THE ADDICTION (ger, 01/95), MOONBASE (swe, 01/95), THE FAR SIDE (ger, 01/95). Osmose (OSM) ------------ FRA> Scavy (Christophe Brand, music swap). Spanish swapper Nork (late96) decided to end his double membership, and is now only a member of Network [details] and Darkage late97/early98. Outlanders ---------- Slaine and Zurf joined Ghost. Outlaws ------- ITA> Leo (sysop 'DEVIL'S SHELTER' EHQ, early94). GER> Snowman (sysop 'NERVE CENTRE'). SWE> Vegas (sysop 'OVERLOAD', early94), Whoosh (sysop 'NIGHTFALL', triplememb Over The Top and Devious Dezigns, 01/95). HOL> Fate (swap, ex Vandalz, new late93-late95). BEL> Deathrider (sysop 'WICKED CITY', 04/95), Flynn (swap pack sysop 'LOST CITADEL', 12/93-02/95), Toxic (sysop 'EURO TRADE CENTER' later 'TOXICITY', early94-97). DEN> Jzon (sysop 'STATIC CHAOS', 04/95), Nashua (sysop 'MEGABYTE', 04/95), Tropeduft (music, ex Vision). AUS> Daffy Duck (modem, 08-09/95). USA> New Jack (sysop 'NEW JACK CITY'). ???> Act (bel? code, ex Damian, 97), Alcid, Biscrok (music), Colorboy (ex Mystic), Dave, Elric (ex Anastasia), Ghost (ex New Data), He-Man (bel? 02/95), Ironman, Jef (ex Iris), Jez (code), Kaze (gfx), Mike, MRX (bel? music, 97), NTSC (ex Delirium), Optic (bel? gfx, 97), SMS (bel? 02/95), Trevor, Yoga (ex Iris). Boards; TOWER OF SORCERY (usa, early94), BLACK FOREST (usa, early94), THE CELLAR (usa, early94), DELTA CITY (ita, early94), DARK ANGEL (bel, early94). Trader Fixart joined Ram Jam. Kenshiro joined Classic new. Dv8 was kicked. Bulldog (sysop) was kicked out due to lazyness. Modem Boy (sysop) joined Classic. American sysop Circuit Breaker ('DIGITAL EXTASY' WHQ, 01/94) joined Hoodlum. 64k Intro (1993, early/mid, ECS Intro). code: Trevor, gfx: Alcid, music: Arpegiator. Nooduitgang (1997, ECS 40k Intro). code: Act, gfx: Optic, music: MRX. 3rd in the Belgian Scene Event 97 40k intro competition. review: After some brief precalculation, this intro opens with some credits ('the gangsters are back!'). Next is a water-ripple effect over a picture of a smiling face. I've seen better examples, but OK. Next...is a black screen. The music (whcih btw isn't half bad!) continues and continues, but nothing mreo appears on the screen... What is it with these Belgian guys? And no, it doesn't help my mood that I can't exit it the left mousebutton. [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.1. Overdrive (-1990) ----------------- This small group died ca 07/90, when they joined forces with Aquin under the new name Addonic. Overflow -------- Fast BBStro (1993, 23.06, ECS Intro). code: Hay, Spinky Pal, gfx: Spinky Pal, music: Rogue. Rune Realm (1993, 20.10, ECS Slideshow). code: Rogue, gfx: Runelord, music: n/a. Over The Top (OTT) ------------------ SWE> Alis (sysop 'ANOTHER WORLD', 01/95), Whoosh (sysop 'NIGHTFALL', triplememb Outlaws and Devious Dezigns, 01/95). Alis' board has 4 (four!) nodes, and Whoosh's has 3 (three)! Oxygen ------ SWE> Jammer (music), Quick (gfx), Sasquatch (code sysop 'CELESTE', ex Puddle [no entry], 12/92), Wizex (code). Oxygen was a Swedish demo group, active around 1992 to 1993. Some productions were "Neel Maxie Zoom Dweebie I, II, & III", "We Believe" and "Justice". Intro (1992, 28.12, ECS 40k Intro). code: Sasquatch, gfx: n/a, music: n/a. 24th in The Party 92 40k intro competition. Demo (1993, 29.05, Demo). 8th in the TCC93 demo competition. Nerve Centre Demo (1993, 05.08, Demo). 5th in the ECC93 demo competition. Oxygene (OXG, 1994-1996) ------------------------ FRA> Niko (Carre Nicolas, gfx, 09/94), Wilfried (Sechet Alban, gfx, 09/94). Oxygene came onto the Amiga demo scene as a breath of fresh air in 1994, as the first crew (as far as I know) to come to the Amiga from the Atari scene. After giving us a host of great demos, they would once again decide to move onto another platform in early 1996, this time the dreaded PC. Among the great demos the left behind, we find such classics as "Control" [08/95] and "Vision" [12/95]. With them to the pc scene went all their best members, including coder Oxbab and graphicians Spiral and Mon. These people certainly left for the PC section: Data (swap), Lester (code), Mon (gfx), Nap, Oxbab (code), Spiral (gfx) and Leonard (code). Leonard worked on the game "Shaq Fu" for the Sega Megadrive, and participated on the game "Fade To Black" on the pc, and is working for Delphine Software. Spiral is working for Cryo. Oxbab did the 3d real time introduction for "Captain Blood" on the Macintosh. 1995 - After his final demo work for Oxygene, "Indigo" [12/94], french musician Smith (Delteil Herve) left the scene in the first half of 1995. Breath (AGA 40k Intro). Cooperation with Scoopex. Christies (AGA Slideshow, 2 disks). Cuzco (1994, 24.04, ECS File). code: Oxbab, Leonard, gfx: Mon, Spiral, music: "Bloomy Tom" by Smith. 3rd in the Saturne party II demo competition. review: Oxygene's first production on the Amiga is an OK demo, that I immediately mistook for an AGA production when the first logos appeared on screen. I like the music in this one, it's got a dynamic feel that really suits the demo. Also, there's advanced shading and texturemapped cubes here - unusual for an ECS demo from 1994! [glenn]  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: Use KillAGA! Note: Seems to work fine, except for long pause towards end, and what appears to be graphical errors on the end picture. Running it with KillAGA revealed a zoom-rotator and a raytraced OXG logo. Ride (1994, 07.08, AGA 40k Intro). code: Oxbab, gfx: Spiral, Mon, music: Smith. 15th in the Assembly 94 40k intro competition. review: Mighty! Only their second production, and already they're impressing the pants off me! Why is it called 'Ride' indeed... You MUST check out the vector flight through a tunnel on this one! Sort of reminds you of the 'deathstar' scene in Star Wars, doesn't it? There's a hidden screen, saying 'DON'T VOTE FOR US' - don't know how to reach it though...Haven't tried that hard either :) [glenn]  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.  Another Dream Now (1994, 03.09, File). code: Oxbab, gfx: Niko, Spiral, Mon, Wilfried, music: "Sound Wave" and "Welcome Mr Jack" by Smith. Winner of the 3S party demo competition! review: Not bad, this demo, and a taster of things to come. The graphics, especially the stuff from Niko, is quite good. I love his logos and the 'tongue' picture. The music is quite acceptable in my ears, though nothing outstanding. As for the code, it's competent, but not great. There's no 'wow' stuff in here, if you know what I mean. I am NOT sure whether this is an AGA or ECS production...All the pictures suggest an ECS prod., while some of the effects are usually reserved for AGA-equipped Amigas... Anyone? [glenn]  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. Happy Birthday Lester (1994, 03.09, AGA Demo). code: Oxbab, gfx: Spiral, Mon, music: n/a. 3rd in the 3S Party demo competition.  Indigo (1994, 28.12, AGA Trackmo, 2 disks). code: Oxbab, Leonard (additional), Lester (additional), gfx: Spiral, Mon, Niko, music: Smith (2 tunes). 15th in The Party 4 demo competition. review: Not as immediately appealing as "Cuzco", this is still a very good demo. There's some nice looking effects, like the fire stuff and a slight innovation: spacecut between a gouraud object and a texture mapped one. There seems to be an abundance of Oxygene and Indigo logos here; almost every effect has some sort of graphic inbetween them! Graphically, Niko continues to impress with his cool logos. The booting picture, "Retina" by Spiral, competed in the graphics competition at the same party. Like in "Another Dream Now", Smith delivers two tunes; A main tune and a calmer endtune. It's not terribly good, though, much more forgettable than his cool tune for "Cuzco" [04/94]. [glenn]  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.  Control (1995, 14.08, AGA Trackmo, 2 disks). code: Oxbab, gfx: Mon, Spiral, Niko (additional), Made/Bomb (additional), music: "Space" and "Out of Control" by Clawz/Bomb (ProRunner 1.0 format). Winner of the GASP Party 95 demo competition! review: Certainly a winner, this, from the ever-improving Oxbab. This one is centered around several different vector environments that you're flying through. The graphics are quite OK, and the main soundtrack is the usual techno from Clawz, followed by a calm tune in the endpart. Very good. Does not support external drives. [glenn]  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. Vision (1995, 28.12, AGA Multifile, 2 disks). code: Oxbab, gfx: Niko, Mon, Spiral, music: "Hibakusha" by Clawz/Bomb (The Player 6.0A format). 2nd in The Party 5 demo competition. review: This is a very good demo, actually, with a couple of showstopping effects. The dungeon anim towards the end is cool, as is the 'Wipeout' part and the running vector man. These two last parts shows a sense of innovation, which we're not too used to :) The soundtrack is the usual techno, but Clawz does it better than most as usual. He has a quality that adds a certain groove to everything... Sadly, this was to become Oxygene's final release on the Amiga; their next release was the otherwise excellent "Contrast" (04/96) on the pc. Requires some fast, but accompanying text file says fixed version for standard A1200 will be released early 96. The version reviewed is NOT the fixed one, and I don't know if it was ever released. There is also some information available to suggest that it will NOT work on 040 Amigas. [glenn]  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. Oxyron (OXY, http://www.oxyron.de) ---------------------------------- GER> Dante (code, 12/94-12/98), Graham (John Selck, code, 12/94-12/98), TTS (Michael Piepgras, code raytrace, 12/94-12/98). ???> Gandalf (ger? gfx, 12/95), No XS (ger? music, 12/96). Oxyron came from the C64 with some of that scene's best coders; people like TTS and Graham made history on the 64. Anyone who's seen an Oxyron demo on the 64 know what these people are capable of - stuff like Doom routines and even a good looking, fast zoomrotator! Graham released a 3D engine (B-Engine V0.1) to aminet (gfx/aga) in june 97, capable of loading Duke Nukem 3D maps from the PC! Unfortunately it requires an FPU, so I haven't been able to check it out... He's also the author of the Arc64 utility, useful for processing C64 files suitable for emulators. And to top it off, he also worked on a few productions for top german group Artwork. TTS coded the 3D 'Doom clone' games "Trapped" and "Trapped 2". Other productions by Oxyron include Mindless (bbs intro), Meeting 95 (aga intro) and Scala 4 (aga demo, cooperation with Phantasm). 1994 - The first ever Oxyron demo on the amiga was released in december, under the title "Killing Time" [12/94]. 1996 - German coder Axis (12/94-12/95) joined Arsenic late 96, but worked on "Dreizehn" [12/98], suggesting he may have returned to the group in the mean time? 1997 - Graham contributed some routines to Artwork's "Exit Planet Dust" [03/97] demo for The Gathering 97. Killing Time (1994, 28.12, AGA Multifile, 4 disks). code: Dante, Axis, TTS, gfx: TTS (raytrace), music: Starfox. 10th in The Party 4 demo competition. review: Some cool raytraced opening logos mark the first ever Oxyron demo on the Amiga. Then...it crashes my machine :) I don't know what the problem is, since it's supposedly AGA and everything, but... It's just one of those things I guess! Anyone can help me get it to work? [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.  Hopefully Dead (AGA ?MB File). code: Axis, gfx: TTS (raytrace), music: Unison/Impact DK. review: Are these people antichristian or what? This demo opens with an inverted cross and ends with a pentagram. Anyway, their religious faiths aside, this little demo is not half bad. Once it gets going, it opens a rather obnoxious border which looks like grey marble, and which stays there for the remainder of the demo. Irritating. Anyway, some of the effects presented in the little box in the middle is a wormhole effect, fire, two spacecut texturemapped cubes over plasma (!), a crystal-mapped glass vector cube with mirrormapping, and a voxel landscape that tilts left and right...and that's it. We're quickly shown the credits, a few brief greetings, and then the aforementioned pentagram. All the effects were fast and nice on the 030, with no hint of slowdown anywhere. The music is techno, as usual, but a rather unobnoxious incognito tune. Not enough mem to run on unexpanded A1200, so it obviously requires some fast memory. No release date found anywhere in the demo. [glenn] GLE tested A12020/030-50/2mb chip, 4mb fast/3.0. Temple of Decease (1995, 23.04, AGA? File). code/gfx: TTS (raytrace), music: Aids Positive. 3rd in the Black Box Symposium demo competition. review: I really like this. There's good routines, good tempo... The music is kind of bland, but doesn't really draw down the overall effect. Stuff on offer here is, a.o. phong-shaded donuts, mapped vectors, space-cut spheres... Very very OK. [glenn]  GLE tested A1200/020-14/2mb chip/3.0. Exorcism (1995, 28.12, AGA ?MB Multifile). code: Axis, Graham, TTS, gfx: Gandalf, music: No-XS. 28th in The Party 5 demo competition. review: Exorcism opens with a zoomscroller and follows that with a rendered title picture by Gandalf. Not a 'wow' start exactly, especially since none of this is set to music. Next is the not-so-cool logo, and then the show starts proper, with a lightsource texturemapped sphere spinning around the screen to the first bars of the (not so good) techno soundtrack... Next is fast, smooth fractal zoomer, and then a blocky but wellexecuted voxel landscape. Then phonged, texturemapped torus comes on, which is far from the best or fastest I've seen. A voxeltunnel is next, which abruptly ends when it commences loading the endpart. This is a demo of the Doom clone "Trapped" (done by Oxyron members), which looks quite fast and advanced - especially for 1995. Requires some fast, don't know how much. [glenn]  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.  No Roxy (1995, 28.12, 4k Intro). code: Graham. Released for The Party 5 4k intro competition. review: Wow! Graham may have expanded his abilities to include the Amiga, but he has certainly not lost his ability to impress! This 4k'er opens with a nicelooking effect perhaps best described as plasmaflame. This goes on for a small while, before we're shown some kind of fractal morpher. This is also a good routine, which even has some background graphics. Pressing the left mouse button takes us to the endpart, with a text plotter over a fractal image of the mandelbrot set. The endtext mentions a C64 version... [glenn] GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. Death Sentence (1996, 07.04, AGA HD Demo). 4th in the Symposium 96 demo competition. Phongfree (1996, 28.12, 40k Intro). code: TTS, gfx: none, music: No XS. Winner of The Party 6 40k intro competition! Partyhall (1997, 30.03, Demo). 7th in the Mekka Symposium 97 demo competition. Suicide (1997, 28.12, 40k Intro). 3rd in The Party 7 40k intro competition. review: Here's a novel approach: Some actual innovation! Ofcourse, if there were to be any innovation, these guys are perhaps not the last ones we would consider. There are some quality coders in this group, and they have impressed us massively in the past - on several platforms :D I don't really know how to explain to you what effects are on offer here, since I'll swear to god there are a couple in here I've never seen before! This intro probably wants a machine a little more powerful than mine; it moves a little slowly here and there. And that fractal-animation stuff is a thing of beauty! No credits appear anywhere in the intro. [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.0. Dreizehn (1998, 28.12, AGA/CGX/P96 HD File). code: Axis, Dante, Graham, TTS, gfx: Axis, Dante, Bifat/TEK, AEG/Smash Designs, music: Bifat/TEK. 2nd in The Party 98 demo competition. Oz (1989-) ---------- Oz was a Norwegian demo group, formed in november 1989 mainly by former members of Ivory, all except EMI now operating under new handles. Ozon (-1995) ------------ ITA> Cursor (code), Luca (gfx), Joker ('nuller'). Ozon was the new name given to SeagullSoft, but was quickly changed again. The group is now called X-Zone, late95. The only members who made it over to X-Zone, it seems, were Lanch (gfx), Lord (music), Modem (code) and Zibi (music). Lord was kicked after a short while in the new group. Ozone [old] ----------- ???> Cueder (music, 12/93), Poison (code, 05/92), Sam (music, 05/92), Scorpion (gfx, 05/92), Spirit Fright (gfx, 05/92), Xann (code, 05/92). Ozone were most probably based in France, and when the group died in late 92 or early 93, all members joined Hemoroids. Don't know any specific names yet. They were later reborn with members from...Hemoroids! EuroChart #15 carried the news that 'Sanity FR is now Ozone'. Axel and Orcus joined Hemoroids early 93. Inferno (File). Shed Tears (1992, 01.05, ECS Slideshow, 2 disks). code: Poison, Xann, gfx: Scorpion, Spirit Fright, music: Sam. Ozone [new] ----------- ???> Cueder (music, doublememb Darkage 02/98). Ozone Free ---------- POL> Iron Angel (sysop 'EMERGENCY', doublememb Appendix, 11/96), Waterhead (swap). ???> Excell (music, 08/95), Kurczak (gfx, 08/95), Morph (code, 08/95). Overcharge (1995, 30.08, File). Released at Intel Outside II. Rendervous (1995, 30.08, AGA 64k Intro). code: Morph, gfx: Kurczak, music: Excell. Released for the Intel Outside II 64k intro competition. review: This intro prerenders gouraud objects, and then show them to the user, one at a time. The way this works is that inbetween each object there's a textscreen, and at the bottom of each of these there's a percentage counter. Once this reaches 100, you're shown the next object. Unfortunately, this is the only routine in the intro. The rest of the space is occupied by some excellent audiovisuals, including two very good logos by Kurczak. Definitely worthy of download. [glenn] GLE tested A1200/030-50/2mb chip, 16mb chip/3.0.