Baboons ------- 1989 - Tim was busted by the police once again in december. Babygang -------- ???> Dany (crack, 12/90), Hi-Tech (ex Transcom, new 07/90), Uncle Ben (crack, early 91). 1989 - Jity joined Alcoholics in december. 1990 - Hi-Tech joined from Transcom around july. Bacardi Gang ------------ GER> Arrogance (ex Success, new 03/91). BG was formed in march of 1991 by former german members of Success. Bad Batch (BBC, 1991-) ---------------------- Bad Batch released a note around march announcing the group's birth. Members came from Crusaders and Transcom, and were: Krush, Scorpie, Sexton, Kid, Alex, Reset, Skywolf and Hobbit. Bad Taste --------- ???> Hissch (new 04/91), Moni (new 04/91). Bad Taste released a diskmag called "Bad News". However, an issue released at the Venlo meeting in february 91 (with a Genesis Projects intro in front) was a fake. Read Transcom's entry for more about this. 1991 - Moni and Hissch joined in april. Bass ---- ???> Fanta (music, doublememb Plush [details], 12/94). Beastie Boys (BB) ----------------- SWI> Axiom (code trade, new 10/88). ???> Calvary (crack, new 01/88). Beastie Boys had several subgroups, through their time. Calvary's joining date is more a guess than a straight fact, based on text in a cracktro saying it was cracked by 'new member Calvary'. That crackintro did not have a release date, but most other cracks of this game (Rastan) were done 01/88. Axiom was later in Lotus. 1987 - TPI left for Actual Cracking Entertainment around october. 1988 - Axiom joined in october. Beyond Force (BF) ----------------- FIN> Control (gfx, 03-04/91), Gremlin (code, 03/91-08/93), Hawkeye (code, ex Motion, new 07/90), Hazor (06/95), Max (ex Browbeat, new 07/90), Napalm (gfx, 03/91-08/93), Sam (code, 03-04/91), Solomon (code, 03-04/91), Stranger (code music, ex Motion, new 07/90-04/91), TLB (gfx, 03-04/91), TNT (code, 03-04/91). NOR> Eric (ex Shape, new 07/90), Tony (ex Shape, new 07/90). Beyond Force was a finnish demo group. 1990 - Norwegians Eric and Tony joined from Shape, and finnish coders Hawkeye and Stranger from Motion in July. Finnish Max/Browbeat also joined in july, so that's five recruitments in one month! 1991 - The group held an internal meeting in Urjala, finland in january, where it was decided to save all demoparts for the competition at the Horizon Easter Party. This proved to be a wise decision, since the group then went on to WIN the demo competition at that party with their demo called "Anal Intruder" [04/91]! 1993 - At the Assembly in august the first product in a year was released, Gremlin's demo "Attack of Stubidos Part 2" [08/93]. Napalm also contributed a picture to Origo Dreamline's "Four Years" demo at the same party. Anal Intruder (1991, 01.04, Multifile Demo, 2 disksides). code: Sam, Gremlin, TNT, Solomon, gfx: TLB, Control, Decoy Designs/TRC, ALD, Napalm, music: Moz(IC)Art, Stranger (part6). Winner of the Horizon Easter Party demo competition! review: Not at all bad, AI was a deserved winner at the HZ easter party. It consists of 10 parts of variable quality, though most are at least a little innovative. There are no big SHOCK parts here, for the most part the innovation consists of slight tweaks on earlier routines. Among the better routines are Sam's real sinusscroller (multicolor, with a real font) and Solomon's "2 thousand stars" (though we perhaps doubt THAT amount a little) 3d starfield routine. Another good reason to get this demo is all the great music done for it by the Norwegians in Moz(ic)art. Not each and every part has a music credit, but those that do (except one single instance by Stranger), are done by Moz(ic)Art. There is a total of 10 parts, where 9 are located on the first side and only the 10th and last is on the second. We guess someone ran out of diskspace =) [glenn] Attack of Stubidos Part 2 (1993, 09.08, Multifile Demo). code: Gremlin, gfx/music: see review. Released for the Assembly 93 demo competition. review: AOS2 opens (apart from a textscreen while decrunching) with a pretty cool introduction part. It consists of a large BF logo, done by Plasma Design (not a BF member), a spinning dark blue chessboard and a green scroller at the bottom of the screen. It's a nice intro, and sets a good mood for the rest of the demo. No credit is given for the music, that does sound awfully familiar... The second part is not as impressive, more like downright ugly =) There is a waving dotscroller over what they call "psychocircles", which is really a real simple form of intereference, in shades of blue. This is an ugly part, which they really shouldn't have included. The music by Rock/ Finnish Gold (Origo) is not much better. The third part is a little better again. It opens with a standard 8x8 pixel scroller at the bottom of the screen with colors at the right and left edges. Then the best effect of the demo appears, two zooming spheres (popular in amiga demos at the time) with priority calculations! The spheres move quickly and smoothly, making this the best part of the demo. The font is by Napalm, and the music by Jeroen Tel/Maniacs of Noise (presumably ripped). The fourth and final part consists simply of a 3d starfield, with 170 realtime calculated dots, but is not very impressive... It's not that it's not well coded, but just a tad...boring =) The font is by someone in Blackmail, and the music was done by Bappalander/Light (presumably ripped). In addition to this demo, Gremlin also released an amiga intro for Beyond Force at this party. [glenn] Black Code Design (BCD) ----------------------- ???> Lybis (code, 08/94), Mal (gfx, doublememb Accept, 08/94), Mister L (gfx, 08/94), The Alien (music, 08/94). 1994 - German Chaotic left for Rebels in september. Black Mail (BML) ---------------- HOL> Alf (code, 91), Buzz (swap, 91), Gaap (code, 91), Hein Design (Hein Holt, gfx, 91-early 93), Hitchhiker (code, 91), Ion (swap, 91), Orc (gfx, 91-early 93), Reyn Ouwehand (music, 91), Skyline (code, 91), Thunder (code, 91). Black Mail are a Dutch demo group. Orc and Hein Design sometimes work under the collective banner DiArt. Dutch Breeze (1991, Multiload Demo, 2 disksides). code: Alf, Gaaap, Hitchhiker, Skyline, Thunder, gfx: Orc, Hein Design, Robert Tan/independent, music: Reyn Ouwehand, Falco Paul, Jeroen Tel/Maniacs of Noise. review: WOW! DB is an absolute explosion of a demo! Design and style by the bucketload, and some of the best graphics and music I've ever seen combine to make DB a showstopper. This demo is also full to the brim with graphics, throwing one fabulous picture and logo after the other at the viewer. And the music! Any group that has Reyn Ouwehand as a regular member and can just invite Jeroen Tel in to do a few tunes for them, gets my vote every time! Absolutely fabulous. If you love graphics, you'll love DUTCH BREEZE! Text in the demo suggest it was released for a demo competition (they'd be fools not to!), but there is no mention of which or where... I had some problems running it under CCS64, namely having to load two parts manually since the fastloader is perhaps a little uncompatible. The demo shows the real names of all of the participants at the beginning, but I've only been able to pair some of them with their respective handles. Names still looking for a scene equivalent are: Jeroen Dunnewick, Tony & Peter Van Esch, Richard Groenendijk, Darius Heydarpour, Wilco Kasteleyn, Ramon Kreuger, Benno Schaar. Any help appreciated. [glenn] Blaze (BLZ) ----------- Machine, Scrapper, Biz Kid and Peace all left to join Oxyron, which means 'Addybook' is now an Oxyron production (early 93). Bluez Mus' ---------- Bluez Mus' is the sound department of Shape; see their entry for more. Bodycount (BCT) --------------- AUS> Collector (06/93), Edwin (06/93), Eightball (Brian, editor, 06/93), Insane (gfx writer, 06/93), Jazzcat (editor, 06/93), Maxell (06/93), Morbid (writer, 06/93), Psycho (code, 06/93), Shades (code, 06/93), System Error (06/93). ENG> Roy (code, also in Mayhem, 06/93). N-z> The Hegg (06/93). ???> Mandrake (eur, 06/93). 1993 - "Vandalism News #10" [06/93] was (likely) released in june. The mag featured a total redesign with new code from Shades and graphics from RRR/Oxyron. It also announced that editor Vengeance had left the group for Success, but would remain as editor of the mag; that Mandrake left his second group Fairlight; That Roy left X-Rated and instead joined Mayhem as his second group; that Morbid returned to the scene; that Patto (gfx) was kicked for ripping graphics and that Oracle (gfx) was kicked due to lazyness. The group now searches for a new graphician, since Insane is the only one they've got left. Vandalism News #10 (1993, .06, Diskmag). INT - code: Shades, gfx: RRR/Oxyron, Vic/Camelot (5x5 font), music: Jeroen Tel/Maniacs of Noise. MAG - code: Shades, Psycho (irq loader), gfx: Witty/WOW (title), RRR/Oxyron, music: Jeff/Camelot (title), Danko/Censor (main), editors: Vengeance/Success, Eight Ball (main), Nightshade/Success, Anarchy/Red Sector, Jazzcat, Insane, Morbid. review: VN apparently received a brand new code and graphics for this edition, and though we have never seen the previous edition, we can certainly vouch for the fact that this has become an attractive mag. This is largely thanks to RRR/Oxyron, who has done all the graphics for this mag (intro and magpart) except for a few minor exceptions. Editorially, this mag fills the standard functions of news, rumours and general bullshit, but at least do it in a pretty ok fashion. This being an australian mag, the language is ofcourse impeccable. The mag is entirely joystick-controlled, and the method works fine. The reading experience suffers perhaps a little too much from the 'flashing text' phenomenon, actually making it a little strainful on the eyes reading it all the way through in one sitting. The actual reading screen is very basic, with a pretty good Bodycount with animated, glowing highlights on top and the rest of the screen devoted to the text. The 'exclusivity' status of the music featured in the mag remains a little bit of a mystery... These are pretty prominent musicians, and you'd think they were given a little more of a thank you inside the mag if the tunes were anything but ripped... Nowhere inside the mag (or the accompanying note) does it claim a release date - in fact not even a year! The release date quoted above is therefore little more than a guess. It is based on the fact that the mag contains reviews of Oxyron's "Coma Light 10" and Topaz Beerline's "Graveyard Blues 3" demos, both released on the 30th of may, and the fact that several contact ads from germans mention a new zip code that will be active from the 1st of july. Therefore, the mag must have been released sometime between these two dates. This mag announces the fact that main editor Vengeance has left the group for Success, but will still remain as editor of this mag which stays under the Bodycount label. [glenn] Bones (-1990) ------------- Bones released their final demo "Total Decay" and then left the c64 scene around july 1990, to seek greener pastures on the amiga. Bonzai (BZ, -1995) ------------------ DEN> Crush (mainorg crack swap, 05/90-91), Def Jam (swap, 07/90), Dize (gfx, 07/90-91), Drax (music, doublememb Vibrants [details], new 09/90-91), Enjoy (crack swap, ex Class, new 07/90), Kwon (gfx, ex Flash Inc., new 09/90-91), Metal (Torben Hansen, music, 07/90-91), Ricky (code, 91), Scortia (Thomas Bendt, music, 90-91), The Human Autofire (code, aka THA, 07/90-91), The Living Trashhead (swap, ex X-Ray, aka LTH, new early91), Trap (Jesper Larsen, code music, doublememb Surprise! Productions [pc], 07/90-12/93), Walt (code gfx, 07/90-91). ???> Delight Design (den?, 91), Hawk (den? gfx, 91), Infocomie (den? crack, ex Nato, new 12/90-91), Mr.Smart (den? ex Nato, new 12/90), Tecon (early91), Zonix (den? music, 91). Bonzai were a Danish demo and cracking group, originally under the leadership of Trap. Some of their members (Ricky, Crush, Dize, Scortia) showed up in The Silents on the amiga late 94 and early 95, and did at least two excellent demos for them on that platform. 1989 - Stone left for Amok late in the year. 1990 - Sonny left for Dominators, while Enjoy/Class and Def Jam joined around july. Both things happened before the release of the demo "Bonzieed" [07/90], since the memberlist there does not feature Sonny, but both Def Jam and Enjoy. Danish graphician Kwon joined from Flash Inc, and Drax/Vibrants doublejoined from Vibrants in september. Sex'n'Crime #21 [12/90] reported that Trap had started doing music! The same mag also reported that Crush was the new leader. Danish graphician Fox left for Dominators, and the ex-WOT members (Rooster, Tamtrax etc.) left the c64 scene to concentrate on the Amiga in december. "Slowpoke" is therefore a dead project. Infocomie (crack) and Mr.Smart joined from Nato in december. 1991 - They group stopped releasing their diskmag "Lethal News" early in the year. Early parts of the year also saw the recruitment of swapper The Living Trashhead from X-Ray, Tecon's return to the scene, and danish swappers RCS and Trix getting kicked from the group (though a news item in Triad's "Gamers Guide #9" said they were not kicked, but 'asked to leave'. What's the difference? =]). The two subsequently joined Ikari + Talent. 1993 - Trap comes 2nd in The Party 93 pc music competition! 1994 - A pc section was officially established in 1994, which released a number of bbs intros and finally "Lethal Display 5" in The Party 94 demo competition (6th place). 1995 - The group (both c64 and pc sections) was declared dead. Danes Cruzer and Slammer (both ex Demotion) joined Camelot. Bonzieed (1990, .07, Filedemo) code: Trap, Walt, T.H.A, gfx: Fox, music: Metal. review: "Bonzieed" is a two-part demo that opens with a nicely designed intro, with a good Bonzai logo done in the style of the Elite Systems logo (if you remember that one), and an upscroller with a good font below that. The music is also good, but we can't wait for the main show, and thus press SPACE. The main part of the demo is openly inspired by Rebels' amiga demo "Coma" [03/90], which they also admit in the introscroller, as well as in the demopart itself. For those not familiar with the concept, it's roughly in the style of early acid/house music videos - lots of flashing imagery, smily faces and computer-generated tv static. Any which way you look at it, this is a well-done demo that was certainly a first on this platform, and therefore deserves its name in the history books. The demo comes in a single 108 block file. Voted "Demo of the Month" in Antic's diskmag "Explorer #4" [08/90]. [glenn] Lethal Display IV (1991, Multiload Demo, 596 blocks). code: Ricky (part1, part5, part7), Walt (part2, part3, part4, part6, part9), The Human Autofire (part8), gfx: Kwon, Hawk, Crush, Delight Design, Dize, Walt, music: Scortia (part1, part2, part9), Drax (part3, part5, part6, part9), Zonix (part4), Metal (part7), JCH and Oneill (part8). review: This nice multiload demo from the danes in Bonzai was definitely released for the demo competition at a party, but gives us no clue as to where or when. It all opens with the words BONZAI PRESENTS zooming at us, letter by letter, before revealing a simple first part with just a LD4 logo and a scroller. Code by Ricky. We press space and move on. The next part (part2), is real ugly, mostly due to the pink and blue BONZAI logo they've used twice here - both on the top and bottom of the screen. The middle is then occupied by a green textplotter with a small filled vector routine overlaid, with an object that morphs into different shapes. Unfortunately the object is too small for it to be really impressive. Cod eby Walt. Then (part3) comes what they call "the world's first non-flickering amiga resolution (320x200) pic", which in reality is a blue Bonzai logo that takes the entire screen, and which we only see a small horizontal part of at any time, and a spritescroller in the lower border. Code again by Walt. Next (part4) is something a little more impressive, an upscroller that actually spins into and out of the screen... it's a little hard to describe =) There is also a BONZAI logo at the bottom of the screen. Code once again by Walt. The fifth part (part5) is very grey, and features a hiddenline vector cube with 'burning' (very unconvincingly done...). It's a nice idea, probably not done on the 64 before, but doesn't look too exciting in practice. Some variables are controllable with joystick. Code by Ricky. Next (part6) is a part I feel this demo could have done nicely without, but which probably drew lots of votes from zitty teenagers... It features a plain scroller and five 'hires' porno pictures converted from the amiga, bouncing around. The scroller can be controlled with joy left and right, while the fire button chooses the next picture in the series. Walt is the coder. The next part (part7) opens with a cool, colorful BONZAI logo which moves from the bottom to the top of the screen, where it stays while jumping up and down a little =) The bottom quarter of the screen is then filled with blue, over which a sinescroller comes - reflecting in the blue like in water. A very nice part, code by Ricky. Another thing (part8) I never though I'd see on a c64 was a vector- scroll, but the eight part of this demo puts that to shame! Though slow, there's no doubt that this is the real deal. The part features a BONZAI logo on the bottom 1/3rd of the screen, with the rest taken up by the scroller. Code by The Human Autofire (THA). The second to last part (part9) is almost overloaded with action; the bottom 2/3 of the screen is taken up by a colorful BONZAI logo by Dize with overlaid sprites bouncing around with the words "more than a tree". On top, two cool BZ sprites move left to right, overlaid on each other, and on top of that again comes a dycp scroller, which moves in a roughly shape roughly that of a sideways 8, making it very hard to read! Code by Walt. That leaves only the endpart (part10), with a cool method of displaying a BONZAI 'logo' on the background, where it is gradually drawn and then erased out in the same way. Also 'fireworks' explode over the logo. No credits appear in this part, except for the fact that we can read that the music was done by Drax if we look in the memory. [glenn] Booze Design (BD, 1991-) ------------------------ SWE> HCL (code gfx, 91-01). 1993 - After releasing "Totally Stoned 2" at TCC'93 the active members of the group, HCL and Vodka, joined Light! 1 Year Totally Stoned (1992, Demo). Totally Stoned 2 (1993, 30.05, Demo). code: HCL, gfx: Vodka, HCL, music: Duck Larock, MSK, Drax, Mixer, O'Neill, Bappalander, HCL, A-Man. 2nd in The Computer Crossroads 93 demo competition. Royal Arte (2001, 15.04, Demo, 2 disksides). code: HCL, gfx: HCL, Valsary, FCT, Deekay/Crest, music: Vip/Padua, Glenn Rune Gallefoss/Blues-Muz', Goto80, Agemixer/Scallop, Mindflow/Triad, Mitch & Dane. Winner of the Mekka Symposium 2001 demo competition! review: If you like your demos to be heavy on the art, with impressive coding and some fabulously catchy tunes, then look no further. RA is a powerhouse demonstration of graphical beauty almost unheard of since Blackmail released "Dutch Breeze" in 1991! The demo was NOT released at the party where it won, due to some bugs that HCL wanted to fix before making a final release. This review caters to the 'final' version, released in november at the X2001 party. Brainbombs ---------- Brainbombs were an entirely German group. Breeze (BRZ, 1995-) ------------------- HUN> BBT (P. Toth Andres, mainorg code, 95-09/97), Bigfoot (Borsani Attila, code, 04/95-09/97), Blues (I. Bonisch Adam, code gfx, 95-09/97), Bogyo (Zarka Zsolt, gfx, new late96-09/97), Carlos (Csordas Gabor, music, 95-09/97), Janee (Horvath V. Janos, code, 95-09/97), Mr.Axel (code, 95-09/97), Trias (Szabo Jozsef, 04-09/97), Uri (code, 95-09/97). ENG> Regi Keyz (Richard O'Regan, code music, 95-09/97). GER> Rayden (gfx, 12/98-04/00). Breeze is a primarily Hungarian demo group, formed in january 1995 when the groups Nuclear Power and Eura fusioned. Original members were Janee (leader code), Blues (gfx), Carlos (music), Kry (music), Tocsa (hardware) and BBT (code). Their first production, "Carlos' First Music Collection", was released in the summer. New members joined; Kjq (cover), Cvs (cover), Kat'Dam (swap), TRS (gfx swap), Mr.Axel (code), Yeti (cover), Mysy (swap), Uri (code) and Regi Keyz (code music). Bigfoot (code) joined in april at the Scenest 95 party. Three issues of the Hungarian diskmag "Short Circuit" was released in 95, with Mr.Axel as editor. At the Liquid 95 party in december, TRS became leader. 1996 - BBT assumed leadership and kicked the inactive members in 96, and when coding began on their first demo "Lone Star" in august, the memberlist looked like this: Janee, Bigfoot, Mr.Axel, Uri, Regi Keyz, Carlos, Kat'Dam, Blues, BBT and TRSI. The demo was planned for release at EXE 96, but was postponed when that party was cancelled. Bogyo/Graffity (gfx) joined late in the year. 1997 - The demo "Lone Star" [04/97] was finally entered in the Scenest 97 demo competition in april, and finished as a split winner! 1998 - The preview of their upcoming demo The Quark, "Preview of The Quark" [12/98] was released at The Party in december, scoring an impressive second place in the competition, beaten only by Smash Designs! Unfortunately, the promised "full version" of the demo never saw the light of day =( Lone Star (1997, 05.04, Multifile Demo, 2 disksides). Split 1st in the Scenest 97 demo competition! Lone Star final (1997, 09.09, Multifile Demo, 2 disksides). code: BBT, Bigfoot, Uri, Mr.Axel, Janee, Blues, gfx: Blues, Bogye, TRS, Wile Coyote (WEC)/Angry/WOW (logo), music: Carlos, Taki/Natural Beat. review: This is the final version of the demo that shared first place at Scenest 97, with bugfixes and speedups to further enhance the experience. The demo itself is not very graphics-heavy, relying more on effects. IRQ- loaded, as is the norm these days, it offers very little design elements. Most effects are bitmap manipulation style stuff, but there are some other cool ones too. I'm sure the Doom part is technically impressive, but it just doesn't look very exciting to me :) Of much more interest is the first ever hiddenline vector city. This routine is actually pretty fast, and pretty impressive if you ask me! Overall, this is an uneven demo that would have benefited from some more design. Some parts are excellent, some are a little boring. [glenn] Zoom8 Terror (1997, 22.08, Filedemo). code: n/a, gfx: n/a, music: "Future Breeze" by Carlos. Winner of the AntiQ 97 demo competition! review: This is a pretty good little demo, based almost entirely on a single routine. It's one of those 4x4 pixel routines, with 'smoothing'. It works reasonably well, and they use it to present routines like plasma, flames, tunnels and swirls. The opening logo is great, and Carlos' tune is a trance-y affair, reasonbly well done I suppose. It seems to loop endlessly at the end, and no credits were present as far as I could see. Preview of The Quark (1998, 28.12, Demo). code: Bigfoot, BBT, gfx: Rayden, Cyclone/Abyss, music: Taki/Natural Beat. 2nd in The Party 98 demo competition. review: This demo, though only a preview, impressed THE HELL out of me. It comes on two disksides, though only barely. You load the executable file on side one, then flip the disk before typing 'run'. Taki's music is the first thing that hits you; a dynamic, melodic tune that's perfect for the demo, and never gets boring or repetitive. But the star of the show is the code... oh, the code! From the fractal-mapped boxes to the 3d rasters and even a phong torus (on a c64!!), this demo impresses wall-to-wall. Three good ifli fullscreen pictures appear in the demo, one by Cyclone and two by Rayden - where the last one is a real stunning piece of art. Just a great little demo. Though this was released as a preview of the full demo, the entire thing was unfortunately never released. Thanks to BBT for some information. The demo comes on two disksides (only one file on the first), totalling 19 files and 783 blocks. This is not counting the note, which is an additional 36 blocks. The note contains credits and little else. It's an owncoded affair, with a not-too-great Breeze logo by WEC (uncredited). No credits for the actual note can be found anywhere. [glenn] Bastard (2000, 23.04, Demo, 2 disksides). code: n/a, gfx: Rayden, music: n/a. 4th in the Mekka Symposium 2000 demo competition. review: From an unimpressive start, this demo goes onto an almost-cool square checkerboard tunnel effect. Next comes a very good (IFLI?) fullscreen picture of the outline of a face, before we see a part heavily inspired by the artwork for the movie "The Matrix". This part also features a morphing "dotball" (bigger dots, but...) which appears in an overlaid window after a short while. The b&w, sorta-smoothed morphing routine is held for too long, before the word "loading" is texturemapped onto a cube while the next part loads. The next part is funny; VERY similar to Spaceballs' "State of the Art" [amiga, 12/92] - so much so in fact, that we almost suspect the animation is ripped - it does prove that the aforementioned demo could easily have been done on the 64! ;) Next is a pretty cool plasma-like, caleidoscope-like effect. Sorry, don't know what else to call it ;) Then the demo loads again, while we get to see a lopping lineanimation, and the first thing that strikes you is a real amazing fullscreen picture! This is infact "Oppa Roxx" by Rayden, the winner of the graphics competition at the same party. Then a Breeze logo is stretched in all and any direction for a while, before a concluding "The End" logo. Press space and you get a text screen that says Breeze needs more members. No credits appear anywhere in the demo, which is a REAL shame as I'd really like to know who drew those two fullscreen pictures... But overall, this is a demo with some good parts (caleidoscope, pictures) and some not so good ones. It looks like a little more time could have been spent on the design of some of the parts that make it up, and therefore comes across as half-good. [glenn] Bronx [old] (-1991) ------------------- Bronx was a mainly Turkish demo group. 1990 - Brego joined from Ruthless, and Mephisto announced his comeback to the scene in december. 1991 - Bronx died early 1991, and most members helped form the new group Clique. Bronx [new] ----------- DEN> Bird (sysop 'CLOSE UP', early 93). ???> Spellbound (code, aka SPB). Spellbound coded the NoteMaker utility Bronx Noter II. Bros ---- HOL> Bambam (import, new 12/88), Madsquad (11/88). BEL> Paco (11/88). GER> Coco (11/88), MCL (11/88). NOR> Firkin (11/88), Gene (11/88). ???> Falco (code). 1988 - Dark Star left for Drive in september, but was busted after two days, and then kicked from Drive too. <-- this info is likely wrong, and will be fixed shortly. Browbeat (BOT) -------------- FIN> Crash (gfx, 04/90), Dr.Code (code gfx, 04/90), Elf (04/90), Express (04/90), Gator (04/90), Gnoc (04/90), Leviathan (04/90), Murphy (04/90), Oxygen (code, 04/90), Sam (04/90), Topaz Design (gfx, 04/90), TSB (code, 04/90), Zwizer (gfx, 04/90). Browbeat are a Finnish demo group. 1989 - News in Unicess' "Popcorn #3" [01/90] that Sam had joined Beyond Force must have been mistaken, as his name is still on the memberlist in the demo "Ingen Pant" [04/90]. 1990 - Browbeat ended their cooperation with Motion in july. Finnish member Max (04/90-) left for Beyond Force in July. Ingen Pant (1990, 14.04, Multifile Demo). code: Dr.Code, Oxygen, Stranger/MTN, Hawkeye/MTN, gfx: Dr.Code, Crash, Topaz Design, Zwizer, Disc/MTN, music: JCH/Vibrants, Topaz Design, MSI/?, Density/?, Hithouse/TRC. Released at Swedish Elite Easter Conference. Cooperation with Motion. review: Originally two demos, Browbeat and Motion decided to merge their demoparts at the party, to create just one great demo. Highlighted more by an overall high standard of graphics than coding excellence, there are a few moments (like the stretching upscroller in part 4) that are good. These are Motion parts and Browbeat parts happily mixed together, mostly one after the other, and most of them almost look like crack intros (and I don't mean that in a bad way!) If you like nice logos (and the occasional good picture by Crash) get this. [glenn] Brutal ([B], 1990-1993) ----------------------- DEN> Baze (swap, 04/91), Bleze (code gfx swap, 04/91-92). GER> Deathtralker (sysop 'THE DECADENCE', early93). ???> Raise (code, 04/91), Slash (code gfx, 04/91). Boards; THE LOST EMPIRE (hol, 12/91), BRUTAL LTD. (den, 12/91). Brutal are a Danish and Dutch demo and cracking group, formed in august 1990 by TCH and Slash. They were soon joined by the swapper Base/Zyrox and Raise and Bleze from Shape. Wildstyle/Paramount joined briefly but was then kicked. Baze, Raise and Bleze then joined Miracle, but after a brief period they all returned. 1993 - They went into cooperation with Dunex in early 1993. RCS returned to the scene in early 93. Unfortunately the group was declared dead in august. TCH (code crack gfx editor), RCS, Tarasque, Technoir and Scenk are all leaving to build a new group called Inbread. "Brutal Recall" will from now on be released by them. Brutal Recall #1 (1991, 13.04, Multifile Diskmag). code: TCH, gfx: TCH, music: Boogaloo/? (intro), Metal/Bonzai (mag). review: This mag seems to be almost entirely TCH's effort, what with him being the coder, graphician (good too!) and editor. But it's actually far from bad, more like a promising beginning. There's not a lot to read yet, most articles seem to be more concerned with explaining what they WILL BE. The graphics and code are more than functional, and give a good overall feeling. I didn't like the control method much, but I guess that's more down to personal preference. It works. [glenn] Brutal Recall #8 (1991, late, Multifile Diskmag). INT - code: TCH, gfx: Trax/TRC (logo, chars), music: JCH/Vibrants. MAG - code: Brutal Demoparty 92 Invitation (1992, 19.04, File). INT - code: TCH/Brutal, RCS/Ikari, gfx: n/a, music: n/a. INV - code: Yedo/Ozone, gfx: Bleze (logo, small charset), Vic/Camelot (big font), music: "Echo Style" by Iron Cat/TRC. Released at the Easter Conference 92. review: This invitation intro opens with a BRUTAL intro that looks like it was just taken from one of their cracks =) If features two BRUTAL logos, one on top and one in the bottom, and two jumping scrollers inbetween. Hardly cutting edge stuff. No graphics or music is credited. We press space, and is taken to equally unimpressive main invitation part. This one has another BRUTAL logo in the bottom of the screen, with the rest being taken up by the invitation text. This can be scrolled up and down using the joystick. And that's about it really =) [glenn] Brutal + Dunex (B+D, 1993-) --------------------------- The Brutal and Dunex cooperation was started early 1993. Byterapers Inc. ((B)) --------------------- FIN> Dr.Dick (code gfx, 12/94-08/95), Grendel (Jukka O. Kauppinen, mainorg, 89-08/95), Mike (gfx, 08/95), Mr.Sex (Tatu Blomberg, code, 05/94- 08/95), Rockstar (Juho, code crack music, 07/88-89). ???> CSA (code, 89), Nico (fin? gfx, 11/94), SCS/PCS (code, 07/88). Byterapers were a Finnish cracking and demo group, active since at least 1988. 1988 - SCS/PCS made the utility Bytesinus V1.2 (07/88). 1995 - The annual Assembly event in august became a real great one for the team this year. Their demo "Extremes" [08/95] won the demo competition, While Mike's (who was in the army at the time, so it had to be delivered by Dr.Dick) picture "Dragon" won the graphics competition. Rape 1 (1988, 07.04, File). code: JTP, gfx: Rex, music: Professor Fate. Released at The Silents and Stage 3 party. review: This mediocre piece of software failed to excite me enough for me to write a proper review. Sorry. [glenn] In Action (1988, 13.08, Demo). 4th in the Byterapers Grendelparty 1988 demo competition. World of Code (1994, .05, Demo). code/gfx: Mr.Sex, music: Zyron, Jeroen Tel/Maniacs of Noise, Deek/ Vibrants. review: WOC is a really strong demo, showcasing some powerhouse coding (and actually ok graphics) from Mr.Sex. There is a certain sense of design to help things along, as well as some well chosen music. We doubt any of these music pieces are exclusive. The best parts of the demo (IMHO) are the fast, smooth dotlandscape and filled/glenz vector parts. These are really a kick in the face of anyone who didn't think we'd ever see these effects performed smoothly on a c64. Their 'fullscreen mandelbrot zoomer' however, is just a rendering of the mandelbrot fractal set that they then zoom and move around on - nothing more than bitmap manipulation. But these are minor quiggles; World of Code is nevertheless a very strong demo from a rising star on the sky. Go, Sexy ;) The demo is accompanied by a 1-page note, written in Cadgers Noter V4.0 by Deadbeat/Sharks on behalf of Grendel/Byterapers. There is no indication as to if this was released at a party or not. The directory structure says just 'May 1994'. [glenn] World of Code 2 (1994, 06.08, Demo). 2nd in the Assembly 94 demo competition. World of Code 3 (1994, .11, Demo). code: Mr.Sex, gfx: Nico, music: Rob Hubbard/independent. Winner of the Tribute Party 1994 demo competition! review: The third entry in Mr.Sex's WOC series continues the success of the earlier editions, by winning the competition at the Tribute party. The demo itself is a mixed bag, however. The intro sequence looks a lot like Mr.Sex' other demos, nicely done but also easy (just fading in/out nice fonts). The majority of the demo consists of various kinds of bitmap manipulation (swirls, ripple...) done in 4x4 resolution in a small 'window', taking up around 1/3 of the screen. IMHO this is not the best solution, since the demo easily looks static, but then again these are wellcoded effects. Overall the design of the demo reminded me a lot of the philosophy Sanity got criticized for on the amiga; excellent code, but it's all just smashed up there on the screen one effect after the other with no regard for overall design. Remarkably, they've used an old tune by Rob Hubbard for the soundtrack (I guess they felt they were paying their tribute... :), and the graphics aren't really all that good (except for the ending logo, which is very nice!). Best effect: Zoomrotated pic on vectorcube, which is itself zoomed! The demo takes up one single diskside (files are zero'ed in size), and the disk also includes an amusing note, that's more fun than it's good... [glenn] Wired Art (1994, .12, Multiload Slideshow, 1 diskside). code: Mr.Sex, gfx: Dr.Dick, music: n/a. review: Well, Mr.Sex certainly followed "World of Code" [11/94] with a truly mediocre production... This is simply below the standards of a group like Byterapers. This is nothing more than 8 pictures converted from the amiga using Mr.Sex' IFLI converter - and not even looking very good on screen. Picture #1 is the title screen of the Rambo game, #2 is BCR/Stone Arts' "Space Guard" and #7 is Archmage/Andromeda's "In Your Face" (3rd in The Gathering 94 graphics competition). The others are unknown to me. No credits appear anywhere, just a brief intro sequence which is the best part of the entire show, and a supposed 'note' that is just a basic program typing a few lines onto the screen. Not good. This was likely released outside of any party. [glenn] Extremes (1995, 12.08, Multiload Demo). code: Mr.Sex (main), Dr.Dick (additional), gfx: Mike, Jate/Jeskola! (endpic), music: Zardax/Origo. Winner of the Assembly 95 demo competition! review: Hardcore code from Mr.Sex coupled with convincing graphics from Mike and a kicking, professional soundtrack from Zardax means this is indeed a remarkable production. Mr.Sex shows a real flair for bitmap manipulation effects (zoom lens, twirl, zoomstretcher) as well as showcasing a real strong gouraud vector routine - even with afterburning effects at one point! It is, however, a little blocky (4x4 I guess). Dr.Dick's contribution consists only of a plasma part and the upscroller in the endpart. Anyway, this is a really, really good demo and a deserving winner of the Assembly competition. Go geddit! :) The production team behind this demo had a real great assembly this year, we're guessing. Not only did this demo win the demo competition, but Mike's picture "Dragon" (also featured in the demo) won the graphics competition, and Zardax' tune "Martinism" (not featured in the demo) won the music competition. How's that for a grand slam? ;) Zardax contributes to the demo with two tunes, both of which are exclusives. The upscroller in the endpart can be paused with the space bar. [glenn] Follow The Sign 3 (1996, 17.08, Demo). Winner of the Assembly 96 demo competition!