Sacred (-1993) -------------- HOL> Splatterhead (Rene Janssen, swap, 08/93). BEL> Corrosive (Tom Mitchell, swap, 08/93). 1993 - Pernet and Macho left the scene in october, after Sacred died. Samar (SMR) ----------- POL> Centrax (Damian Stupien, swap, 08/96), Gold Hand (Tukasz Kmiecik, code, 08/96), Hardcore (Romek Witek, swap, 08/96), Ramos (Mariusz Rozwadowski, swap, 08/96). ???> Levi (gfx, 08/96), Nylu (gfx, 08/96), Timix (gfx, 08/96), Valsary (gfx, 08/96). Samar is a polish-based demo group. 1995 - Praiser, Zeor and Scarlet left early this year. Zeor (code) formed his own one-man group, Free Man Laboratories, while Praiser (music) and Scarlet (code music) both joined Galicya. Extasy (1996, 30.08, Demo). code: Gold Hand, gfx: Valsary (logos, textures), Timix (first ifli pic), Nylu (2nd ifli pic, fonts), Levi (fonts), music: DAF. Winner of the Intel Outside 3 demo competition! review: "Extasy" is a demo with advanced effects, that suffers heavily from a general lack of design. It's a case of black backgrounds, no fade- ins between effects and an awful pling-plong soundtrack. This demo is best viewed on the strength of its code, and it does have a few things to show for itself in this respect. The initially most impressive part must surely be the shadowcasting SMR logo with moving lightsource; a real impressive feat on a c64! There are a lot of other effects too, and we will list just a few here: fast dotballss, wireframe and solid vectors, fullscreen plasma, graphics zoomer, and of all things, a rubber wireframe vector! The first c64 rubber? :) There are two fullscreen pictures in the ifli format, one by Timix and one by Nylu. Of the two, Timix' one is certainly the best. It appears to have been copied from the same source as R.W.O/ Kefrens' [amiga] "WomSnake", winner of The Party 92 graphics competition. Neither of the two artists were in the result list for the c64 graphics competitions at IO, so this demo is likely the only place to see these pics. The demo appears to be actually trackloaded, not with files as in most other demos, and requires a *backup* of the disk to work. There is an accompanying note, repeating the credits, quoting addresses and discussing upcoming releases. It was coded by Morris/Agony, with a font by Valsary/Samar and an old tune by Drax/Conic/Vibrants from 1991. [glenn] Scallop (SCL) ------------- FIN> Agemixer (Ari Yliaho, music, 11/97-12/98). 1998 - Agemixer contributed two tunes to Panic's winning demo "Speedway 2" [08/98] at the Assembly 98. Science 451 (S451, 1987-, http://www.ctrl-c.liu.se/~malo/) ---------------------------------------------------------- SWE> Akay (gfx, ex Triad, new 05/91), Bilbo (crack, 02-07/88), Dirty C (Marcus Li, swap, early91), Euzkera (Janne, ex Censor, new early91), Galleon (new 12/87-02/88), Gaunt (Tomas Danko Jr., crack music, later Censor, 02-07/88), Hightech (gfx, 02/88), Judge (code, 02/88), Karl XII (02/88), Master Jam (swap, 11/89-11/90), Odin (Johan Rung, code, 09/88-11/90), Pimpernell (Andreas Gradman, swap sysop 'TERMINAL STATE', ex Triad, new 04/91), Redstar (gfx, 09/88), Rygar (02/88-05/89), Skywize (gfx, ex Triad, new 05/91), Spirit (C. Bernhardt, code, 09/88-05/89), Syncro (02/88), TRB (crack, 07/88). ???> H.O. (swe? 02/88), Midnight Mover (sysop 'ILLUSION OF REALITY', ex Omega, new 03/91), Scorpio (ex Akrak, new 07/90), The Gnome (crack, new early91), The Leader (swe? 02/88), Tracker (music). Science 451 was a swedish-based demo and cracking group, formed late 1987, as a fusion of three other group. The original members were Rygar/Vortex 42, Bilbo/Vortex 42, Blade/Vortex 42 (later Hightech), Judge/Vortex 42, Radius/Vortex 42, H.O./The Warlocks, Glerc/The Warlocks, Karl XII/Alpha Range 89, The Leader/Alpha Range 89 and finally Iron/Alpha Range 89. The group's first production was a demo released at the Triad and Fairlight copy-party in december of that year. It was also there that the decision to kick Radius and Iron and to accept Galleon/The Warlocks as a new member was made. Some information extracted from the homepage above. 1988 - Swedes Gaunt and Syncro joined from Shadi Studios in the early months of this year, as did norwegian The Bright Lion and dutchman Captain Rock/Beatless. At the Agile party in may, the group made its last appearance before splitting. A demo released at the party announced the split, which meant most member left to form a new group called Sphinx. The members that DID stay were Rygar, Bilbo, H.O and Glerc. "Glerc's Demo" [07/88] was released at the Jewels, Danish Gold, Dominators and Upfront party in july. A new german member, Fancy, also joined around this time. He also eventually brought along a friend, Moskwa TV/Trans-X, who was a member for a short while. Rumours about Moskwa TV's recracking was a little too evident, so he was kicked after just a few weeks. New swedish members Spirit (code gfx) and Odin (code) were recruited in september. Towards the end of the year, Injun was a member for a very short while, and Fancy was kicked for inactiveness. 1989 - Four new members were recruited this year; CDC, MasterJam (autumn), Lloyd (autumn) and Syncro. CDC later left for a professional career with Groovy Bits. During this time the group also got a reliable source of originals, enabling them to release a lot more cracks than before. 1990 - H.O., torn between his studying at a university and trading with his c64, finally had to give in and leave the scene early this year. Bilbo was kicked for inactiveness. Glerc, Odin and Rygar still attempted to make the group live on, mostly by recruiting new members. Nova was a member for a short while, then rejoined Flash Inc. Gnome (crack) joined. In march of this year, polish coder Polonus joined. During the second half of the the year, Rygar got fed up with the c64 and decided to concentrate on the amiga and vhs. In april, dutchman TDJ attended a copyparty in Stockholm, and eventually joined the group. His next sign of life came only after a month, when he had built a dutch section of s451 entitled Focus - without telling the leaders. The group later left - again without telling the leaders. Brilliant graphician Visual joined in the summer. Musician Tracker (a friend of Polonus) joined in november. 1991 - In the early to mid section of the year, both Glerc and Odin left the scene. The official date for the death of the group can most likely be set to the Horizon Easter Party, where the last official s451 demo "El Escaparate" [04/91] was released. 1990 - Scorpio joined from Akrak in july. In the first weekend of november, the Censor Party was held in Gothenburg, Sweden. Only Master Jam and Odin attended the event. 1991 - Swedish coder, cracker and previous leader Glerc (02/88-) decided to leave the scene in january. A new cracker, The Gnome, joined around february. Polish coder Polonus (aka POL, new 05/90), author of the wellknown VoiceTracker, left for Padua around february or early march. Sysop Midnight Mover ('ILLUSION OF REALITY') joined from Omega early march. Swedish swapper and sysop Pimpernell joined from Triad with 'TERMINAL STATE' in april. Swedish graphicians Akay and Skywize joined from Triad in may. Swedish graphician Visual joined Pretzel Logic late in the year under his real name, Johannes Sjogren. Sonics 003 (1988, .02, Intro, 44 blocks). code: Judge, gfx: Hightech (logo), Judge (charset), music: Gaunt (Sound- Monitor format). review: This is essentially a non-spectacular 1-screen intro with three scrollers and a logo. Deeeeead boring! =) Not a party release. The release date is based on the text 'rankings for week 6' and the specification of '88' inside the demo. Also, the New Life Party is mentioned as an upcoming event, though my research has NOT lead to any information on this party thus far. Overall a pretty uninteresting production, unfortunately... Please note that the name of this intro appears nowhere inside it, and that it was based on the file's filename off the internet. [glenn] The Demo (1988, 29.09, File, 4 parts). code: Odin, Spirit, Glerc (intro), gfx: Spirit, Redstar (chars), music: Soedesoft (1), from game "Psidroid" (2), Jochen Kimmel (3), Marcel Donne (4). review: S451 delivers a demo here that's quite pleasing to the eye. A lot of attention seems to have gone into getting the design right. It's nothing revolutionary, but compared to a lot of other demos these guys seem to have put a little effort into where they place things. The music is all ripped, but nicely chosen, and none of the old 'classics' that are overused. Overall, I found this demo to be a nice, different little production from a team that are way overlooked. Nice use of moving rasters! And the music in the first part is great... [glenn] Puke (1989, 14.05, File Demo). code: Glerc (intro), Spirit (main), gfx: Spirit, music: Laxity/???. Released for the Equinox and Horizon party demo competition. review: Two competent parts and one that's just sad (though they make no attempt to disguise it either!) make up this small 'demo' - made at the party, no surprise :) This is a production that could have done without its last part. The intro and endpart music is uncredited. [glenn] Scoop ----- ???> Reyn Ouwehand (music, 11/89). Scouse Cracking Group (SCG, 1986-) ---------------------------------- ENG> Chunk (10/88), Trans X (10/88), Webb (10/88), Weetibix (crack, 07- 10/88). GER> Jeff Smart (Andreas, editor, ex Triad, new 10/88), T'Kay (code, ex Triad, new 12/88). Scouse was an English cracker group, formed in july 1986. I believe Jeff Smart and T'Kay were the only foreigners ever accepted into the group. Second Ring, The (TSR) ---------------------- AUS> Atom (05/93), Captain (05/93), Effj (05/93), Giorgio Armani (05/93), Guru (05/93), Logic (05/93), Master (05/93), Megazapp (05/93), Neptune (05/93), Omen (05/93), Ovy (05/93), Rebel (05/93), Stalker (05/93), Steve (05/93), Uptonogood (05/93). N-Z> The Rogue (05/93), Titanium (05/93). ???> Awa (05/93), Blacklady (05/93), Crazybird (05/93), Passion (05/93), Predicant (05/93), Provoke (05/93), Rythem (05/93) Sector 90 (-1989) ----------------- Sector 90 died early 1989 when the group decided to change their name to Zone 45. Security -------- German swapper Amarok joined Gloom late 1991. Sense Design ------------ HOL> RK (swap, 01/91), Shonen (swap, ex Anime, new 01/91). 1991 - NSD joined Stash in january, while Shonen joined from Anime [no entry]. Shadows, The [old] (-1988) -------------------------- The Shadows ceased to exist when they joined forces with Rawhead, under that name. Among the people who went along to Rawhead were Omega Supreme (code). Shadows, The [new] (1989-1990) ------------------------------ NOR> Jab (founder code), Moonray (Bjørn Røstøen, founder gfx, later Panoramic Designs), Omega Supreme (Olav Mørkrid, founder code crack, later Panoramic Design), Storm Shadow (founder crack), Wizard (founder gfx). The Shadows were reborn after Rawhead decided to split up in early 1989. The Rawhead demo "Pimplesqueezer 6" [02/89] announced the split. The founders of the new Shadows were Omega Supreme, Storm Shadow, Moonray, Jab and Wizard. The group died in the early months of 1990, and many members went to the new group Panoramic Designs. In PD, members used their real names, so I can not confirm everyone that moved from Shadows to PD. The ones I _am_ sure about is Omega Supreme (Olav Mørkrid) and Moonray (Bjørn Røstøen). Shamrock Designs Ltd -------------------- HOL> Dave (gfx), Ram (gfx), The Fat Boy (code, aka TFB). Children at War (Filedemo). code: The Fat Boy, gfx: Ram, music: Ward Seles (part 1), Jeroen Tel/Maniacs of Noise (part 2). review: Absolutely no indication is given as to the nature of the rather extraordinary name, but what the hell. This is a two-part demo, of which the first part is just an intro screen. The second, or 'main' part, if you will, has a rather nice text outputter at the top, spewing out greetings. The middle part of the screen is occupied by two moving identical graphical images (ripped) and at the very bottom a large scroller. The fonts at the top and bottom are both quite OK. What more is there to say? Very limited entertainment value. [glenn] Shaolin Monastery, The (TSM) ---------------------------- USA> Aycee (07/91), Deltar (07/91), Rainman (07/91), Stealth (07/91-09/94). TSM imports European games to the USA, and were active around 1991-92. They seem to have had an exclusive deal to import Ikari + Talent games. 1994 - The group went pretty inactive around september, due to Stealth's school work. They did have good hope to have the group and their board 'THE SHAOLIN MONASTERY' up and running again pretty soon. Shape Design (SHAPE, 1988-) --------------------------- NOR> Andreas WA (gfx, aka AWA, 06/99), Eivind Sommersten (code music, Blues Muz', 03/91-94), Glenn HD (06/99), Glenn Rune Gallefoss (code music, Blues Muz', aka Shark, ex Digital Designs, doublememb Regina, 94-95), Kaare (gfx, 05/93), Kjell Nordbo (code gfx music, Blues Muz', 03/91-94), Kristian Rostoen (gfx music, Blues Muz', 03/91-94), Magnus (gfx, 03/91), Moonray (Bjørn Røstøen, gfx, 05/89), Nightmare (Per Vidar Lund, swap), Predator (music, 10/89), Rune (code, 10/89), Snorre Narum (code, 03/91-94), Trasher (Preben Vindholmen, code gfx, 06/90), Unitrax (code gfx, 02-10/89), Zip (Einar, code, 02-10/89). SWE> Tracer (Fredrik Nordlund, swap, 05/89), Vision (Michael Nilsson, code swap, 05/89). ???> AMJ (music, 03/91), Calculus (nor? 02/89), Chip (nor? 02/89), Dominator (nor? 02/89), DPL (nor? code gfx, 02- 05/89), Hector (nor? 02-05/89), Jerkin (nor? code, 02-05/89), Kaiser (nor? gfx, 02-05/89), Oki (nor? 02/89), Powpin (gfx, 05/89), TUW (nor? code gfx, 02-05/89), Zoar (nor? 02-05/89). Shape are a Norwegian demo group, formed around the end of 1988. SHAPE means Supreme Headquarters Allied Programmers Europe. They have a sort of 'music section', whose members are also fulltime members of the group, called Bluez' Mus. Most of their tunes was made using Olav Mørkrid/Panoramic Designs' editor and player. Glenn R. Gallefoss made quite a few utilities, including an improved v2.0 version of Snorre Narum's 3x3 Chareditor [91], released in 1995. 1989 - Shape co-hosted a copyparty in the city of Porsgrunn, Norway in october with TRC, and came 2nd in the demo competition with "Phoenix" [10/89]. 1990 - Norwegian coder Daredevil (02/89-) left the scene, as reported in the demo "Marantz" [07/90]. Norwegians Eric and Tony (swap, 05/89-) left the group in july for Beyond Force. 1991 - Rooster joined Padua early 91. At Last (1989, 25.02, File). code: Jerkin, Daredevil, gfx: Kaiser, Unitrax (logo), JTF/Hexagon (chars), music: Shade/The Troopers (part 2), rest is ripped. 5th in the Rawhead, Bros, Suppliers Party demo competition. Coococ Four (1989, 14.05). Released at the Equinox and Horizon party. Demented Children (1989, 14.05, Multifile Demo). code: DPL, Unitrax, Zip, TUW, Vision, gfx: DPL, Unitrax, Moonray, TUW, Powpin, music: Jeroen Tel/Maniacs of Noise, Fame, Demon, MAD/MON, Johannes Bjerregaard, Lords of Sonics, Slaygon, Oliver Klaever. Released for the Equinox and Horizon party demo competition. review: Scrollers, scrollers, scrollers. This demo fails on its almost total lack of inventiveness, being just one part after the other, all looking a lot like each other. The graphics are plentiful, but all are of the logo or charset variety, and all look like they've been filled with a formulaic program. The music is all ripped from various games, though in a bit of fairness they're a pretty good selection. The overall impression of this 12-part demo is that there's just too many parts with little or no variation, too many scrollers, and not enough excitement. A few pictures beside these endless blue logos would be nice... [glenn] Phoenix (1989, 15.10, File Demo, 188 blocks). code: Zip, Daredevil, Unitrax, Rune, gfx: Unitrax, music: various. 2nd in the Shape & TRC Party demo competition. review: "Phoenix" is an ok 4-part demo, released at Shape and TRC's party in Porsgrunn, Norway in october. (part 1) It all opens with a rather stylish part, complete with "Last Ninja" picture done by Charles Deenen/M.O.N! I really didn't know he was a graphician... The part in itself is perhaps nothing special... It features the aforementioned picture, with the letters SHAPE in sprites overlaid and moving. Below this is a PHOENIX logo, and at the left side of this logo is a small upscroller. Code by Zip and Daredevil, gfx by Charles Deenen and Unitrax (logo), nice music by IQ 64/Mozicart. (part 2) The second part features a multiplexed dysp - that's lots of sprites, and in all the borders too, for those who don't know - done by Unitrax. And that's all this part features, really - just those sprites, saying they are 'MULTIPLEXED DYSP BY UNITRAX', moving around on an otherwise black screen. No music credit given, but it's possibly JCH/Vibrants (at least his player - but then again lots of people used THAT). (part 3) The third part is built around a 212 points plotter routine, done by Rune. It features just this, a SHAPE logo done by M.N.L/TRC, and music by Mozicart. So we press space again for the final part. (part 4) This one is pure graphical overkill, after the spartan presentation of the two former ones - a big quilt of a picture is scrolled left and right, as well as some animated stuff in the upper and lower border too. All coding and graphics by Unitrax, and music by Predator. So that's it - an amusing little demo, nothing exceptional, but a nice little thing with a few interesting parts. [glenn] Marantz (1990, 01.07, File Demo). code: Trasher, gfx: Trasher, Dolla/WOT (fonts), Alex/ALD (font), music: JCH/Vibrants (part1), 20cc (part2), Maniacs of Noise (part3). Released at the Bergen Party. review: This opens with a text-and-logo screen outlining some of the credits for the rest of the demo. There are no real 'effects' in this small piece, just a few basic things. The demo is almost entirely done by Trasher, code and graphics. All the music is ripped. After the relatively tame opening, the next part contains just a scroller, in addition to a SHAPE logo and some palm trees =] The last part has another SHAPE logo, and the only almost-an-effect in the demo; a sinus-sprite routine, with parameters chooseable with the joystick. Your world will hardly go down in flames if you miss this one... =] [glenn] Shaped Up (1991, 30.03, Multifile demo). code: Eivind Sommersten, Snorre Narum, gfx: Kjell Nordbo, Magnus, music: AMJ, Moz(ic)Art/independent, Eivind Sommersten, Kristian Rostoen. Released at the Horizon Easter Party. review: One thing makes this demo worth owning: Kjell's awesome opening logo. It's nice to see something a little out of the ordinary, and a little more colorful than most. Excellent work! Unfortunately the rest of the demo does not fully come up to THAT standard. There's a DYCP part with WAY too many DYCPs, for example. The result, of course, is that they only have two or three pixels to move up or down in, each. It doesn't look good, thrust me. The overall impression is, as they say themselves, something of a rushed job. Not bad, but needs more work. [glenn] Blues Muz' Pack 1 (1992, Filedemo). code: Eivind Sommersten, gfx: Krisitian Røstøen, Kjell Nordbo (chars), music: Eivind Sommersten, Kristian Røstøen. review: This one certainly falls into the category ‘music demo‘. It‘s a logo, a scroll, and 9 tunes to choose from. Actually, the design is not too bad on this demo, but they could perhaps have used some more cheerful colors. Ofcourse the music is what counts here, and it‘s not bad at all. As mentioned, there‘s 9 tunes here, and most are surprisingly short, ranging from a little over a minute to a little over 3 and a half. And no Norwegian native can resist applauding a cover version of the theme for the cheesy German tv police show 'Derrick'! Lots of charm. They mentioned in the scroll it was going to get released at a party, but that was all we were told. No indication of a release date! [glenn] Blues Muz' Pack 2 (1992, Filedemo). code: Eivind Sommersten, gfx: Kristian Røstøen, music: Eivind Sommersten, Kristian Røstøen. review: This pack is much the same as the first one, though there's new graphics and some new design. There's a nice effect they could have done more with, which is a keyboard 'interpreting' the music, much like the Phenomena musicdisks "Music Dream" on the Amiga. The tunes are perhaps not as high quality as in the first one - as Eivind admits in the scroll - but it‘s not bad either. Ofcourse, some pieces are stronger than others. Fair. [glenn] Blues Muz': JCH (1993, Filedemo). production: Eivind Sommersten, Kristian Røstøen, Kejll Nordbo. review: An even more spartan music pack than before, but I can appreciate the meaning: The music is what counts. And in this case, it really does! :) Shape's music section presents three really good tunes here, and the minimalist approach to the visuals actually help draw attention to the tunes rather than to other things. I applaud! [glenn] Bluez Mus: The Magic Flute (1994, early, Filedemo). production: Kjell Nordbo. review: Another music demo from BM, and unfortunately the weakest one yet. I think Kjell‘s tunes have too much of an 80‘s feel to them - not the beefy, bassy beats of the others. The design also looks a bit dated, though the basic idea is quite good. Along the bottom right border is a flute, and out of it comes little notes dancing to the top. There's also a scroller, ofcourse, which tries to be different but is only ugly. I'm sorry, Kjell, but I can't recommend this to anyone. [glenn] Bluez Mus: Born Alive Dead (1996, Filedemo). production: Kjell Nordbo. review: Well, Kjell has certainly improved a lot in the two years since "The Magic Flute". This selector is still far from exciting, but at least some of his tunes sound a bit better now. There‘s a huge amount of tunes here - 26! - which offers good variety. Having said that, a lot of it is just plain shit, while other pieces offer some nice things. You still have a way to go, Kjell, but you‘re getting. You should perhaps consider working more with music than coding and gfx, though... :) Kjell mentions on the intro screen that this is his fourth music pack. [glenn] Little Partydemo (1999, 19.06, File). 3rd in the Remedy 99 demo competition. review: Just a nice little one-screen intro, with a SHAPE outline logo in the middle of screen, and blue swirling strobe lights illuminating it from behind. It actually looks quite cool :) Nice but very...little. [glenn] Sharks, The ----------- FIN> Deadbeat (Timo Rönkkö, code crack gfx, 05-06/95), Mysdee (Jarkko, 06/95). GER> Stryker (swap, early91), Zap (code crack, 91). ???> Darkforce (code), Tim (code, 88). The Sharks has worked mostly alone, but has also released cracks in cooperation with Thundertronix, under the monicker The Sharks and Thundertronix (S&T). Darkforce is behind the wellknown sequence packers Dark-Squeezer and Level-Squeezer. Sharks and Thundertronix, The (S&T) ----------------------------------- This cooperation released cracks. Shazam ------ AUS> Grize (code, later Onslaught, 08/94), Shades (code, later Onslaught, 08/94). ???> Vengeance (later Onslaught). Shield ------ ???> Conan (music). Shining 8 (S8) -------------- ???> Dark Force (crack, 88). Shock (-1991) ------------- When Shock died in december 1991, all members joined Cosmic. Side B ------ FIN> AMJ (Juha-Matti Hilpinen, music, 08/98-05/01). Side B are a finnish group, of whom AMJ is the only member we've ever heard or seen anything from. AMJ actually means Audio Master J. 1998 - AMJ released a tune for the assembly 98 music competition in august. 2001 - AMJ contributed music for Extend's winning demo "Kuppa 2" [05/01] in the Escape 2001 demo competition. Silicon (SLC) ------------- HOL> Calypso (swap, doublememb Amnesia [details], 09/94). 1990 - Tim co-founded the graphics group Optic Design with Floyd/ATG around june. Skylight -------- SWE> Backis (09/91), Spinky (09/91). 1993 - Jetboy (code) left for Elysium in may. Skyline Technics ---------------- SWE> Danne (code). If memory serves me right, a Swedish music group. Danne coded the music composing utility "Skyline Editor". Slash ----- HOL> Troop (swap, also in Extacy, 09/94). Slash Designs ------------- ???> Axe (Michel van Staveren, code). 1995 - In april the group went to X 95 where their demo "World Demise" came 4th. Smaract (1991-) --------------- GER> Atomic (swap, 01/91). ???> Jim (crack). Smaract was born around january of 1991. Smash Designs (SDS, http://www.smash-designs.de) ------------------------------------------------ GER> AEG (André Burger, code gfx, 12/92-04/01), Chaotic (12/97-04/98), Dasheele (Sascha Waechterowitz, code, 12/92-01/93), Ivan (Irfan Celik, gfx, 12/92), KB (music, also in Farbrausch [pc], 07/98). SWE> Mitch & Dane (music, 07/98). ???> Sonic (ger? music, 04/98-04/01). ???> Shabba (Jens Gonska, 12/92). ???> Stefan Heinze. GER> Alc O'Hole (93), Bad (music, 93), Tardox (code, 01/93). Smash Designs is a German demo group that started life as a game developers rather than demosceners. They were formed in 1992 (presumably) by AEG and Dasheele. Their first game, Time Out, was released by ROM Software in 1992. 1992 - The groups first demo (as far as we've been able to discover) "Street of Illusion" [12/92] was released for the competition at The Party 92. 1993 - At the Radwar Rainbow Party VII in january, the group relelased the three-diskside demo "West-Light" [01/93]. They also released the demo "Amgine" [93] sometime this year, outside of any party. "Amgine" was, quality-wise, a real breakthrough for the group in terms of quality, and achived a nice atmosphere of professionality that their previous outing had lacked. Inside the demo, Dasheele mentions his and Bad's upcoming game project "Red Alert", which we have yet to confirm actually exists. Ivan comes split 7th (with a picture already used in "West-Light") and AEG comes in at a split 27th (!) in The Party 93 graphics competition. 1994 - The group coarranged The Easter Party in march. Their demo "Fight Against Racism" was unplaced at The Party in december. 1995 - They went to The Party again in december, and this time their demo "Flatline" was 3rd, behind two other German groups, Reflex and Oxyron. 1996 - "Electric" came 2nd at the Symposium 96 in april, again after Reflex. Their 4k intro also came 2nd at the same party. December came with the party and "Triage" came in 2nd - yet again after Reflex. Sonic was 9th, Soney was 12th and Idefix was 15th in the music competition, while Calamity came 7th and AEG 9th in the graphics competition. 1997 - Finally the group's struggles were paid back, and they took both 1st ("Project Pitchfork") and 2nd ("No") place in the Mekka Symposium demo competition in april! Calamity was 6th in the graphics competition, Sonic was 4th, Rorschach was 7th, H-Bloxx was 8th and AEG and Soney (in cooperation) were 10th in music! Naturally their 4k intro also won that competition. It was not long until july and the Wired party either, and yet again the group won the demo competition with "Triage 2"! AEG also won BOTH the graphics and music competitions, with Soney coming in 3rd in music. And then december, and Smash would round off a truly amazing year with the ultimate trophy of all: The winner demo at The Party! "Second Reality" was the wonder's name, and it was a c64 rendition of perhaps the most famous pc demo of all... "Desert Dots 2" came in at a split 9th position, while Sonic only managed a weak split 11th in the music compo. 1998 - After their definitive breakthrough last year, everyone was anxious to see what Smash could do at MS in april. There were no disappointments, as "Our Darkness" [04/98] won the demo competition, "Payday" [04/98] was fifth in the same, and their 4k intro also came in a winner! July came, and the group travelled to Wired 98 in Belgium with another demo up their sleeves. "Outbreak" [07/98] won the demo competition, and AEG finished 4th in the graphics and 10th in the music competitions. 2001 - April came with Mekka Symposium, and time for another installment in the Triage series. "Triage V" [04/01] was done entirely by AEG and Sonic, but finished in a disappointing third position. Street of Illusion (1992, 28.12, Multiload Demo, 10 files, 331 blocks). code: Aeg, Dasheele, gfx: Ivan, AEG, Shabba (design), music: Lords Of Sonics, others. Released for The Party 1992 demo competition. review: Well, first of all: I'm not sure I've seen all of this demo. After only two parts, I am unable to progress to the last one. It says press space, but pressing space (or indeed any other key) has no effect. If anyone can help with this issue, then we'd really appreciate it. Well, on with the review then. The demo opens with a part that in large portions seems inspired by Phenomena's groundbreaking amiga demo "Enigma" [03/91] - right down to the color and font choices for the credits, the vector objects and the concluding 'vector road' effect. This part also ends rather abruptly, seemingly in the middle of a textplotter sentence, and accepts no user interaction - it just advances to the next part when it's done. Technically, this is not superb in any way, with small filled vector objects, an obviously faked rubber cageball effect (see Scoopex' "Cageball" [04/93] intro on the amiga for comparison) and amateurish graphics. The music by Lords of Sonics (credited only with their short- form-name, L.O.S.) is okay. Code by Aeg, graphics by Irfan Celik and Aeg. The second part is a LITTLE better, with at least a competent effect. We are first introduced to a pretty bad Smash logo, then what appears to be a lunar landscape with a single dycp scroller overlaid. After a small while a small block of 'fli rastersplits' appear and begins moving, splitting and tech-teching before finally becoming what the scrollwriter describes as 'fli plasma'. Innovative, perhaps, but not really pretty. Code by Dasheele, graphics by Aeg (logo) and ex-scener Tankard (landscape). The music, whose author remains uncredited, is a cover version of A-Ha's 80's hit single "Take On Me", and quite nicely executed. I have not yet found a way to progress from this part. West-Light (1993, .01, Demo). code: Aeg, Dasheele, Tardox, gfx: Aeg, Ivan, Dasheele, music: Recoil (main), Emax/Trsi, Drax/Vibrants, GM (uncredited). Released at the Radwar Rainbow Party VII. review: This demo occupies no less than three disksides, though judging from the amount of data present on the final of the three, they should perhaps have taken the time to kick out a couple of the lesser part and squeezed it onto two sides. Oh well =) The demo is irq-loaded, so the same piece of music continues over both of the first disksides, though with a loader part inbetween each demopart. It's much the same system employed by many of the earlier amiga megademos in the late 80's. The first diskside opens with a few things that I'd seen before; it recycles (or so I thought, until I discovered that this demo was likely released BEFORE) an excellent plasma effect by Dasheele from their demo "Amgine" [93] - you can see the review of that for a closer description. It also recycles a fullscreen picture by AEG which was also in that other demo. The demo trudges on, part for part, without any real highlights. Perhaps the most interesting effect on this side is the realtime lightsourced and zoomed bobsphere by Aeg. Side two's highlights are perhaps Aeg's vectors (though they look bugged) and Tardox' shadebob part. It also features another fullscreen picture by Aeg and a great fullscreen by Ivan - easily the best graphic in the entire demo. The picture is identical to his effort for The Party 93 competition, which finished in split 7th position. A special mention must also go to Aeg for his 'cover version' of J.O.E's famous melting TRSI logo at the conclusion of the side. The final diskside of the demo seems the most rushed of them all, but also features some of the demo's finest moments. The linking seems clumsy, often interrupting the flow for a static decrunch screen - totally unlike the seamless (well, insofar that loader parts are seamless at all...) nature of the two first disksides. It opens on a high note, with Aeg's 1- axis spinning vector cubes with a pulsing animation mapped to them. This might just be an animation, but if it's not, then it's pretty damned cool ;) Then follows a small loaderpart (ok logo), before an 'endpart' which is just two landscape pictures parallax-scrolling with a text plotter over the top. Then the last part; an upscroller over multiple rasterlines, with a few splits thrown in for good measure. The upscroller waves from side to side, moves in the border, is horizontally expanded etc., but the effect just lacks any sense of design or thought, and therefore comes across as unexciting, no matter how technically advanced it might be. The text 'BAD WAS KICKED' also appears within here, with no further explanation, but we can only guess it means the dismissal of their former musician BAD. This seems especially strange in light of his appearance in the "Amgine" [93] demo this year... Amgine (1993, Demo). code: Dasheele, Tardox, Aeg, gfx: Alc O'Hole, Tardox, Emax, Aeg, music: Bad (intro), Reyn Ouwehand/independent (main). review: Another demo where I simply don't have the full picture =( There is, apparently, a side two to this demo, and I haven't seen it. Anyway, I will review what I've seen. The demo opens with a basic text plotter part, with code and font by Aeg, music by Bad, and based on an idea from Alc o'Hole. The music is pretty good. Then the demo starts proper, and on a high note! The opening part continues Dasheele's fascination and imitation of Phenomena's amiga demo "Enigma", as first made evident in their previous demo "Street of Illusion" [12/92]. In both design and feel, this looks a lot like that classic demo. This demo is also irq-loaded, meaning the same piece of music runs throughout the main portion of the demo, even as individual parts are loaded off the disk. The music is again very good. It is likely a ripped piece, there is no indication that acclaimed game composer Ouwehand gave them an exclusive piece for this demo. The demo moves on from this further introduction of the participants to its hands-down strongest part; Dasheele's plasma part. This appears to be a continuation of his rather lackluster routine first seen in "Street of Illusion", but with extreme improvements. It is so much improved in fact, that it is now the strongest routine in the entire demo, and a real showstopper. Technically, it is described as a '92-rasterline-hires-fli-tech-tech', which then is further embellished with some other tricks, like 'double- color' (blending two fields, it appears). Either way, the effect is quite smashing (as befits a group of this name =P). The demo never quite picks up the same amount of coolness, unfortunately, though a few other parts are passable they don't quite compare to this one. The demo continues to a pixel-plasma part, over to some dxcp (not interesting, should've been dropped), then onto a fullscreen fli pic by Aeg, showing a knight mounting a slain dragon. It's not exactly a masterpiece, and he would create much better things in the years to come. Next is a line-vector cube with three colored, filled planes inside, all with individual priorities. This is a mildly interesting part, though not quite as cool as the smooth (1frame, 3-axis) hiddenline vector object that follows it. Smooth as silk. Next is an upscroller with large letters, scaled smaller as they approach the top/distance of the screen. Again it seems most appropriate to mention an amiga demo in reference; more precisely the opening part of Dexion's classic "Megademo" [02/89]. The final part we get to see before the demo starts asking for 'side two' (that I don't have) is a fractal generator. It renders in the resolution 160x200, and is reportedly the fastest of its kind on the c64. It also claims to fetch random coordinates, making it different each time you watch the demo, but the one I got was a perfect picture of the full mandelbrot set, just like we've seen it a million times before. And that, as they say, is all I get to see of the demo. This demo was not released at a party; in fact it is identified on Fantastic Zool's homepage (www.fzool.org) as a 'snail-mail release'. Just a note on compatibility; I ran this demo with emulators, and using CCS64 there was garbled graphics about halfway through. This problem did NOT appear when using Vice. Please take this into consideration when watching the demo under emulation-circumstances. The best way is ofcourse always with a real c64. Project Pitchfork (1997, 30.03, Demo). Winner of the Mekka Symposium 97 demo competition! No (1997, 30.03, Demo). 2nd in the Mekka Symposium 97 demo competition! Second Reality (1997, 28.12, Demo). Winner of The Party 97 demo competition! Desert Dots (1997, 28.12, Demo). Split 9th in The Party 97 demo competition. Mekka Symposium 98 Invitation Intro (1997, 28.12, File). code/gfx: n/a, music: A-Man/Arcade. review: Well, I guess this is one way to do it: Basic, but functional =] The first thing this invtro does is throw up the wellknown MS logo, flashed in then flashed out. Then we get a screen that looks remarkably like what you get when you type 'edit' or 'more' in dosmode on any pc. It's a text-shower, plain and simple, with slider bars on the right hand (funtionable) and bottom (dead). There are also 'menu options' saying File, Options and Help, but if these have a function above the purely cosmetic, then I failed to grasp it... Well, it does the job it's supposed to, although less than impressively. No credits appear in this intro, the music credit I found by hacking through the memory banks. [glenn] Our Darkness (1998, 12.04, Multifile Demo, 2 disksides). code/gfx: AEG, music: Orcan/React, Wacek/Arise, Sonic, AMJ/independent. Winner of the Mekka Symposium 1998 demo competition! review: This is just one great demo, where side 1 is a lot better than side 2. As AEG mentions himself, the demo presents a mixture of nice 'oldskool' design combined with some of the much-criticized 'pc' design. The thing about AEG's demos, and his use of pc-style visuals (3d etc), is that his pixel-shading routine makes 4x4 look GOOD, unlike a lot of other demos do! Well, onto the actual demo-review, then. This demo is pretty long, so I won't describe every single effect, just walk you through the highlights. The first 'wow' factor for me came after the mandatory Smash spikeball logo, with the moving skies over the mountains. Let me just repeat that for you: 'WOW'. An amazing, innovative effect. And once the demo gets going, it just doesn't let up. There are a few effects here I'm not sure how to describe, but which look great =] You don't really need more than that do you? Hehhe... Well, there's some reliefbumpmapping at least, with a real nice graphics wraparound. After we turn the disk, the demo does lose some of its pace, but there are several excellent parts still. It opens with some more pixelsmoothed 4x4 effects, before another real showstopper: Again in pixelsmoothed 4x4, we are shown a quite amazing version of the good old duck.3ds (should be wellknown to oldskool pc sceners =) - complete with a moving lightsource, revealing the true 3d nature of the presentation! A 'wormhole' effect is also impressive, with pixels spewing out of the center, as well as a plasma effect with what seems like an IMPOSSIBLE amount of colors! =] Also a light-strobe effect, like the one in Andromeda's amiga demo "Nexus 7" [12/94], is done - a nice homage to one of the most polished amiga demos (and our amiga Demo of the Year for 1994). AEG mentions in the accompanying note that this will probably be his last demo. Good for us he couldn't stay away! =) He also came 7th in the graphics competition with his picture "Tyrany", which is also present in this demo (it's that very red fullscreen pic). The second diskside also contains the group's 4k intro from the same party. [glenn] Payday (1998, 12.04, Demo). 5th in the Mekka Symposium 98 demo competition. Outbreak (1998, 18.07, File, 195 blocks). code/gfx: AEG, music: "Neurotica" by Mitch & Dane, KB. Winner of the Wired 98 demo competition! review: Another nice demo from workaholic coder AEG, this time actually in a single file for once! :) It opens with some atmospherical text about pc demos vs the c64 - very nice - then launces into a pretty good Smash Designs logo with a spikeball, a blue 4x4 plasma effect, and then an OUTBREAK logo. Next is a socalled "suspect" effect, albeit in a very small window. Next up is a green/white 2x2 morphing glenzvector, then a nearly fullscreen colorful 4x4 tunnel. Then we're shown AEG's mediocre 'naked girl' picture from the graphics competition at the same party, then a filled vector routine (strangely omitted in the note), and then a 2x2 y- rotating texturemapped vectoreffect - rather like a doom effect spinning around the y-axis but a little way away from the viewer. On we go, and to a 2x2 rotzoomer effect (the fastest ever, they claim) with a Smash logo at the bottom, which stay there for something AEG calls a Colorful Radial Update (have absolutely no idea what that means =) and a 4x4 texturemapped vector routine (which they again claim is the fastest ever). Next (getting tired of my 'next' and 'then's yet? :), is a 4x4 rotzoomer (which - oh yes - is apparently the fastest EVER), and to the coolest effect here IMHO - a real 2x2 bumpmap routine! This one is a beauty, although perhaps a little small...did I mention it is the fastest ever? The second-to-last effect is a bumpmap tunnel, pretty cool, before the whole thing ends with an "END" logo with flames inside. Quite a lot of demo for your 195 blocks of diskspace, and a worthy winner. A notefile is attached, written using Facenoter. [glenn] Triage III (1998, 28.12, Demo). Winner of The Party 98 demo competition! Triage 4 (2000, 23.04, Demo). 3rd in the Mekka Symposium 2000 demo competition. Triage V (2001, .04, Multiload Demo, 2 disksides). code/gfx: Aeg, music: "Starsign" (part 1) and "Vibralux" (part 2) by Sonic. 3rd in the Mekka Symposium 2001 demo competition. review: This was the first demo is saw from the MS01 competition, and I was actually quite amazed - and intrigued - that this only finished 3rd. It means I'm really looking forward to the top two =] Anyway, this was also the first demo I review (on any platform) in 2001. Now just take me by the hand, and I'll walk you through this little demo. It opens on a stylish note, with a laser beam cutting a star-shape hole in the blue c64 screen (reminds me of the effect from the original Turrican game where a laser beam cut out a portion of the screen to reveal a Rainbow Arts logo). This then gets overlaid with a Smash Designs logo, revealing the star- shape to actually be a spikeball. Oh well. A tunnel/caleidoscope effects follows, before the next highlight: Those ever popular Doom routines. This is far from the worst example done on the 64. Next is a Smash logo that sort-of twists right and left. Hard to explain, nice to look at =] Then some bumpmapping follows, before...get this...metaballs. Now there's a little something I never thought I'd see on a 64! =P Unfortunately it's too slow and ugly (I'm not the world's biggest 4x4 mode fan) to be considered really definitive. A graphicsstretcher concludes this side of the disk, and we flip over. The second side (which can also be started separately) starts on a good note: Blue strobes of light appear on a black background in time with the music, and the overall effect is strikingly effective. The second effect is a sort of...twister? Well, it's actually a tube of sorts that is twisted and squeezed. A zoomrotator is next, before a typically good fullscreen picture by AEG (probably also his entry for the graphics competition, but this has yet to be confirmed). Gouraud shading vector objects follows, before a plasma variation. Then some perspective-scaled spheres-on-an-invisible cube (and I dare anyone to defy my power to describe demo effects! ;D) comes on, not easy to do. Then my notes say 'greets' and nothing more. I can't for the life of me remember the greets part, so... let's just assume it was a thing of niceness =) When reading this review, take note that I have (probably) omitted several parts. I was working from notes made yesterday, so what I write is just highlights. There may be other parts inbetween which I have neglected to describe. Remarkably, there is no accompanying note! Overall, this is a good release, engaging and impressive in parts. [glenn] Sodom ----- GER> Powell (swap, 11/89). SoftKiller Crew, The (TSK) -------------------------- TSK were a cracker group, active around 1988. Solution (-1991) ---------------- Solution died in march of 1991. As a result, german Gizmo joined Chromance Sonic Graffity -------------- ???> Gez (music). Soulless -------- 1993 - Falcon and Defjay both left for the pc scene in may. Sphinx ------ SWE> Galleon (code, later Oneway, 88), Zizyphus (Fredrik, crack, later Oneway, 12/88). GER> Headhunter (swap, 11/89). ???> Grayhound (gfx, 12/88), Grimlock (code, 12/88). Sphinx was a swedish based demo group. 1989 - The entire group Frantic joined them early in the year! Rico and Side joined Hotline 12/88. Norwegian coder The Bright Lion (aka TBL) joined Abnormal. Spiderboys (SPB) ---------------- SWE> Blaster (07-08/98), Defender of the Crown (07-08/98), Disaster (07-08/98), DJ Hamster (07-08/98), Turbotrade (07-08/98). Spiderboys are a swedish group, mostly not doing anything serious it seems, judging from the products I've seen... =) Spiderboys at Little Computer People 98 (1998, 01.08, Note). code/gfx: n/a, music: "no.11" by Fanta/Oxyron. review: This is really not a product, just a note, and probably not even made by the group themselves. I've 'reviewed' it since I was bored =) The music was likely ripped, we seriously doubt Fanta made it exclusively for them... plus, it was made inn 1993. The music, that is. Spirit ------ ???> Unifer (swe? ex Flash Inc., new early 93). 1990 - No.5 left for the amiga scene in december. SSCG ---- FIN> Shumway (crack, aka SMW, 06/89). Starion ------- ???> Zenox (music). 1990 - Danish musician O'Neill left to form Amnesia in december. Starline, The ------------- Starline was a german cracking group, active in the early days around 1987. Stars ----- NOR> Gene (09/88). Smash was kicked mid to late 1988. Stash ----- ???> NSD (ex Sense, new 01/91). 1991 - NSD joined from Sense in january. Steel ----- GER> Shine (swap, 07/90). Storm ----- ???> Megmyx (music, doublememb PSI, 08/94). Strike Force (SF, 1988-) ------------------------ GER> Caos (12/88), Conan (founder code crack import, 09-12/88), Drago (founder, 12/88), Fair Sex (12/88), Ragman (12/88). Strike Force was formed 17.01-1988 by Pershy, Drago, Conan and a few others. Style (STL) ----------- USA> The Wiz (code, 97). ???> Codey (ex 2d, new 09/94), Decomp (code), Elwix (code, 09/92-93), Massive Onslaught (code, aka MO, 93). Elwix has coded some utilities, among others Delta Coder 0.1 (09/92), and Massive Onslaught coded the tool Block Counter V1 (93). The Wiz also did some tools, like the FLI editor Motif 1.0 (97). 1994 - Codey/ex 2D returned to the scene as a member of Style around september. Success [old] (SCS, -1991) -------------------------- GER> Arrogance (Thorsten, 12/89-01/90), Pyle (swap, 12/89). DEN> Sonny (ex The Ruling Company, new 12/89), Trap (code, ex The Ruling Company, later Bonzai, new 12/89). ???> MCA (ex Dynamix), Sphire (new 12/89). Scuccess was a cracking group. 1989 - Around november, Zeron left. There was talk about him joining Censor Design, but in the end he left the scene altogether. Derek B left to join Censor Design. Two new members joined in Denmark at the Christmas Party 89 in december, Trap and Sonny from TRC. Arrogance left shortly after the same party in december due to some disagreements (attacking Macro Nit/ Dominators, after believing he had stolen his levelpacker), but returned in a matter of days. Andre left for X-Ray, while Sphire joined in december. Roy rejoined Dynamix, also in december. Chum left and joined Chaos 1. Tanner was kicked. 1990 - Germans Arrogance (12/89-) and others (presumably also at least Pyle (12/89-)) left the group for Legend in july. This month the group's cooperation with X-Ray also ended. 1991 - Triad's "Gamers Guide #6" [03/91] announced that Success would NOT be rebuilt, and that Arrogance and the other Germans had formed a new group called Bacardi Gang. Success [new] (SCS/SCCS) ------------------------ HOL> Burglar (crack, early93), Guzzler (sysop 'THE LOST EMPIRE', early93), Micron (Nathan Huizinga, code, 92), Moren (Sixten Jansen, swap, 09/93), Nightshade (Norbert v/d Laan, 09/93), Skarabee (Joost ten Brink, swap, back early93). AUT> Dannie (Reinhard Koenig, crack swap, early93-09/93). POL> Brush (code, ex Elysium, new 08/93), Hain (Tomek Olszewski, code, ex Elysium, new 08/93). AUS> Vengeance (swap editor, new 06/93). ???> Atmos (ex Illusion, new 08/93), Mr.Disk (new 05/93), Rap (code, 12/92), Shocker (swap, early93), Sphere (music, old handle Copkilla, early93), Steel (music, 12/92-early93), Zoomo (gfx, 12/92). Success are a European cracking group. Micron created several utilities, including his own Deformatter (92) and an improved version of Exploding Faces Cruncher 2.0. 1992 - At The Party in december Rap, Zoomo and Steel released a small preview of their upcoming demo "Raw Guys". 1993 - Original supplier Defjay (ex Padora, new early 93) sold his C64 and left the scene early this year. Nightshade left to do his army duty in may, shortly to be followed by Dannie, but both remain in the group. Lifestyle got kicked in may. Mr.Disk joined in may after a 2 year absence from the scene; he was previously in Laser Inc. Both the group's euro boards, CHRYSTALBALL (Guzzler) and THE LOST EMPIRE (TSS) are down in may, since their owners can't pay their humongous phone bills. German swapper Airwolf left for Genesis Project, also in may. Swapper and editor Vengeance joined from Bodycount in june, forming the Australian section in the process. Atmos/Illusion, Hein and Brush/Elysium all joined in august. Former member Raze returned in august. Artix joined Amnesia in september. Raw Guys - The Preview (1992, 28.12, File). code: Rap, gfx: Zoomo, music: Steel. Released at The Party 92. review: A small preview for their upcoming demo "Raw Guys", and I can't deny that this is one preview that makes me wanna see the finished product! The demo features a Success logo at the top, a Raw Guys logo at the bottom, and a small screen in the middle showing a tiny preview of how the demo will look, as well as descriptions of some of the parts that are gonna be in the actual demo. What makes this rock so hard, I guess, is the really excellent graphics by Zoomo, a painter worth looking out for, I think... I belive the finished demo is gonna be excellent! [glenn] Success and The Ruling Company (SCS-TRC) ---------------------------------------- HOL> Spectator (Peter von Schayck, swap, ex Alpha Flight 1970, also in Xenon, new 09/94) AUS> Morbid (Dwayne, music, 08/94), Vengeance (swap, 08/94). SWE> Raze (music, also in Padua, 07/00). 1994 - Dutch swapper Spectator joined from Alpha Flight 1970 around september. Sun Designs ----------- POL> Comer (music, 93), Corleth (Wojciech Kaczmarek, code, 93). Corleth coded the NoteMaker tool Sun Noter V1.0 (93) and the music player Multi-Driver V1.2. Sunrise ------- GER> E.O.E. (Marco Artmann, doublememb D.A. [no entry], early 93). NOR> Rune (doublememb Hoaxers [details], early 93). ???> Vector (ex Varsity, new 05/93). 1992 - After The Imperium Arts became a musiclabel in july, all members were forced to join second groups, and The Syndrom teamed up with Sunrise. His stay was short, and after about a month he left for Padua. 1993 - Vector joined from Varsity in may. Supersonics, The ---------------- ???> Demon (Neil Baldwin, music, 87). Super Swap Sweden (SSS, -1988) ------------------------------ SWE> Badger (code, 05/88), Dean (code, 05/88), Fun (05/88), Kjer (code, 05/88), Koulo (05/88), Levithan (gfx, 05/88), Natas (05/88), Sanke (05/88), Shaggy (05/88), The Alchemist (05/88). Super Swap Sweden merged with Thundercats into Horizon 09/88. It is as of yet uncertain what members came along, but names like Badger and Kjer are of course well known... Contribution (1988, 14.05, File, 6 parts). code: Kjer, Badger, Dean (intro), gfx: Leviathan, music: ripped. Released at the Agile/Rebels Copy Party. review: An average demo by SSS. There's not much in the way of original graphics, but thankfully they haven't given in to ripped game screens either. No musicians are credited, though, so most of that is probably ripped. The coding is also average, with not much in the way of advanced routines. The best stuff is some nice raster stuff here and there, and the graphics manipulation in the second to last part. Average. [glenn] Suppliers, The (SPL) -------------------- The Suppliers were a Norwegian group. Supply Team, The (TST) ---------------------- ???> Jipe (music), Kaze (music), Laxity (Thomas Egeskov Petersen), Rambones (music). Musician Banana (87) moved on to The Elektronic Knights sometime during 87. Survivors, The (TS) ------------------- USA> Boba Fette (01/88), Prowl (sysop 'PROWLS PLACE', 01/88), Satan (code, 01/88), Stryker (01/88). Survivors were an American group specializing in imports. System, The ----------- AUS> Deadringer (code gfx swap, 05/93), Produde (gfx swap, 05/93), Quazar (org code gfx swap, 05/93), Shockwave (org code gfx swap, 05/93) 1993 - Danish graphician Sun Dancer left for Pandora in august.