Abandoneds (ABS) ---------------- HUN> Phil (Goga Attila, code). Phil coded the Abandoned Noter V1.0. Abase ----- Abase was a finnish group. 1991 - January saw Highlander leaving for Companions. Abnormal (ANM, 1988-1989) ------------------------- NOR> Buzz (Stig S. Bakken, code gfx swap, 02-03/89), FIG, Hot Dog (swap), Power (Geir Ove Reitan, code swap, 02-03/89), Snowbear, The Bright Lion (code, aka TBL, ex Sphinx, 02-03/89), Zeb (?, 02-03/89), Zuggly. ???> Tim (music, 88). Abnormal are a Norwegian demo group, born on the 16th of june 1988 when the two groups The Hidden Forces (THF) (Rocky, Hot Dog, Power, ZTH etc) and Laser Cracking Service Norway (LCS) (Hero etc) merged. Their first demo was "Snubnosed", and there was also an amiga section. Thanks to http://norway.c64scene.org for some of the real names and demo information. 1989 - Danish coder Trap'88 (02/89-) joined The Ruling Company sometime after march this year, losing the '88 from his handle at the same time. Norwegian crackers Rocky, Fist and Hero (all 02/89-) were persuaded to join Illusion in september, and with three of its crackers gone, Abnormal died. Zero The Hero (code, aka ZTH, 02/89-) joined AMOK. Snubnosed (1988, .06?, Demo). code: n/a, gfx: n/a, music: Tim. Released at the Ikari Party. information: Their first demo! Freaks In Space (1988, Demo). Lazy Pigs (1988, Demo). Merciless (1988, Demo). Plague (1988, Demo). Seeker 3 (1988, Demo). Seeker 4 (1988, Demo). Seeker 5 (1988, Demo). Seeker 6 (1988, Demo). Sick (1988, Demo). Thrill Seeker (1988, Demo). Trap Crap (1988, Demo). info: I think it's safe to assume that this one is the work of Trap'88? Z-Circle & Abnormal (1988, Demo). Zealous (1988, Demo). Indicator (1988, 08.10, Demo). 3rd in the Razor 1911, The Cartel and Abnormal demo competition. Bad Loosers (1989, Demo). Cooool (1989, Demo). Indicator (1989, Demo). Intro Collection (1989, Demo). Kinky (1989, Demo). No Style (1989, Demo). Waterproof (1989, Demo). Welcome TBL (1989, Demo). Seeker 7 (1989, Demo). Seeker 8 (1989, 27.02, Demo). Released for the demo competition at the Rawhead, Bros and Suppliers party. Also known as "Party-Seeker". The Unicorn (1989, 27.02. Filedemo, 4 parts). code: Rocky, Buzz, ZTH, The Fist, gfx: Buzz (main), Power (chars), ZTH (chars), Tox/Dexion (chars), music: FIG, Johannes Bjerregaard/independent. Released for the Rawhead, Bros and Suppliers party demo competition. review: The Unicorn is a fair demo, with one part that stand a little out from the norm. That is the second part, with the multicolored chessboard travelling at you at high speed, and the slightly 'laidback' vertical scroll on top of it, was quite nice and original. Coding is fair, but nothing outstanding here, and graphics are also ok. There is no exclusive music, and the music credits above are for the last two parts; In the first two no credit was given. Overall, this is a nice demo, if nothing exceptional. [glenn] The Unicorn II (1989, Demo). Illegal (1989, 25.03, Multifile Demo, 14 parts). code: Trap'88, Rocky, Power, ZTH, gfx: Power, Trap, Redstar/? (chars), Moonray/Rawhead (sprites), Blitz/2000 AD (logos), Unitrax/Oneway (logos), music: Cheyens (x2), Zagor/Horizon (exclusive!), JCH/Vibrants (x2), Rock/ Finnish Gold, 711/?, Jeroen Tel/Maniacs of Noise, "Hunter's Moon" by Matt Gray, Johannes Bjerregaard/Upfront, "Fire Eagle Intro" by Soedesoft. Released for the demo competition at the Ikari and Zargon party. review: With a massive 14 parts, it's sort of a given that they're not all gonna be outstanding. Having said that, there are a few innovative parts worth noticing here. The first one that stands out is the second one, with its original and goodlooking take on the dots syndrome! Very colorful and nice. Other parts that stand out are the presumed record-breaking 55 multiplex sprites (earlier held by Horizon with 52) and the picture stretcher on the x-axis - suitably dubbed the x-stretcher. Also the very last part looked nice, with lots of moving rasters. Trap coded most parts, with the other three throwing in a few. They seem to have no graphicians or musicians of their own, though some friends in other groups seem to have helped out with some of the graphics. Overall, this is quite an acceptable demo, with some highlights and (as usual) lots of filler parts. [glenn] Party Report (1989, 25.06, Intro). code: ZTH, gfx: none, music: n/a. review: Well, this is just a text plotter, nothing more, announcing the results of the demo competition at the party they arranged with Hoaxers, Razor, Network and It in Trondheim, Norway. No credits are given for the music, so I can only assume it's ripped. The charset is the standard commodore one, only raster-ed in some. So in effect, this is a no- production, included here only for the sake of completeness. [glenn] Lame'n Lousy (1990, Demo). Abomination (ABM) ----------------- In november of 1997, most members joined Damage. Abyss ----- USA> Changeling (code, 12/87-02/88), Doppleganger (crack, 01-02/88), Jimmy Z (sysop 'ABYSS HQ', 88), Longshot (import, 01-02/88), Raster Blaster (code, new 01-02/88), The Last Dragon (code import, 88), The Sorcerer (import, 88), Whiplash (01-02/88). Boards; 'THE CONCENTRATION CAMP' (usa, 01/88). 1989 - Toad and Mr.Stal left for Paramount in december. Hardcore (1988, 05.01, File). code: Changeling, gfx: see review, music: see review. review: What we have here is a six-part demo, entirely done by The Changeling. The graphics and music are all ripped, from games like IK+, Test Drive, Project: Stealth Fighter, Commando and Rampart. As you might expect, this doesn't offer a lot in terms of variation or fabulous graphics, but comes across as an early, fair demo. No frills, though. Raster Blaster was welcomed as a member in a part dated 04.01-88. [glenn] Hardrock (1988, File, 3 parts). code: Raster Blaster, gfx: uncredited, ripped, music: ripped. review: Though technically a demo, Abyss still persist in calling this a 'music selector' due to the high amount of ripped music; none of which is credited. Design is nothing special, just average, and so is the code. [glenn] Abyss Connection (AC) --------------------- GER> Cruise (swap, 12/91), Serge (Marco Mattick, swap, 12/91), The Mysterious Art (code, aka TMA, 01/92), Tanja (ex Effect, new 12/91). TMA released an improved version of Abuze-Cruncher, V3.2. 1991 - Reject and Lance were kicked in december. Germans Elwood (code gfx) and Scum (gfx) joined WOW. Accept (ACP) ------------ POL> Meff (Sebastian Masilewski, code crack, 05/95). GER> Brownie (Matthias Heinz, 09/94), Ned (swap, 09/94). ???> TMM (code, 05/95), Mal (gfx, doublememb Black Code Design [details], 08/94). TMM is also behind releasing the "Tools For Fools" disks. Accuracy (ACY) -------------- TUR> Axl (music), Falcon (Ali Fuat, swap, early91), Kadem (Kadem Aslan, code), Mr.DJ (Ufuk Metin, code). SWE> Royal (gfx, 09/91). AUT> Frib (gfx). ???> Stingray (tur? code), The Joker. Accuracy was the name of an Amiga group, which also had Turkish members. Any connection? DJ releases a series of tool disks for the group. 1990 - Belgian swapper MMC (aka Mr. Merlin Cool) joined Giants in december. 1991 - The entire Turk section of Dualis joined early in the year, and brought the magazine Garfield News, which later became Splash. Accuse ------ Accuse was formed by Ream (code crack supply) from Triad, as a fun group. It was likely closed when Ream moved on to Alpha Flight 1970 in the middle of 1994. Acrise (http://www.acrise.com) ------------------------------ GER> Mendrake (swap, 12/91). SWE> Exalt. Acrise is a mainly German group. 1991 - Acrise was rebuilt, and nearly all members of Crush joined in december. 1993 - Cracker, trainer and supplier Riddler joined Active early in the year. Acsore ------ GER> Exic (gfx, doublememb Excess [details], 07/97), Hogan (gfx, doublememb Reflex [details], 07/97), Sush (gfx, doublememb Excess [details], 07/97). Acsore are a German graphician group, with doublemembers from several other top groups, like Excess and Reflex. Action (1989-1991) ------------------ GER> Gadget (swap, 04/89), Spitfire (crack, 11/90-91). Boards; CHANNEL ZERO (usa, also Empire, 11/90-08/91). Action was a German demo and cracking group, born in 1991. German musician A-Man joined Arcade. 1989 - Cyco (code) was kicked around september. TWP was kicked in december, and subsequently joined Nato. 1990 - German cracker Jihad (ex Vision) left around may, after disagreements with Spitfire, who had originally persuaded him to join Action. Jihad built his own group, called Hitmen. German graphician and swapper Accu left in july, changed his handle to Public Enemy and joined Flash Inc. 1991 - Xox changed his handle again to Airwolf and left for Paramount in january. Oxyron's "Pravda #9" [12/91] reported that the group was now dead. 1993 - Crackers Crisp (90) and Hok (91) disappeared from the scene, but reappeared in august 93 as members of RSI! Active ([A], http://active.c64.org) ----------------------------------- SWE> Injun Inc. (11/92), Riddler (crack train supply, ex Acrise, new early93), Stash (supply, ex Epic, new 05/93), Surfer (swap, 91-11/92), Thrasher (code crack train, new 12/91-11/92), Trident (music, 08/97), Violator (supply). HUN> Artlace (code music, doublememb Lethargy, new 09/93-08/97). ???> Defcon (11/92), Dexter (11/92), Doctor X (11/92), Viper (crack train, 11/92). Active are a Swedish cracker and demo group. 1993 - Swedes Stash (supply, ex Epic) and Walker (ex Light) both joined in may, but Walker quickly moved on to Genesis Project instead. Better Late Than Never (1997, 22.08, Filedemo). code: Artlace, gfx: Artlace, music: Trident, ???/X-Rated. 3rd in the AntiQ 97 demo competition. review: This is an ok little dentro from the swedes in Active, just a shame there's not more of it. It's primarily there to show off a rather impressive, though small, vector routine. The main part of the dentro has nice, minimalist design with a small Active logo in the bottom right corner, and a black 'window' of sorts in the top middle, in which all the vector stuff is shown. The routine does all the usual stuff, as well as an interesting extra: It can do glenz vectors too! I've never seen those on a c64 before... The music for the main part is also worth a mention. [glenn] Actual Cracking Entertainment (ACE) ----------------------------------- GER> Coco Industries (mainorg crack, ex Hotline, 09/87-03/88), Falcon, American Fighter. NOR> Firkin (crack, 03/88), Gene (03/88), Smash (03/88). ???> Dr.Strange (03/88), Soft Tiger Crew (03/88), Zerocat (03/88). Actual Cracking Entertainemnt (ACE) was a German based cracking group, formed by Coco from Hotline with members from The Magic Circle (MCL) around 09/87. TPI/Beastie Boys joined too, but left soon after with two of the members from MCL. AEK Crackware Essen 2099 ------------------------ AEK were an early cracker group based in Essen, West Germany. Agile ----- SWE> Elric (swap, 02/89), Syncro (02/89). USA> TWG (sysop?) Agnus ----- POL> Yoshi (Daniel Andrzejewicz, code). Agony ----- POL> Compod (music, doublememb FM [no entry]), Druid (Robert Kan, code), Glut (Patrick Dawidziuk, swap, 09/94), Morris (Pawel Pawlak, code, 06/94). HUN> Trooper (Balazs, swap, doublememb Atlantis, 11/94). ???> Comanche (pol? gfx, 97), Digger (gfx), Explorer (pol? Adam Kazmierski, code), Moog (music, 95), Owen (gfx, ex Triad, new 09/94), Skyle (gfx). Druid has coded several utilities, including "Professional Graphics Shower" V0.4" and "Alternative Cruncher 1.1" and 2.0. Explorer's dos routines, QDOS, are among the most commonly used on the scene for loading and saving! Polish coder Morris made the popular NoteMaker tool "OctaNoter". Gravity 97 Invitation (1997, File). code: Inco/???, gfx: Comanche, music: unknown. review: This comes across as a very clean, very professional invitation. The left hand side is occupied with a very nice B&W graphic with a Gravity 97 logo, and the rest is occupied for the text. At the bottom of the screen are two icons, up and down, and you move a cropsshair with your joystick over one of them, and press fire to scroll the text. The proportional font is clean and readable. Very nice. [glenn] Ahead ----- Ahead were an Austrian group. At one time one of their members managed to draw a logo forgetting one of the letters in the group's name! 1989 - Jacky and Aacon (ex Wild Boys members left to form Brave [no entry] in december. Airwolf Team (AWT, -1995) ------------------------- GER> Courage (late94), Lightside (swap, late94), Mac Guyver (late94), Razor Ramon (Gunther Stadelmann, swap, late94). Airwolf Team died in (mid?) 1995. Some of its members (a.o. Gonzo) formed a new group called Cascade, which unfortunatel died almost immediately. Most of their members later formed DMAgic, and are also behind the magazine GO64! 1994 - MHD and Lyon joined Feniks late94. Akrak ----- 1990 - Scorpio left the group for Science 451 in july. Albion (ALB, http://biotop.umcs.lublin.pl/~ptracz/) --------------------------------------------------- POL> KaeMEGie (KaeMEGie, 03/98). Albion Bros ----------- ???> Yap (code, 95). Yap coded the NoteMaker utility NoteYaper (95). Alcoholics (-1991) ------------------ GER> Citizen (code), Crime De'sign (gfx swap), Flexible (swap, 01/91). ???> Jity (ex Babygang, new 12/89). 1989 - Jity joined from Babygang in december. 1991 - TBB joined Presence in december, meaning Alcoholics are dead on the c64. Alpha Flight 1970 [old] (AFL'70) -------------------------------- GER> Frankie Double Team 2100 (code, aka FDT). ???> Christian (ex Manowar, early91), Cronos (ex Warboy/Red Sector Inc., new 11/89), Glenn (ex Madman/Red Sector Inc., new 11/89), Marc (swap crack, 11/89), Martin (ex Manowar, new early91), The Gothic Man (code, 12/87). Boards; THE PHANTOM GUILD (usa, new 11/89). AFL'70 was originally a German demo and cracking group, consisting of members like later Amiga legends Frankie Double Team (FDT). The Gothic Man wrote the Alpha Flight crack intro editor. 1989 - New American board, THE PHANTOM GUILD. 1990 - Powell left the group 05/90. Alpha Flight 1970 [new] (AFL'70, 1993-, http://fly.to/the_flight_society) ------------------------------------------------------------------------- GER> Chotaire (12/97), Chrysagon (12/97), Danzig (12/97), Eco (12/97), Ignorance (12/97), Marc (09/94-12/97), Rayden (Patrick Zeh, code gfx music, doublememb Chalice, 05/96-12/97), Skinhead (Jochen Ehlers, crack hack trade, old handle Supreme, 08/93-12/97), Xerox (gfx sysop 'THE ESCAPADE' EHQ, ex Ecess, new mid94-12/97). POL> ALG (12/97), Archangel (12/97), Baldhead (code, 12/96-12/97), Wizard (music, 12/96-12/97). ENG> Derbyshire Ram (ex F4CG, new 12/97). SCO> Caledonian (12/97). NOR> Zapotek (Sveinung, swap, 12/97). SWE> Violator (12/97). USA> Rug Rat (sysop 'EDGE OF MIDNIGHT' WHQ, 12/97). ???> Argos (12/97), Chash (12/97), Goldhand (12/97), Lynchbit (12/97), Mad Hatter (12/97), Ned (12/97), Styx (09/94-12/97), The Heretic (12/97), Zatt (12/97). Boards; ANTIDOTE (swe, 12/97). People below this line are no longer members, the line was drawn at a memberlist published in december 97. GER> Agressor (09/94), Arne (new early93-09/94), Case (phreak, new 08/93), Dark (09/94), Dr.Disk (new early93), Honesty (09/94), Jack Alien (ex X- Rated, new early93), Leeway (09/94), Max (09/94), SecretMan (trade supply, re, 09/94), Skid Row (code crack trade, 09/94), Starkiller (swap, 09/94), Sys (mid94). HOL> Ream (code crack, ex Accuse, new mid-09/94), Styx (Jurgen, swap, mid94). SWE> Stash (09/94). USA> Ancient Mariner (sysop 'THE EVIL ISLAND', ex Chromance, new 09/94), Pol Pot (sysop 'HOLIDAY IN CAMBODIA' WHQ, ex Arcade, new mid-0994). ???> Avalanche (ex T'Pau, new 05/93), Bizarre (09/94), Centaurion (crack, ex Charged, new mid94-09/94), Curlin (ger? ex Motiv8, new 09/94), Darius (09/94), Diamond (09/94), Flash (ger? gfx, 12/96-01/97), Hawk (code, ex Presence, new mid-09/94), Leader (code, ex Hysteric, new mid-09/94), Mario (leader founder, 09/94), Menace (founder, new early93), Murphy (09/94), Peacemaker (ger? ex Motiv8, new 09/94), Pernet (ger? music, 12/96-01/97), Racoon (ger? ex Motiv8, new 09/94), Stephen (ex Triumyrat, new early93), Vortex (ger? ex Motiv8, new 09/94). AFL'70 was reborn for real at the CeBit meeting in Germany, in the first half of 1993. Earlier in the year, Airwolf/Success released a few cracks under the AFL'70 name as a joke. Their old leader Mario took back the reins. 1993 - Rough was a member for approximately two months. Avalanche joined from T'Pau in may. Icarus joined from Red Sector in may, only to leave the scene a few days later. Link was kicked out of the group in august, after he supplied the group with the original of "Rings'n'up" which proved to be a rerelease and not a new game. German phreaker Case joined, also in august. Natas got kicked in october, when they also told that rumours that Sting had returned to the scene were false. 1994 - Around the middle of the year, Ancient Mariner (sysop of their WHQ 'THE EVIL ISLAND') joined Chromance, but they were soon reinforced with the old Arcade board 'HOLIDAY IN CAMBODIA'. They alse recruited their new EHQ 'ESCAPADE' from Excess around this time. German graphician RRR decided to end his double membership, and be in Oxyron only. German Ramirez left for Talent. In september Peacemaker, Racoon, Vortex and Curlin all joined from Motiv8. In addition that month, dutch swapper Spectator left for SCS-TRC, Supreme renamed back to Skinhead, and Ancient Mariner returned from his stay in Chromance with 'THE EVIL ISLAND'. 1996 - The demo "Getoese" by Rayden was planned for release at The Party 96 in december, but they missed the deadline and was unable to participate in the competition. 1997 - The end of january finally saw the release of Rayden's "Getoese" [01/97] demo. Dutch Calypso (code crack swap supply) left late in the year, and is now probably only in Amnesia. Chotaire returned to active membership around november-december! Englishman Derbyshire Ram also joined the group from F4CG around this time. He decided to keep his double membership in Remember. Getoese (1997, 31.01, Multiload Demo, 1 diskside). code: Rayden, Baldhead (additional), gfx: Rayden (main), Cyclone/Abyss (title, santa anim), Flash, music: "Intro", "Majik" and "Powerful" by Wizard, "Wizardry'96" by Rayden and "The End Tune" by Pernet. review: The main problem with "Getoese" is its pacing; the irq loader simply doesn't take us to the next part fast enough to maintain our interest in the demo. Which is a shame really, since this is a nice little production with some interesting effects and some excellent design here and there. Especially the introductory credits sequence had my hopes up, since it has a simple but effective and attractive design. After this we get to Cyclone's cool title picture (which was previously used in Abyss' "DisIsSid III - Getoese" on the amiga!). Then we come to an interesting effect; a fullscreen picture by Rayden of a muscular man, perhaps a gladiator, has some plasma effects overlaid to nice effect. Then a cool dissolve to Flash's B&W hires pic "Breathe With Us" before we are taken to the next effect a 512-dot dottunnel. Then another fullscreen pic by Rayden appears, "The Tiger" (with which he finished 11th at The Party 96), hardly his best. Next is a sort of blocky shaking plasma part, nicely executed. Another variation on the pic-with-plasma effect comes next, but the first instance was much more successfull. No author is credited for this picture of a sunset, but it's likely by Rayden. Then comes a grey screen with a b&w partly jigsawed picture of a naked woman on the right hand side, and some text in german on the left. The second-to-last effect is a big Tut- Ankh-Amon pic scrolled up and down the screen, quite a pointless part really, before the big text saying THE END. The demo comes with a selfcoded, simple noter by Rayden with some more precise credits and additional information. The demo was originally to have been released at The Party 96, where they narrowly missed the deadline, and was instead released at the end of january 97 - likely outside of any party. [glenn] Altobrows --------- Swedish coders Dino and Rowdy joined Fairlight (probably late 89 or january 90), so the group died without ever releasing a single thing. Amnesia (AMN, 1990-) -------------------- HOL> Calypso (Terry Wntinck, gfx swap, ex doublememb F4CG, Silicon, Alpha Flight 1970, 05/93-12/97), Dr. Will (05/93), Light (05/93), Riggs (05/93), Seal (05/93), Viking (05/93), Wizvis (05/93). GER> Bizarre (also in Trance, 05/93), Firefly (05/93), Slayer (05/93). FIN> Radical (also in Astral, 05/93). DEN> O'Neill (music, ex Starion, new 12/90). ???> Artix (ex SCS, new 09/93). Amnesia was formed in december of 1990 by danish musician O'Neill, formerly from Starion. The group also features other ex-Starion members. 1993 - Radical joined Astral as his second group in may. Calypso finished his army service in may. Artix joined from SCS in september. 1997 - Calypso left his second group Alpha Flight 1970 late in the year. AMOK ---- DEN> Drax (Thomas Mogensen, music, ex Nato, new late89-01/90), JO (Jesper Olsen, music, 88-06/90). GER> OMG (Oliver, swap ex-editor, 04/89-12/90), Volker (code, 06-12/90), Yup (ex Offence, new 06/90). NOR> Zero The Hero (Haavar Hojem, aka ZTH, ex Abnormal, later Panoramic Designs, new late89). HOL> Hein Design (gfx, later Blackmail, 06-12/90). ???> Burp (new 06/90), Chris (code gfx, 04/89-01/90). Amok is best known as the group that released the popular diskmag, "Sex'n'Crime". It was released every month, normally at the legendary Venlo meetings, until the 21st and final issue in december 1990. They had a german subgroup called Future Technologies. 1989 - They were seriously reinforced late in the year, when they were joined by Drax/Nato, Stone/Bonzai and the entire group 20CC (as a subgroup)! This didn't last long though, as 20cc left again in december to exist on their own once again. 1990 - Sex'n'Crime #26 reported that Stone (ex Bonzai) had sold his computer and left the scene, that Jesper Olsen was back on active duty for Amok, and that Yup and Burp had joined the group. Vibrants musicians JCH and Link left the collaboration around june. 1991 - The subgroup Powerzone (mainly Spook from Germany) was kicked out in january. Sex'n'Crime #2 (1989, .04, Filemag). code: Chris, gfx: Chris, music: JO, editor: OMG. review: No fuss with this mag; just grab your joystick and start reading! Seriously, the top of the screen has a pretty cool green logo going from side to side, with a little text on top, and the rest of the screen is occupied by the text area. The way SnC works, you can scroll through the entire text with up/down on your joystick, or jump to specific chapters with left/right. A nice idea really, and it works well. Editorially this issue most interestingly contains a minireport from the Ikari and Zargon party and an interview with Scrap/Contex. [glenn] Sex'n'Crime #10 (1989, 23.12, Filemag). Sex'n'Crime #11 (1990, .01, Filemag). INT - code: Chris, gfx: Vip (logo), Chris (logo, charset), music: Thomas Mogensen. WRI - Volker, gfx: Chris (charset), music: Vibrants. MAG - Volker, gfx: Hein Design/Density (logo), OMG (charset), music: Jesper Olsen, editor: OMG. review: Preceded by first an intro, then a small note explaining some of the in-mag keys, this 11th issue of SnC is not much different from the others. This is, apparently, the second issue with a new code, and some problems from the first issue have been cleaned out. The editorial content is the usual stuff, as well as an interview with game graphician Thomas Heinrich/X-Ample. [glenn] Sex'n'Crime #16 (1990, late.06, Filemag). INT - code: Volker, gfx/music: Authentic Arts. MAG - code: Volker, gfx: Hein Design, music: Jesper Olsen, editor: OMG. Released at the Venlo meeting. review: Another issue of SnC, by now you pretty much know what you're getting... Lots of news, a small interview with Raistlin/Genesis Project, who has now left the scene, and an OK intro with nice graphics and music by independents Authentic Arts. [glenn] Sex'n'Crime #21 (1990, 22.12, Filemag). code: Volker, gfx: Hein Design (main), Bizzmo/Genesis Project (girlface), music: ???/Artline Designs (intro, uncredited!), music: Jesper Olsen (main), editor: OMG. Released at the Venlo Meeting. review: The last ever issue of S'n'C opens with an ok, but standard intro. Pressing space brings up a good fullscreen picture of a girl's face, done by Bizzmo/Genesis Project. We have to press space once again to be taken to the actual mag. Now, I have never been a big fan of S'n'C's control system; it's clearly a first generation solution. The graphics are little more than functionable, and the mag's contents is loaded with extreme aggression. It's not so much a case of writing about the scene as a venue for telling other people how lame they are. And let's be frank, that doesn't really add up to a lot of enjoyable reading for any outsider. There's not much meat on the bones here. There are also no real 'articles' except for the introduction piece; this mag is made up of news and adresses. Not all that interesting. [glenn] Anarchy ------- HUN> AMN (Tony Bertok, gfx, 12/98). 1998 - AMN released the picture "Hellraiser" for the graphics competition at TP98, but was unplaced. The picture itself was a conversion of Cougar/Sanity's famous "Dog" picture from the amiga, and was presented with a ripped piece of music from legendary game composer Rob Hubbard. Ancient Temple, The see The Ancient Temple ------------------------------------------ Antic (1989-, http://www.awesume.se/scene/) ------------------------------------------- SWE> Bagsy (Magnus Lindberg, code swap, early91), Baltzar, Creeper (Kim Nordström, gfx, ex Flash Inc., new 05/93), Depeh (Goran Johansson, code swap editor, 06/90-09/93), Incubus (Robin Forsberg, swap write), Jason (Ulf Andersson, crack swap sysop, 89-91), Joe (gfx, 08-09/93), Jordan (Micke Johansson, code sysop 'SUBWAY', doublememb Flash Inc [details], early93), Probe (Rahel Azad, code crack), Sky (code, ex Virus, new 07/90), Star (Ulf Hagström, gfx swap write), Trash (code), Twix (ex Virus, new 07/90), Ufo (ex Zyrox, new 06/90), Xor (Daniel Färnkvist, org trade writer, 06/90), Zealot (gfx, 07/90), Zyron (Johan Åstrand, code music swap, 08/93-12/94). GER> Andre (doublememb Oxyron [details], early93). ???> Eliz (ex Gothic Design, new early93), Jakob (music, new 06/90), Trash (new 03/91). Antic is a demo group based in Sweden, formed by Jason, Spirou/Zyrox, Xor (Spirou's neighbour) and a few others in 1989. Baltzar was Jason's brother. 1990 - After recruiting the group The Mob, Explorer became an Antic mag, and "Explorer #2" [06/90] was released in june. The Mob then ceased to be a group in its own right entirely, and all members became full Antic members. The demo "Ethic" was released, followed by "Explorer #3" [07/90], which announced that there were now 12 members in the group. Before the release of "Explorer #4" [08/90], The Lord/Cicen and Bom tried to form a new group with Twix/Virus. This didn't work out, and consequently The Lord joined Impact, Twix joined Antic and Bom remains groupless. Additionally, also Sky (code) joined from Virus. 1991 - Trash joined in march. Swedish swapper Jason left the group th do his military service in august. 1992 - Swedish organizer and cracker Spirou left for Fairlight. 1993 - Swedish swapper Incubus joined Triad early 93. Depeh was busted for stamp faking around the middle of the year, but will not stop swapping. Swedish top graphician Creeper joined from Flash Inc. in may. Zyron's "Music-Collection #17" [08/93] was released in august, and within Zyron told the world that he was only two months removed from his 8-month army service. He did however manage to push out the first issue of his new music collection series before he left; "Opera Omnia #1" [09/93]. Explorer #2 (1990, 10.06, Filemag). INT - code/gfx: Depeh, music: TGD/Royalty. MAG - code: Depeh, gfx: Rainman/Royalty (logo), Depeh (char), music: TGD/ Royalty, editor: Depeh (main), Bom, P-Jay/Royalty, Xor. review: This is the second issue of Explorer, and the first to be released under the label of Antic. The first issue was under the label of The Mob, and this one also is... kind of. Since last time, The Mob has become a subdivision of Antic, their 'magdivision', as they write inside. This means all previous members of The Mob are now also in Antic, and all subsequent issues are to be considered Antic releases. Ok, with that cleared up, we can start reviewing the mag then! After the intro, which is exactly like the one from the first issue (except for the music), we enter a mag that has undergone quite a few changes for the better since last time. First of all, there are now twice as many lines of text on each page, which is a big improvement. A new EXPLORER logo graces the top of the screen, and all sections of the mag also have their own sprites, displayed underneath the text while you read. Editorially the mag has also clearly improved, with a lot better material than last time. There are still some unecessary filler, like the 'interview with a lamer' (the interview with Jedi would have been interesting; this is not) and most of Bom's Corner. The control method is the same space or joy method as last time. I'd say this mag has matured greatly since the first issue in pretty much all aspects, and once they get a regular flow of interesting articles it's got potential to be among the better ones. It's still very much a mag for the swedish scene though, with little or no news from the rest of the world. The mag comes in a single 94 block file. [glenn] Explorer #3 (1990, .07, Filemag). INT - code: Depeh, gfx: Depeh, ???/Cosmos Designs (1x1 font), music: Drax/Vibrants. MAG - code: Depeh, gfx: Rainman/Royalty (logo), music: Link/Vibrants, editors: Depeh (main), Bom, Spirou, Ufo. review: More changes came with issue 3 of Explorer. Not only was the mag graced with a new intro, now that The Mob had ceased to be a group in its own right, but the magcode had also evolved - with even more changes promised for the next issue. It had now progressed to a point where it was quite good, in just three issues. Not many interesting articles were published this time either unfortunately, mostly news - but good signs were showing in that the content was gaining a more international flavour. The mag says in the intro it was released "week 29", which is roughly the end of july, isn't it? The release announces the joining of Ufo/Zyrox and Jakob. The mag comes in a single 91 block file. [glenn] Explorer #4 (1990, .08, Filemag). INT - code: Depeh, gfx: Depeh, ???/Cosmos Designs (1x1 font), music: Drax/Vibrants. MAG - code/gfx: Depeh, music: Drax/Vibrants, editors: Depeh (main), Jason, Xor, Spirou. review: The intro from the last issue is recycled here, and the credits remain the same. The mag itself, though, has undergone even more transformations since the last issue. The screeen is now split in three, so to speak. The bottom half is occupied by the text, which now looks a lot like reading an issue of Mamba - except thankfully there are no 'amusing' animations within the text. The top half though is vertically split in the middle, where the left half has the article selector and the right part has a red Explorer logo moving left to right and back again... repeatedly =) It's not the most beautiful mag design in the world, but it works. This issue announces Bom's leaving the group, as well as Twix and Sky joining. The mag comes in a single 90 block file. [glenn] Up The Limits (1991, 01.04). Released at the Horizon Easter Party. Beyond Imagination (1991, 02.11, Demo). Released at the Jam Party. Lunacy V (1992, 19.04, Demo). 3rd in the Easter Conference 92 demo competition. Lunacy 7 (1993, 30.05, Demo). 3rd in The Computer Crossroads 93 demo competition. Music-Collection #17 (1993, 18.08, Filemusic). code/music: Zyron, gfx: Joe. review: Another collection of 10 tunes from Zyron, plus the one in the intro. Yes, the intro. Visually, this is the best part of this collection, with an actual logo from Joe and a nicely unusual font for the title. I also like the tune, so thumbs up all round for the intro. The collection itself, where you get to choose the tunes, save them to disk, fastforward or even show how much rastertime they occupy, is a lot more drab. It's actually just slightly better than a text-only display, with a real ugly 2x2 font by an unknown artist chosen for a scroller and a title. Those tunes in full then, "The Gnome" (intro), "Mars Mission", "Meatballs", "Rain Forrest" (sic), "Lucky Strike", "Hallucinations", "Studioline!", "Calm Surface", "Potato Chips", "Colored Shape" and finally "Burning Candles". Actually, the tune "Calm Surface" contains a bug that manifests itself only on newer sids. A corrected version of this tune is included with an accompanying note, detailing the problem. The intro scroller in this collection announces it's the last one to be released under this name. Subsequent collections will bear the name "Opera Omnia", and the first edition of that series was released the following month. [glenn] Opera Omnia (1993, .09, Filemusic). code/music: Zyron, gfx: Joe. review: "OO" is a music collection, comprising 10 pieces of music from workaholic musician Zyron. The show opens with a simple yet effective intro sequence, highlighted by a good fullscreen OO title picture by Joe. The main part has an OO logo at the top of the screen, with the rest occupied by the list of songs. Features of the player includes the ability to turn on/off any of the three voices, fast forward, as well as the innovative feature of pressing RUN/STOP to save the current song to disk! The featured music pieces are "Funk-A-Duck", "The Quad", "Black Dreams", "Cottage Cheese", "Aching!", "Understand Me", "Tic-Tac-Toe", "Cotton Brain", "An Own Moon" and "Flesh & Blood". The music for the intro sequence is called "Shorted Hallucinations". No release date is mentioned anywhere in this production, what stands above is based on research. All the songs are dated (in memory), and they were all made in august and september 93 - the last one dated 11th september. What sticks in your mind after viewing this is unfortunately not Zyron's music - what it's SUPPOSED to showcase - but more Joe's good graphics. Nice but not essential. [glenn] Beyond Imagination 2 (1993, 28.12, Demo). Split 8th in The Party 93 demo competition. Lunacy 6 - The Lost Sequel (1994, 06.08, Demo). Released for the Assembly 94 demo competition, but unplaced. Dein Zycrex (1994, 28.12, Demo). 4th in The Party 94 demo competition. Retroactive (1995, 28.12, Demo). 6th in The Party 95 demo competition. Anxiety (1991-) --------------- Anxiety is a swedish cracking group, born around march of 1991, with former members of Paramount and Hitmen. Arcade (-1993) -------------- GER> Tyree (supply, early93) ???> Twilight (code). Arcade was a German cracking group. After their death, german Joe Cool is looking for a new group to join. 1992 - Arcade were in cooperation with Deadline, under the name Arcade and Deadline. 1993 - Early in the year, swapper TBB joined Chromance and Darklord joined Red Sector Inc. Germans Hok and A-Man (music, ex Action) joined Legend in may. 1994 - American sysop Pol Pot ('HOLIDAY IN CAMBODIA') joined Alpha Flight 1970 around the middle of this year. Arcade and Deadline ------------------- ENG> NME (crack, later Illusion, 92). The cooperation was announced in a crack intro from around mid 92. Their american board 'LINK TO PERFECTION' was never really online. Arcoss ------ HOL> Garth (Martgi van Beek, swap, 09/94), Torture (Marten Weist, swap, 09/94). Aristocracy (ARY, 1994-) ------------------------ USA> Asmodeus (09/94), Natas (09/94), Styx (09/94), Cyberad (09/94), Rug Rat (sysop 'EDGE OF MIDNIGHT', 09/94). Aristocracy is an american fixer group born around september 1994. It was formed on the ashes of the previous group PSi, with two boards from the start, 'EDGE OF MIDNIGHT' (also supporting Chromance) and 'FORTRESS OF DOOM'. They are mostly doing fixes for Chromance. The original six members were Asmodeus, Natas, Styx, Cyberad, Rug Rat and Stablizer (who almost immediately left). 1994 - Stablizer left for Demonix around september. Armageddon (http://www.liberty.com/~petars/armageddon/) ------------------------------------------------------- Boards; VIRTUAL REALITY WHQ (usa, also in TRC, new 05/93). Armageddon is an american importing and fixing group. 1993 - Zarhan left, while VIRTUAL REALITY was recruited as the new WHQ in may. After kicking their best fixer Massive joined Onslaught in august, the group seem to be falling apart. Their remaining fixer, TWC, was also kicked for not living up to expectations, Bambam got kicked, and later Moloch, Carcass and Faust left. 1994 - Moloch (code supply) joined F4CG in september. Array [old] (1989-1989) ----------------------- Array was a shortlived german group, born early in the year by Wolfman and Moonwalker/Tec and the best members of Hellcats. They died after about half a year of existence. Most members then joined ATG, Success and other groups. Freddy left to form Thrash. Array Is Born (1989, 18.02, File). code/gfx: Moonwalker, music: n/a (part 1), 20th Century Composers (20CC). review: This is a two-parter, with both parts being equally uninspiring. The first part declares the group Tec dead, while the second is just... boring :) AFAIK this is the only release Array ever made. [glenn] Array [new] ----------- 1991 - Teze left the scene in december, but Merlin and Exult will take over his contacts. Ars Publica ----------- ???> Alex (ex Cross, new 06/90). 1990 - Alex joined from Cross around june. Artline Designs (ALD, 1990-) ---------------------------- FIN> Antti Hannula (gfx music, 90), Antti Kangas (code, 90). Artline Designs was formed by Flex, Apollyon, Scorpion (Antti Kangas) and some others from Contex, after that group died. They were presumably a finnish group. Music-Pack (1990, Musicfile). code: Antti Kangas (musicroutine), gfx/music: Antti Hannula. review: This is a single-file compiation of nine pieces of music, and a one-screen affair. The overall impression is nevertheless quite nice, with a good logo at the top of the screen and various non-obtrusive colorcycling going on in the chars that occupy the rest. The music pieces are actually quite good, and Antti Hannula shows a good sense of melody and structure here. The music presented are "Quite Acid", "Superstitious", "Weekend", "Fanfarewell", "Conflex", "Artlight Zone", "Ghettoblaster", "Russian!" and "Wonderland". [glenn] Arts of Darkness (AOD, http://www.artsofdarkness.de, 2000-) ----------------------------------------------------------- GER> Silver Fox (Marcus Hinzmann, mainorg, 06/00-). Arts of Darkness was formed at the end of june 2000, as a german demoscene group. Their main organizer is Silver Fox. Ascraeus (ASC) -------------- TUR> Madhead (Levent Delibas, code). POL> Naphalm (code). ???> Aegis (code), Arcane (gfx), Ksin (gfx music). Asphyxia (ASX, 1989-) --------------------- POL> Anthrax (code gfx), Chris (code), Extern (music), Grisha (code music), Jane (code gfx music), Kruger (gfx), Sudo (gfx), Zyphar (gfx). Asphyxia is the oldest active c64 Polish demogroup, born in 1989 after three groups (Deuter, Slaves Of Keyboard and Cruel Soldiers) fusioned into Asphyxia. The group has a pet character, Hagar, which can be seen in some of their demos. They used to have an ftp site at ftp://serek.arch.pwr.wroc.pl/ pub/ASPHYXIA, don't know if it's there yet... 1990 - The first megademo, "Gasping 4 Air", is released. 1991 - The second megademo, "They Live", is released. 1992 - The third megademo, "Nightmare" is released at Asphyxia's own party in Glogow, Poland. 1993 - The fourth megademo, "Grave Story" [12/93], came 4th in the demo competition at the Antia and Elysium party. 1994 - The fifth megademo, "From Beyond" [12/94] won the demo competition at the Elysium party! From Beyond (1994, 29.12, Multifile Demo, 2 disksides). code: Chris, Jane, Anthrax, gfx: Jane, Anthrax, Kruger, Sudo, Zyphar, music: Jane, Extern. Winner of the Elysium Party demo competition! review: A very uneven demo from this polish group, but apparently it was enough to win a small polish party... It uses an irq loader to load all its parts, which range from cool to awful. It opens looking like it's gonna rock a lot, with a cool fli 'A' animation spinning on the screen, but sadly it doesn't manage to keep this cool opening up. Sometimes it presents cool parts, like the vectorcube with different shapes on all sides and even some convincing glenz, but the overall quality leaves a little to be desired. Graphics is also very uneven, from some downright bad work here and there to Jane's two facial portraits who are real works of art... Music is overall of acceptable but uneven quality. [glenn] Astra ----- N-L> Atomic Design (Luciano Pinna, code music, 07/88), Fawaja (Frank Scheelen, code gfx, 07/88). Something About Music (1988, .07, File). code: Atomic Design (main), Fawaja, gfx: Fawaja, music: Atomic Design. review: The only plus this production receives is for originality; it presents music in a way much like the later classic "Music Dream" musicdisks by Phenomena on the Amiga. Only nowhere near as good. And the music sucks. And it takes forever to get started. You should be getting the picture by now, shouldn't you? [glenn] Astral ------ FIN> Agemixer (Ari Yliaho, music, also in Atlantis, 08/94), Radical (also in Amnesia, new 05/93). HUN> Wap (Adam Werderits, 09/94). 1993 - Radical joined Astral as his second group (also in Amnesia) in may. ATG --- HOL> Floyd (gfx swap, 06-07/90). ???> Three Dimensional King (06/90). 1990 - Dutch swapper and graphician Floyd co-founded the graphics group Optic Design with Tim/Silicon around june. Curse was one of two ATG members that left to form Ruthless, also around june. Slime changed his handle to Three Dimensional King (!). Atlantis (ATL) -------------- DEN> Freddie (Anders Hansen, 09-11/94). HUN> Trooper (swap, also in Agony, 09-12/94). GER> Cavron (sysop 'STATE OF THE ART', ex TRC, new 10/93), Darklord (crack, ex Feniks, new late94), Dr.Disk (ex TRC, new 10/93), Jack Alien (crack, ex TRC, new 10/93), Renegade (ex TRC, new 10/93). SWI> Avalanche (sysop 'POWERENGINE' EHQ, 10/93-09/94), Dr.Zoom (09/94), Robocop (10/93-09/94). FIN> Agemixer (Ari Yliaho, music, also in Astral, later Scallop, 96). HOL> Syco (Joost Martens, swap, 09/94). USA> Dr.Doom (sysop 'FORTRESS OF DOOM' WHQ, new mid94-03/97). ???> Backslash (09/94), Benno (09/94), Doc (10/93), Dreamlover (09/94), Dr.Science (09/94), Gangstar (new 09/94), Hi-Top (10/93-09/94), Human (09/94), Kirby (09/94), Lala (09/94), Lynx (09/94), Mr.Giga (new 09/94), Racer (09/94), Ram Jam (new 09/94), Rebel (09/94), Scull (09/94), SMD (gfx, ex Motiv8, new 09/94), Snap (10/93-09/94), Underdog (09/94). 1993 - After the joining of the german section of TRC (Jack Alien, Dr.Disk, Renegade and Cavron) in october, Atlantis is now for the first time a cracking group! Cavron brought with him 'STATE OF THE ART', and Avalanche opened 'POWERENGINE' this month. 1994 - SMD/Motiv8 (gfx), Ram Jam, Mr.Giga and Gangstar all joined in september. A Touch of Class (ATC) ---------------------- USA> Asterix (08/88), Bluebeard (01/88), Brute Force (01/88), Cheap Shot (01-08/88), Judas (01/88), Kid Commodore (08/88), Madman (08/88), Major Theft (01-08/88), Pudwerx (code crack fixer, 01-08/88), Storekeeper (05/88), Wolverine (01/88). Boards; 22 ACACIA AVE. (usa, 01-08/88), THE LIGHTHOUSE (usa, 01-08/88), THE ALTERNATE FACTOR (usa, 08/88), JERSEY HOTLINE (usa, 01/88), CLUB DED (usa, 05/88), THE WAREHOUSE EXPERIENCE (usa, 05/88). ATC were something as rare as an actual American cracking group! There weren‘t a lot of those; just Eaglesoft of any importance; most were doing imports in America. 1991 - Early in the year, original supplier Problem Child left for Empire. Atrix ----- DEN> Exulans (crack). ???> Butch (ex WOT, new 05/90). 1990 - Butch joined from Warriors of Time around may. Attract ------- 1990 - Swedish swapper Onani/Contrast changed his handle to Vertical and joined around june, but rejoined Contrast the following month. Avantgarde (AVT) ---------------- GER> A-Man (09/94), Darklord (09/94), Deff (supply, 09/94-09/95), Hok (09/94), Intruder (supply, 09/95-03/96), Jack Alien (Robert, code crack, 09/94-03/96), Jack Daniels (Tobias, 09/94-09/95), Magic Man (09/94), Nevis (09/94), Peter (09/94), Suicide (Christian, code fixer, 09/95), Thorn (09/94-95), Tricom (09/94-95), Weasel (09/94-09/95). SWI> Freestyle (09/94-95), Skywolf (gfx, 09/94-09/95). ENG> Derbyshire Ram (Barry, supply, 09/94-95), Steve (sysop 'STRAYLIGHT' EHQ, 09/94). USA> Prodigy (sysop 'TERMINAL OBSESSION' WHQ, 09/94). ???> Decilon (09/94-95), Eliminator (95), Iron Cat (music, new 09/94). Boards; DREAM PARK (usa, 03/96). Avantgarde was an illegal cracking group, and one of the leading ones in the time they were active. Jack Alien released an improved version of Matt/ Tera's STUBBY-Noter, V2. Suicide rejoined the scene in this group; his last one was Chromance. 1994 - Swiss coder Dave and Englishman Richie left the scene around the middle of the year. A big setback for the group came in september, when american fixer and sysop of their whq 'THE FORUM' finally decided to leave the scene to concentrate on his real-life job. This left the group without both a fixer and a us board, though they were hopeful that Prodigy's 'TERMINAL OBSESSION' would be up again soon. Their musician Iron Cat also rejoined the group this month, after finishing his army duty, while Pbxcellence left the group. House Party (1995, end.09, Multifile demo). code: Jack Alien, Suicide, gfx: Avalanche/Atlantis (houses), Jack Alien (chars), RRR/Oxyron (chars), music: Red Devil/Fairlight (exclusive!), Guy Shavitt (exclusive?). review: This is the first ever Avantgarde demo, and quite an amusing little production it is too. It is all based on a party (and we're talking the beer'n'girls variety here) held at Jack Alien's house in Bensheim, germany from 7-10 september, and we're shown some pretty fun and surprisingly goodlooking parts. No revolutionary code here, but a good sense of design and humour help this with lots of charm. They mention in the endpart that it took a little time from the party to the release of the demo, so the release date is an approximation. The negative part of this demo is the glorification of cannabis in the scrolltext. Stupid and unnecessary. [glenn] Avengers, The (TAV) ------------------- USA> Guildsman, Jimmy Z, Long John Silver, Natas Kaupas, Sinbad, The Last Dragon (code), The Sorcerer, Zombie. TAV were another American importing group. Axel ---- Axel is dead. MNS (Mirek Giewicz, POL) changed his handle to Sailor when he left, and is doing a new Polish mag called 'Astoria'. Axelerate (AXE, 1997-, http://come.to/axelerate/) ------------------------------------------------- POL> Asterix (code, new 98-09/98), Bolek (Piotr Bator, swap, new 09/98), Cactus (Pawek Bol, mainorg covers swap, 97-09/98), Copieya (code, 09/98), Data (music, new 09/98), DJ Sharp (music, 09/98), Firebee (music, new 98-09/98), Klax (music, doublememb Oxygen, new 09/98), Legion (code, 09/98), Panda (code, 09/98), Phobos (music, 09/98), Scarab (gfx, 09/98), Stix (music, new 98-09/98), TSD (code crack, 09/98). NOR> Zapotek (Sveinung, swap, 00). Axelerate is a polish demo group, formed by Cactus at the end of 1997. 1998 - Their first demo was released, called "Grease" [98], announcing the new memberships of Asterix (code), Firebee (music) and Stix (music). September saw the release of the "Phobos Music Collection" [09/98], in turn announcing that Bolek (swap) and Data (music) had joined, that Klax had joined as a doublememb from Oxygen, and that Firebee had bought a pc and would probably decrease his c64 activity some in the future. Grease (1998, File). code: Legion, Asterix (additional), Rat/ex Axelerate (additional), gfx: Azgar/vaudeville, Scarab (additional), music: Klax/Oxygen, Phobos. review: "Grease" is this young group's first demo, and it does display a lack of experience. Among the effects we're shown is some plasma variations, shadebobs, sineplots and some linevectors. The graphics are an especially weak point in this demo, with some uninspired logo efforts. Probably released outside of any party (and thus hard to place in time), this demo announces Asterix' reentry into the scene in this group, and the joining of Firebee and Stix. The demo is accompanied by a note (code: Fero/Unreal, gfx: Azgar/Vaudeville, music: Phobos/Axelerate) with credits and some other small things. [glenn] Phobos Music Collection (1998, 28.09, Multiload Musicdisk). code: Copieya, gfx: Copieya, Zeus/ex Axelerate, music: Phobos. review: The first thing that happens is that you're given a fullscreen choice between a note and the collection itself. The note (code: Legion, gfx: Scarab, music: Klax) tells us the usual things; the credits, the memberlist etc. The collection itself is a single static screen where you can select any one of the 24 available tunes. The graphics in this part (by Zeus) is pretty uninspiring. The music is average to good. [glenn] Baboons ------- 1989 - Tim was busted by the police once again in december. Babygang -------- ???> Dany (crack, 12/90), Hi-Tech (ex Transcom, new 07/90), Uncle Ben (crack, early 91). 1989 - Jity joined Alcoholics in december. 1990 - Hi-Tech joined from Transcom around july. Bacardi Gang ------------ GER> Arrogance (ex Success, new 03/91). BG was formed in march of 1991 by former german members of Success. Bad Batch (BBC, 1991-) ---------------------- Bad Batch released a note around march announcing the group's birth. Members came from Crusaders and Transcom, and were: Krush, Scorpie, Sexton, Kid, Alex, Reset, Skywolf and Hobbit. Bad Taste --------- ???> Hissch (new 04/91), Moni (new 04/91). Bad Taste released a diskmag called "Bad News". However, an issue released at the Venlo meeting in february 91 (with a Genesis Projects intro in front) was a fake. Read Transcom's entry for more about this. 1991 - Moni and Hissch joined in april. Bass ---- ???> Fanta (music, doublememb Plush [details], 12/94). Beastie Boys (BB) ----------------- SWI> Axiom (code trade, new 10/88). ???> Calvary (crack, new 01/88). Beastie Boys had several subgroups, through their time. Calvary's joining date is more a guess than a straight fact, based on text in a cracktro saying it was cracked by 'new member Calvary'. That crackintro did not have a release date, but most other cracks of this game (Rastan) were done 01/88. Axiom was later in Lotus. 1987 - TPI left for Actual Cracking Entertainment around october. 1988 - Axiom joined in october. Beyond Force (BF) ----------------- FIN> Control (gfx, 03-04/91), Gremlin (code, 03/91-08/93), Hawkeye (code, ex Motion, new 07/90), Hazor (06/95), Max (ex Browbeat, new 07/90), Napalm (gfx, 03/91-08/93), Sam (code, 03-04/91), Solomon (code, 03-04/91), Stranger (code music, ex Motion, new 07/90-04/91), TLB (gfx, 03-04/91), TNT (code, 03-04/91). NOR> Eric (ex Shape, new 07/90), Tony (ex Shape, new 07/90). Beyond Force was a finnish demo group. 1990 - Norwegians Eric and Tony joined from Shape, and finnish coders Hawkeye and Stranger from Motion in July. Finnish Max/Browbeat also joined in july, so that's five recruitments in one month! 1991 - The group held an internal meeting in Urjala, finland in january, where it was decided to save all demoparts for the competition at the Horizon Easter Party. This proved to be a wise decision, since the group then went on to WIN the demo competition at that party with their demo called "Anal Intruder" [04/91]! 1993 - At the Assembly in august the first product in a year was released, Gremlin's demo "Attack of Stubidos Part 2" [08/93]. Napalm also contributed a picture to Origo Dreamline's "Four Years" demo at the same party. Anal Intruder (1991, 01.04, Multifile Demo, 2 disksides). code: Sam, Gremlin, TNT, Solomon, gfx: TLB, Control, Decoy Designs/TRC, ALD, Napalm, music: Moz(IC)Art, Stranger (part6). Winner of the Horizon Easter Party demo competition! review: Not at all bad, AI was a deserved winner at the HZ easter party. It consists of 10 parts of variable quality, though most are at least a little innovative. There are no big SHOCK parts here, for the most part the innovation consists of slight tweaks on earlier routines. Among the better routines are Sam's real sinusscroller (multicolor, with a real font) and Solomon's "2 thousand stars" (though we perhaps doubt THAT amount a little) 3d starfield routine. Another good reason to get this demo is all the great music done for it by the Norwegians in Moz(ic)art. Not each and every part has a music credit, but those that do (except one single instance by Stranger), are done by Moz(ic)Art. There is a total of 10 parts, where 9 are located on the first side and only the 10th and last is on the second. We guess someone ran out of diskspace =) [glenn] Attack of Stubidos Part 2 (1993, 09.08, Multifile Demo). code: Gremlin, gfx/music: see review. Released for the Assembly 93 demo competition. review: AOS2 opens (apart from a textscreen while decrunching) with a pretty cool introduction part. It consists of a large BF logo, done by Plasma Design (not a BF member), a spinning dark blue chessboard and a green scroller at the bottom of the screen. It's a nice intro, and sets a good mood for the rest of the demo. No credit is given for the music, that does sound awfully familiar... The second part is not as impressive, more like downright ugly =) There is a waving dotscroller over what they call "psychocircles", which is really a real simple form of intereference, in shades of blue. This is an ugly part, which they really shouldn't have included. The music by Rock/ Finnish Gold (Origo) is not much better. The third part is a little better again. It opens with a standard 8x8 pixel scroller at the bottom of the screen with colors at the right and left edges. Then the best effect of the demo appears, two zooming spheres (popular in amiga demos at the time) with priority calculations! The spheres move quickly and smoothly, making this the best part of the demo. The font is by Napalm, and the music by Jeroen Tel/Maniacs of Noise (presumably ripped). The fourth and final part consists simply of a 3d starfield, with 170 realtime calculated dots, but is not very impressive... It's not that it's not well coded, but just a tad...boring =) The font is by someone in Blackmail, and the music was done by Bappalander/Light (presumably ripped). In addition to this demo, Gremlin also released an amiga intro for Beyond Force at this party. [glenn] Black Code Design (BCD) ----------------------- ???> Lybis (code, 08/94), Mal (gfx, doublememb Accept, 08/94), Mister L (gfx, 08/94), The Alien (music, 08/94). 1994 - German Chaotic left for Rebels in september. Black Mail (BML) ---------------- HOL> Alf (code, 91), Buzz (swap, 91), Gaap (code, 91), Hein Design (Hein Holt, gfx, 91-early 93), Hitchhiker (code, 91), Ion (swap, 91), Orc (gfx, 91-early 93), Reyn Ouwehand (music, 91), Skyline (code, 91), Thunder (code, 91). Black Mail are a Dutch demo group. Orc and Hein Design sometimes work under the collective banner DiArt. Dutch Breeze (1991, Multiload Demo, 2 disksides). code: Alf, Gaaap, Hitchhiker, Skyline, Thunder, gfx: Orc, Hein Design, Robert Tan/independent, music: Reyn Ouwehand, Falco Paul, Jeroen Tel/Maniacs of Noise. review: WOW! DB is an absolute explosion of a demo! Design and style by the bucketload, and some of the best graphics and music I've ever seen combine to make DB a showstopper. This demo is also full to the brim with graphics, throwing one fabulous picture and logo after the other at the viewer. And the music! Any group that has Reyn Ouwehand as a regular member and can just invite Jeroen Tel in to do a few tunes for them, gets my vote every time! Absolutely fabulous. If you love graphics, you'll love DUTCH BREEZE! Text in the demo suggest it was released for a demo competition (they'd be fools not to!), but there is no mention of which or where... I had some problems running it under CCS64, namely having to load two parts manually since the fastloader is perhaps a little uncompatible. The demo shows the real names of all of the participants at the beginning, but I've only been able to pair some of them with their respective handles. Names still looking for a scene equivalent are: Jeroen Dunnewick, Tony & Peter Van Esch, Richard Groenendijk, Darius Heydarpour, Wilco Kasteleyn, Ramon Kreuger, Benno Schaar. Any help appreciated. [glenn] Blaze (BLZ) ----------- Machine, Scrapper, Biz Kid and Peace all left to join Oxyron, which means 'Addybook' is now an Oxyron production (early 93). Bluez Mus' ---------- Bluez Mus' is the sound department of Shape; see their entry for more. Bodycount (BCT) --------------- AUS> Collector (06/93), Edwin (06/93), Eightball (Brian, editor, 06/93), Insane (gfx writer, 06/93), Jazzcat (editor, 06/93), Maxell (06/93), Morbid (writer, 06/93), Psycho (code, 06/93), Shades (code, 06/93), System Error (06/93). ENG> Roy (code, also in Mayhem, 06/93). N-z> The Hegg (06/93). ???> Mandrake (eur, 06/93). 1993 - "Vandalism News #10" [06/93] was (likely) released in june. The mag featured a total redesign with new code from Shades and graphics from RRR/Oxyron. It also announced that editor Vengeance had left the group for Success, but would remain as editor of the mag; that Mandrake left his second group Fairlight; That Roy left X-Rated and instead joined Mayhem as his second group; that Morbid returned to the scene; that Patto (gfx) was kicked for ripping graphics and that Oracle (gfx) was kicked due to lazyness. The group now searches for a new graphician, since Insane is the only one they've got left. Vandalism News #10 (1993, .06, Diskmag). INT - code: Shades, gfx: RRR/Oxyron, Vic/Camelot (5x5 font), music: Jeroen Tel/Maniacs of Noise. MAG - code: Shades, Psycho (irq loader), gfx: Witty/WOW (title), RRR/Oxyron, music: Jeff/Camelot (title), Danko/Censor (main), editors: Vengeance/Success, Eight Ball (main), Nightshade/Success, Anarchy/Red Sector, Jazzcat, Insane, Morbid. review: VN apparently received a brand new code and graphics for this edition, and though we have never seen the previous edition, we can certainly vouch for the fact that this has become an attractive mag. This is largely thanks to RRR/Oxyron, who has done all the graphics for this mag (intro and magpart) except for a few minor exceptions. Editorially, this mag fills the standard functions of news, rumours and general bullshit, but at least do it in a pretty ok fashion. This being an australian mag, the language is ofcourse impeccable. The mag is entirely joystick-controlled, and the method works fine. The reading experience suffers perhaps a little too much from the 'flashing text' phenomenon, actually making it a little strainful on the eyes reading it all the way through in one sitting. The actual reading screen is very basic, with a pretty good Bodycount with animated, glowing highlights on top and the rest of the screen devoted to the text. The 'exclusivity' status of the music featured in the mag remains a little bit of a mystery... These are pretty prominent musicians, and you'd think they were given a little more of a thank you inside the mag if the tunes were anything but ripped... Nowhere inside the mag (or the accompanying note) does it claim a release date - in fact not even a year! The release date quoted above is therefore little more than a guess. It is based on the fact that the mag contains reviews of Oxyron's "Coma Light 10" and Topaz Beerline's "Graveyard Blues 3" demos, both released on the 30th of may, and the fact that several contact ads from germans mention a new zip code that will be active from the 1st of july. Therefore, the mag must have been released sometime between these two dates. This mag announces the fact that main editor Vengeance has left the group for Success, but will still remain as editor of this mag which stays under the Bodycount label. [glenn] Bones (-1990) ------------- Bones released their final demo "Total Decay" and then left the c64 scene around july 1990, to seek greener pastures on the amiga. Bonzai (BZ, -1995) ------------------ DEN> Crush (mainorg crack swap, 05/90-91), Def Jam (swap, 07/90), Dize (gfx, 07/90-91), Drax (music, doublememb Vibrants [details], new 09/90-91), Enjoy (crack swap, ex Class, new 07/90), Kwon (gfx, ex Flash Inc., new 09/90-91), Metal (Torben Hansen, music, 07/90-91), Ricky (code, 91), Scortia (Thomas Bendt, music, 90-91), The Human Autofire (code, aka THA, 07/90-91), The Living Trashhead (swap, ex X-Ray, aka LTH, new early91), Trap (Jesper Larsen, code music, doublememb Surprise! Productions [pc], 07/90-12/93), Walt (code gfx, 07/90-91). ???> Delight Design (den?, 91), Hawk (den? gfx, 91), Infocomie (den? crack, ex Nato, new 12/90-91), Mr.Smart (den? ex Nato, new 12/90), Tecon (early91), Zonix (den? music, 91). Bonzai were a Danish demo and cracking group, originally under the leadership of Trap. Some of their members (Ricky, Crush, Dize, Scortia) showed up in The Silents on the amiga late 94 and early 95, and did at least two excellent demos for them on that platform. 1989 - Stone left for Amok late in the year. 1990 - Sonny left for Dominators, while Enjoy/Class and Def Jam joined around july. Both things happened before the release of the demo "Bonzieed" [07/90], since the memberlist there does not feature Sonny, but both Def Jam and Enjoy. Danish graphician Kwon joined from Flash Inc, and Drax/Vibrants doublejoined from Vibrants in september. Sex'n'Crime #21 [12/90] reported that Trap had started doing music! The same mag also reported that Crush was the new leader. Danish graphician Fox left for Dominators, and the ex-WOT members (Rooster, Tamtrax etc.) left the c64 scene to concentrate on the Amiga in december. "Slowpoke" is therefore a dead project. Infocomie (crack) and Mr.Smart joined from Nato in december. 1991 - They group stopped releasing their diskmag "Lethal News" early in the year. Early parts of the year also saw the recruitment of swapper The Living Trashhead from X-Ray, Tecon's return to the scene, and danish swappers RCS and Trix getting kicked from the group (though a news item in Triad's "Gamers Guide #9" said they were not kicked, but 'asked to leave'. What's the difference? =]). The two subsequently joined Ikari + Talent. 1993 - Trap comes 2nd in The Party 93 pc music competition! 1994 - A pc section was officially established in 1994, which released a number of bbs intros and finally "Lethal Display 5" in The Party 94 demo competition (6th place). 1995 - The group (both c64 and pc sections) was declared dead. Danes Cruzer and Slammer (both ex Demotion) joined Camelot. Bonzieed (1990, .07, Filedemo) code: Trap, Walt, T.H.A, gfx: Fox, music: Metal. review: "Bonzieed" is a two-part demo that opens with a nicely designed intro, with a good Bonzai logo done in the style of the Elite Systems logo (if you remember that one), and an upscroller with a good font below that. The music is also good, but we can't wait for the main show, and thus press SPACE. The main part of the demo is openly inspired by Rebels' amiga demo "Coma" [03/90], which they also admit in the introscroller, as well as in the demopart itself. For those not familiar with the concept, it's roughly in the style of early acid/house music videos - lots of flashing imagery, smily faces and computer-generated tv static. Any which way you look at it, this is a well-done demo that was certainly a first on this platform, and therefore deserves its name in the history books. The demo comes in a single 108 block file. Voted "Demo of the Month" in Antic's diskmag "Explorer #4" [08/90]. [glenn] Lethal Display IV (1991, Multiload Demo, 596 blocks). code: Ricky (part1, part5, part7), Walt (part2, part3, part4, part6, part9), The Human Autofire (part8), gfx: Kwon, Hawk, Crush, Delight Design, Dize, Walt, music: Scortia (part1, part2, part9), Drax (part3, part5, part6, part9), Zonix (part4), Metal (part7), JCH and Oneill (part8). review: This nice multiload demo from the danes in Bonzai was definitely released for the demo competition at a party, but gives us no clue as to where or when. It all opens with the words BONZAI PRESENTS zooming at us, letter by letter, before revealing a simple first part with just a LD4 logo and a scroller. Code by Ricky. We press space and move on. The next part (part2), is real ugly, mostly due to the pink and blue BONZAI logo they've used twice here - both on the top and bottom of the screen. The middle is then occupied by a green textplotter with a small filled vector routine overlaid, with an object that morphs into different shapes. Unfortunately the object is too small for it to be really impressive. Cod eby Walt. Then (part3) comes what they call "the world's first non-flickering amiga resolution (320x200) pic", which in reality is a blue Bonzai logo that takes the entire screen, and which we only see a small horizontal part of at any time, and a spritescroller in the lower border. Code again by Walt. Next (part4) is something a little more impressive, an upscroller that actually spins into and out of the screen... it's a little hard to describe =) There is also a BONZAI logo at the bottom of the screen. Code once again by Walt. The fifth part (part5) is very grey, and features a hiddenline vector cube with 'burning' (very unconvincingly done...). It's a nice idea, probably not done on the 64 before, but doesn't look too exciting in practice. Some variables are controllable with joystick. Code by Ricky. Next (part6) is a part I feel this demo could have done nicely without, but which probably drew lots of votes from zitty teenagers... It features a plain scroller and five 'hires' porno pictures converted from the amiga, bouncing around. The scroller can be controlled with joy left and right, while the fire button chooses the next picture in the series. Walt is the coder. The next part (part7) opens with a cool, colorful BONZAI logo which moves from the bottom to the top of the screen, where it stays while jumping up and down a little =) The bottom quarter of the screen is then filled with blue, over which a sinescroller comes - reflecting in the blue like in water. A very nice part, code by Ricky. Another thing (part8) I never though I'd see on a c64 was a vector- scroll, but the eight part of this demo puts that to shame! Though slow, there's no doubt that this is the real deal. The part features a BONZAI logo on the bottom 1/3rd of the screen, with the rest taken up by the scroller. Code by The Human Autofire (THA). The second to last part (part9) is almost overloaded with action; the bottom 2/3 of the screen is taken up by a colorful BONZAI logo by Dize with overlaid sprites bouncing around with the words "more than a tree". On top, two cool BZ sprites move left to right, overlaid on each other, and on top of that again comes a dycp scroller, which moves in a roughly shape roughly that of a sideways 8, making it very hard to read! Code by Walt. That leaves only the endpart (part10), with a cool method of displaying a BONZAI 'logo' on the background, where it is gradually drawn and then erased out in the same way. Also 'fireworks' explode over the logo. No credits appear in this part, except for the fact that we can read that the music was done by Drax if we look in the memory. [glenn] Booze Design (BD, 1991-) ------------------------ SWE> HCL (code gfx, 91-01). 1993 - After releasing "Totally Stoned 2" at TCC'93 the active members of the group, HCL and Vodka, joined Light! 1 Year Totally Stoned (1992, Demo). Totally Stoned 2 (1993, 30.05, Demo). code: HCL, gfx: Vodka, HCL, music: Duck Larock, MSK, Drax, Mixer, O'Neill, Bappalander, HCL, A-Man. 2nd in The Computer Crossroads 93 demo competition. Royal Arte (2001, 15.04, Demo, 2 disksides). code: HCL, gfx: HCL, Valsary, FCT, Deekay/Crest, music: Vip/Padua, Glenn Rune Gallefoss/Blues-Muz', Goto80, Agemixer/Scallop, Mindflow/Triad, Mitch & Dane. Winner of the Mekka Symposium 2001 demo competition! review: If you like your demos to be heavy on the art, with impressive coding and some fabulously catchy tunes, then look no further. RA is a powerhouse demonstration of graphical beauty almost unheard of since Blackmail released "Dutch Breeze" in 1991! The demo was NOT released at the party where it won, due to some bugs that HCL wanted to fix before making a final release. This review caters to the 'final' version, released in november at the X2001 party. Brainbombs ---------- Brainbombs were an entirely German group. Breeze (BRZ, 1995-) ------------------- HUN> BBT (P. Toth Andres, mainorg code, 95-09/97), Bigfoot (Borsani Attila, code, 04/95-09/97), Blues (I. Bonisch Adam, code gfx, 95-09/97), Bogyo (Zarka Zsolt, gfx, new late96-09/97), Carlos (Csordas Gabor, music, 95-09/97), Janee (Horvath V. Janos, code, 95-09/97), Mr.Axel (code, 95-09/97), Trias (Szabo Jozsef, 04-09/97), Uri (code, 95-09/97). ENG> Regi Keyz (Richard O'Regan, code music, 95-09/97). GER> Rayden (gfx, 12/98-04/00). Breeze is a primarily Hungarian demo group, formed in january 1995 when the groups Nuclear Power and Eura fusioned. Original members were Janee (leader code), Blues (gfx), Carlos (music), Kry (music), Tocsa (hardware) and BBT (code). Their first production, "Carlos' First Music Collection", was released in the summer. New members joined; Kjq (cover), Cvs (cover), Kat'Dam (swap), TRS (gfx swap), Mr.Axel (code), Yeti (cover), Mysy (swap), Uri (code) and Regi Keyz (code music). Bigfoot (code) joined in april at the Scenest 95 party. Three issues of the Hungarian diskmag "Short Circuit" was released in 95, with Mr.Axel as editor. At the Liquid 95 party in december, TRS became leader. 1996 - BBT assumed leadership and kicked the inactive members in 96, and when coding began on their first demo "Lone Star" in august, the memberlist looked like this: Janee, Bigfoot, Mr.Axel, Uri, Regi Keyz, Carlos, Kat'Dam, Blues, BBT and TRSI. The demo was planned for release at EXE 96, but was postponed when that party was cancelled. Bogyo/Graffity (gfx) joined late in the year. 1997 - The demo "Lone Star" [04/97] was finally entered in the Scenest 97 demo competition in april, and finished as a split winner! 1998 - The preview of their upcoming demo The Quark, "Preview of The Quark" [12/98] was released at The Party in december, scoring an impressive second place in the competition, beaten only by Smash Designs! Unfortunately, the promised "full version" of the demo never saw the light of day =( Lone Star (1997, 05.04, Multifile Demo, 2 disksides). Split 1st in the Scenest 97 demo competition! Lone Star final (1997, 09.09, Multifile Demo, 2 disksides). code: BBT, Bigfoot, Uri, Mr.Axel, Janee, Blues, gfx: Blues, Bogye, TRS, Wile Coyote (WEC)/Angry/WOW (logo), music: Carlos, Taki/Natural Beat. review: This is the final version of the demo that shared first place at Scenest 97, with bugfixes and speedups to further enhance the experience. The demo itself is not very graphics-heavy, relying more on effects. IRQ- loaded, as is the norm these days, it offers very little design elements. Most effects are bitmap manipulation style stuff, but there are some other cool ones too. I'm sure the Doom part is technically impressive, but it just doesn't look very exciting to me :) Of much more interest is the first ever hiddenline vector city. This routine is actually pretty fast, and pretty impressive if you ask me! Overall, this is an uneven demo that would have benefited from some more design. Some parts are excellent, some are a little boring. [glenn] Zoom8 Terror (1997, 22.08, Filedemo). code: n/a, gfx: n/a, music: "Future Breeze" by Carlos. Winner of the AntiQ 97 demo competition! review: This is a pretty good little demo, based almost entirely on a single routine. It's one of those 4x4 pixel routines, with 'smoothing'. It works reasonably well, and they use it to present routines like plasma, flames, tunnels and swirls. The opening logo is great, and Carlos' tune is a trance-y affair, reasonbly well done I suppose. It seems to loop endlessly at the end, and no credits were present as far as I could see. Preview of The Quark (1998, 28.12, Demo). code: Bigfoot, BBT, gfx: Rayden, Cyclone/Abyss, music: Taki/Natural Beat. 2nd in The Party 98 demo competition. review: This demo, though only a preview, impressed THE HELL out of me. It comes on two disksides, though only barely. You load the executable file on side one, then flip the disk before typing 'run'. Taki's music is the first thing that hits you; a dynamic, melodic tune that's perfect for the demo, and never gets boring or repetitive. But the star of the show is the code... oh, the code! From the fractal-mapped boxes to the 3d rasters and even a phong torus (on a c64!!), this demo impresses wall-to-wall. Three good ifli fullscreen pictures appear in the demo, one by Cyclone and two by Rayden - where the last one is a real stunning piece of art. Just a great little demo. Though this was released as a preview of the full demo, the entire thing was unfortunately never released. Thanks to BBT for some information. The demo comes on two disksides (only one file on the first), totalling 19 files and 783 blocks. This is not counting the note, which is an additional 36 blocks. The note contains credits and little else. It's an owncoded affair, with a not-too-great Breeze logo by WEC (uncredited). No credits for the actual note can be found anywhere. [glenn] Bastard (2000, 23.04, Demo, 2 disksides). code: n/a, gfx: Rayden, music: n/a. 4th in the Mekka Symposium 2000 demo competition. review: From an unimpressive start, this demo goes onto an almost-cool square checkerboard tunnel effect. Next comes a very good (IFLI?) fullscreen picture of the outline of a face, before we see a part heavily inspired by the artwork for the movie "The Matrix". This part also features a morphing "dotball" (bigger dots, but...) which appears in an overlaid window after a short while. The b&w, sorta-smoothed morphing routine is held for too long, before the word "loading" is texturemapped onto a cube while the next part loads. The next part is funny; VERY similar to Spaceballs' "State of the Art" [amiga, 12/92] - so much so in fact, that we almost suspect the animation is ripped - it does prove that the aforementioned demo could easily have been done on the 64! ;) Next is a pretty cool plasma-like, caleidoscope-like effect. Sorry, don't know what else to call it ;) Then the demo loads again, while we get to see a lopping lineanimation, and the first thing that strikes you is a real amazing fullscreen picture! This is infact "Oppa Roxx" by Rayden, the winner of the graphics competition at the same party. Then a Breeze logo is stretched in all and any direction for a while, before a concluding "The End" logo. Press space and you get a text screen that says Breeze needs more members. No credits appear anywhere in the demo, which is a REAL shame as I'd really like to know who drew those two fullscreen pictures... But overall, this is a demo with some good parts (caleidoscope, pictures) and some not so good ones. It looks like a little more time could have been spent on the design of some of the parts that make it up, and therefore comes across as half-good. [glenn] Bronx [old] (-1991) ------------------- Bronx was a mainly Turkish demo group. 1990 - Brego joined from Ruthless, and Mephisto announced his comeback to the scene in december. 1991 - Bronx died early 1991, and most members helped form the new group Clique. Bronx [new] ----------- DEN> Bird (sysop 'CLOSE UP', early 93). ???> Spellbound (code, aka SPB). Spellbound coded the NoteMaker utility Bronx Noter II. Bros ---- HOL> Bambam (import, new 12/88), Madsquad (11/88). BEL> Paco (11/88). GER> Coco (11/88), MCL (11/88). NOR> Firkin (11/88), Gene (11/88). ???> Falco (code). 1988 - Dark Star left for Drive in september, but was busted after two days, and then kicked from Drive too. <-- this info is likely wrong, and will be fixed shortly. Browbeat (BOT) -------------- FIN> Crash (gfx, 04/90), Dr.Code (code gfx, 04/90), Elf (04/90), Express (04/90), Gator (04/90), Gnoc (04/90), Leviathan (04/90), Murphy (04/90), Oxygen (code, 04/90), Sam (04/90), Topaz Design (gfx, 04/90), TSB (code, 04/90), Zwizer (gfx, 04/90). Browbeat are a Finnish demo group. 1989 - News in Unicess' "Popcorn #3" [01/90] that Sam had joined Beyond Force must have been mistaken, as his name is still on the memberlist in the demo "Ingen Pant" [04/90]. 1990 - Browbeat ended their cooperation with Motion in july. Finnish member Max (04/90-) left for Beyond Force in July. Ingen Pant (1990, 14.04, Multifile Demo). code: Dr.Code, Oxygen, Stranger/MTN, Hawkeye/MTN, gfx: Dr.Code, Crash, Topaz Design, Zwizer, Disc/MTN, music: JCH/Vibrants, Topaz Design, MSI/?, Density/?, Hithouse/TRC. Released at Swedish Elite Easter Conference. Cooperation with Motion. review: Originally two demos, Browbeat and Motion decided to merge their demoparts at the party, to create just one great demo. Highlighted more by an overall high standard of graphics than coding excellence, there are a few moments (like the stretching upscroller in part 4) that are good. These are Motion parts and Browbeat parts happily mixed together, mostly one after the other, and most of them almost look like crack intros (and I don't mean that in a bad way!) If you like nice logos (and the occasional good picture by Crash) get this. [glenn] Brutal ([B], 1990-1993) ----------------------- DEN> Baze (swap, 04/91), Bleze (code gfx swap, 04/91-92). GER> Deathtralker (sysop 'THE DECADENCE', early93). ???> Raise (code, 04/91), Slash (code gfx, 04/91). Boards; THE LOST EMPIRE (hol, 12/91), BRUTAL LTD. (den, 12/91). Brutal are a Danish and Dutch demo and cracking group, formed in august 1990 by TCH and Slash. They were soon joined by the swapper Base/Zyrox and Raise and Bleze from Shape. Wildstyle/Paramount joined briefly but was then kicked. Baze, Raise and Bleze then joined Miracle, but after a brief period they all returned. 1993 - They went into cooperation with Dunex in early 1993. RCS returned to the scene in early 93. Unfortunately the group was declared dead in august. TCH (code crack gfx editor), RCS, Tarasque, Technoir and Scenk are all leaving to build a new group called Inbread. "Brutal Recall" will from now on be released by them. Brutal Recall #1 (1991, 13.04, Multifile Diskmag). code: TCH, gfx: TCH, music: Boogaloo/? (intro), Metal/Bonzai (mag). review: This mag seems to be almost entirely TCH's effort, what with him being the coder, graphician (good too!) and editor. But it's actually far from bad, more like a promising beginning. There's not a lot to read yet, most articles seem to be more concerned with explaining what they WILL BE. The graphics and code are more than functional, and give a good overall feeling. I didn't like the control method much, but I guess that's more down to personal preference. It works. [glenn] Brutal Recall #8 (1991, late, Multifile Diskmag). INT - code: TCH, gfx: Trax/TRC (logo, chars), music: JCH/Vibrants. MAG - code: Brutal Demoparty 92 Invitation (1992, 19.04, File). INT - code: TCH/Brutal, RCS/Ikari, gfx: n/a, music: n/a. INV - code: Yedo/Ozone, gfx: Bleze (logo, small charset), Vic/Camelot (big font), music: "Echo Style" by Iron Cat/TRC. Released at the Easter Conference 92. review: This invitation intro opens with a BRUTAL intro that looks like it was just taken from one of their cracks =) If features two BRUTAL logos, one on top and one in the bottom, and two jumping scrollers inbetween. Hardly cutting edge stuff. No graphics or music is credited. We press space, and is taken to equally unimpressive main invitation part. This one has another BRUTAL logo in the bottom of the screen, with the rest being taken up by the invitation text. This can be scrolled up and down using the joystick. And that's about it really =) [glenn] Brutal + Dunex (B+D, 1993-) --------------------------- The Brutal and Dunex cooperation was started early 1993. Byterapers Inc. ((B)) --------------------- FIN> Dr.Dick (code gfx, 12/94-08/95), Grendel (Jukka O. Kauppinen, mainorg, 89-08/95), Mike (gfx, 08/95), Mr.Sex (Tatu Blomberg, code, 05/94- 08/95), Rockstar (Juho, code crack music, 07/88-89). ???> CSA (code, 89), Nico (fin? gfx, 11/94), SCS/PCS (code, 07/88). Byterapers were a Finnish cracking and demo group, active since at least 1988. 1988 - SCS/PCS made the utility Bytesinus V1.2 (07/88). 1995 - The annual Assembly event in august became a real great one for the team this year. Their demo "Extremes" [08/95] won the demo competition, While Mike's (who was in the army at the time, so it had to be delivered by Dr.Dick) picture "Dragon" won the graphics competition. Rape 1 (1988, 07.04, File). code: JTP, gfx: Rex, music: Professor Fate. Released at The Silents and Stage 3 party. review: This mediocre piece of software failed to excite me enough for me to write a proper review. Sorry. [glenn] In Action (1988, 13.08, Demo). 4th in the Byterapers Grendelparty 1988 demo competition. World of Code (1994, .05, Demo). code/gfx: Mr.Sex, music: Zyron, Jeroen Tel/Maniacs of Noise, Deek/ Vibrants. review: WOC is a really strong demo, showcasing some powerhouse coding (and actually ok graphics) from Mr.Sex. There is a certain sense of design to help things along, as well as some well chosen music. We doubt any of these music pieces are exclusive. The best parts of the demo (IMHO) are the fast, smooth dotlandscape and filled/glenz vector parts. These are really a kick in the face of anyone who didn't think we'd ever see these effects performed smoothly on a c64. Their 'fullscreen mandelbrot zoomer' however, is just a rendering of the mandelbrot fractal set that they then zoom and move around on - nothing more than bitmap manipulation. But these are minor quiggles; World of Code is nevertheless a very strong demo from a rising star on the sky. Go, Sexy ;) The demo is accompanied by a 1-page note, written in Cadgers Noter V4.0 by Deadbeat/Sharks on behalf of Grendel/Byterapers. There is no indication as to if this was released at a party or not. The directory structure says just 'May 1994'. [glenn] World of Code 2 (1994, 06.08, Demo). 2nd in the Assembly 94 demo competition. World of Code 3 (1994, .11, Demo). code: Mr.Sex, gfx: Nico, music: Rob Hubbard/independent. Winner of the Tribute Party 1994 demo competition! review: The third entry in Mr.Sex's WOC series continues the success of the earlier editions, by winning the competition at the Tribute party. The demo itself is a mixed bag, however. The intro sequence looks a lot like Mr.Sex' other demos, nicely done but also easy (just fading in/out nice fonts). The majority of the demo consists of various kinds of bitmap manipulation (swirls, ripple...) done in 4x4 resolution in a small 'window', taking up around 1/3 of the screen. IMHO this is not the best solution, since the demo easily looks static, but then again these are wellcoded effects. Overall the design of the demo reminded me a lot of the philosophy Sanity got criticized for on the amiga; excellent code, but it's all just smashed up there on the screen one effect after the other with no regard for overall design. Remarkably, they've used an old tune by Rob Hubbard for the soundtrack (I guess they felt they were paying their tribute... :), and the graphics aren't really all that good (except for the ending logo, which is very nice!). Best effect: Zoomrotated pic on vectorcube, which is itself zoomed! The demo takes up one single diskside (files are zero'ed in size), and the disk also includes an amusing note, that's more fun than it's good... [glenn] Wired Art (1994, .12, Multiload Slideshow, 1 diskside). code: Mr.Sex, gfx: Dr.Dick, music: n/a. review: Well, Mr.Sex certainly followed "World of Code" [11/94] with a truly mediocre production... This is simply below the standards of a group like Byterapers. This is nothing more than 8 pictures converted from the amiga using Mr.Sex' IFLI converter - and not even looking very good on screen. Picture #1 is the title screen of the Rambo game, #2 is BCR/Stone Arts' "Space Guard" and #7 is Archmage/Andromeda's "In Your Face" (3rd in The Gathering 94 graphics competition). The others are unknown to me. No credits appear anywhere, just a brief intro sequence which is the best part of the entire show, and a supposed 'note' that is just a basic program typing a few lines onto the screen. Not good. This was likely released outside of any party. [glenn] Extremes (1995, 12.08, Multiload Demo). code: Mr.Sex (main), Dr.Dick (additional), gfx: Mike, Jate/Jeskola! (endpic), music: Zardax/Origo. Winner of the Assembly 95 demo competition! review: Hardcore code from Mr.Sex coupled with convincing graphics from Mike and a kicking, professional soundtrack from Zardax means this is indeed a remarkable production. Mr.Sex shows a real flair for bitmap manipulation effects (zoom lens, twirl, zoomstretcher) as well as showcasing a real strong gouraud vector routine - even with afterburning effects at one point! It is, however, a little blocky (4x4 I guess). Dr.Dick's contribution consists only of a plasma part and the upscroller in the endpart. Anyway, this is a really, really good demo and a deserving winner of the Assembly competition. Go geddit! :) The production team behind this demo had a real great assembly this year, we're guessing. Not only did this demo win the demo competition, but Mike's picture "Dragon" (also featured in the demo) won the graphics competition, and Zardax' tune "Martinism" (not featured in the demo) won the music competition. How's that for a grand slam? ;) Zardax contributes to the demo with two tunes, both of which are exclusives. The upscroller in the endpart can be paused with the space bar. [glenn] Follow The Sign 3 (1996, 17.08, Demo). Winner of the Assembly 96 demo competition! C64 Comic Group (C64CG) ----------------------- The C64CG later became a part of the new group Transcom. Among the people that went on to the new group were Unknow, Slight and Johnny B. Camelot (CML-, 1991-) --------------------- DEN> Biz Kid (Jesper Jørgensen, gfx edit, 09/95-01/96), Cruzer (Martin Kristensen, code, ex Bonzai, 12/91-10/93), Dan Dare (gfx, new 91- 01/92), Duck LaRock (music, 12/91-09/95), Flexi (code, 12/91-01/92), Glasnost (Peter Elbaek Rasmussen, founder code gfx swap, ex Light, 12/91-01/92), Jeff (Soren Lund, code music, doublememb Cyberzound Production, 92), ME (music, 92), Raz (code, 09/95), Rex (founder code, ex Laser, 12/91-01/92), Slammer (Mads Nielsen, code, ex Bonzai, 12/91- 12/94), Spinx (founder code, ex Light, 12/91-01/92), Vic (gfx, 12/91- 01/92), Wave (ex Vision, new 05/93). ???> Black Samurai (gfx, new 05-09/95), Rob (gfx, 08/94). Camelot was born early 1991 by Sphinx, Glasnost and The Guardian from Light, and Rex from Laser. They originally had one swedish member (The Guardian aka TGD), but after a small time were 100% danish, and remained that way as far as I know... Apparently TGD (crack) went to Spain for 1.5 years and remained a sleeping or inactive member. 1993 - Danish Wave joined from Vision in may. Graphician Black Samurai joined from Wrath Designs at the TCC 93 party at the end of may. One Year III (1991, 28.12, Multiload Demo). code: Spinx (part1), Rex (part2, part7), Flexi (part3), Glasnost (part4, part6, part10), Cruzer (part5, part8), Slammer (part9), gfx: Vic, Scooby/Light, Glasnost, Trix, Dan Dare, music: Reyn Ouwehand/independent (part1), JCH/Vibrants (part2, part8), Laxity/Vibrants (part3), Rage/Megastyle (part4), Maduplec/Crest (part5), Duck Larock (part6, part7, part9), Mario "Steel/Padua" Laugell (part10). 2nd in The Party 91 demo competition. info: I am redoing this review, and the updated version will be in the next edition of scenery. For now, we're sorry. Sky High issue #18 (1995, 01.09, Multiload Diskmag, 2 disksides). INT - code: Raz, gfx: Biz Kid, music: JCH (?). MAG - code: n/a, gfx: n/a, music: "Lost Lust" by Kristian Røstøen/Blues Muz'/Shape, "Stomping Bass" by TMG/Fatum, "Andagt I Rummet" by Duck LaRock/Camelot, edit: Biz Kid. review: SH is a really nice mag, with an unusual design. It looks a little like a simplified Amiga Workbench 1.3, and works remarkably well, once you figure it out! There is no music while in this, the text choice menu, the music you select (also on this menu) starts once you start reading an article. The article reading part is also good, with a horizontal scrolling textreader with smooth scrolling and two different font sizes. The intro preceding the mag is also nicely different, though they could perhaps have dropped the 'logo' at the top of the screen. All music in the mag is exclusive. Another nice function of this mag is the 'extras' section, which this time features an old intro (by Cheyens), plus the winners of the graphics and music competitions from the recent 4x4 party! The editorial content of the mag is demo oriented, with very little material focusing on the illegal part of the scene. There are the usual news, reviews and interviews, though the mag also tries to be different with some original ideas, like the "Vision" part. Overall, this is a pretty good mag with quite a bit of material to read. Go gettit! :) [glenn] Sky High #20 (1996, 16.01, Multiload Diskmag, 3 disksides). IN1 - code: Nucleus/Tempest, gfx: Vic/Camelot (logo), music: "Time For Sex" by Metal/Vibrants/Camelot/Avantgarde. IN2 - code: Druid/Agony Design/Avantgarde, gfx: Jetan/Agony Design (fonts, logo), music: Drax/Vibrants (note: Done in 1990). MAG - code: Raz, Glasnost (loader, packer), gfx: Electric/Extend (logo), Cupid/Avantgarde (sprite), Biz Kid, music: "Acrobat" by Mitch & Dane/CyberZound Productions, "Mor Lugter" by Jeff/Camelot/CyberZound Productions, "Aqualite" by Fanta/Oxyron/Bass, "Media & Pain" by Cubehead/ex Resource, editor: Biz Kid. review: Camelot have gone nicely overboard with their 20th issue (released on the date of their third anniversary), doing 3 full disksides of magazine! Not one - oh no - but two intros open the mag, which also has a good editorial content. This time they present interviews with some pretty interesting persons frm the scene; people like TTS/Oxyron, Chris Huelsbeck and JCH/Vibrants should be familiar to most of you I guess ;) Coupled with their usual high editorial standard this is another great issue of SH. What more is there to say? Nada. [glenn] Caution [old] ------------- POL> Gelan (Pawel Gilewski, code, 10/94). Gelan coded the utility QuickPacker. Caution [new] (1998-) --------------------- POL> Chash (founder music), Shell (founder code), Signor (founder music). Caution was reformed by Chash, Shell and Signor from Fraction in 1998. Censor Design (CEN, 1989-, http://www.censor.net) ------------------------------------------------- SWE> Adolf (Mirko Jakse, gfx sysop '3RD REICH', new 09/90-early93), Adrian (videoswap, new 11/89-09/90), Bob (Robert Gyorvari, founder code, 10/89-05/93), Codex (code, ex Triad, 10/89-01/90), Contring (founder, 10/89-09/90), CRT (founder, 10/89-09/90), Danko (Tomas Danko Jr., new 09/90-05/93), Dragon (founder gfx, 10/89-05/93), Geggin (code swap ex Mocean, new 12/89-05/91), Guran (founder code, 10/89-05/93), Master Race (swap, ex White Lion/Omega, new 03/91), Methabol (crack, ex Omega, new 03/91), Psycho (Anders Almann, founder code crack sysop 'THE TESTURE', 10/89-early93), Sensei (founder, 10/89-early93), Shark (founder sysop 'ATTRACTION', 10/89-05/91), Slaygon (music, ex Triad, 10/89-09/90), Swallow (founder code, 10/89-05/93), Taito (founder gfx, 10/89-09/90), Tycoon (crack, ex Light, new 05/91). ???> Compus (swap, ex Focus, new early91), Redcuz (crack), Staiger (code, 05/93). Boards; THE MYSTIC CAVERN (usa, 09/90-05/91), TERMINAL OBSESSION (usa, coop NEC+NEI, 05/91), THE GAME ZONE (usa, coop NEC, new 12/89). Censor is a Swedish demo and cracking group, born in 1989 when Euzkera, Bob, Taito, Sensei, Psycho, Contring, Swallow, Guran, Shark, CRT and Dragon all left Triad to form this new group. Soon after, also Squelch, Codex, Slaygon and Darklord also joined from Triad. The group was also active on the Super Nintendo Entertainment System (SNES) scene. The handle PC Ltd., sometimes used on Censor productions, mean Psycho and CRT. Bob had his animation and paint utility Cenimate Bitmap Editor released commercially thru CP Verlag in 1995. 1989 - After their successful forming, Golem left for a career in Byterapers on the Amiga late in the year. Also Squelch and Darklord (both ex Triad) left, to join Sector 90 on the amiga. In december, they received a new American board, THE GAME ZONE (in cooperation with NEC) and two new members, Derek B/Success and Unifier (no group). Derek B's stay was short, and he was out by january. No less than four issues of their young magazine Fatal News was released in the last two months of the year. In addition to all this, they also managed to launch a shortlived war with Light (more specifically Goblin) over some problems Censor had supposedly created at a party. It was over by january 90. Geggin/Mocean also joined in december. 1990 - CRT announced around may that he was stopping his swapping activities. Swedish coder Unifier (ex Weird Science, new 11/89), responsible for at least the Contact Dealer V2 tool for Censor, was kicked around july. "Fatal News #7" [09/90] announced two new members, Adolf (ex Toad) and Danko. Their long-standing 'war' with Fairlight was called off, and the two groups collaborated on a peace demo called "Eye Damage" in october. 1991 - January saw dutchmen Skater, Mirage and Zarhan Fastfive joining the group from Culture, after that group died. They brought with them the mag "Shock". Swedes Danko and DAW left the group, but Danko later returned. DAW returned to his old group Triad. After the Horizon party at easter time, Dr.Cool (Daniel, ex Galaxy, new 12/89), was accused of stealing hardware and software from several participants, and was promptly kicked from the group. His friend Adolf then left, in an act of solidarity. Together the two formed a new group called "Victims" with ex-members of Dynamix. Censor then strengthened their memberstatus with Compus/Focus (swap) and White Lion (swap, who propmptly changed handle to Master Race) and Methabol (crack) from Omega (crack). Former "Fatal News" editor (and one of the original founders) Euzkera decided to leave for Science 451. Not all was bad, though, this was also the year they released their best demo yet, "Wonderland 8" and the first issue of their new diskmag "Shock". 1993 - Dutchmen Mirage (code gfx) and Skater (editor, both ex Culture, new 01/91) left early 93. The two were mainly responsible for the mag project "Shock". Fatal News #1 (1989, early.10, Filemag). code: Psycho, gfx: Taito, music: n/a, editor: Euzkera. review: Information is scarce on the credits side of this first issue of Censor's diskmag. It took me a while to figure out that you need to press + and - to flip through the pages, since there's no text to explain this on the first page, and I honestly thought the page I was staring at was an intro :) There's not much to read in the mag, of most interest were two party reports from the same Horizon meeting. Page layout is pretty basic, and with an overuse of flashing color in the text. This is about as basic as a diskmag gets, though we have to remember that this was 1989. No release date appears in the mag, and I'm basing the date on the party reports (late .09) and the wish to have people attend an upcoming party (12-15.10). [glenn] Fatal News #2 (1989, .11, Filemag). code: Psycho, gfx: Taito, music: Lords of Sonics, editor: Euzkera. review: The second issue of FN sports some coding improvements (you can now choose between several categories, then flip the pages) and a little more to read, but otherwise looks identical. The biggest article this time is the party report from the Shape and TRC party in Norway. It's harder to put a date on this one than the first, it's sometime between mid.10 and .12/89, but that's as much as I can narrow it down. Getting better. [glenn] Fatal News #3 (1989, early.12, Filemag). code: Psycho, gfx: Taito, music: Lords of Sonics, editor: Euzkera. review: This issue is perhaps a small step back from the last one, with no real articles to keep reading interesting. Code has remained the same as last time, only now there's a new logo at the top of screen, which says Fatal News, not Censor like before. Not their best issue. Again the release date is purely a guess, based on circumstancial evidence :) [glenn] Fatal News #4 (1990, .01, Filemag). code: Anders Almann (psycho), gfx: Urban Nilsson, Patrik Havila, music: Magmagix/TRC, editor: John (euzkera). review: This issue is supposedly now released under the new 'professional' group Fatal Design, but since everyone involved is still Censor members, and this would just last for two issues, I have decided to let these two issues remain here, under the Censor section. Well, not much has changed since the last issue. As usual only one article, a report from the Dominators and Upfront party in Denmark in december. It may be just me, but I'm getting seriously tired of reading about how drunk you guys got, when I really want to know about the party. Not even results! They said in the last issue that this issue would get released at this party, but since they've included a report, it's fair to assume that they didn't make it! [glenn] Wonderland V (1990, 05.01, Demo). Winner of the Phenomena and Censor Party 90 demo competition! Happy Birthday Demo (1990, 05.01, Demo). code: Guran, gfx: n/a, music: Danko and Firefox/Phenomena (amiga)! Released at the Phenomena and Censor Party 90. Contact Dealer V2 (1990, 05.01, Tool). code: Codex (intro), Unifier (tool), gfx: Taito (introfont), music: Macmagic/TRC (intro, $1000), Maniacs of Noise (tool). Released at the Phenomena and Censor Party 90. review: A pretty basic intro precedes this tool for swappers, with what appears to be two ripped pieces of music - Macmagic's tune says 'by macmagic for contex' :) This was the first version of this tool released for Censor, the last version was released for Unifier's previous group Weird Science. [glenn] Fatal News #5 (1990, .03, Filemag). code: Anders Almann (psycho), gfx: Patrik Havila, music: Magmagix/TRC, editor: John (euzkera). review: This was to be last issue with the old code, and from the next issue this mag would no longer be a single file mag. Issue #5 was still released under the Fatal Design label, and my version was preceded by a strange, small note from CRT saying Euzkera had left Censor and that FN was no longer a Censor production (which I thought was the case even with the last issue!) Well, anyway - nothing much to read here, just the news were of minimal interest. The date is based on the next issue, which says the last one was released in march. [glenn] Fatal News #6 (1990, 16.08, Multifile Diskmag). code: n/a, gfx: n/a, music: n/a, editor: Euzkera. review: So finally FN got a new code...it's now a 'real' mag, but... there's something a little wrong with it... To be honest: The new code isn't really much of an improvement. It's now multiload, but the extra space this provides is sadly not used for more articles; it's just so that each and every 'article' can have its own soundtrack and logo. The new graphics are - to be quite honest - ugly. And even though it's been quite a while since the last issue, this is one of the thinnest ever as far as content goes. Disappointing. No credits either for the mediocre intro or the mag itself appears anywhere, other than that we understand that John (Euzkera) is still editor. He seems to be a member of Censor now, and no mention of Fatal Design anywhere...strange. Apparently they managed to get in a small war with Fairlight too, while the mag was away, which has now ended. [glenn] Fatal News #7 (1990, 23.09, Multifile Diskmag). code: Swallow, gfx: Taito, Dragon, music: ???/Vibrants, editor: Euzkera. review: It all opens with the standard b&w intro, with FATAL NEWS and CENSOR DESIGN logos alternating, so nothing changed there. A quick press of space takes us into the mag proper. Not much to read now either, but the news and editorials are wellwritten. The movie reviews and the interview with Dr.Cool/Censor (if you can't find anyone outside your group to interview, then what's the point?) we could perhaps have been without, but... Overall, this gives an ok impression, though. Nothing more than a monthly news update with some charts, but for that purpose this works just fine. Noteworthy for its announcement of the first ever swedish bust, Walker/Paragon getting busted on the 14th of september. This issue announces the joining of Danko and Adolf. [glenn] Wonderland 8 (1991, 02.05, Multifile Demo). code: Psycho, Bob, Guran, Swallow, Geggin, gfx: Dragon, Sensei, Skater, Taito, music: Danko/independent. Review: Shock #1 (1991, 20.05, Multifile Diskmag, 1 diskside). code: Mirage, gfx: Mirage, music: The Dutch Composer (intro), ??? (main), editors: Illusionist/independent, Skater. review: Not really the first issue of Shock, but the first one on disk, this small mag actually gives a pretty good first impression, with good code, design and graphics. It gives a quick overview of the latest news, with the added strength of having both an American and a European editor being quite obvious. Very nicely done for a first issue of any mag! [glenn] Wonderland X (1993, 30.05, Demo). code: Bob, Staiger, Guran, gfx: Dragon, music: Swallow, Danko. Winner of The Computer Crossrads 93 demo competition! Centauri -------- 1989 - Late in the year, Henry joined Genesis Project. Century (-1991) --------------- GER> Skyhawk (swap, 07/90). 1990 - Arc Angel was kicked around july. 1991 - Century died early 91, since Exciter had to go to the army. The group will from now on only do games, under the label Century Art Studios. One Year (1990, .07, Demo). Chalice (CHL) ------------- ???> Rayden (code, doublememb Alpha Flight 1970 [details], 05/96). Chaos (CHS) ----------- HUN> Cubehead (Gabor Mucsanyi, music, 94), Lion (Ferenc Veres, code, 94), Pete (Peter Ivanyi, gfx, 94), Zeux (Laszlo Molnar, code music, 94). ???> Jinx (crack). Chaos is a Hungarian demo group. 1991 - Teen changed his handle to Herman and joined Chromance in january. Absolute (1994, Multifile Demo). code: Zeux, Lion, gfx: Pete, music: Cubehead, Zeux, Taki/Natural Beat, Cane/ADSR/. 2nd in the Exile Party demo competition. review: I was quite surprised by this demo from the to me unknown group Chaos - since it was actually rather good! Some interesting routines, good design and music, managed to really grab my attention and give me a good overall feeling for this demo. It's a really strange mix of old-style demoparts and new-style 'trackmo', actually. It utilizes an irq loader to allow music to play while the next part loads, but it is then faded down and each part has its own music. It's an interesting variation. The coding here is generally high-class, with things like 256 doublesinus plots in the sideborder, plasma, raytraced animation, morphing animation, fractal colorcycling (not the best idea =) and an especially interesting cfli tech-tech with two fld scrollers and an fld logo moving independently on top! Well, you have to see it to understand, I guess... =) But overall, this was a really surprising demo, and I look forward to seeing more from this group! [glenn] Chaos 1 ------- ???> Chum (ex Success, new 12/89), JR (new 12/89). Panther left for Cosmos Designs 12/89. Chaos Inc. ---------- 1991 - Tracker became Marcus/Cross around march. Chaos Industries ---------------- NOR> Akay (swap, 12/90). 1991 - Swedish megaswapper Cleric joined Triad early91. Charged (CRD) ------------- 1994 - Polish swapper and supplier AMC left for Chromance around september. Cracker Centarion joined Alpha Flight 1970. Cherubs ------- HUN> Lala (Csaba Aligi, swap, 09/94). Cheyens ------- DEN> Warbird (swap, 04/89). Danish musician Link helped form the music group Vibrants late 1989. Choice ------ 1990 - Swedes Status, Zinus, Scooby, Zagon, Gryzor, Bluez and Econ all left the group for Vision, while Wizzy joined Warrant, all around may. Chromance (1990-, http://c64.rulez.org/chromance) ------------------------------------------------- HUN> Griff (music, 03/94-12/97), Jaydee (crack fixer, 12/97), Pete (gfx, 03-12/97). HOL> Syco (crack swap, 12/94-12/97), Zar (code crack, ex Proxyon, 12/94- 12/97). GER> Skud (gfx, 12/97). POL> AMC (Adam Zelent, swap supply, ex Charged, new 09/94-12/97), Bolee (12/97), Techno (crack, 12/97), Vector (12/97), Wozio (supply, 09/94-12/97). GRE> Alias Medron (gfx, 12/97). USA> Scratcher (sysop 'THE BASS PLANET' WHQ, 12/97). ???> Hedgehog (12/97), Immortal (12/97), Lotus (12/97), Mephisto (12/97), Sage (12/97), XXL (12/97), Zeyex (12/97). Boards; GANGSTAS PARADISE FTP (ftp://ftp.inf.bme.hu, 03-12/97). PREVIOUS MEMBERS: HUN> Alex (Szabo Sandor, code crack, 90-04/94), Homeboy (modem, 09-12/94), Jazzy D (Kis Peter, swap modem, new 01/91-12/94), Ollie (code crack gfx, ex Pride, new early 93), Stake (Istvan Pallai, mainorg1 crack supply modem, 09-12/94). HOL> LCF (code crack supply, 12/94), Splatterhead (Rene Janssen, mainorg2 supply swap, 09-12/94). GER> Chotaire (sysop 'PIRATE ISLAND', 12/94), Dr.Disc (swap, early91), Gizmo (ex Solution, new 03/91), Icarus (swap, new mid93), Jinx (code crack h/p modem, 09-12/94), Rough (modem, 12/94), X-Radical (crack fixer supply trade, 09-12/94). SWE> Joyride (sysop 'HIGHWAY', early93-12/94). USA> Destiny (sysop 'BLACK GENESIS' WHQ, 92), Rug Rat (sysop 'EDGE OF MIDNIGHT', also in Aristocracy, 09-12/94), Unholy (modem, 04-12/94). ???> Alagami (new 05/93), Chum (ex Chaos#1 [no entry], new early91-04/94), Cop (09/94), Herman (ex Teen/Chaos, new 01/91), Hermit (ex Dr.Disk/ Hitmen, new 01/91), Painkiller (crack, 09/94), Szab (09/94). Boards; PHIBERCOM (usa), CHAOTIC FACTOR (usa). Chromance was born in july of 1990, by the best members of FBI-Crew. They were a cracking group, based in Hungary. Canadian sysop Deviant ('FINAL GENOCIDE', 12/97) is nowadays in the pc scene, while Hungarian cracker, swapper and supplier Mr.Wax (Balazs Bernat, member since 1991!) spends his days in the mp3 scene. 1990 - Painkiller was accused by Local Lamer/Bad Taste in Amok's "Sex'n'Crime #21" [12/90] of recracking their version of "Sensitive". 1991 - January saw the joining of Hermit (ex Dr.Disk/Hitmen), Herman (ex Teen/Chaos) and swapper Jazzy-D. There were widespread rumours that the group entered into a cooperation with The Bombs this month, which is a misunderstanding. There was never any coop. Some of their members were also busted by the Hungarian post for cheating with stamps this month. Gizmo joined from Solution in march, after that group died. Early in the year, Chromance saw the departure of Gabriel, as well as the arrival of Chum/Chaos#1. Suicide left the scene early 91, and later rejoined the scene as a member of Avantgarde. 1993 - Dishy joined Dominators early93. Mr.Wax stopped producing the mag 'A.W.T.B.', and is looking for someone to take it over (early 93). Swapper TBB joined from Arcade early in the year, but soon moved on and was in Red Sector Inc. by october. Alagami joined in may. 1994 - American sysop Ancient Mariner ('THE EVIL ISLAND') rejoined his old group Alpha Flight 1970 in september, after joining around the middle of the year. They also lost and then regained Rug Rat ('EDGE OF MIDNIGHT'), though now in cooperation with Aristocracy, and gained polish swapper and supplier AMC from Charged this month. Other events in september included Wozio leaving for his army duty, joining the already active Jazzy-D. 1997 - In november-december they expanded their cooperation with Hungarian demo group Resource, and the two groups now share the internet server c64.rulez.org, where also their popular ftp site GANGSTA'S PARADISE is now hosted. Sphere was kicked out due to inactivity. 1999 - Spermbird (swap, 12/97-) left for Laxity. 2000 - Hungarian coder, fixer and siteop Lion (09/94-) left for Kempelen. Hammering 94 Official Party Invitation (1994, early, File). code: Jean/Absolute, gfx: n/a, music: Griff. review: This is probably the most simplistic party invitation I've ever seen ;) It's based on a noter by a member of Faces, then improved by Jean, and...well, it's pretty bareboned! :) This is a Chromance release only because there is no c64 Absolute section, because Griff did the music, and because it says 'spread by Chromance'. [glenn] Cicen ----- 1990 - Lord left for Impact around july. Citadel ------- CZE> Allitaice (code crack, 07/93). ???> Bacillus (cze? 07/93), Necromantic (cze? 07/93). Citadel is a cracking group, consisting only of the membs above. Civitas (http://www.civitas64.de) --------------------------------- GER> Zeitgeist (Hiram Komper, mainorg gfx, aka ZTG, 07/00). SWE> Puterman (Linus Akerlund, code music, 07/00). ???> Brainsmasher (gfx, aka BSM, 07/00). Civitas is an international demogroup, lead from germany by Zeitgeist. Balloon Or Die (2000, 29.07, Multifile Demo, 9 files, 247 blocks). code/music: Puterman, gfx: Brainsmasher, Zeitgeist, Puterman (charsets, sprites). Split winner of the LCP 2000 demo competition! review: BOD comes as something of a nice surprise to me, deeply rooted as it appears to be in the oldskool tradition of demomaking. I came to this demo expecting nothing, and was quite charmed by its style. There are good parts in here, and others that are less so, but the overall experience is definitely a good one. Recommended. The demo uses Krill/Plush's loader system for irq-loading. The size of the demo above does not include a 31 block note or a 68 block part selector. [glenn] Class (1990-) ------------- Class was formed by Magic and Rooze from Fusion in may of 1990. They were quickly joined by Infocomie and Hewitt/Depredators in may and Mr.Smart/ Contex in june. Mr.Smart and Infocomie didn't stay long, moving on together to join Nato in july. Enjoy joined Bonzai around july. Hewitt later left the scene. Climax (CMX) ------------ ???> Bitbreaker (code, 93), Eggman (gfx music, 93). Clique (http://www.clq.com) --------------------------- TUR> Tuareg (swap, early91). GER> Ivory (swap, early91), Nothingface (doublememb Pulsar, early93). ???> Flint (early93), Joker (code, 91), Script (early93), Stormbringer early93). Clique was a demogroup, based in Turkey. An amiga section was also formed. 1993 - Playboy joined F4CG early 93. Remix (the turkish editor of "Script"), decided to leave the scene around mid 1993. He did want to release one final issue of Script, #15, before ending it all. Collision --------- 1991 - Buzzer left for Foxbat in january. Coma ---- ???> Oswald (code, 05/97). Oswald has coded and released a couple of utilities. Commando Frontier (CFR, 1987-) ------------------------------ BEL> Black Label (12/87), Bubuland (12/87), Dakota (12/87), Mad All (mainorg, 01-12/87), Ram (12/87), Stef (12/87), The Jew (12/87). ???> Anubis (01/87), Lord Blitter (01/87), Tron (music). Commando Frontier is a Belgian group, formed on the 1st of january 1987 by Mad All. Their first demo was released that same month, and their first crack in february (Shaolin's Road)! Austrian graphician Shadow (Siegfried Stegmüller) later became Corwin/Scoopex on the amiga. 1987 - Human left in october to form his own group with two ex members of Raw Deal Inc. Belgian Anubis left, and became The Hobbit/Fairlight. Compagnions, The ---------------- The group's name MAY be Companions... 1991 - January saw two new members joining, Highlander (ex Abase) and Outlaw. Sodiox joined effect in december. Conflict (1990-) ---------------- Conflict was formed late june 1990 by dutchmen Sonix and Red from the group Cosmos Design. They originally asked to join Bonzai, but after they were turned down, they decided to form this group instead. 1990 - In july, Sonix left the group for Powers of Pain. Contex (CTX, -1990) ------------------- DEN> Drake (crack swap, 04/89), Nam (ex Nuclear [no entry], new 12/89). GER> Scrap (code gfx swap, ex Genesis Project, 04/89). ???> Johnny Boy (new 03/90), Trailblaze (supply, 89). Contex was formed by Actionforce/Byterapers, and had members in Finland, Denmark and one in Germany. 1989 - German Snoopy was kicked out early in the year, and consequently joined Weird Science. 1990 - The group announced new member Johnny Boy in cracktros in march. Around may the group finally died. Flex, Apollyon, Scorpion and some others formed Artline Design. Rockstar and Servant (old handle Warehouse) joined Fairlight for a short time, before forming Extasy (Drake and Nam were also later in this group). Mr.Smart joined Class. Cycleburner joined Megastyle Inc. Contrast -------- SWE> Jerico (swap, 07/90), Vertical (ex Attract, new 07/90). 1990 - Swedish swapper Onani joined from Lynx around may, changed his handle to Vertical and joined Attract in june, only to rejoin in july - hopefully settling down for a while now. At the same time he ceased swapping. Swedish swapper Mayday left for Impact around july. Control ------- GER> Chotaire (code, later Chromance, 92). BEL> Lobster (swap, 01/91). German coder Chotaire released an improved version of the cruncher tool Sledgehammer, 3.1, to be used only internally in Control. It is now well- spread. ;-) Cosmic ------ DEN> Chessmaniac (Henning Reiths, swap, 12/91). 1991 - When Shock died in december, all members joined Cosmic. Cosmos Designs (1988-1990) -------------------------- AUT> CHC (10/88), Icon (10/88), Thunderhawk (swap, 04/90). ???> Panther (ex Chaos 1). Cosmos was an Austrian cracking group, born after most members left TSK to form this group in 1988. Their leader SSD supplied the originals for Antitrack (aka ATT) to crack, and the rest of the group pretty much worked around that. They were the #1 group in Austria. Their death was first reported in Crazy's "Mamba #1" [11/89], as a direct result of their leader SSD's leaving the scene. However Arny, Panther and Hannes decided to carry the label Cosmos Designs on as their game development identity, and further cracks were released upto at least 04/90. 1990 - Dutchmen Sonix, Red (both ex World Wide Expressive) and Red (swap) left and tried to join Bonzai in june, but were turned down. They therefore formed Conflict. Austrians Antitrack (crack, 10/88-04/90) and Big Ben (10/88-) both joined Legend around august. Crackforce Omega (CFO) ---------------------- SWE> Dread (crack, 02/87), Junior (crack, 02/87). CFO were a Swedish cracker group active around 1987-88. Crazy (-1991) ------------- GER> Arcon (11/89), Nevis (11/89), Shine (code gfx, 11/89), Thorn (11/89), Tycoon (11/89). SWI> Cyberpunk (11/89), Martin (11/89), Stingray (11/89). USA> Cavalier (11/89). ???> Chrisp and Spitfire (crack, late 90), Gadget (crack, late 90). Boards; WAREZ CASTLE (usa, coop Exodus, 01/90). 1989 - The group entered into cooperation with the newly born Lotus in december! 1990 - Cure left for Exodus in july. German cracker Pyle joined from Legend in august. 1991 - Max joined in january. January was fatal for the group, since it died following the leaving of almost each and every important member - Germans Pyle and Deff (11/89-) joined Illusion; german graphician Gotcha (aka GTA, 11/89-) joined Ikari + Talent; Smasher (ex Fresh, new 12/90) joined F4CG; german DJ Weasel (crack, 11/89-) joined Crest and german coder Magic Man (11/89-) decided to leave the c64 for the pc scene. The game "Vincent", made by Crazy members (a.o. Gotcha) was released around february. Mamba #1 (1989, .11, Multifile Diskmag, 1 diskside). code: Magic Man, Shine, gfx: Shine, Gotcha, music: Magic Man (intro, exclusive), Reyn Ouwehand/Scoop (mag, exclusive). review: A nice intro opens the premiere issue of Mamba, nothing extravagant just some nice logos and a scroll. Space pressed, and the mag loads. First impressions are not as good as for the intro, but the menu is OK. You select one of 10 articles with an arrow controlled with the joystick, then press fire to load it. The articles themselves are presented in a way that's original if nothing else. It's black on white (no color whatsoever) with little animated cliparts (that have nothing to do with the articles themselves) scattered around. Editorially, this issue is dominated by a HUMONGOUS amount of news, and little else. The language also leaves a little to be desired, meaning some of the news items are a little unclear. A party report is also on the disk separately. [glenn] Creation -------- ???> Fighter (ex Hellfire, new 07/90). 1990 - Fighter/Hellfire joined around july. Creatures (CRT, -1993) ---------------------- GER> Romulus (Roman Bannack, code, 92-05/93). ???> Bleed Into One (music, aka B.I.O, 05/93), Dr.Lecter (gfx, 05/93), Hiccup (gfx, 05/93). Romulus released several utilities, including the text editor Screened V1.0 (04/93), Noisenoter 2.0 (15.01-93) and NoiseNoter 3.0 (93, supposedly the final version :), which later became the Creatures Noter V2.01 (02.05-94). In the release of this last noter, the death of Creatures was announced, following the fact that most members were busy doing other things these days. Crescent (CRS, 1993-) --------------------- TUR> Beast (org editor swap), Fanatic (code gfx), Impetigo (music editor swap), Mark (gfx), Olivaw (editor swap), Wisdom (Huseyin Kilic, code music), Zer-O (editor swap). Crescent was formed in early April, 1993, as a demo group, through the conversations between Beast/Dark Sun and Wisdom/Phobia. Basically, it was a merge between Dark Sun and Phobia, though a short while later all other ex- members of Phobia except Wisdom was kicked from the group. Therefore, the initial members were Beast, Impetigo, Mark, Olivaw, Psychopath, Wisdom and Zer-0. Thanks to Wisdom for extensive information. 1993 - Before the end of summer, all members coming from Phobia, except Psychopath, were kicked out of the group. Some games were imported and a few cracks were released. But by the end of the year, the group stopped all illegal activities and started work on the diskmag Anarchy. 1994 - Anarchy and its text editor was completed by spring. During that time, Zer-0 decided to leave the scene, due to personal reasons. Fanatic (who had no group) joined in. Psychopath wanted to join Inox and stay in both groups, but because of group policy, he was requested to leave. Just before the release of the first issue of Anarchy, two new members called Zack and Beaver (later renamed into Moloch) joined in. They had no group previously. "Anarchy #1" [06/01] was released in June, together with the music demo "Sonic Anarchy" [06/91]. During the summer and fall came the rekeased of another couple of music demos, "Crescendo" and "Sonic Anarchy 2". By this time, technical work on Anarchy was completed, but no further issues were released due to the editors losing interest in the project. 1995 - An almost totally silent year for the group, with no releases except a few utilities. 1996 - During the first quarter of this year, "Crescendo 2" and "Sonic Anarchy 3" was released. After this, almost no active members remained in the group. 1997 - Moloch and Zack (code) were asked to leave, because of single group policy. 2002 - The group is still officially alive, but inactive. Forming and pc section and getting active again is planned, but not in the foreseeable future. Anarchy #1 (1994, .06, Diskmag). Sonic Anarchy (1994, .06, Musicdemo). Crescendo (1994, Musicdemo). Sonic Anarchy 2 (1994, Musicdemo). Crescendo 2 (1996, Musicdemo). Sonic Anarchy 3 (1996, Musicdemo). Crest (1988-, http://w3studi.informatik.uni-stuttgart.de/~toegelrd/) -------------------------------------------------------------------- GER> Crossbow (Roland Tögel, code, early91-04/00), Cyclone (gfx, doublememb Abyss [amiga], 04/00), Deekay (Daniel Kottmar, gfx, 04/97-04/00), DJ Weasel (ger? crack, ex Crazy, new 01/91), The Syndrom (Matthias Hartung, code gfx music swap, ex Padua, doublememb The Imperium Arts, new 04/93-04/97), Xayne (Guiseppe Musardo, music, 08/89-early93). SWE> Dane (Stellan Andersson, music, 04/97), Mitch (Michael Nilsson- Vonderburgh, music, doublememb CyberZound Productions, 12/94-04/97). NOR> Mermaid (Vanja Utne, code gfx msx, 1999-). DEN> Drax (music, 04/93-04/00), Jeff (music, 04/00), MSK (Morten Sigaard Kristensen, music, ex AMN [no entry], old handle O'Neill, 04/91-93). ???> Bizzmo (gfx, early93), Chake (08/89), Deek (music, early93), GBF (gfx, 12/90-early93), Goldrush (08/89), Maduplec (code music, 12/91-04/93), Mermaid (gfx, doublememb Creators, 04/00), Royzex (gfx, 08/89), Vision (code, 08/89-early93), Zoolook (08/89). PREVIOUS MEMBERS - GER> Megabyte (Martin Marl, gfx, 92-93). Crest are a primarily German demo group, born in august 1988. The list of their demos is 100% complete upto 1995, taken from a file in their own directory on ftp.scs-trc.org. 1990 - Heatseeker and Bonc were kicked for lazyness, and Lawyer joined X- Ray in december. 1991 - DJ Weasel (crack) joined after Crazy died in january. 1992 - Megabyte joined the army in october, and will not be able to perform any scene duties until this is over. 1993 - Sometime between january and april, The Syndrom (also in TIA) joined the group from Padua. 1997 - In april Crossbow and Deekay released the demo "Krestage 2 - Follow The Roots" [04/97]. Deekay was main graphician on Graham/Oxyron's second- place demo "One-Der" [12/97] at The Party! 1998 - At the Mekka Symposium in april, the group released the demo "Krestyron" in cooperation with Oxyron. Crazy Bytes (1988, .08, 183 blocks). 18 Years Now (1988, .10, 124 blocks). The Other One (1988, .10, 57 blocks). Fucking Bytes (1988, .12, 93 blocks). Wobbling Bytes (1988, .12, 123 blocks). Puke Around the X-Mas Tree (1988, .12, 201 blocks). Name of the Lame (1989, .01, 173 blocks) A Simple One (1989, .01, 84 blocks). Intro Collection (1989, .01, 89 blocks). My Surprise (1989, .01, 116 blocks). We Call It Acid (1989, .01, 21 blocks). Blow Jobs (1989, .02, 190 blocks). Blow Job II (1989, .02, 133 blocks). Blow Job III (1989, .04, 357 blocks). Puke Around the Easter Eggs (1989, .04, 435 blocks). Sauerkraut'89 (1989, .05, 123 blocks). Blow Job IV (1989, .05, 228 blocks). Hot Chocolate Bar (1989, .07, 546 blocks). One Year Crest (1989, 05.08, Multiload Demo, 1 diskside). code: Vision, Crossbow, gfx: Vision, Crossbow, Royzex, music: Xayne, Falco Paul/20CC, "Domino Dancing" by Johannes Bjerregaard, TW, Thomas E. Petersen. Released for the Stardom, Future Concepts, Crazy party demo competition. review: Some nice routines in this oneyear celebration demo from Crest, like a sideborder tech-tech, some sprite DYSP multiplexes and 5 DYCP scrollers at the same time, on top of each others. The overall impression is semi-good; potential not fully unleashed yet. [glenn] Best of Crest/asm demo comp. (1989, .08, 1328 blocks). Blow Job V (1989, .10, 427 blocks). Musical X-Cess (1989, .10, 521 blocks). The Endless One (1989, .11, 105 blocks). For 2 Guys Only (1989, .11, 111 blocks). Red Hot Chilli Pepper (1989, .12, 626 blocks). Mc Donald's Restaurant (1990, .02, 1041 blocks). The Bubble Tale (1990, .06, 650 blocks). Puke Around the Candle Light (1990, .10, 257 blocks). Two Years Crest (1990, .10, 660 blocks). Best of Crest II/asm demo comp. (1990, .11, 1992 blocks). Trust Your Eyes (1991, .01, 533 blocks). Asbest (1991, .04, Musicfile). code: n/a, gfx: none, music: MSK. review: Just a simple player-screen for a doublespeed tune by MSK. The tune is average, and this playerrprog is just standard. The production's name is based on its filename, no name appears within. [glenn] Ice Cream Castle (1991, .04, 1028 blocks). Glober/Yugowaria (1992, .01, 140 blocks). Crest Light (1992, .06, 623 blocks). Happy Birthday (1992, .07, 18 blocks). Best of Crest III/64'er demo comp. (1992, .10, 1328 blocks). Crest Avantgarde (1992, .12, 664 blocks). Why I Like Demos (1993, .04, 663 blocks). code: Maduplec, gfx: JTM/Visual Reality, Maduplec, music: Drax, Maduplec. info: Contains a.o.t. vector cubes (world 1st) and the biggest tech-tech ever (36x24 logo with 256 pixels, joycontrolled). Likely Maduplec's last ever demo. It's Coming (1995, .08, 100 blocks). Avantgarde Light (1995, .11, 150 blocks). Krestology (1996, 08.04, Demo). Winner of the X96 demo competition! Krestage 2 - Follow The Roots (1997, 26.04, Multifile Demo). code: Crossbow, The Syndrom (endpart), gfx: Deekay, The Syndrome (endpart chars), Gum Bear Front Design (endpart logo), music: Mitch & Dane, The Syndrom, JCH/Vibrants. review: K2 is a very good demo, let me just say that right now. Some amazing effects done seemingly effortlessly, with lots of style, great graphical design and a real sense of innovation. No text in the demo really indicates a party release, so this can just as likely have been released outside a party. The show opens with a simple intro that culminates in a logo-picture by Deekay done in a new graphics mode they call SHF-XL. Nowhere is it mentioned why this is such a special process, neither in the demo nor in the editor that is present on the disk. The editor, when loaded, defaults to this very same picture. M&D's music is called "Magnetic Moons". Next is something you're going to be seeing a lot of in this demo, a rather amazing little part that precedes all the others in the demo, telling a little about the upcoming display. The part itself features something I have never seen before, a scroller moving from the bottom right to the top left of the corner... in 640x400 resolution! Yes, this is supposed to be impossible, I know, but it sure does look real... M&D's music is "Escape from Reality". Then comes an FLI-stretcher. For those who don't know what this is, I can try to explain it like it stretches a FLI-picture up and down, distorting it in various ways in the process. This part was done with the help of a FPD (Flexible Pixel Distance) routine. The picture here is a pretty good CREST logo by Deekay, btw =) Nice touch with the Krestage logo in the bottom right border. Style all the way. Music by The Syndrom. After another visit from the 640x400 part, it's time for some record- breaking. This time Crossbow's done 11 ora-mega-dycps (and no, I don't really know the difference from a normal dycp either =), beating Chorus' 8 ones, which again beat the original 7 done by Light. Another stylish part, with a nice logo by Deekay. The final visit from our old friend the 640x400 intro, we enter the endpart - incidentally the only thing in this demo NOT coded by Crossbow =) This is really nothing special, just an upscroller with some bye-byes. The music is an old unreleased tune by JCH, sent to Crest ages ago, which they were reminded about after JCH released all his old unreleased tunes to the internet. Nice logo here too, supposedly by "Gum Bear Front Design"... [glenn] Krestyron (1998, 12.04, File, 166 blocks). 3rd in the Mekka Symposium 98 demo competition. Cooperation with Oxyron [details]. Deus Ex Machina (2000, 23.04, Multiload Demo, 2 disksides). code: Graham/Oxyron, Crossbow, gfx: Deekay, Mermaid (endpart), Cyclone (picture), music: Jeff, Drax. Winner of the Mekka Symposium 2000 demo competition! review: And at the Mekka Symposium, Crest showed us what total domination looks like... In short, this is simply an AMAZING demo, that really shows us how far evolution has come on the humble c64. I'll quickly break down the parts for you here, but do see it yourself, no description can really justify this demo. The opening is great, with a very cool dissolve of the screen into the intro, wholly presented in IFLI, with a textplotter on an AMAZING picture by Deekay! Next is some very fast plasma, and then a spinning checkerboard effect. Then onto an extremely fast and beautiful zoomer, with a pattern that says loading (we also get to see this once again later). Deekay's fourth-placed picture from the MS graphics competition is next, here titled "Techno-cracy" (for the compo, it was "Technocrazy 100%", but perhaps they made a spelling mistake, what do I know?). Then comes another plasma-variation, this time sortof 'under' a Crest logo, in a part they've titled "Aces-Assma" (?). Then we are shown REAL interference, an effect that they claim has now been done for real for the first time on the c64, previous attempts were merely fakes. It sure does look like real amiga interference to me, at least... Then a small animation asks us to turn the disk. Te second part opens with a Coca-Cola can, that is then spun and twisted in various ways. I remember seeing very similar parts on the amiga in the early 90's, actually =) Next we revisit that amazing zoomer I told you about earlier, only now with a new pattern, while it loads another picture, this time Cyclone's "Cyclone de l'interieur", which was third in the graphics competition. The last real effect is also the real showstopper; titled "Dawnfall in Technicolor", this is just like the good old 'optimum fuckup' effect, pioneered by Sanity in their demo of the same name on the amiga, and it looks just amazing! For those who don't know what that means, it's sort-of texturemapping... And FAST! They mention in the notefile that you can watch thison a C128 for double speed!! Then it's just the endpart left, which here is an upscroller over a slideshow of Mermaid's best pictures, loaded one after the other. There is really no excuse for anyone not to download this awesome piece of demo. A notefile accompanies the demo, with exact credits for each part. The note was probably coded specifically for this demo, by Crossbow. Graphics by Deekay, music by Jeff. [glenn] Cross ----- NOR> Morris (swap, early91), Zarky Baby (swap, early91). ???> Marcus (ex Tracker/Chaos Inc., new 03/91), Tango and Cash (crack), Zarky Baby (new 06/90). 1990 - Alex left for Ars Publica, while Zarky Baby joined around june. Cruisers -------- 1990 - Raymond (NL) left for Warrant, while Joe Pineapples (UK) left for Xentrix around june. Crusade (-1991) --------------- HEL> Alex (12/90), Andreas (12/90), Kronos (12/90), Krush (12/90), Sexton (12/90), Skywolf (12/90), Slayer (12/90), Sodan (12/90), Tripod (12/90), Twilight (12/90), Xenox (12/90). N-L> Ghost (12/90), Hellraiser (12/90), Stridersorge (12/90). 1991 - STS was kicked in january. Crusade died early 1991, and some of its members helped form the group "Bad Batch" [no entry] with ex-Transcom members sometime between february and april. However, this group died in a matter of weeks, and the ex-Transcomers returned to their old group. It is unknown what happened with the ex Crusade members. Crush ----- 1991 - After Isti joined Success in december, the group was on the edge of dying after almost everyone else had left the group for Acrise. In december only Sector-D and Bonfire were left in the group. Crypt ----- GER> Art (code). Art coded the utility Art-Bouncer 1.0. Culprits, The ------------- 1990 - The Punisher joined Xentrix around june. Cult, The --------- SWE> Intruder, Jack (crack, ex Mordor/Zaints), Zinus. The Cult is a new group of Swedish crackers, and their birth was announced in the Triad Gamer‘s Guide #1. They have members from groups like Antic, Zaints, Vision, Science 451 and others. The Culture (1993, early, demo). code: Cliff, Rogue, Odie, Lucky, gfx: Galland, Montana, Valiant, Rogue, Cliff, music: Top Secret, Marshall, Gero, Crush. info: 10 parts, 60% in Reformation #2. Culture (-1991) --------------- Culture was an importing group, and died in january of 1991. Dutchmen Skater, Mirage and Zarhan Fastfive joined Censor Design (with the mag "Shock"), while Druid (swap trade supply) and KRS (music supply swap) left to form Verdict. Cyberpunx (CPX) --------------- ???> Fungus (Scott, code), l'Trimm (crack), o'Fire (supply). Cyberpunx is a retro-cracking group, creating new versions of classic games. Cyberzound Production (CZP) --------------------------- DEN> Jeff (code music, doublememb Camelot [details], 92). SWE> Mitch (music, doublememb Crest [details]). ???> Duck LaRock (music, doublememb Camelot [details]). CZP is a musiclabel, with the members Jeff/Camelot, Duck LaRock/Camelot and Mitch/Crest. They plan (according to Mitch' interview in Sky High #18, 09/95) to release some musicpacks in the future. Graphician Scorpie joined WOW briefly before moving on to F4CG. Damage (DMG, 1991-, http://student.oulu.fi/~count/damage.html) -------------------------------------------------------------- FIN> Abaddon (Timo Taipalus, music, 12/97-12/98), Buggy Bug Bug (Lasse Haatja, code, old handle Count Zero, 12/97), Decor8 (gfx, 12/97-12/98), Rzb (gfx, 12/98), Smirk (gfx, 12/98), Tempest (Janne Suni, gfx music, 12/97-08/02), Venturus (Teppo Keitaanniemi, music, 08-12/98). Damage is a finnish demo group, spawned from the original group on the amiga, originally born in 1991. 1998 - At the assembly this august, the group's sole release was a contribution to the music competition from Venturus and Abaddon. X-Mas Demo (1990, Demo). Assembly '97 Party Report (1997, 09.12, File). code: Buggy Bug Bug, gfx: Decor8 (logo), !Cube/Trauma (font), music: "Modulation" by !Cube/Trauma. review: Very simple, yet does its job, this is little more than a glorified note that allows visitors to the party to ramble on for textscreen after textscreen =) Not badly done, but hardly revolutionary... This was Dmage's first c64 production. It was originally to have been released in november by Abomination, but in november most members of Abomination joined Damage instead. !Cube's tune was third in the Zoo 97 music competition. [glenn] Shaft preview (1998, 05.12, Demo). 2nd in the Zoo 98 demo competition. review: Not released at the party, since the producers wanted to clean it up a little first. Danelaw 1219 ------------ DEN> Count Dracula, Ecan (code gfx), Faze, Popeye, Scale. Radical!!! (File). code: Ecan, gfx: Ecan, Shady, Doze, music: various. review: You've all seen a million of these, with a happy mixture of ripped and ownmade graphics, and all-ripped game music - in this instance a.o. Matt Gray's "Hunters Moon" and music from "Platoon". There are four parts to this unexciting piece, and not much to keep anyone's interest. No release date appears anywhere in the demo, except references to a recent copy party held in Copenhagen, Denmark by "New Life". [glenn] Danish Gold (DG, 1985-, http://www.danishgold.dk) ------------------------------------------------- DEN> Nike (music, 87), Sunny (crack, 05-06/87). Danish Gold was a Danish cracking group, officially born around the beginning of 1985. Deadline (1991-) ---------------- ENG> NME (crack, new 12/91). ???> Derbyshire Ram (crack, new 12/91), Icecube (new 12/91), Rebel (new 12/91). Deadline was born in december of 1991 by former members of Dominators, including Derbyshire Ram, NME, Rebel and Icecube. They were at one time (from mid 92) in cooperation with Arcade, under the name Arcade and Deadline. Deadly Friends, The (TDF, 1987-) -------------------------------- NOR> Bound (03/88), CSR (03/88), Geir (12/87-), Human (ex Commando Frontier, 12/87-03/88), Laffen (crack, 12/87-03/88), Legend (03/88), Rickard (03/88), Thunderhead (03/88). TDF was a Norwegian cracker group formed in december 1987 by Laffen and Geir from Raw Deal Inc. and Human from Commando Frontier. Death (1991-) ------------- HOL> Bullseye (swap, ex Python, new 01/91), Predator (ex Paradize, new 01/91), Topic (new 01/91) Death was formed in january of 1991, after Bullshit changes his handle to Topic and recruited Predator from Paradize and Bullseye from Python. Deathsector ----------- FIN> Dr.Stein (swap, 07/90). 1991 - Delta joined Extreme in december. Deceit (DCT) ------------ SWE> Zyron (Johan Astrand, music, 11/90). 1990 - Zyron's "Zyron Music-Collection #1" [11/90] was released late november. Zyron Music-Collection #1 (1990, 26.11, Multifile Musicdisk). code/gfx/music: Zyron. review: Well, this first attempt at a music collection is probably as lame as these things come. It has a text plotter, a scroller and 10 songs. Sound like anything you've ever seen before? =) Yeah, there's a million of these out there, and you need better songs to be noticed among the crowd. I guess this collection is noteworthy as Zyron's first collection, since he later got a lot better, and had considerable success in other groups. The scrolltext mainly deals with Zyron's teenage love for a girl called Maria, which one of the songs is also named after. It put a smile on my face at least, guess we've all been where Zyron was when he was putting together this, eh? Those ten songs in full, then; "Fighting", "X-Mas Mix", "Galaxian Contacts", "Ninja Remix", "Lame", "Paranoia", "Maria", "Depressed", "Digital Force" and "Maximum". The entire collection is exactly 200 blocks, spanning 12 files (executable, replayer, and 10 songs). The tunes were written using SoundMaster 1.0, as admitted in the scroller. He desperately wants a new composing progeam. No wonder. ;) [glenn] Decibel (DEC) ------------- N-L> TNM (Roy Lenders, code). Decibel are a Dutch cracker group. World's Best (File). code: TNM, gfx: from game FALCON, music: Loony II/??? review: Calling this a 'demo' is perhaps stretching things a mite far, but here goes: this is the kind of thing people do for a 'first demo'. It is just a single demo screen, with a ripped picture (from the game Falcon), a ripped tune and a scroller at the bottom of the screen. Oh, and some badly done raster bars. World's Best? We think not. [glenn] Defiance -------- POL> Rico (Rafal Likitarczuk, code, 95). ???> Akadem (pol? music, 95), Als (pol? music, 95), Jester Kyd (pol? gfx, 95). Jester Kyd's Graphics Collection (1995, Disk slideshow). code: Rico, KM/Taboo (loadsystem), MMS/Taboo (packersystem), gfx: Jester Kyd, music: Akadem (intro), Als (main). review: Jester Kyd? Is this supposed to be some kind of joke? I'm only guessing, but that‘s nearly stealing the name of someone LEGENDARY on the Amiga scene - Jesper Kyd/The Silents. And seeing as he was a musician, I simply don‘t get it. Hmm... Anyway, onto the production itself: Not all that fabulous, I'm afraid. He‘s retreading old ground here, making versions of old Boris paintings we‘ve seen done ten times over - and a small surprise. He‘s actually gone and done a version of Fairfax/Pure Metal Coders' picture "ZZ.Madman", winner of The Gathering graphics competition 1994! Hmm... Unfortunately Jester Kyd is not even a very good graphician. Most of these pictures are of the 'switching between two pics very very fast to give the impression of more colors/resolution' variety. Don‘t. [glenn] Deicide ------- ???> Jayce (early 93), King tromb (early 93), Marcus (early 93), Spirou (early 93). 1993 - King Tromb, Jayce and Marcus got busted for graffiti! Achilles quit, but is still on the boards. Walker/Light joined for a few days, before accepting a joining offer from Active. Dekadence (DKD, http://www.dekadence64.org) ------------------------------------------- FIN> Britelite (Peter Halin, code gfx music, 08/02), Player One (music, 08/02), SounDemoN (Otto Jarvinen, code music, 08/02). Beertime II (2001, .08, Demo). 3rd in the Assembly 2001 oldskool demo competition. My Kondom (2002, 03.08, Multiload Demo). code: Britelite, Droidi/hjb, SounDemoN (loadersystem), gfx: Sir Drink-a- Lot, Xhale/hjb, Britelite, Visualice/hjb (part 3 loader picture), music: "My Kondom Part1" and "Tamagotchi2" by Britelite, SounDemoN. Cooperation with Haujobb (hjb). 2nd in the Assembly 2002 oldskool demo competition. review: A rather unexpected event was the release of this demo from Dekadence in cooperation with top PC demo group Haujobb - one of their coders even releasing his first (to my knowledge) c64 with this demo! I only wish it had been a better demo, though. MK is a demo best viewed from a distance, since close up (and personal) the shortcomings of the 'every- other-line-blacked-out' videomode chosen for most of the effects becomes blatantly obvious. I guess this demo looked a lot better on the bigscreen than it does in the sharpness of a pc monitor... The best part of the demo is some passable graphics, most notably the title picture and Visualice's b&w loader picture. The music is awful throughout. Sorry, guys, but that's the truth. Monotonous and unexciting. Overall, this is an average demo release that shows promise, especially in terms of design. I'll certainly be looking twice at anything new these guys produce... And let's hope their next release will be slightly better ;) The demo includes a note written in an awful, old noter; OctaNoter by Morris/Extacy from 1993. The note contains nothing extraordinarily interesting, just a couple of additional credits not mentioned inside the demo. The name of the demo is an obvious in-joke on a previous demo; Haujobb and Scoopex' The Party 97 winning amiga demo "My Kingdom". For the sake of history, that demo was also hjb's first big success. Demonix ------- USA> Stablizer (fixer, new 09/94). Demonix are an american fixer group. 1994 - Stablizer/Aristocracy (fixer) joined around september. Their board 'THE DUNGEON' is still up. Demotion -------- Demotion was a small danish group with members like Dean Krog (Diskkiller), CS, Cruzer, Stormie, Lorus (today: pfk), and Slammer. They released some demos, like Changes, The New Style, 6510 Abuse, Stroke One and finally Unbounded. This demo got its makers several offers, and finally Cruzer and Slammer joined Bonzai. Depredators ----------- 1990 - Infocomie and Hewitt joined the newly formed Class in may. Pri/Duplex and Myth/Trans-X joined in december. Destiny ------- ???> Illusionist (crack). Device (-1993) -------------- 1993 - Epic and Device went into cooperation early this year, but the coop broke down in may. This unfortunately caused Device's death. Lexi joined Legend. Dexion ------ ???> Future Freak (Kim Tholstrup Christensen, music, 87-89). The Amiga section of Dexion also had a (great!) musician called Future Freak. It‘s a fair assumption they are one and the same. If you can, try to hear the awesome classic that is the first tune (the one with the 3d scroller) in the Dexion "Megademo" on the Amiga!! Now, -THAT-'s a classic! Digital Designs (DD) -------------------- NOR> Abbot (Arne S. Kilde, swap, 05-09/93), Buddha (Truls Moe Lundgren, gfx swap, new 12/92-09/93), Proxxon (Rolf Runar Bakke, code swap, old handle The Pretty One aka TPO, new 12/92-09/93), The Meatball (Øyvind Antonsen, aka TMB, mainorg code gfx swap, 04/92-09/93), Yuggoth (Tore Sjøvaag, code gfx swap, old handle Lloyd, 04/92-09/93). SWE> Father Dagon (Stefan Myrnes, code gfx swap, 04/92-09/93). Digital Designs were a talented Norwegian demo group, with one central Swedish member, Father Dagon. They were originally just three members (Shark, The Meatball and Father Dagon) but in the course of 1992 they also recruited Lloyd and, at the very end of the year, Buddha and The Pretty One. This lineup completed the demo "Quaternion" which was made at an internal meeting in Bergen around new year 92/93 and released 01.01-1993. During 1993 they recruited one further member, swapper Abbot, bringing the member count up to 7. In may they released what was undoubtedly their finest demo so far, "Jerkland". Not much happened after that, except a couple of members changing handles and the release of the catastrophic "Komagutt" (09/93) demo. Norwegian coder and musician Shark (04/92-09/93) changed handle to his real name Glenn Rune Gallefoss and joined Blues Muz'/Shape. Techno Chaos (1992, 19.04, Multifile). Released for the Phenomena and Light Easter Conference 1992 demo comp. code: Father Dagon, The Meatball, Lloyd, Shark, gfx: Shark, Father Dagon, The Meatball, Lloyd, Pal/Offence, music: Shark, Richard Rinn/independent, Joachim 'Jack/ATG' Wijnhoven. review: They complain that this demo (their first) is not all it should have been, but I think they're shortchanging themselves; there are certainly a lot of redeeming points to this production! Lots of good graphics (though not in the "Jerkland" quality zone), and some excellent exclusive music make this everything but a bad demo. There is nothing really outstanding either, but it is rather a nice collection and certainly good enough for a first try! Not bad at all. They mention Lloyd as 'their newest member'. [glenn] Midnight Coffee Break (1992, .12, File). Quaternion (1993, 01.01, Multifile). code: Lloyd, Shark, The Meatball, Father Dagon, gfx: Lloyd, Shark, The Meatball, Father Dagon, Pal/Offence, music: Shark. review: DD's second demo was made and released during the course of an internal meeting the group held in Bergen around new year 92/93, and is actually a small disappointment after the excellent "Techno Chaos" (04/92) demo. There is some nice stuff here too, but nothing in that league. This is a pretty average demo with a few nice touches. This demo announces the joining of their two new members Budda and The Pretty One (TPO). The first tune appears to be the same "Neverending Story" cover that was also used in "Techno Chaos"! [glenn] Jerkland (1993, 30.05, Multifile). code: Father Dagon, Lloyd, The Meatball, The Pretty One, Shark, gfx: Buddha, Father Dagon, The Meatball, Pal/Panoramic Designs, Shark, Haakon/ Shape, Lloyd, music: Shark, Bluez' Mus (Kristian Røstøen, E. Sommersten). 9th in The Computer Crossroads 93 demo competition. review: With this, their third demo, DD has accomplished what is actually a true work of demo art - this one's got a real high degree of entertainment! Everything about "Jerkland" is top notch, from the great music to the fabulous graphics to the ace code. There's DYCPs galore, filled vectorcubes and... well, what can I say? All music appears to be exclusive, and almost each and every tune is a pearl. I'm speechless. Just download and leave me alone :) [glenn] Komagutt (1993, 07.09, Multifile). review: This is not a seriously meant demo, and contains little of interest. It was made at an internal group meeting in Nedenes, Norway, with some 'humourous' elements that are totally unfunny. Not a good demo. The disk I reviewed also contained a nice musicripp of the "Last Ninja 2" music done by Proxxon. [glenn] Jerkland II (Demo, 2 disksides). Released 1994 (TCC 1994, Sweden) Digitech (-1990) ---------------- Spell Productions rejoined the group around june, before Digitech finally died in july of 1990. Disoner (1990-) --------------- ???> Mayday (new 06/90). Disoner was born around may of 1990. Bagzy left for Warrant while Mayday joined around june. DMAgic (DMA) ------------ GER> Mac Guyver (Mild Mundt, 05/99). ???> Creamd (05/99), Jak T Rip (05/99), Stirf (05/99), Thunderblade (code crack gfx, 05/99), Wotnau (05/99). DMAgic is a presumably german group, doing new cracks of classic games. Domination ---------- Domination is not a group per se, but a diskmagazine made up of members from several other groups. Domination #1 (1994, .08, Diskmag). INT - code: Shades/Shazam, Grize/Shazam, gfx: Rob/Camelot, music: Megmyx/Storm^PSI. MAG - code: Shades/Shazam, Grize/Shazam (packers), gfx: RRR/Oxyron (main), Calypso/Amnesia^Silicon (chars), music: Morbid/SCS+TRC, Red Devil/Fairlight, Zyron/Antic, Doxx/Noice, editor: Jazzcat/Legend. review: Domination is an Australian mag, with a certain focus on the cracking scene. The intro that opens the mag is very basic, just a picture with a logo that appears gradually overlayed on it, and some music. When you press space, music starts playing (IRQ loader) while the first article loads. The mag itself is OK, with two normal RRR logos, and a useable charset. The mag is read with joystick only, on a text across the top half of the screen that you scroll up an down. The lower half is occupied by a logo. Pressing fire brings you to a menu where you can choose an article or a different piece of music. The music options are quite cool, actually - in addition to four tunes, you also get the option of switching to a new piece of music for each new article you read, thus lessening the tendency of boredom with the music. All music presented in this mag was made exclusively for it, which is nice. When you've chosen an article, the music starts playing first, while loading the rest of the article. Nice. The font used for reading is a standard, nonproportional 8x8 pixel one, which limits the mag a little - but then again, this was 1994... Contents of this first issue is more than fair. In addition to the normal sections like the editorial and the news section, you can read a release chart, a normal chart (best single cracker etc), interviews with Bacchus/ Fairlight, Jeroen Tel (!) and NME/ex Illusion. The rest of the mag contains uninteresting articles about real life (sex and drugs), as well as two full pages of contact addresses. Overall, the first issue of Domination is a nice package. It occupies an entire diskside. [glenn] Domination #2 (1994, .10, Diskmag). INT - code: Grize/Shazam, gfx: Vodka/Fairlight, music: "Black Side of Love" by Megamyx/Storm. MAG - code: Shades/Shazam, gfx: RRR/Oxyron/AFL (logos), Calypso/Amnesia/ Silicon (charset), music: Morbid/SCS+TRC, Parson/Equinoxe, Peace/ Noice, X-Radical/Chromance, editor: Jazzcat/Legend (main), Steve/ Avantgarde, Splatterhead/Chromance, The Mercenary/Empire, Freestyle/ Avantgarde. review: Most of what is true about the first issue, reviewed above, is also true about this one. The graphics and design for the mag is the same, and works in a similarly standard fashion. It's a good magcode, plain and simple. The focus of this mag is on the cracking and board-scene, and as a result the reading material here is of a limited interest today (except to us who have taken upon us the impossible task of editing things like scenery ;). It's extremely news-focused, with little in the way of feature articles. The most interesting read this time is the interview with JCH/ Vibrants, a real insightful piece and a lot better than the other two interviews featured this time (Cyborg, sysop of 'DREAM PARK', and Kingfisher/Triad) which are much more standard in both their questions and their answers. This is a fair issue, with good handiwork but lacks long- term appeal. The intro is just a b&w picture and a scroller. [glenn] Dominators (DOM, -1993) ----------------------- DEN> Cosmo (swap cosys, 87-early93), Fox (gfx, ex Bonzai, new 12/90), Kid (Danny, 11/89), Macro-Nit (rejoined from Nato 12/90), Mitch (Thomas, code, new 10-11/89), Tron (Rene Sørensen, swap, 87), Viking (swap, 87), X-Zaw (code crack, 06/87). HOL> Grizzly Adams (Willy Voesten, gfx, 92), Pavarotti (Paul Kessels, code, 92), Smidas (Roland Hermans, code, 92), Whizz (Ramon van de Laar, code gfx, 92). FIN> Rockstar (early93). ???> Dogfriend (crack, 07/90-early93), Gene (ex Illusion, new early91), Ninja (ex Genesis Project, new 12/90), Pet (ex Nato, new 01/91), Sonny (ex Bonzai, new 07/90). Dominators are a Danish demo and cracking group with a rich history. Their cracker Dogfriend has since made it big in the pc cracking scene with his group Class. 1987 - in november danes Parsec (Dennis Fantoni, code), Spirit (Tom Iversen, code), Cosmo and Pinky (code) all left the group to form Danish Demo Design (3D), a group which never released anything. It appears Cosmo later returned to The Dominators. 1988 - They were reinforced with the entire Wizax group 11/88. 1989 - They coarranged a party in Randers, Denmark in december with Trilogy and Upfront. Nemesis left for Ikari and Talent in december. 1990 - Early in the year, Stanz left the group, since he knew there were plans to kick him. He first joined Rizing but soon moved on to his old group Zeropage. Macro-Nit left the group due to problems with Dogfriend early in the year. Sex'n'Crime #21 (12/90) reported that after Macro-Nit rejoined the group from Nato, and Dogfriend left since he and Macro-Nit are on unfriendly terms. He would return to the group early the following year. 1991 - The early part of the year saw recruitment of the Danish Duke from Ikari+Talent, Icecube kicked, and the reappearance of cracker Dogfriend! In december several key members left the group to form Deadline, they were Derbyshire Ram (crack), NME (crack, old handle Jade), Rebel and Icecube. 1993 - Danish Duke left the group to form Gridpoint with his brother Dr.Zivago. Twist joined Trance, while Janec decided to take a break in may. Idol joined Pandora in july. Dishy (supply, ex Chromance) left for Fairlight in august. The whole group finally died around august or september 1993, as a result of a declining ability to produce cracks. Almost 1/3rd of the group's members joined the army around this time, and most of the remaining members formed Dominators on the pc. Danish sysop Tricket ('DOMINIC', 91-) took his board and joined Visual Reality, although he is also in Dominators on the pc. Christmas Party (1989, late, Intro). code: Mitch, gfx: Fox/Upfront, music: Klaus Grøngaard. review: This invitation intro is basic but still cool, most helped by the cool graphics from Fox. The rest of it is just a sprite multiplexer in all borders, very cool, and a scroller detailing the party. Nice. [glenn] Royal Touch (1992, Multifile Demo, 539 blocks). code: Pavarotti, Whizz, Smidas, gfx: Grizzly Adams, Whizz, music: Johannes Bjerregaard/independent, Charles Deenen/Maniacs of Noise, Jeroen Tel/ Maniacs of Noise. review: The dutch division of Dominators delivers a pretty good demo here, featuring most of all some good graphics work. None of the code is revolutionary, but they do display a certain sense of design, and the color-cycling scroller was nice and original. They don't seem to feel so much bound by the normal design 'rules', and does things their own way. Something that is a little sad is that all those little files on the disk are NOT extra parts, they are 1-page graphical jokes for the endpart, which comes way too quickly. I feel they could easily have done away with most of these in favour of some more real parts, but... The disk also contains an own-coded note which doesn't really serve any other purpose than filling up the disk, since it contains no new information that we can see... Text in the note does lead me to believe that this is a sort of 'farewell scene' production from the producers. It was probably NOT released at a party, no text indicates this. Exact release date unknown. [glenn] Doughnut Cracking Service (DCS) ------------------------------- ENG> Hendy (ex Zenith, new 12/88), Nosah (editor 'Iguana', ex Zenith, new 12/88), Tri-Dos (ex Ikari, new late88/early89). ???> Jog (ex Pulsar, new 12/89). Boards; LAST RESORT (usa, 88). 1989 - Jog joined from Pulsar in december. 1990 - Parsons joined X-Ray in december. Dream ----- ???> Narrow (code). Narrow is 'author' of Dream Copy 1.6, based on another prg by 'TE'. Dreamline Design ---------------- ???> Thunder (ex Unit 5, new 07/90). 1990 - Thunder joined from Unit 5 around july. Drive (-1989) ------------- Drive was a German group, formed entirely by friends from the same hometown. Dark Star/Bros joined 09/88, but was busted after two days and then kicked from Drive too. He joined Octagon 10/88. The group died around december 1989. Sys joined ALpha Flight 1970, some others went to Sphinx. Druids ------ GER> Mister TNT (ex Tec, new 02/89). Dual Crew --------- SWE> Dutch (Mikael Gustafsson, swap, ex Triad, new early93). Dunex (DNX) ----------- DEN> Exulans (crack, 04/91), Zensonic (crack, 04/91). ???> Kazar (den? 04/91), Spikes (den? crack, 04/91). Dunex are a Danish cracking group. They went into cooperation with Brutal (Brutal + Dunex) in early 1993. Duplex ------ 1989 - The group entered in cooperation with Oracle in december. 1990 - Pri joined Depredators in december. Dutch USA-Team, The (D-USA) --------------------------- HOL> MC (Marco, music, 87), OPM (Oscar, code, 87). The Dutch USA-Team wrote one of the very first widespread music editors, called the 'Rockmonitor', during 1987. In the release of Rockmonitor IV (the final version, they said) they announced they were leaving the C64 for the Amiga, after being on the scene since 1984! Dynamic Duo, The (DD, 1985-1988) -------------------------------- The Dynamic Duo was a group made up of two friends from Holzwickede near Dortmund, Germany. The two guys were Hans-Jürgen Grahl (org gfx spreading, hereafter HJG) and Robin Wunderlich (code crack, hereafter RW). The group was formed in 1985, and was one of the best and most active groups in 1986 with lots of releases like Ghosts 'n'Goblins, Green Beret, Super Cycle, Alley Cat, 10th Frame, ... The two friends originally had no contacts, and all their spreading was handled by Headbanger (Georg Panagiatidis) from Dinslaken, Germany and his two copy-slaves Krabat and Syntax 2001, who did most of his work for him! =] The group finally disbanded in 1988, and RW went on to cracking on the amiga, under Quartex. I am not 100% sure, but chances are he was known under the handle "Rob" there in 1989... The two also wrote the game "Thunderboy" for Rainbow Arts on the amiga. Some time after this HJG founded the software import and reseller firm "Dynatex" (DYNAmic Duo/quarTEX - no joke! - http://www.dynatex.de), which he eventually sold to another company in february of 2000. Sadly, HJG had a car accident later in the year, leaving him in a comatose state which he will likely never wake from. This entry was only possible due to a kind soul who sent me text originally done by MWS/Radwar, and the above was based on this. Dynamix [old] ------------- Dynamix [new] (1989-1991) ------------------------- GER> The Model. SWE> Sledge (sysop 'WARES AQUARIUM', new 09/90), Stanz (ex Triad, new 09/90), Visual (Johannes Sjogren, gfx, ex Fairlight, new 05/90). ???> Bad, Chris, DJ-Kat, Dope, Factor-X, Lawyer, Leroy, Mike, Rebel, Success, Tronic (code, 10/90), Vok, Yankee (ex Systems, new 05/90). Dynamix was reborn in december of 1989, with most of the original members save for MCA who decided to stay in Success. Wawen joined shortly after from Genesis Project. 1989 - Both Murdock and The Syndicate was busted in december, on charges of using calling cards. Roy rejoined the group from Success, also in december. 1990 - May or june saw the group reinforced with Visual/Fairlight and Yankee/Systems. Stanz was kicked from Triad in september, and rejoined his old group Dynamix. 1991 - Storm (ex Nuclear [no entry], new early90) and Tape left the group around january. Then in april or may the group died, and most members - including Roy (code), God (crack) and The Syndicate (code crack) - joined a new group called "Victims" with members of Extasy! Dytec ----- ???> Bo (09/94), Coda (09/94), Dodger (09/94), Fatman (09/94), LBM (09/94), Proton (09/94), Rooster (09/94), Shaman (09/94), Stone (09/94), Suzuki (09/94). Dytec is based in Germany and Holland. 1994 - Suzuki left Rebels to be in Dytec only in september, the same month that Dytec's copperation with TRSI ended. Eagle Soft Incorporated (ESI, 1981-) ------------------------------------ USA> Kombalar (Chris, 12/87), Mitch (crack, 12/87-09/88), The Head Librarian (John, 12/87). Probably the oldest pirate group in existence anywhere, ESI was actually formed in 1981 on the VIC20. They released cracks for the c64 as early as at least 1986, and in a crack dated 9/4/86 (not sure if that means april of september), the (three) members were listed as By-Tor, Scorpio and Me. For a long time they had the only decent American c64 cracker, Mitch. East Group, The (TEG) --------------------- The Long Way (1993, Demo). code: Mc Byte, gfx: Private Soldier, music: Odysseus. info: Early demo from new group. Features nice music and graphics, plus a charplasma effect. Eastenders Cracking Crew (ECC) ------------------------------ ENG> Makk (crack, 12/87). ECC were an English cracker group, active around 1987-88. Effect ------ GER> Larry (swap, 12/91). 1991 - Norwegian swapper Sodan joined Gloom, while Tanja joined Abyss Connection, both in december. Sodiox joined the group from Compagnions. Elektronic Knights, The (TEK) ----------------------------- ???> Banana (music, ex The Supply Team, new 87-88). Elysium ------- ???> Blondi (gfx, 93), Brush (code, 93), Carrion (gfx, 93), Gaston (Sebastian Thiel, doublememb The Imperium Arts), Gryf (gfx, 93), Jetboy (code gfx, ex Skylight, new 05/93), Master Jay (ex Vantor, new 05/93), Scow (new 05/93), Sparti (new 05/93), Tensi (new 05/93), Zore (swap, 05/93). 1993 - Jetboy/Skylight and Master Jay/Venator both joined in may. Scow, Sparti and Tensi all joined in may. Hain (code) and Brush (code) left for Success in august. Hain released an improved version of the Cruel Cruncher, "Elysium Cruel V2.9+". Obornik (1993, Demo, 1 part). code: Brush, Jetboy, gfx: Blondi, Gryf, Carrion, Jetboy, music: Brian/ Graffity, Longhair. Emanuelle Mag ------------- This is not an actual group, just a heading I needed to review a few issues of the diskmag "Emanuelle". Though done by two members of TAT, it was released as an independent production. Empire (EMP, 1991-) ------------------- USA> Mercenary (fixer, 09/94), Problem Child (ex ATC, new early91-08/91), Rich (08/91-09/94). ???> Booze (code, 08/91-92), Intruder (code, 92), Mayhem (08/91), Sequencer (music, 08/91-92), The Crumbsucker (08/91), The Extremist (08/91-92), The Last Dragon (code, aka TLD, 08/91-92), Tristan (cardhacker, new early91-05/93). Boards; CHANNEL ZERO WHQ (usa, also Action, 08/91), MYSTIC CAVERN (usa, 92). Empire is an american importing groups, doing trainers and fixes on european game releases. They were born in the first months of 1991, probably around april. The original members were Extremist, Rich and Booze, but two additional recruitments were quickly done; wellknown original supplier Problem Child/ATC as well as card hacker Tristan. Mercenary and Rich are brothers. 1993 - Tristan rejoined the group in may, but the november issue of "The Pulse" reported that he was gone again, possibly back in prison some say... 1994 - American sysop Mizar/ex Napalm ('MENACE 2 SOCIETY') joined around september; the board also represents Genesis Project. There were also rumours that legendary fixer Booze would return to the scene. Energy ------ 1990 - Belgian swapper Osiris changed his handle to Glasnost and joined Transcom 05/90. 1991 - Rainman and Cruel joined WOW in january. Enigma (ENI, -1993) ------------------- ???> Deff, Elegance (early93), Fist, Frank, Hero, Ignorance (early93), Jatagan (gfx, 92), Joe Cool, Magic Man (crack), Ninja, Peter, Phentagon (early93), Pudwerx, Richie, Rygar (crack), Sauron, The Basilisk, The Last Dragon, Trigger (code, 92), Weasel, Wrath Child. Enigma are a German cracking group. 1993 - The group died in may, as main cracker Chrysagon (92-) left for Talent and let the group die =( Entropy ------- HOL> Angel (Marijanne Wiekens, swap, 09/94), Bulldozer (Barry Pypers), Unicorn (Harry Wiekens, swap, 09/94). POL> Nephelim (Blazej Strazak, swap, also in Fatum, 09/94). ???> Shaun (gfx, 03/92), Uzzy (code, 03/92), WHW Design (gfx, 03/92), Xayne (music, 03/92). Entropy are a mostly dutch group. 1992 - Uzzy released a text editor called Text Speed V1.0 in march. Epic ---- DEN> Crossfire (Kim Andersen, code crack sysop 'GATEWAY', 03/92-05/93), Decade (05/93), Flower (05/93), Jason (05/93), Marie (05/93), Loyalty (05/93). BEL> Clive (05/93), Cruel (sysop 'WAREZ A'LA CARTE' EHQ, 05/93). HOL> Merlin (crack, 05/93). GER> Sonic (05/93). SWE> The Torch (05/93). NOR> TG-ACME (05/93). USA> Dutchman (sysop 'POWER SURGE' WHQ, new 05/93). Boards; PARTICLES (usa, 05/93), CYBERDOME (ger, also in Legend, 05/93), 1993 - Merlin left the scene, while Mason left to reform Mechanicus 2124, all early this year. Epic and Device went into cooperation early this year, but the coop broke down in may. Objector never joined the group despite claiming so; Dutchman joined; Swedish Stash was their new original supplier, but quickly moved on to join Active; 'DREAMLINE' was dropped (and is now only in Jam), and finally two boards were opened this month, Crossfire's 'GATEWAY' and Cruel's 'WAREZ A'LA CARTE' - all in may. Fairlight's "Reformation #3" [06/93] referred information that rumours were goind around that Merlin recracked some games. Epic + Device (1993-) --------------------- ???> Cruel (ex WOW, new early 93). Boards; DREAMLINE (swe, 03/92), CYBERDOME (ger, 03/92), PARTICLES (usa, 03/92), POWER SURGE (usa, 03/92). Epic and Device went into cooperation in early 1993. S.M.D. (group) left, and will stay independent (early 93). Equinox (EQX) ------------- SWE> 3V (MArkus Nordstedt, 05/89), Emaze (Stefan Collin, 05/89), Mankish (Magnus Edgar, 05/89), Princip (Mattias Åslund, 05/89), Verdun (Michael Collin, 05/89), Werner (Martin Klintefelt, 05/89). Equinoxe (EQX) -------------- GER> Antifan (Christian Grun, code, 10/96). NOR> Fli (Leif I. Bilstad, swap, mid94). ???> Echo (music). Antifan is the author behind several utlities, including Voodoo-Noter. Antifan's Toolbox (1996, 10 or later, Tooldisk). code: Antifan, gfx: none, music: none. review: A toolbox containing three of Antifan's own tools, and not half bad if I may say so myself :) The three tools are Voodoo-Noter V2.1, Stuff-List Editor V2 (to keep your demo collections organized), and finally Dir-Master 7.0, which seems like a really good utility if I could get it to work properly... This doesn't do any amazing tricks, but the ones it does do it does very well. [glenn] Euratom ------- ???> Hayes (music, 89). Evil ---- 1990 - Wanderer was busted for blue boxing in december, and was fined $1,000, but was not given a criminal record. Exact ----- 1990 - Tomcat and Ice joined in july, but Tomcat quickly moved on to Vision and Ice just left. Excalibur --------- Asterix got kicked 06/90. Excess [old] ------------ ???> Bigfoot (swap, new 12/91). Brothers Raistlin (code) and Kreator (both ex Pyrotech) formed Excess with some old members of DCS, this was around 1989... Kreator later went to the amiga, and Raistlin joined Rough Trade. 1991 - Thunderstorm was kicked, while Bigfoot (swap) joined in december. Excess [new] ------------ GER> Black Duke (Tassilo Schutz, code, 07/97), Darkman (swap, 12/91), Exic (Andreas Nickel, gfx, doublememb Acsore, 07/97), Spermbird (swap, 05/93-mid94). HOL> Cat (Bart, gfx swap, 05/93). ???> Authentic (ex Maniax, new 09/94), Benno (code music, 05/93), Blue Angel (covers, 05/93), BTS (gfx, ex Mental, new 09/94), Collector (swap, 05/93), CST (crack swap, 05/93), Dumper (code crack, 05/93), Knobby (trade, ex Paramount, new 05/93), Liquid (ex X-Ample, new 09/94), Moses (ger? code, 95), Mr.Rage (code swap, 05/93), Nebula (ger? Wolfgang Reszel, code), Pneumatix (code, 05/93), Pulse (code trade, ex WOW, new 05/93), Red Rock (crack swap, 05/93), Sempai (gfx swap, 05/93), Spinball (code, ex Mental, new 09/94). Boards; CHAOTIC FACTOR (whq, new 09/94), SANITARIUM (ger, 95). Excess are a German demo group. Not sure if there is any connection between this group and the older one. 1993 - Pulse/WOW (code trade) and Knobby/Paramount (trade) both joined in may. 1994 - German sysop Iron ('ESCAPADE') changed his handle to Xerox (not Xenox as written some places) and joined Alpha Flight 1970 around the middle of the year. A lot of movement occurred in the member mass during september; Authentic/Maniax (swap), BTS/Mental (gfx), Spinball/Mental (code) and Liquid/X-Ample all joined, while Sgt. Pepper (swap, 05/93), Mindcrime, Josh and Luka (Erik Nissen, ger, gfx, 05/93) were all kicked or left on their own accord. This month also saw the recruitment of a new whq board, 'CHAOTIC FACTOR'. 1995 - Former main organizer and cracker Sentinel left the scene late this year. 1997 - Graphician Sush (also in Acsore) left the scene this year, sometime after july. Exile ----- HUN> Abject (music, 94), Cube (Kolos Esztergalyos, 94), Dale (code, 94), Edhellon (code, 94), Flimbo (gfx, 94), Inside (gfx music, 94), Jode (Marton Hegedus, 94), Oscar (code, 94), Splash (94), Szaby (Szabolls Nagy, doublememb Leader, 94), Vistar (94). Exile is a Hungarian demo group. Inhumanity (Dentro). code: Dale (main), Edhellon, Oscar, gfx/music: Inside. info: 4th at the Fun Factory Party (no info found yet, sorry!), their first demo production. No credits printed in demo itself, credit info from printing in "Vector Overdose" [94]. Vector Overdose (1994, Multifile Demo). code: Oscar, Edhellon, Dave, gfx: Inside, Flimbo, music: Inside. review: Exile's second ever demo production, already shows some promise. "VO" is an irq-loaded demo, trackmo style, and opens with an "intel outside" logo. Some cool graffiti-style logos by Inside then appears, before the vector stuff begins. I really must say I was mildly impressed with the speed of the code in this demo; big vector objects moving at quite acceptable levels of speed and smoothness. And another thing that impressed me, now that I think of it, was Flimbo's fullscreen picture. Very cool, an artist I'm certainly looking forward to seeing more from! As you may have guessed from the title, this demo features almost all- vector effects, like a tv-box (ever thought you'd see one of those on the 64?), faaast morphing dotshapes, checkerboard cube, hiddenline vector, an amazing dotscroller and finally a 1-color texturemapped vector which they keep on the screen for WAY too long. The real drawback to this demo is simply that it's too long, causing the soundtrack to loop several times before the demo is over. Some more pace and perhaps dropping a couple of the effects would have strengthened the demo. The accompanying note was written in a noter coded by Clarence/ Chorus with music by their own member Abject. [glenn] Exodus (XDS) ------------ USA> Cure (ex Crazy, new 07/90), Executioner (Joel, fix import, 11/89- 04/90), FlyBoy (sysop 'FABULOUS DISASTER', 11/89), Gazoo (11/89-10/90), Grim Reaper (code, later North East Importers, new 01-10/90), Skreemer (05-10/90), Stormbringer (Steve, code fix, 11/89- 05/90), Warewolf (11/89-10/90), Warez King (new 01/90). Boards; WILD WARES (usa, later Genesis Project, 11/89-05/90), WAREZ CASTLE (usa, also in Crazy, 01/90). Exodus imports European games to the USA, and were active around 1989 and 1990. Thanks to Executioner for some help and clarification :) 1990 - Grim Reaper and Warez King joined, while Flyboy (11/89-) left the group in january. Cure joined from Crazy in july. Explorers, The -------------- SWE> Babyface (crack, 87), Bad Boy! (crack, 87). ???> Aha (87), Alien (87), Argon (87), BL (87), Creator (87), Crypton (87), Fraction (87), Frankie (87), Guide (87), Mad (87), Meathead (87), Mummyman (87), Neon (87), Once (87), Radon (87), Shan (87), Xenon (87), X-Ray (87), Zacke (87). The Explorers were a cracker group that had at least a section in Sweden. If it was BASED in Sweden, or if there were other sections is uncertain yet. Extacy ------ HOL> Troop (also in Slash, 09/94). Polish coder Morris (08-10/93) was later (06/94) in Agony. Extasy (XTC, 1990-1991) ----------------------- FIN> Servant (supply, ex Fairlight, new 06/90). GER> Nam (early91). Extasy was formed around late may 1990 by Rockstar and Servant from Contex, after a brief stay in Fairlight. 1989 - Doyle left to form Trash late 89. 1991 - Around april or may, the group died and most members - Rockstar (crack, ex Fairlight, new 06/90), TMB (swap), Drake - left to form a new group called Victims together with members of Dynamix. Extend (EXT) ------------ FIN> Barfly (code, 12/98-05/01), Electric (gfx, 11/97-05/01), Junkie (12/98-05/01), Tape (code, 12/98-05/01), TBB (music, 12/98-05/01), Thor (music, 12/98-05/01). PREVIOUS MEMBERS - FIN> Barracuda (music, 11/97-12/98), Wide (music, 11/97-12/98). ???> Argon (12/98), Atte (12/98), Dr.Acid (12/98), Duce (12/98), Micke (12/98), Scapegoat (12/98). Extend are a finnish demo group, and among the best still active. 1993 - Dr.Acid left for Genesis Project in october. He must have returned to Extend at a later date, as the entry above should testify to. 1998 - The group's only contributions to the Assembly in august this year was a picture by Electric and a tune by Barracuda. The group saved its demopower at the scenes main event, and instead released "Orangi." [12/98] in december at the much smaller Zoo party. This strategy proved a success for them, as the demo WON the demo competition =) 2001 - The group won the demo competition at Escape 2001 in may with "Kuppa 2" [05/01]. Orangi. (1998, 06.12, Multifile demo). code: Barfly, Tape, gfx: Electric, music: TBB. Winner of the Zoo 98 demo competition! review: Now, THIS ROCKS! Electric's amazing graphics topline this demo, which also feastures a truly amazing piece of code - what appears to be a 3d scene, one of those 'inside the donut' things. Short but sweet, with a dead cool logo and two fullscreen pictures by Electric - this is a nice, neat package that fits nicely in anyone's download folder. Go! One of Electric's two fullscreen pictures, of the woman's face surrounded by eyes, is actually "My Trans", his graphics competition winner from Zoo 97! [glenn] Kuppa 2 (2001, 12.05, File Demo). code: Barfly, Tape, gfx: Electric, music: AMJ/Side B. Winner of the Escape 2001.fi demo competition! review: Oh boy. Disappointment, disappointment. Again, the saving grace is a fullscreen picture by Electric, but there is precious little else to recommend this one. They seem to have a little fun with an interlaced screen mode, but no good effects materialize from the experimentation - just some colors, and nothing more. But the real nail in the coffin is AMJ's horribly monotonous music... arrrgh. You can do so much better, guys. This winning the demo competition at Escape says a lot about the competition. It is not mentioned inside the demo that AMJ is not a member of this group, except for the fact that he is not on the memberlist. No name for his tune appears in the memory, just a copyright message. There were no graphics or music competitions for the 64 at this party, so the picture and tune are likely not released outside this production. [glenn] Orivesi (2001, .08, Demo). 5th in the Assembly 2001 oldskool demo competition. Extreme ------- ???> Delta (ex Deathsector, new 12/91). 1991 - Delta joined from Deathsector in december. Faces ----- HUN> Cop (Akos Varga, swap, 09/93), Greg (swap, 12/91). ???> Cellux (Ruzsa Balazs, code), Clairvoyant (swap, early 93), Dr.Hector (swap, early 93), Henry (swap, early 93), Jamie (swap, early 93), Syllinor (code swap, early 93). Syllinor is the only active coder left (early 93). He coded a.o. the tools "Facepainter V1.0" and "Faces NoteMaker V2.0". Another active coder in the tools department was Cellux, responsible for a.o. "X-FLI Converter", "Logoconverter", "Font Editor V1.2" and "Dir-Editor". FairLight (FLT, 1987-) ---------------------- SWE> Bacchus (Pontus Berg, code crack, 03/89-12/97), Harlekin (code crack gfx, new 09/90-12/97), Red Devil (Emil Helldin, music, 05/93-12/97), Rowdy (Ubbe Larsson, code crack, ex Altobrows, 01/90-12/97), Vodka (gfx, also in Onslaught, aka VDK, 12/97-07/00), Watchman (Joachim Strömbergsson, aka WTM, crack, ex Triad, new 11/90-12/97). DEN> Crossfire (code crack, ex Motiv8, new 12/97-03/98). AUS> Highlander (Paul Gardner-Stephen, 12/97). ???> Goat (ex Motiv8, new 12/97), Gum (ex Alter, new 11-12/97), Hollowman (ex Alter, new 11-12/97), L.A. Style (ex Motiv8, new 12/97), Lightside (12/97), Logger (ex Alter, new 11-12/97), Mendrake (ex Motiv8, new 12/97), Rooster (ex Alter, new 11-12/97), Spinou (12/97), Tabasco (12/97), Wiggen (ex Alter, new 11-12/97). Boards; DRAGON TOWER (ger), THE HIDDEN (ger). PREVIOUS MEMBERS - SWE> Aaron (Silvio Krvaric, mainorg swap trade, 01/90-09/93), Dino (David, code, ex Altobrows, 01/90-09/93), Enduro (Martin Cedergren, write swap, 04-09/93), Flood (sysop 'WONDERLAND', 03/91), Gerwin (Per Ekelund, crack swap, old handle RT, 05/89-09/93), Gollum (Fredrik Kahl, code crack, 07/87-07/90), Grayhawk (Adde, swap, 06/89-09/93), Greco (?, 01/90), Ogami (gfx, 08/91-03/94), Oxidy (code gfx, later Wrath Designs, early93-03/94), Seagull (code crack sysop, new 05/89-06/91), Sledge (Thomas Karlsen, sysop 'WAREZ AQUARIUM', 03/91-03/98), Sodapop (sysop 'PARADIZE', 06/92), Spirou (Joel Brynielsson, crack, ex Antic, new 92), Terrax (Urban, code swap, 12/90-03/91), The Alchemist (Adrian, crack, 12/89-01/90), The Sarge (Joachim Ljunggren, gfx, ex Triad, 06/89- 07/90), Tron (Mikael Olsson, code, 12/90-09/93), Wedge (hardware code music, 06/89-01/90), Wild 1 (crack, 09/90). ENG> Suckpipe (supply, 03/91). AUT> Ayatollah (Roland Fauster, writer, early-09/93), Black Priest (Gerald Weissensteiner, editor, early-09/93). ???> Conix (gfx crack, 01/90), Dishy (supply swap, ex Dominators, new 08/93), Duncan & Turner (crack, early91), Ghost (crack, ex Ruthless, new ca 07/90), Incubus (swap, early93), Maduplec (code, 01/90), Phred (swe? gfx, 08/89-01/90), Ranger (early 93), Richard (swe? swap, 01-12/90), Tiger (swap, 01/90), Vectrocon (code, 11/96). Members below this line are no longer members either, the line drawn at a memberlist from 01/90. SWE> Audrey (gfx, ex Front, new 07/88), Black Shadow (founder code, ex Galahad/WCC, 04/87-12/87), Getafix (ex Front, new 07/88), King Arthur (founder, 04/87), Night Hawk (04/87), Olo (code crack, ex Front, new 07-08/88), Saruman (code crack, ex Front, new 07-08/88), Strider (Tony Krvaric, founder mainorg code crack, ex No.1/WCC, 04/87-02/88). BEL> Gandalf (code, 11-12/87). ???> Nemo (89). Subgroup; Brain Using Demo Section (BUDS, ex Nato, new 01/90). FairLight are a legendary Swedish demo and cracking group, born in april 1987 by two members of the West Coast Crackers (WCC), No.1 and Galahad. They decided they wanted new names, and thus became known as Strider and Black Shadow, respectively. They almost immediately recruited another Swedish cracker, Gollum. The next two members recruited were coder and cracker Woodo (ex Razor Express) from Denmark and Belgian graphician The Hobbit. The first months of FLT were spent cracking LOTS of games. Towards the third quarter of 87, they opened their first BBS, 'THE PLEASURE DOME' in Sweden. Black Shadow got more and more active on the amiga, but still found time for a few cracks on the c64 now and then - but his last known work on the c64 was in december of this year. On the 18th to the 21st of december they coarranged a copyparty with Triad in Stockholm, Sweden. 1988 begun with the departure of Woodo in january or february, who left the scene to work on games. He released a small note (written using his own tool Woowriter) with the dramatic name "Woodo is dead!!!" to announce it. His place was temporarily filled by subgroup The Platoon (TPL, consisting of HAM, Brain and Orco) and their cracker HAM, who joined in february, but left pretty quickly. Dragonlance (11/87-) also ceased to be a member sometime around january or february of 1988. This meant that, in the beginning of march, only Gollum and Strider were left as active C64 members! Then, on the 14th of March founder Strider released his final C64 crack, and left to work exclusively on the Amiga. He returned for a couple of cracks in april and may, but was eventually gone for good. Gollum was now the sole active C64 member! Happily he managed to recruit the Swedish members of Front in july, gaining two new crackers in Sauroman and Olo. 1989 looked a lot better. In march they had FOUR crackers, The Alchemist, Bacchus, Gollum and Viper! May saw the group travelling to the Horizon and Equinox party in Eskilstuna, where they recruited Seagull and Smirnoff from AVT, and came 3rd in the demo competition with Pernod and Judge's "Algot's Revenge" [05/89]. They were also at the Defiers Party in may, where they came 2nd with Pernod and Judge's "Megabmxninja" [05/93]. Probably late may Viper was visited by the police, who confiscated some addresses and stuff, but he didn't leave the scene. The news was publicly announced in a note spread with some cracks done around the 1st of june. Originals were a problem during this time too (early summer), and all their cracks were spread with notes requesting new suppliers. Following Karl XII/GB's appearance on swedish national tv in late may, selling out the entire phreaking scene, important members The Alchemist (crack, 01/89-) and Zaphod (Tony) decided to leave the scene around june or july. This was followed by more bad news when longtime belgian member Hobbit (Alain, gfx, ex Anubis/Commando Frontier, 11/87-) also left the scene soon after. December came with more bad news, as their swedish musician Danko (Thomas Danko Jr., 08/89) decided to leave the group, and at the same time swedes Pernod (code gfx, 05/89) and Judge (code, 05/89) left for Horizon. This left Fairlight without much of its former demopower, and the search began for replacements. The Alchemist had been back for some time, though under an 'anonymous' handle, but began signing his own cracks again in december. Gollum and The Sarge were busy making the game "No Mercy" in 1989, under the label Twisted Minds, which got released probably around early 1990 through Double Density and Digital Marketing. 1990 - January began with more problems, as Bacchus was fired from his job in a computer shop when the managers found out he was taking home originals to crack for Fairlight. The already desperate original shortage just got worse. The search for new demomaking members eventually turned them to the danish demo subgroup Brain Using Demo Section (BUDS) from Nato, who first collaborated with FLT before becoming full members soon after. The Nato connection continued further, when Fairlight and Nato went into a very shortlived cracking cooperation around march. Swedish coders Dino and Rowdy joined from Altobrows in january, and the fact was announced in Rowdy's "Official Version" [03/90] demo released in march. It was also around this time we first saw ads for a Fairlight board, 'THE BOARDGASM'. Swedish cracker Viper (03/89-) was kicked from the group in march or apil, due to extensive lying. Aaron (Strider's little brother) became a troublesome member, letting his big mouth get him into all sorts of trouble with other groups, and getting himself generally unpopular throughout the scene. Finns Servant (supply) and Rockstar (crack) joined from Contex at the Swedish Elite Easter Conference in april, hopefully stopping the desperate search for originals. Unfortunately their member-ship was shortlived, and late may the two departed for Extasy. May or june saw swedish graphician Visual leaving the group for Dynamix. RT changed his handle to Gerwin late may. Then in early june, something dramatic happened: Bacchus claimed he was going to quit. He'd found the girl of his dreams, and was leaving the scene. BUT not until the girl returned from interrail that summer, on the 10th of july - so for one full month Bacchus would devote his entire life to cracking new games, and then leave. The news of Bacchus' leaving meant two other members also found no more reason to continue as part of the scene, and so Rowdy and The Alchemist also left. Dino and Seagull remained as crackers, and still with no regular supplier. Around july Ghost (crack) joined from Ruthless, and another cracker showed up, signing his cracks with 'Wild One'. Their longtime war with fellow swedes Censor finally ended in october, after conference calls and negotiations the two groups decided to collaborate on a small peace demo called "Eye Damage", made by Censor members. Also in october, new swedish coder Harlekin joined from a small, unknown local group. Most of the group visited Censor's party in Gothenburg in november, and Harlekin and the others planned a small demo release, but nothing came of it. The demo, "Algot", was released independently in the early days of december, and was the group's first demo since Rowdy's "Official Version" in march. Another Swedish cracker, Watchman, joined from Triad around november. Bacchus still couldn't keep his hands off cracking, despite having officially left the scene, and several cracks from his hand appeared in october, november and december. At the conclusion of the year, nearly the entire group travelled to Odense to attend Dexion's X-Mas Conference party, and the group released their best demo this year, "Vir Optimus", for the competition there - which was unfortunately unplaced. 1991 - Bacchus decided to face the fact that he couldn't stay away, and became relatively active again from january. "I'm not 100% back, but I'm not 100% gone either" he wrote in a scroller - as if he ever was =] Triad's "Gamer's Guide" (who had released its first issue late last year) quickly became an important thing, and this was probably the reason for him abandoning the new intro he'd been using in the last months of 1990 for his old, shorter one... The slideshow "The Sargeshow" was released in the first months, and its scrollers also told about Gollum and The Sarge's new game, "Rubicon" (released through english software house Hewson). The cracker team Duncan & Turner started releasing for Fairlight, probably around february or march. A new supplier, Englishman Suckpipe, also helped the situation, by bringing in a lot of new originals. Their board 'WONDERLAND' was advertised in their intros, starting around march. A private meeting was held at easter time, at the end of march, at Bacchus' place in Lund, where Gollum's return to cracking was announced. He would only work on big projects, but anyway... The group visited the big swedish easter party held by Horizon, but no releases were made there. Cracks continued to appear in june, now with Harlekin doing a few too. On the 16th of July, Aaron's packages at the post office did not get sent on, but were confiscated due to faked stamps. He was called to the police for questioning on the 20th of july, but probably won't face any charges. Ogami released some pictures in july, and released the "Stan Kajman Pictureshow" in july or august. All were coded by Harlekin. 1993 - Musician Avalon (swe?) was kicked due to lazyness early 93, it was reported, but he did contribute to the "Skaaneland" [03/94] demo... Mendrake joined in may because of the promise of some first releases, but was immediately kicked the same month, after he joined a second group. He will therefore stay in Bodycount only. He later rejoined again in 1997. The third issue of Reformation was released early june. Enduro then went to the army on june 14th, meaning he would have to cut back on his swapping duties. Bacchus moved to Stockholm this month. Dishy joined from Dominators in august as a swapper and supplier. 1996 - November saw the release of UltraFlash Noter V2.0 by Vectrocon. 1997 - Towards the end of the year, Bacchus took a big step towards a real comeback for Fairlight. Seeing no real future in a cracking section, he focused instead on forming a powerful demoscene group, and recruited several members towards this end. Around november Gum, Logger, Wiggen, Hollowman and Rooster from Alter were allowed in on trial, provided they deliver a demo for The Party 97 to prove themselves worthy of membership. Then two weeks before The Party established editors Duke and Sun Dancer joined, bringing with them a new diskmag project, "Scene+". Bacchus made Duke the new main organizer of the c64 section, and he quickly recruited Crossfire, Goat, Mendrake and L.A. Style from Motiv8. The entire diskmag (using existing code, mind you) was then put together in just 10 days, and "Scene+ #1" was released at The Party, rounding off what was perhaps the most important month in Fairlight history for quite some time. Graphician The Sarge got his 486 SX PC (early 93). Does this mean he left for the PC scene? City Lady (1987, .09, File). code: Gollum, gfx: Def Al/???, music: n/a. review: Included here only as what is possibly the first ever FLT 'demo', this 35 block thing is a slightly animated picture of a smoking woman and a scrolltext. The animation is the smoke trailing of her cigarette - a whopping 2 frames worth! Anyway. [glenn] Cat'ch It (1987, 22.11, File). code: Woodo, gfx: Woodo, ripped, music: ripped. review: Typical of its time, with graphics and music ripped from games, this is still far from the worst example of its kind. Somehow Woodo manages to use the graphics and music to good effect, giving this some genuine entertainment value. There's no fancy programming tricks here, just the ordinary moving rasterbars and scrollers. Nice design. [glenn] Ripped Dream (1988, 25.07, File, 1 part). code: Saruman, Olo, gfx: ripped, music: ripped. review: Normally I would not include a simple music and graphics rip here, but this one bears some significance since it announces the joining of former FRONT members Saurman, Olo, Audrey and Getafix. Having said that, the design is butt ugly and the music (from the game Dream Warrior) sucks. [glenn] Snapshot a la Rabbit (1988, .07, File, 1 part). code: Saruman, Olo, gfx: Audrey, music: ripped. review: Made just to show off a B&W picture by Audrey, this is anything but a show off affair. There's a logo at the top, and it waves a little, the pic's in the middle, and there's a very ordinary scroller at the bottom. Lifeless is a word I'd use to describe this. The music is from the game "Stuntbike". [glenn] Eddie! (1988 late or 1989 early, picture). code: n/a, gfx: The Sarge, music: "Typhoon" by Johnathan Dunn. review: A simple affair really, just the standard FLT intro and a very good picture by The Sarge, portraying the Iron Maiden maxi single cover for "Aces High". This was not mentioned in the intro, but your editor being an old heavy metal fan, it was easy. The creator of the music from the game Typhoon was not credited in the intro either. [glenn] Mindblast - The Movie (1989, File demo). production: Phred, Nemo. review: Probably more a joke than a demo, this is actually two intro screens and an animation. Nothing groundbreaking, but the anim is fun provided you sit a little away from the screen. [glenn] Algot's Revenge (1989, 14.05, Multifile Demo). code: Pernod, Judge, gfx: Pernod, Judge, Hobbit (logo), music: L.O.S. (part1), Maniacs of Noise (part2), FAME (part3) and Laxity/Starion (part4). 3rd in the Equinox and Horizon Party demo competition. review: A pretty nice little 4-part demo, with above all some pretty good design on the parts. No really outstanding routines or graphics or anything, just a nice little demo, and a good example of oldskool demo design. The music is all from external sources, probably ripped, but each tune does suit the individual parts pretty good. I like this =) The demo announces Smirnoff and Seagull joining from AVT. [glenn] Megabmxninja (1989, 27.05, File Demo). code: Pernod, Judge, gfx: Seagull, Pernod, music: Yankee/???. 2nd in the Defiers Party demo competition. review: Surely made as a joke, this 'demo' features just two 'birds' (we suppose) flopping around and a bouncing scroller and that's it =) Quite charming. [glenn] Manchild V1.0 (1989, 10.06, Picture). & Manchild V1.1 (1989, 10.06, Picture). code: n/a, gfx: The Sarge, music: n/a. review: These are two versions of the same B&W picture of a girl, in version 1.0 clothed and in 1.1...not. The clothed one is best from an artistic point of view, IMHO. [glenn] Rutig Banan (1989, 26.08, Multifile Demo). code: Judge, Wedge, Pernod, gfx: Pernod, The Sarge (picture), music: Link/Cheyens, Wedge, Falco Paul/20cc (uncredited), ??/20cc, Danko, "Phalanx" by 20cc, ??/20cc. Released at the Pepsi Hacker Conference. review: Certainly one of the better demos of 1989, this multi-load, multi- part affair has a certain atmosphere that is hard to ignore. Nothing is truly outstanding, but most of the parts have at least some nice qualities. Pernod does almost all the graphics here (save for a few ripped fonts and a picture by The Sarge), and we deem his work to be of average quality. Not bad, not great. Music is not bad either, with (we suspect) a mixture of exclusive and ripped material. There is some OK code, I liked the stretcher, but nothing of outstanding, 'WOW', caliber. Overall this is a nice demo, though perhaps not one for the history books. [glenn] Broken Ideals (1989, late, File Demo). code/gfx: Rowdy, music: n/a. review: This is essentially a two-part demo, which Rowdy says is 'probably the last thing he'll ever release on this machine'. Anyhow, the first screen has a grey tech-tech Fairlight logo at the top, and a similarly styled scroller at the bottom, which changes color shading all the time. Not very inspiring, but it works =) The next screen has two animated rastersplits over which is a giant horizontal scroller with some clipart added on for good measure. The text is a fictional interview with Rowdy. Not a groundbreaking demo then, but I like it anyhow, it's got a nice little sense of style to it somehow... It's almost 'Andromeda-clean' - Amiga sceners will understand ;) [glenn] Official Version (1990, .03, File Slideshow). code: Rowdy, gfx: Rowdy (intro), Visual, music: n/a. review: This is not a demo, and more than a pictureshow, as they say. It's a showcase for the graphical talents of Visual, more than anything. It feature several of his fullscreen pictures, as well as a very cool animated eye, all helped by the keen design and idea talent of Rowdy. Especially the way the color tinting of the eye is shown before it moves and is animated, was great. Rowdy is quickly becoming a favourite of mine among coders, because of his always seeming eye for nicely designed parts that feel 'right'. Oh, and the flashing of the first real part was also cool... =) This intro also announces Dino and Rowdy joining the group from Altobrows. [glenn] Algot (1990, 06.12, File Demo). code: Harlekin, gfx: Harlekin, CLF/??? (font part 3), music: various. review: "Algot" is a small, 3-part demo, coded entirely by Harlekin. It was originally to have been released at Censor's party about one month earlier, but wasn't, and was made available in the early days of december outside of any party. The show opens with a real simple part, with a nicely drawn b&w picture of a kid on the back of a dragon, and the text 'The Delight of Eternal Might' overlaid. Below this is a sinescroller in plain white on black. The music is a remix of the "Druid II" theme, which you have ofcourse heard on the classic Fairlight intros. Hardly an impressive opening, but the pic is cute =) For the record, that dragon is the Fairlight mascot, "Algot" - hence the name...so we press space. (part2) The next part has a badly drawn 'FAIRLIGHT rules' logo at the bottom of the screen, with the rest occupied by a 'starwars upscroller', but with just one letter at a time. The routine can twist and shake those letters, but it's ultimately quite urewarding. (part3) They have saved the best for last, and the third and final part offers a much cooler effect, a large tech-tech scroller! Over this there is a logo saying 'FAIRLIGHT IN '90' which bounces up and down, and the entire thing is done in shades of blue. A small plus for the very cool scrollfont, which they've unfortunately not done themselves. This part also has the best music of all, done by previous Fairlight member Danko. [glenn] Vir Optimus (1990, 28.12, File Demo). code: Bacchus, Rowdy, Terrax, Tron, gfx: n/a, music: n/a. Released for the Dexion X-Mas Conference 90 demo competition. review: FLT's third and final demo of the year would be the best of the lot. It opened in style with the new Fairlight crackintro that Bacchus had started using, coded by himself in cooperation with Rowdy. Space... (part2) And then comes something pretty cool, three scrollers scrolling seemingly like they were inside a tube, if you understand... A 'tubescroller' if you will =] The part is coded by Terrax and Tron, and is flanked by a cool logo by Fox/Dominators, and an utterly lame tune... And Strider writes a few bytes for old times sake too! (part3) The next part is even cooler, with a 64 sprite multiplexer by Tron! The background graphics is also cool, signed by Phred and Tron, but with an utter lack of crediting in the text itself. This part has the best music, by Drax/ Vibrants, which is also not credited. But enough of that, and on to the fourth and final part. (part4) This part features three HUGE tubescrollers (remember?), though these do not 'sinescroll', so the effect is somewhat less impressive because of this... A nice clean logo sits at the bottom, and has various animated sprites walk over it (scissors, a walking dick... =]). No credits is given for anything in this part, but the logo bears the single letter H....perhaps for Harlekin? Overall this is a cool little demo with one or two worthwile parts. Not bad at all! [glenn] The Sargeshow (1991, early, File Slideshow). code: Harlekin, gfx: The Sarge, music: n/a. review: This is a small slideshow of four pictures by The Sarge, apparently the first in a series. There is not really much to say about it, it opens with the standard Fairlight intro, then just a small graphical introscreen and after that the four pictures loop endlessly. Three of the motives I do recognize; one is a rendition of the cover for the Iron Maiden single "Aces High", another is a fantasy pic I saw as the box art for one of the AD&D games, and finally there is a rendition for the box art for the classic shoot 'em up Nemesis. The final picture (and the weakest in the collection) I have no idea where came from. The introscroller asks people to go out and buy Gollum and The Sarge's game "Rubicon". [glenn] Stan Kajman Pictureshow (1991, ca .07 or .08, Fileslideshow). code: Harlekin, gfx: Ogami, music: Kristian Rostoen/Shape (uncredited). review: The intro for this brief 'slideshow' claims Ogami is one of the most talented artists around on the c64, but this 'pictureshow' does little to support that claim. These are far from masterpieces. The only redeeming quality of this production, as I see it, is the great music by Kristian Rostoen from Shape. But seeing as they did not credit him (even though his authorship is quite clear if you look in the memory of his tune), I can only assume it was ripped. This is a truly sad and unnecessary production. [glenn] Legoland 2 (1992, 19.04, Demo). 5th in the Easter Conference 92 demo competition. The Reformation #1 (1993, 06.04, Multiload Diskmag). code: Tron, gfx: Creeper/Flash Inc. (logo), music: Red Devil, editor: Black Priest (main), Enduro, Ayatollah, TG-Acme/Epic. review: "Reformation" was an unusual mag in most respects. It was born as a merger of the two Austrian mags "World News" (editor Black Priest) and "Emanuelle" (editor Ayatollah). The new mag additionally had code, graphics, music and even a few co-editors from the Swedish section of FLT, making it an international mag. It focused equally one the cracking and demo scene, which was normal for most mags in those days, but had a design that was quite unusual for a c64 mag. Once you are past the setup screen, that allows you to choose different speed loaders for different drives, or the standard kernel one, you get to the mag itself. The design of the mag can best be described as a primitive web page; that's what it most resembles. There are different size fonts, and apparently several options for formatting the text. The approach actually works very well, lending the mag an unusual look and feel that appeals. Everything is done on the same screen; both article selection and reading. The screen features a not-too-great Reformation logo at the top, with the entire rest of the screen allowed for use by the text. But what matters in any mag, of course, no matter how audio-visually pleasing it may be, is the quality of the text itself. I am pleased to report that this mag also shines in this respect =) The headlines for this issue includes an interview with the controversial Adolf/Censor, all the facts about the Nightshade vs Pacific conflict, The true story about Fresh Prince, the usual news, charts, board and address lists, and finally quite a few demo reviews. As you've probably understood by now, I quite like Reformation. I think you should download and read it too :) The release date is based on the date published in the file 'LAST MINUTE NEWS', included on the disk, and written in STUBBY-NOTER by Matt/'Tera. [glenn] The Reformation #2 (1993, .05, Multifile Diskmag). code: Tron, gfx: Creeper/Flash Inc. (logo), music: Red Devil, editor: Black Priest. review: Well, nothing changed from the first issue - even the music is the same! There seems like there is a little less to read in this issue, which they even admit in one of the texts. The only innovation is the introduction of a new section of the mag: Scene Records. Other than that, see what I said about the first issue :-) The releasedate is a guess. [glenn] Visual Orgasm (1993, .05, slideshow) code: Harlekin, Rowdy (irq-iffl routine), gfx: Ogami, music: Red Devil. review: This slideshow of Ogami's unreleased graphics from 1989 until now is a nice production, though nothing extravagant. The code is just there to perform its function and little else, and the music is just functional. Nice graphics, average prod. Likely NOT released at a party. The release date is an approximation. Runemania (1993, 30.05, Demo). code: Bacchus, gfx: Ogami, music: Red Devil. 8th in The Computer Crossroads 93 demo competition. review: This is a joke-demo, just one screen with a jokingly drawn picture and an FLT demo. The files that litter the directory are dummy files, just try loading and running one... Red Devil was not credited for music anywhere. The Reformation #3 (1993, .06, Multifile Diskmag). code: Tron, gfx: Creeper/Flash Inc. (logo), music: Red Devil, editors: Black Priest, Enduro, Ayatollah, TG-Acme/Epic. review: Again, nothing has changed audiovisually. The main focus this time is material from the TCC93 event in sweden, plus interviews with Airwolf/ Success and Crossfire/Epic. This mag announced the leaving of Ranger for Noice amiga and Mendrake's short visit in the group. The release date is little more than a guess, but since it carries party report and information from the recent TCC93 event, held at the very end of may this year, we estimate a mid june release date. The Reformation #4 (1993, Multifile Diskmag). The Reformation #5 (1993, 29.10, Multifile Diskmag). code: Tron, gfx: Creeper/Flash Inc (logo), music: Red Devil, editor: Black Prist (main), Enduro, TG-Acme. Skaaneland (1994, .03, Multifile demo, 2 disksides). code: Oxidy, gfx: Oxidy, Ogami, music: Avalon, Red Devil. review: Skaaneland is a very nice demo, highlighted by lots of excellent graphics from Oxidy and Ogami. The first diskside contains mostly normal demo parts, though welldesigned and attractive, and all continuing on their own. This is no scroller-demo, it's more like an 'almost-trackmo', with parts that look more like sections of a trackmo than demoparts. When you finally flip the disk, the rest of the demo is a slideshow along with a scroller. Very nicely done, and with lots of attractive graphics. No exact release date is given (it was released in "week #11"), and no indication if it was a party release or not. They do mention someone they hope to see at the "Triad Paddy", but I found no record of such a party in my files... [glenn] Scene+ #1 (1997, 28.12, Multiload Diskmag, 610 blocks). code: Syndrom/TIA and Crest, gfx: Released at The Party 97. review: This is the kind of thing that gives me new faith in the c64 scene. This is, without a doubt, one of the best c64 mags I've read in recent times. c64 mags tend (at least they used to in the past) to be too much news and charts, and too little articles. Too little about the people behind, too much statistics and brief news. Interesting only to the people who were in those charts themselves, or who those news were about. For those of us who wanted to learn more...not. Amazingly, this first edition of Scene+ was put together in just 10 days. It's well-written, by established players in the magscene (the editors having been involved with both The Pulse and Propaganda earlier), and has a real air of professionality over it. From the first time I saw the logo and the text, I *KNEW* this would be an entertaining read. This deserves to top the charts. The code is very good, among the best magroutines I've seen on the 64. It's the same code that was used for the last issues of The Pulse, but they promise a brand new outfit for the next issue. This issue features background interviews with CBA/SCS+TRC, Bacchus/Fairlight, Danko/Censor Design, Dodger from The Crest magazine nad Nastiness Inc (NTI) from The Tribune magazine, as well as thoughtful observations about and around the scene. As a matter of curiosity, here is the results of their 1997 Golden Scener Award, originally to have been presented in Propaganda: - programmer.............Crossbow/Crest - graphician...............Deekay/Crest - musician.........Mitch and Dane/Crest - cracker...............Burglar/SCS+TRC - ntsc fixer.............Jolz/Onslaught - fixing group........Alpha Flight 1970 - magazine...............Relax Magazine - magazine editor....RRR/Relax Magazine - internet site.....The Digital Dungeon - bulletin board............The Dungeon - cracking group................SCS+TRC - demo group......................Crest [glenn] Falcon ------ 1989 - Met joined Orion in december. F.A.M.E. -------- ???> Adam Bulka (music), Holger Knipping (music), MIKE (music). Fallacious Anthropoid Music Entertainment (F.A.M.E.) were a German (I believe) music group, who made music for a lot of demos as well as games. Fanatic Duo, The (TFD) ---------------------- Probably a two-person cracking group, active around 1987. Fantastic 4 Cracking Group (F4CG) --------------------------------- GER> Neotec (12/97). SWE> Despair (fixer, 12/97), Newscopy (12/97), Zyron (music, also in Oxsid Planetary, 12/97-07/00). ???> Bitman (12/97), Chaos (12/97), Devil (code, 08/85-12/97), Fungus (12/97), Goz (12/97), Intruder (12/97), Motley (12/97), Mr.Alpha (09/94-12/97), Playboy (ex Clique, early93-12/97), Sixx (12/97), Sliver (gfx, 12/97), Smasher (supply, ex Crazy, new 01/91-12/97), Sneaper (12/97), Solar (sysop 'THE LOST PARADISE' 93, early93-12/97), Stasi (12/97), Total (12/97), Walker (12/97). Boards; INTERPARK FTP (ita, 12/97), FABULOUS DISASTER (usa, ex Triad, new 05/91). PREVIOUS MEMBERS - BEL> Cyborg (Peter Nijs, swap, early91), Dash (swap, early91), Manx (swap, 01/91), Ninja (ex Manowar, new early90), Tornado (swap, ex WOW, new early91). HOL> Calypso (doublememb Amnesia early93, nolongermemb mid94), Nit 1 (early93). ITA> Fen1 (Enzo Cafaro, swap, early91). DEN> Wolf (05/93). ???> Carcass (new 09/94), Decoder (music, 08/95), Draz (swe? fx, 08/95), Jumpie (01/91), Kid (ex Transcom, new early91), Moloch (code, also in RPG, 09/94), Morris (code, new 09/94), Scorpie (gfx, ex WOW), Scorpio (ex Transcom, new early91), Zirc0 (music, also in RPG, 09/94). F4CG is a demo and cracking group, based in Italy and Belgium. They claim to be active since 1983, but the validity of this claim is doubtful... Among the earliest members were Mao and ADF (both code crack). Rumours say that ADF left the scene after Mao was killed in a car accident. 1990 - Dash, Douglas and Sid were kicked in december...which is strange, since WOW's "Internal #4" [02/91] claims Douglas left the scene in january of next year for his army duty...? The game "Puffys Saga" was released through UbiSoft around september, coded by The Wim/F4CG =) 1991 - Smasher joined when Crazy died, and Jumpie stopped swapping in january. Early in the year, sometime between february and april, two ex- Transcom members, Kid and Scorpio, were recruited. About this time they also recruited Belgian Tornado/WOW. 1993 - Lexi joined Legend early93. On the 7th of may, danish member Wolf was busted for phreaking. He has decided to stay in the scene anyway, but stop his phreaking. You can read about the bust in his own words in Fairlight's "Reformation #4" diskmag. Mutant-X returned to the scene in august, calling out and hoping to reopen his board 'CHAOTIC ILLUSIONS'. 1994 - September was an eventful month; Moloch (code supply) joined from Armageddon, and then he and Zirc0 (music) both joined RPG as their 2nd groups; previous member Mutant-X (previously trader and sysop of 'CHAOTIC ILLUSIONS', 08/93) returned to the scene and joined as a hacker, only to leave again after disagreements with Moloch and the polish members; previous member Carcass rejoined the group; Morris (code) joined; Mr.Alpha left Rebels to be in F4CG only; Chiefy/Padua joined and finally rumours claimed that original member Mao had been killed in a tragic car accident... 1995 - Devil released the graphics editor "Drazpaint V2.0" [08/95]. 1997 - Derbyshire Ram (also in Remembers) left the group around november- december, and joined Alpha Flight 1970. Skinhead and Skidrow left the group and Maja (crack) left the scene, due to internal disagreements. Fantasy ------- 1989 - Asterix and Mantronix was caught by the police in december. Fantasy Cracking Service (FCS) ------------------------------ ???> CPS (09/87), J-Up (09/87), Level 99 (09/87), Lukullus (09/87), MCS (09/87), Mr.Cyborg (09/87), TK (09/87), TSM (09/87). FCS was a German based cracking group. Fantasy (Daniel) left the scene in december 1987 in favour of his reallife girlfriend Gabi. Though they share their shortname with Finland Cracking Service, the two groups are not the same. 1987 - Cracker Lukullus left for The Wanderer Group 12/87. Fashion ------- ???> FMD (music). Fatum ----- GER> The Magic Garfield (Alex, aka TMG, gfx music, 09/95). POL> Nephelim (Blazej Strazak, swap, also in Entropy, 09/94). ???> Grabba (code, 01/95). Boards; INVALID ENVIRONMENT (fin, 09/94). 1995 - Grabba released the painting utility "MCI Editor 1.0" in january. FBI Crew (FBI, -1990) --------------------- FBI Crew were Hungary's #1 group at one time. They were heavily involved in the release of the utility "FLI Designer" by fellow Hungarian CPU, a friend of them. Mr.Wax wrote the note, SKC made the gfx, and Griff did the music. All of those were later in Chromance. 1990 - In july, a decision was made to kick all the lame members of the group and create a totally new one from the ashes. FBI Crew ceased to exist, and Chromance was born. FCG --- The Casual One joined Fusion 01/88. Fear ---- GER> Zounds (swap, 12/90). 1990 - In december german coder SES left for Genesis Project, while Freezer and TDO left for the amiga scene. Federation Against Copyright (FAC) ---------------------------------- FAC were the very first Dutch pirate group. Feniks ------ ???> Cooper (music, 94), Lyon (ex Airwolfteam, new late94). 1994 - German cracker Darklord left for Atlantis, while Joker left the scene and Jesper Kyd left fot Nipson - all late this year. Musician MHD (who joined with Lyon from Airwolfteam late94) is no longer a member. Finland Cracking Service (FCS) ------------------------------ This is the group that released the first version of the now legendary music utility Future Composer 13.06-88. Though they share their shortname with Fantasy Cracking Service, the two groups are not the same. Finnish Gold (FIG) ------------------ FIN> FCS (music, 08/98), Gallstone (08/88), MIY (08/88), Spemu (08/88). Finnish Gold was a finnish (duh! =]) demo group, founded by Gallstone and Rock. The group is perhaps most notable for being authors of the very first, original Future Composer - or to be more exact, the first version was released on the 13th of june 1988 by later FIG member FCS (Finland Cracking Service) - but later versions were released under the FIG label. This legendary music composition program was very important to the evolution of the c64 music scene, and many famous composers started their work using this editor. It was later developed further by other people and groups. 1988 - The first member to join the group was FCS (code), then Spemu, MIY and SCS joined. SCS was found to be inadequate and dismissed. The group released two demos at the Byterapers Grendelparty in august, "Contest Demo" [08/88] won the competition, while "FIG Again" only managed 6th. 1990 - Finnish musician Rock (08/88-) left for Origo around june. Contest Demo (1988, 11.08, File Demo). code: FCS, gfx: n/a, music: Rock, FCS. Winner of the Byterapers Grendelparty demo competition! review: This four-part demo is above all very well designed for its time, showing a demomaking maturity beyond the amateurish. Though there is no graphician working on this demo at all, the coder manages to create stylish parts with good fonts and use of raster effects to colorise logos, scrollers and other things. We will walk you through the parts; all code in the demo was done by FCS. part 1 - The first part does not have much have any real effects at all, it is just a nicely designed scroller and plotter part, working as an introduction to the rest of the demo. Music by Rock. part 2 - This one has a dycp-plotter as its main point of interest, where letters fall from the top of the screen onto a line, forming lines of text. It's a little cooler than it sounds =) Other than that, this features FIG sprites and a scroller. Music by Rock. part 3 - This marks the first (at least to my knowledge) sinescroller on the c64, and what's more it's of the 'tube' variety, where the text seemingly scrolls 'wrapped' around a tube. The effect is stunning for a c64 demo from the middle of 1988! Besides this, it features a basic logo with animated raster colorization and a textplotter. Music by Rock and FCS. part 4 - The final part features rasterbars, mainly =) Nothing spectacular about this one, with some sprites and some text flying around. Noone is credited for the music in this part, but it sounds familiar enough for me to suspect it's a ripped piece. What took this demo all the way to the top in the competition, I would guess, is simply the fact that it was much better designed than the other competitors, and it also has the strength of some good music work from Rock. This is recommended viewing for your oldskool fix =] [glenn] FIG Again (1988, 11.08, Demo). 6th in the Byterapers Grendelparty demo competition. Flash Inc (FHI, 1989-) ---------------------- SWE> Jordan (sysop 'SUBWAY', doublememb Antic, early 93), Macho (new 04/91), Moon (Anders Elmen, code music swap, 08/90-09/91), Morpheus (Andreas Wallström, gfx swap editor, 08-11/90), Nova (Björn Olsson, code, ex Science 451, new 07-11/90), Sodapop (sysop 'PARADIZE', later Fairlight, new 04/91), Zodiac (Fredrik Karlsson, code swap, 08/90-93). NOR> Dexion (Truls Norrman, gfx editor swap, 08-11/90). GER> Public Enemy (gfx swap, ex Accu/Action, new 07-11/90). ???> Aslive (swe? swap, early93), Blaster (code, 11/90), Crept (gfx swap, ex Network, new 07/90-93), Epsilon (code, 11/90), Metal (swe? early93), Orb (ex TGD/Royalty, new 07/90), Sharp (gfx, 08-11/90), Wisch (code, 11/90), Zoris (swe? early93). Flash Inc. is a demo group based in Sweden, and formed in 1989. The group released several issues of the diskmag "Hotshot" with Dexion and Morpheus as editors. Fairlight's "Reformation #2" told us that rumours about Creeper, Moon and Zodiac joining Antic were false, and spread by members of Gothic Design (for some reason). 1990 - TGD joined from Royalty around july, and changed his handle to Orb. "Hotshot #3" [08/90] was released in early august, and announced the joining of Public Enemy (ex Accu/Action), Crept/Network and Nova/Science 451. Danish graphician Kwon joined Bonzai in september. In the first weekend of november, the Censor Party was held in Gothenburg, Sweden. Chorus, Epsilon, Morpheus, Nova, Wisch and Zodiac attended the event, and released the demo "Channel 64" [11/90] which came up trumps and won the demo competition! 1991 - Early in the year, Flash was reinforced with the entire group Level 11! Swedish graphician Chorus (11/90) left for Triad, also in the first few months. Swedes Macho and Sodapop (sysop 'PARADIZE') joined in april. 1993 - The early part of the year saw another sad event; Zodiac will only code games from now on. Swedish coder Unifier (new 09/90-) joined Spirit early 93. He released two versions of his "Unipacker" while in Flash Inc. Swedish musician and graphician Shade (Kenneth Jonsson) left for the amiga scene early. Swedish top graphician Creeper left for Antic in may. Hotshot #3 (1990, early.08, filemag). int - code: Zodiac, gfx: Morpheus (logo, fonts), Zodiac (stars), music: Moon. mag - code: Zodiac, gfx: Sharp, music: Metal/Bonzai, editors: Dexion, Morpheus. review: When reading through old diskmags from start to finish, as I often do, you sometimes just give up on the least interesting ones. With something like Sex'n'Crime, which is just bare-bones news, and lots of it, the process of reading, taking notes and then feeding it all into scenery is a tedious one, and something like that often takes the fun out of the creative process with scenery. It's at times like those, that a mag like Hotshot comes along, and makes it all just worth it for a little while longer =] Hotshot is wellwritten, wellresearched and written in plain correct english. The editors manage to make their words interesting to read, and they even have taken the time to include the results of the demo competitions at the parties they have reports from (not necessarily included in these older mags, you see...)! Hotshot was a wholly interesting and involving read, and for that I thank you Dexion and Morpheus! This issues features, apart from the essential news and charts, an interview with Jesper Olsen/ex Amok, reports from the Bergen (extensive) and Daniax (brief) parties and reviews of the games "Vendetta", "F16 Combat Pilot", "Turricane" (?), "Ski or Die" and "Topcross". The supposed demo reviews are just % ratings, and no descriptive text unfortunately =[ The article selection method is straightforward but effective, as is the reading method. The whole 'text moving' thing, though, quickly induces motion sickness... =] You see, while you read the entire article moves from left to right to left to right... Something like this would make me immediately butcher any other mag, just let that be said ;) Hotshot is several notches above most other mags of the period, and I can't wait to read the rest of the issues! Recommended! This issue announces the joining of Public Enemy (ex Accu/Action), Crept/Network and Nova/Science 451. [glenn] Channel 64 (1990, 05.11, multifile demo) code: Zodiac, Nova, Unifier, gfx: various, music: Moon, Henning Rokling/Panoramic Design. Winner of the Censor Party demo competition! review: This demo opens with an intropart, which is really nothing special. code by Zodiac, gfx by Morpheus (logo+font) and Dexion (pic), with music by Moon. We press space and are shown a part with a nicely drawn tv in the middle of the screen. The screen of the tv shows only static, but with a joystick in port 2 you can choose the channels... There are 6 different channels, each representing a part of the demo. You choose your part and then press space to load it, and after each part you return to this selector part. part 1 is dubbed the "rotating filled vector-logo", which is a pretty good description of it. A single-plane (flat) FLASH logo is rotated, and that's about it. code Zodiac, gfx Sharp, music Moon. part 2 is the "smooth all-border plots" part, which is essentially just a border-plotter. A FLASH dot-logo is rotated around the screen, and in all borders. code/gfx Zodiac, music Moon. part 3 contains a "4-color shadow-plotter", which means a sine-plotter with 'afterburned' dots. We've seen lots of these on the amiga. code Zodiac, gfx Sharp (font), Trax/TRC (logo), music Moon. part 4 is a little impressive for its time; an 11 char high FLI scroller. As they mention themselves in the scroller, the font could have been better, but let's not complain =] code Zodiac, gfx Morpheus, Sharp (logo), music Moon. part 5 is dubbed the "ordinary part" =] It's not really bad, though, nicely designed. Dots'n'sprites. code Nova, gfx Zodiac (chars sprites), Morpheus (logo), music Moon. part 6 is the last part, and the only one without music by Moon. It's actually also the most impressive to me, on a technical front. It's a very smooth realtime textzoomer...did I mention it's very smooth? =D Nice logo too. code by Unifier, gfx Crept (logo), music by Henning Rokling/Panoramic Design. The demo's directory structure means the size of the demo is not possible to discover =[ It comes with a note-file with greetings, addresses and so on. The noter (probably selfcoded) is simplisticly nice, no frills but does a good job. Overall a demo that leaves a nicely professional impression. News that Dogfriend/Dominators had left the c64 scene must have been a mistake... at least he didn't =) [glenn] Shade Music Collection 2 (1992, .08, Musicfile). code: Unifier, Zodiac (music routine), gfx/music: Shade. review: A very simply coded, but nicely done music collection, gathering 8 of Shade's latest tunes. These are both single and doublespeed tunes, all made in version 4.0 and 4.1 of Zodiac's "Flash-Composer". The main screen has a cd-like control deck at the top of the screen, a text plotter with information on the current tune in the middle, and a musical keyboard-like graphic at the bottom. No actual release date appears inside, but I base the above on the mentioning of tune here that was entered in the music competition at the Brutal Party [06/92] and some talk about an august release... So august is the most probable release date. It mentions that it will be released together with Moon's Collection and their new demo, so reviews of these productions will perhaps give more answers. The eight tunes featured here are Turbulent, Deadline, Independent Tune, Miserable, The Chaser, The Techno (from Brutal Party music competition), The Last Sob and Radiodunk. A real nice function is the 'S' icon, with which you can save the current piece of music to disk. [glenn] Fluid ----- NOR> Ibanez (early 93). Focus ----- HOL> TDJ (Marco Frankel, code swap, early 93). ???> Compyx (code, early 93), Geir Tjelta (new early 93), Jayce (code, early 93), Mirage (ex Legend, new early 93), PDB (gfx, early 93), X-Byte (code, early 93). 1991 - Early in the year, swapper Compus left for Censor. Morris and Digiblaster (ex Jinx) started Focus on the Amiga, and are working on a demo (early 93). Beyond Reality (1993, early, demo). code: X-Byte, TDJ, Compyx, Jayce, gfx: PDB, music: JVD, MSK, GM, ALD; HP. information: 5 parts, 80% in Reformation #2. Force, The (-1993) ------------------ ITA> Exat (ex Motion, new 07/90), Gabriel (ex Gax 777, new 07/90), Unicorn (ex Motion, new 07/90), Ximox (ex Gax 777, new 07/90), Zagor (swap, 07/90). 1990 - Italians Gabriel and Ximox joined from Gax 777 in july, as did Exat and Unicorn from Motion, after that group died. 1993 - As famous musician Guy Shavitt left for the pc scene in august, the group died. Foxbat ------ 1991 - Buzzer joined from Collision in january. Fraction (FTN) -------------- POL> Alpha (Czarek Hodujko, code, 04/98). ???> Cobra (swap, 04/98), Cucumbeer (gfx, 04/98), Djinn (music, 04/98), Dux (code, 04/98), Jurgen (code, 04/98), Pasthur (editor swap, 04/98), Quasar (gfx, 04/98), Randy (music, 04/98), Sage (music, 04/98), Sapper (editor, 04/98), Sensei (code, 04/98), Szikers (?, 04/98), Vampire (swap, 04/98), Vigo (code, 04/98). Fraction is a Polish demo group, all the people where I do not have a confirmed country are most likely Polish too. Polish member Chash (music) left and reformed Caution, and took with him Shell (code) and Signor (music). Logic Control (1997, Demo). Pathology (1998, 26.04, Demo, 1 diskside). code: Alpha, Dux, Jurgen, Shell/Caution, Sensei, Vigo, gfx: Alg/Alpha Flight 1970, Colitt/De Koder, Cucumbeer, Quasar, Talbot/Faith, music: Kourdiakis/Samar. Winner of the Rush Hours 98 demo competition! review: A lot of coders worked on this excellent production, and it shows! No less than 12 people in all were involved in the production, but somehow it still manages to come across as a focused effort. The first thing that strikes you about this demo is the very nice design. It's not extravagant, just nicely 'there' in every screen, and coupled with some impressive code it makes this a standout production. Just some of the impressive routines are an impressive, large vector routine that can do morphing, spacecuts and even rubber! There's a texturemapped ball, a gouraud shaded vector routine and a dotscroll (remember seeing a fair few of these on the amiga in early days, but never on the 64!). Kourdiakis music is not bad, the third song being the best by far in my book. The entire demo is presented 'trackmo-style', using and IRQ loader. This is a recommended download. The disk also includes a nicely done note, coded by Dux. Shell's code was used in the demo even despite he had moved on to reform Caution. This demo (well, the note actually) announced the Shell, Chash and Signor had left for Caution. [glenn] Frantic (-1989) --------------- Frantic died early 1989 when the entire group joined Sphinx. Freaks, The ----------- ???> Maniac (crack). Dane Duke left for Ikari+Talent early 91, but quickly moved on to join Dominators instead. Fresh (-1990) ------------- 1990 - Awesome joined the Crazy+Lotus cooperation in july. Fresh died once again in december... Smasher joined Crazy, Freestyle and Dave joined Ikari and Talent. Belgian graphician Vincent joined WOW, after one of his logos had already been used in a previous issue of their diskmag "Internal". Front (-1988) ------------- Front died in july of 1988, and Saruman (code), Olo (code), Audrey (gfx) and Getafix joined FairLight. Turbo-Cracker decided NOT to join. Full Force (FF) --------------- NOR> IC Jones (swap, 07/90). 1990 - Chique left for Mute 101 around may. Fury [new] (1993-) ------------------ Microman restarted Fury in may, then changed his handle to Steigar. Fusion [1] (FS) --------------- ???> The Casual One (ex FCG, new 01/88). Fusion [2] (FS, 1990-) ---------------------- Fusion reappeared around march of 1990 after two years, with two familiar faces and some new ones (quote from a crackintro). After the group split up, Magic and Rooze (both ex DCS) formed Class, while most English members joined Dominators. Fusion [3] (1994-1994) ---------------------- Fusion was formed by TUC/Rebels around july or august of 1994, without him being aware of the previous group with the same name. Once he had been made aware of the fact, and been repeatedly slagged in the diskmags for attempting to 'steal' a legendary name, he naturally closed the group and returned to Rebels. Future ------ 1989 - Norwegian cracker Sauron left to form Illusion in june. Future Technologies ------------------- 1990 - German coder Typhoon left for Genesis Project in december. Galaxy ------ 1989 - Swedish Dr.Cool left for Censor Design in december. Galicya (GLC, 1995-) -------------------- POL> Adon (Marcin Pagowski, gfx, early-late95), Archangel (Krzysiek Tomaszewski, swap, early-late95), Blaze (Miachl Domarus, swap, early95), Gloin (gfx, early-late95), Hey (code, late95), Incognito (code, early-late95), Mr.Fiz (code, early-late95), Nazgul (Jarek Jedrzejczyk, gfx covers, early-late95), Nylu (gfx, late95), Praiser (Wojciech Wardynski, org music, early-late95), Scarlet (code music, early95), Sony (?, early95), Talbot (Jakub Hajek, gfx covers, early- late95), Tiamat (swap, late95), Zombie (Damian Pdraza, code, early- late95). Galicya is a group under the leadership of musician Praiser. From circumstancial information, I believe they were formed late 1994 and released their first stuff early 95. Relaxed Style (1995, early, Filedemo). code: Mr.Fiz, Zeor/Free Man Laboratories, gfx: Zeor/FML, Ollie/Chorus (introfonts), music: Praiser. review: Just like "Earth", this starts with the choice of a note or the production itself. This claims to be the first ever production from Galicya - in cooperation with Free Man Laboratories this time. This was also released in 95, but probably before "Earth" since it announces that Praiser, Zeor (who formed FML, as mentioned) and Scarlet are no longer members of Samar, but are in this group. The dentro itself is nothing spectacular, essentially a two-effect affair. The first concerns just a 'filter' the action seen through, in an effort to make a twirling line seem exciting =) The other is a much more interesting one, an original an wellconceived variation on the shadebob theme - with the shades being dissolved pixel by pixel after a time. Looks nice, and has a horizontal endscroller overlaid. Again, I have trouble with Praiser's music. [glenn] Earth - Talbot's First Logo Collection (1995, early, Multiload Slideshow). code: Zombie, Morris (note), gfx: Talbot, Ollie/Chorus (introfonts), music: Praiser (2tunes, both $1000). review: The first thing you see is a plain textscreen, from where you can choose to see a note (coded by Morris, presumably Morris/Agony, since noone by that name appears on the memberlist) or load the slideshow. Praiser's music for both is problematic for this reviewer; the note tune is monotonous, while the main tune suffers from a much too dominant bassline and rhythm, making what melody there is drowning in the 'mix'. The note is mediocre, seemingly trying a different approach with its squares, but ending up looking a little confusing for it. The show itself opens with a few screens of text in a big font, fading in and out before the logos start appearing. Talbot mentions himself that some of them are the very first ones he made, and on some of them - that shows. Most are a little 'samey', and you can almost see him working from logo to logo, trying out new approaches and techniques. These are very much the logos of an amateur, lacking the flair of more experienced artists, but also shows some talent towards the end. He needs to work on color-use however, with basically the same kind of 'palette' reused for too many of the examples provided. This was reviewed from a version placed on a disk called 'GALICYA WAREZ #1', dated april 1995. The production itself carries no release date, just a mention that it was to be released in december, but appears now - so any month from january to april is a good guess. It uses Exprolet/Agony's IRQ loader, and Hain/Elysium's depack system. [glenn] Gash ---- ???> Tim (code crack gfx, 11/88). Gax 777 ------- 1990 - Italians Gabriel and Ximox left for The Force in july. Genesis Project (G*P, http://www.genesis-project.de) ---------------------------------------------------- GER> 3DK (editor, ex Paramount, new 01/91-04/91), Airwolf (Norman Schnitzler, swap, ex Success, new 05/93-early94), Antichrist (crack swap, late90-early93), Jack Daniels (editor, ex Paramount, new 01/91-04/91), Roger (code, ex Tec, new 01/89), Scrap (gfx swap, 12/90-04/91), SES (code, ex Fear, new 12/90), Snacky (crack, 09/90-01/91), Typhoon (code, ex Future Technologies, new 12/90). SWE> Walker (Jonas Nordin, swap, ex Active, new 05/93-09/93). ENG> Dawsy (swap, 12/90), Deek (Richard Rinn, music, doublememb Vibrants, 06/90-04/91). SCO> Rimtrix (swap, 12/91). USA> Mizar (sysop 'MENACE 2 SOCIETY', also in Empire, 09/94). ???> Allanon (crack, new 10/93), Aslive (new 05/93), Bizzmo (gfx, later Crest, 12/90-04/91), Chouans (ex Transcom, new 12/90), Codemonster (code, 04/91), Dr.Acid (ex Extend, new 10/93), FGTH (crack, 90), Frankieghost (code, 01-04/91), G.O.T (rescene early 93), Henry (ex Centauri, new late89), Jity (ex Transcom, new 12/90), Mig (ex Transcom, new 12/90), Milios (ex Transcom, new 12/90), Motley (rescene early93), Opal (gfx swap, new 05/90), Punisher (crack, re-scene, new 09/94), Ray (crack, ex X-Rated, new 09/94), Satan (ex X-Rated, new 09/94), Scope (gfx, ex Triad, new early93), Slight (ex Transcom, new 12/90), Sorceress (sysop 'MYSTIC CAVERN', early93), Spirit (ex Transcom, new 12/90), Steam Hammer (swap, new 03/91), Stinger (ex Transcom, new 12/89), Techno (crack supply, new 04/94), The Goblin (swi? Sylvain, crack supply, 04/90-01/91), Tyger (crack, re 05/93), Zorlac (ger? ex The CFA [no entry], new early91). Boards; TUNNEL OF WARES (usa, 01/91), WILD WARES (usa, 04/90), WAREZ CASTLE (usa, 04/90), THE DISK SHOPPE (usa, 04/90). Genesis Project are a demo and cracking group. Shortly after Motley returned, there were rumours that he joined RSI. These are unconfirmed. 1989 - Late in the year, Sentinel left to build his own legal team, Icon Arts [no entry]. Also Boozer, Olle and Hires left the group due to problems with the police. They went over to being busy coding games for Amok. They were reinforced by Stinger/Transcom. Wawen joined from Warriors of Time briefly in december, but soon moved on to Dynamix instead. 1990 - In may, coder Raistlin (Robert Troughton, ex Oneway) left the group due to a lack of time. He later joined Amok. English musician Deek became a member of Vibrants in july, while still also being in GP. In august, Cyberpunk left them for Illusion. Lumberjack left the c64 scene in december. Also in december, they recruited two new German coders in the shape of SES/Fear and Typhoon/Future Technologies. Damien was kicked out due to lameness in december. Ninja joined Dominators, also in december. News in Censor's "Fatal News #7" [09/90] that he left the group would seem to be false. Deek made the music for games like "Thomas The Tank Engine" and "The Race" this year. In december, Slight, Chouans, Spirit, Milios, Mig, Punisher and Jity all joined from Transcom. 1991 - January saw germans Jack Daniels and 3DK join from Paramount with their popular diskmag "Corruption", a major boost for the group. Also in january, Snacky was hired by Digital Marketing to make a new kind of copy protection for them! The product is reportedly called "Neuro-Protect". March saw the joining of Steam Hammer (swap). Also early in the year, Zorlac/The CFA was recruited to take over Kampftrinker's job, since he quit. The ninth (and first for GP) issue of "Corruption" was released in april. Also in april, Veda left the scene. 1993 - Antichrist and Sorceress got married early in the year! Sorceress will soon have 'MYSTIC CAVERN' up again. Lots of people joined in may! Walker joined after a few days in Active, Airwolf/SCS joined, Aslive joined, Greenfrog joined and Tyger returned. In october, L.A.Style announced he was leaving for the SNES scene - the fate of his board is still undecided. The group also recruited Allanon (crack) and Dr.Acid/Extend this month. 1994 - Lots of things happened in the month of september; former members Satan and Ray (crack) returned from their memberships in X-Rated; The Goblin (supply) joined (identical to their previous member The Goblin in 1990?); The Punisher (crack, originally joined from Transcom in december 1990) returned to the scene and to GP; Techno (crack supply) joined, and finally after losing 'THE DUNGEON', 'MENACE 2 SOCIETY' is the new whq. Corruption #9 (1991, late.04, Multifile Diskmag). code: Codemonster (main), Frankieghost (intro), gfx: Scrap (logo, chars), Bizzmo (icons), music: Deek, editors: Jack Daniels, 3DK. review: This is the first issue of Corruption released under the GP label, after the two main editors left Paramount. It opens with a pretty ok intro, where the first text that appears is synced to the great music. Otherwise it's pretty ordinary, and a press of the space bar enters the mag itself. The menu is icon-driven, controllable with joystick or cursor keys (though the cursors strangely seemed more responsive?). A swift press of return or fire loads and decrunches the first article. Loading times are quite acceptable. The text itself scrolls vertically, and is controlled with the joystick at two different speeds. The content of the mag itself is fair, with quite a lot of news. Ofcourse, with four months between this and the last issue, that would be expected. The fonts are functional, and has good readability. Otherwise there's a party report, an interview with an American sysop and suppplier, and the usual 'letters to the editor' etc. The swinging Corruption logo at the top of the screen was a little unnecessary, though. It's nicely drawn, but ultimately a distraction from the reading experience. A fair issue. [glenn] Genetix + Vision ---------------- NOR> Dr.Feelgood (Espen Maier, early93). Gentlemen (GNT) --------------- HUN> Anarchy (swap, 90), Canny (90), Dr.Lucifer (swap, 90), Rascal (Peter Schalk, code, 90). Rascal released the "Gentlemen FX Byte Packer V2", and later the "Gentlemen Statistical Packer V1.0" (90). Giants ------ BEL> MMC (swap, ex Accuracy, new 12/90). 1990 - Belgian swapper MMC joined from Accuracy in december. Gloom (-1991) ------------- GER> Higgie (Hergen Oltmann, swap, 11/91). Gloom died in december of 1991 when the best members left to form a new group called Oxyron. Those who left for this group was Yazoo (gfx), Ego, TTS (code), Sodan (swap, ex Effect), Graham (code, ex Mad), Amarok (swap, ex Security), Dave (music, ex Oregon), Axis (code), Slide (code) and Sony (music). Glory [new] (1994-) ------------------- Glory is an american fixer group, that made a comeback after a long absence in september of 1994. Their starting member roster was Thor, Master Kracker and Shark, and their first release was a fix of a game from the equally brand-new cracker group Hardcore. Gothic Design ------------- SWE> Fozzie (music, 05/93). 1993 - Eliz joined Antic early this year. Graffity Produkt (GRF) ---------------------- HUN> Brian (Farkas Balazs, code music, doublememb The Imperium Arts, 90-12/96), Calt (Calt (Gabor Bolla, 93-12/96), Cheesion (12/96), Clarence (code, 12/96), Cybortech (gfx, 12/96), Jay (12/96), Ollie (gfx, 12/96). The people below this line are no longer members, the line was drawn at a memberlist published in the "Higher Love" [12/96] demo. HUN> Andrew John Fletcher (Adam Daviovics, code gfx music swap, aka Andy, 90), H19 (Zsolt Rozsnyai, swap, 90), Hepido (91), Jay (91), Matrix (91). Graffity is a hungarian demo group. Brian coded the sample editor DigiEditor V1.3 (90), and several versions of the Demo Music Creator (DMC). 1993 - In the first few months of the year, Brian decided to join the musiclabel The Imperium Arts as his second group, and contributed quite a few tunes to their release of "Zakplayer 3.2" [04/93]. 1996 - Bogyo joined Breeze late in the year. They released their comeback demo "Higher Love" [12/96] at The Party. Higher Love (1996, 28.12, Multifile Demo). code: Clarence, gfx: Ollie (main), Cybortech (pic, endlogo), music: Brian, Taki/Natural Beat, Peet/ex Chorus. 5th in The Party 96 demo competition. review: "Higher Love" is a short little demo with some interesting parts, worth mentioning. It opens with some quite amazing hires interlace graphics for the introduction sequence, before a few ok effects make up the rest of the demo. The ones worth mentioning are a supposedly new graphics system/resolution they call "Advanced Hires" (but fail to explain just why is so revolutionary), some vector spheres (akin to what was done on the amiga in 93, when they were so popular) and finally 400 vectordots making up a globe of sorts. They do claim 1000 dots a little later, but those look more like lines than dots to me guys... The note that accompanies the demo was written in a noter called Cadgers-Noter V3.0, done by Clarence/Cadgers. I guess it's fair to assume that it's the same Clarence that coded this demo... Music in the note is an exclusive tune by Fanta/Bass/Oxyron called "Clarencia". [glenn] Greaser ------- SWE> Anuba (swap, 07/90), Perch (swap, 07/90), Ra (swap, 07/90). Gridpoint Developments (1993-1993) ---------------------------------- Gridpoint was formed in may of 1993 by Danish brothers Duke (gfx editor, ex Dominators) and Dr.Zivago (code gfx). After releasing the first issue of "The Pulse" in june, they both left the group for Pandora, where all subsequent issues were released. The group ceased to exist, with only one release to their credit. The Pulse #1 (1993, .06, Multifile Diskmag). code: Dr.Zivago, gfx: Dr.Zivago (logo), Duke (charset), music: Johannes Bjerregaard/independent, editors: Duke (main), Psychobilly/Red Sector Inc., Brego/Red Sector Inc. review: Remarkably wellwritten, though perhaps a little short, The Pulse comes across as a magazine with quality editorial content. It launches you straight into the first page of the magazine, with no mucking about, and the JB music is also good. The top of the screen is graced with a THE PULSE logo that could have been a lot better than it is, but still not embarassingly bad. It's just...so standard. But the overal impression of this first issue is very good. It's nice to read news that mean anything again, not just 'xx joined yy'. Promises lots for the future. [glenn] Groovy Bits ----------- SWE> Danko (music), Karl XII (Patrick Wallström, code, ex Science 451 or Sphinx). Groovy Bits were a swedish demo group, most known for their musicians and their music routines. Late may 1989, Karl XII was on a swedish television program, where he exposed phreaking to the world at large. The Swedish scene reacted very badly to his appearance, and he was flamed a lot in cracktros from e.g. Fairlight after this. Hack'n'Trade (HT) ----------------- SWE> Goto80 (music, 06/98-07/00). Headyway -------- Dylance left for the Amiga scene early 93. Heart (1990-) ------------- Heart was born around june of 1990 by previous members of Rizing and SCCS. Heartbeat (-1993) ----------------- 1993 - The group died around may, and Hercules joined the rebuilt X- Factor. Hellcats (-1989) ---------------- Hellcats were a german group with a not too good reputation. When they died early 1989, some of their members joined Weird Science while others formed a new group called Array. Hellfire -------- 1990 - Fighter left for Creation around july. Heptagon (HGN) -------------- SWE> Rowdy (Anders Larsson, crack, ex Triad, new 09/88). ???> Dino (code), Viper (crack), Yulk (gfx). Heptagon are a (presumably) Swedish cracking group. Hidden Forces, The (THF, -1988) ------------------------------- The Hidden Forces was a Norwegian demo group. 1988 - Rocky (code) and Hot Dog joined from Rawhead in may. In june it was decided that THF would joined forces with LCF Norway to create the new group Abnormal. Hitmen [old] (HIT, 1990-1991) ----------------------------- GER> Bass (ex Internal Affairs, new 12/90), Hires (ex Internal Affairs, new 12/90), Mad B (ex Internal Affairs, new 12/90), Mad Butcher (Ralf, swap, 01/91), Tom (01/91). POL> Moonchild (code). N-L> Curse (swap, early91), Ixon (swap, early91). BOS> Erol (Erol Tahirovic, code). SWE> Mason (new early91), Stanze (new early91). ???> Derse (ex Ruthless, new 12/90), Fox (ex Paramount, new 12/90). Hitmen is a mainly German demo and cracking group, born as a one man group by Jihad/Action (crack) in may of 1990, which it stayed until the entire German section of Vision joined around december the same year. 1990 - Curlin (crack) joined from Vision, and Derse from Ruthless in december. News in WOW's "Internal #3" that someone named 'RAF' joined with Curlin are untrue. 1991 - Early january saw the release of "ViNews #3" by Curlin and Mad Butcher, which announced the joining of three ex-members of Internal Affairs; Hires, Mad B. and Bass. Dr.Disk changed his handle to Hermit and joined Chromance in january. Swedes Mason and Stanze joined early in the year. Jihad was interviewed for Triad "Gamers Guide #5" in the early months of the year, but then inexplicably left the group not long after... According to the "Gamers Guide #9", the group died, probably around may. Jihad formed another new group, called Joy Division. The german members Curlin (crack, ex Vision, new 12/90), Thunder (gfx), Racoon and Alfatech left for Triad. ViNews #3 (1991, 02.01, Multifile Diskmag). INT - code: Curlin, gfx: n/a, music: n/a. MAG - code: Curlin, gfx: Curlin (main), Thunder (werner), DMC/Dominators (2x2 font), music: Laxity/Vibrants, editors: Mad Butcher (main), Curlin. review: First of all, this mag will get a positive response to their unorthodox design. Perhaps not all ideas are the best (what is that 'Werner' doing there guys?), but at least they have the courage to think new. Apart from that, the mag's editorial content is about normal for this kind of thing. Atleast the English is on such a levels that the news items don't confuse, like can sometimes be the case with Sex'n'Crime =] One nice section, which I'd like to see expanded is the 'crax test' (inspired by Triad's "Gamers Guide"?). If they wrote a little more about WHY one version is superior to another, instead of just giving us those meaningless numbers, this would be an interesting section. There is no mention of the music being exclusive or anything, so it was most likely ripped. To sum up, this is actually above average for these kinds of mags, where the editorial content is not really supposed to transcend the 'editorial, news + adresses' formula. [glenn] Hitmen [new] (HIT) ------------------ 1993 - Silver joined Topaz early this year. Rad joined TRC in may. Cucumber Juice (1996, 08.04, Demo). 2nd in the X96 demo competition. Hoaxers (HXS) ------------- NOR> Rune (doublememb Sunrise, early 93), Scorpie (swap, 07/90), Shadow (swap, 07/90). Holocaust (1990-) ----------------- DEN> Exory (mainorg crack, new 07-12/90). ???> Christian (12/90), Dwarf (12/90), Martin (12/90). Holocaust was born around july of 1990 by Exory/Unicess, who wanted to have his own cracking group. 1990 - Dave left for Tristar late in the year. Sex'n'Crime #21 [12/90] told that Exory had infact recracked Pulsar's version of "Curse of Ra", and that this was not the only instance of recracking on his part. They further printed a letter of apology they had supposedly received from Exory. They also claimed that Exory is identical to Dystan (who had at that time left the group for Trauma), and that this was his way of blaming everything on the old handle and starting over. This 'war' also meant lot of people left the group around this time. Dystan and Reconner left to form the group Trauma, Tiebreak left, and Mendrake left for Raisers, all in december. Horizon (HZ, 1988-) ------------------- SWE> Badger (Daniel Stenberg, 05/89-01/90), Boogaloo (Linus Nielsen, 05/89- early93), Exilon (Jörgen Gustavsson, 05/89), Judge (ex Fairlight, new 12/89), Kjer (Kjelle Erisksson, code, 05/89-early91), Mastermind, Pernod (gfx, ex Fairlight, new 12/89-early91), Rush (Dick Ollas, 05/89), Zagor (Björn Stenberg, music, 03/89-01/90). Horizon was a Swedish demo group born 09/88 as a merger between Super Swap Sweden & Thundercats. Most known for their many wellarranged parties across sweden, and their easter parties became a traditional event for Swedish c64 sceners. 1989 - They coarranged a party in Eskilstuna in may. Around december they were joined by Pernod and Judge from Fairlight. 1991 - During easter, they arranged a copy party near Varby, Sweden which was a huge success. Hotline (HTL, 1986-1992) ------------------------ HOL> Beerput (crack, 05/90), Harrie (import, 10/87), Rob (10/87-05/90), Sledgehammer (mainorg crack, aka Sledge, 09/87-89), The Silver Surfer (code crack, aka TSS, 06/87-09/90), VLA (crack, 05/90). DEN> Popeye (crack, 04-07/87). ENG> Airborne (crack, 11/87-12/88), Bod (code crack, later Talent, 12/88- 05/89), Thargod (12/88), XXX (crack supply, later Talent, 11/87-05/89). ???> Bambam (hol? crack, 88), Bamboo (code, 91), Chuck D. (88), Cesspool (hol? crack, 91), Custard (hol? code crack, 91), Diaree (hol? 05/90), Henk (88), Lethal (88), Panther (88), Rico (hol? ex Sphinx, new 12/88), Side (hol? ex Sphinx, new 12/88-05/90), Trammalant (hol? 05/90), Uncle X (ex Paragon, new 12/91), Whitesnake (hol? 05/90). Hotline were a Dutch cracker group, born in august 1986 under the able leadership of Sledgehammer. They also eventually grew sections in Germany and England, and were among the biggest early cracking groups. Custard and Cesspool are brothers. Thanks to Ream for some information! 1987 - German cracker Coco Industries 2002 left to form Actual Cracking Entertainment 09/87. 1989 - Ream (code supply) and Seal joined towards the end of the year, though Seal left for The Ruling Company after a month or two. Rico returned to the scene in december. 1990 - 3030 and Dynamo were both kicked late may. The Silver Surfer returned to the scene in september! 1991 - Uncle X joined from Paragon in december. 1992 - The group finally died on the 1st of january. Dutch coder and supplier Ream left for Triad. 1993 - Sysop Ratman ('KINGDOM OF RATS') joined Epic early 93. (?) House Designs ------------- Blaze of Glory (1993, Demo). code: Chesoner, Shez, lead, gfx: SMA, music: NO-XS, The Syndrom/Crest, Phantom, FP, Lead (sample), GH. Hype ---- ???> Metro (code, 92). Hysteric -------- 1994 - Coder Leader joined Alpha Flight 1970 around the middle of this year. I.C.E. ------ ???> Danish Circle, Line 2002, Softtech, The Goonies (crack). Impact ------ SWE> Copkiller (swap, 07/90), Mayday (swap, ex Contrast, new 07/90). ???> Lord (ex Cicen, new 07/90). 1990 - Lord joined from Cicen, and Mayday joined from Contrast around july. Ikari (1987-) ------------- ENG> Just Ice (Mark, crack, 11/87-05/89), Nik (code, 09/87-09/88), Pal (code crack, 11-12/87). DEN> Excell (Brian Hansen, code crack, ex Jewels, 09/88-12/90), Gandalf (ex Jewels, 09/88). Boards; THE ADDICTION (usa, 06/89), WARES CASTLE (usa, 06/89). Ikari was an English cracker group, formed in july of 1987 by Pal (crack, 11/87) and Ultima (no longer members). Most Danish members used to be in Jewels. 1988 - Nik decided to STOP cracking in september, since he felt the current cracking scene, with its focus on fast releases, didn't leave time for crackers to do quality cracks. He would continue in Ikari, though, concentrating on demos. English cracker Tri-Dos (09/88-01/89) left for DCS late 88 or early 89. 1991 - Danish coder and cracker Excell (Brian Hansen, ex Jewels, 09/88-) left the group around january after having problems with Bod/Talent. Danish crackers Doc and Fletch (both ex Jewels, 09/88-) left the group for Legend sometime in 1991. Ikari+Talent (I+T) ------------------ GER> Joe Cool (ex Paramount, new early91), Maniac (ex Paramount, new early91), Sting (ex Paramount, new early91). DEN> RCS (swap, ex Bonzai, new early91), Trix (swap, ex Bonzai, new early91). SWI> Freestyle (crack swap, ex Fresh, new 12/90-early91). ???> Dave (ex Fresh, new 12/90), Nemesis (ex Dominators, new 12/89). Boards; WARES CASTLE (usa, 91). This cooperation group was one of the very best cracking groups for a long time. It's always hard to separate the members in a cooperation like this, but where possible I have added member entries to the respective entries for Ikari and Talent. In some cases, these two groups seem to have merged into a separate entity, in that members titulate themselves f.ex. 'Fletch of Ikari+Talent' (Fletch is in Ikari). They were active at least mid 90 to early 1991. 1989 - Nemesis joined from Dominators in december. 1990 - After their American HQ 'THE ADDICTION' was closed by the phone company, they got a new hq called 'SHEER TERROR' 06/90. 1991 - Early in the year, lots happened on the member front. Danish cracker Excell/Ikari left after problems with Bod/Talent. Three German Paramount members (Joe Cool, Maniac and Sting) were recruited. On the Danish front, The Duke/The Freaks was recruited in march, but soon moved on to Dominators as a reaction to the joining of RCS and Trix, who were kicked from Bonzai. German graphician Gotcha (Dario Krobath, ex Crazy) left the group after just two months to concentrate on game graphics in march. Boards; SHEER TERROR (usa, 06/90), NEVER NEVER LAND (den). Illusion (ILS, 1989-) --------------------- NOR> Fist (Harald U. Evensen, code crack, ex Abnormal, new 09/89-early93), Hero (Odd Harry, crack swap, new 09/89-late90), Richie (crack, ex RTI [no entry], new early90-early93), Rocky (Victor Kristiansen, crack, new 09/89-04/91), Sauron (Ole Andreas Grytdal, crack, 06/89-09/93). SWE> Sodapop (sysop 'PARADIZE', early93). ENG> Derbyshire Ram (Barry, org supply, 07/91-10/93), NME (Matthew, crack, early93-mid94). GER> Deff (ex Crazy, new 01/91), Pyle (Marcus, code crack, ex Crazy, new 01/91). USA> Brego (sysop 'ILC', 10/93), Brett (sysop 'PURGATORY', 08-10/93). ???> Baze (early 93), Cyberpunk (ex Genesis Project, new 08/90), Dean (ex RTI [no entry], new early90), Dog (new 05/93), Firefox (ex RTI [no entry], new early90), Radar (early 93), Zix (ex Network, new 07/90). Boards; HOLIDAY INN CAMBODIA (ex Arcade, new early 93), GEE SPOT WHQ (usa, 03/91), WILD WARES (usa, coop Exodus, 01/90). Illusion is a cracking group, based in Norway. It was formed at the IT, Razor 1911, Abnormal, Hoaxers and Network Gigaparty in june of 1989 by Sauron/Future and Garfield. Garfield (Stein) has since left the scene. Thanks to http://norway.c64scene.org for some of the real names. 1989 - Norwegian crackers Rocky, Fist and Hero were persuaded to join the group from Abnormal in september. Tankard left for Nato in december. 1990 - The group went into an importing partnership with ATC around july. Zix joined from Network in july. 1991 - Germans Pyle and Deff from Crazy joined the group in january. Gene joined Dominators early 91. 1993 - Disaster struck the group in may, as Gene, Hero and a few other norwegian members from Oslo and Trondheim were caught for abusing AT&T cards, and fined $25,000 by the norwegian phone company! Darklord left for Legend, Atmos and Dog joined, while 'KINETIC DREAMS' went to Triad and became their WHQ in may. Sauron moved from his home city of Moss to Trondheim to study engineering at NTH (Norwegian Technological University) around july, which may pose problems for his cracking. American sysop Brett took it upon himself to kick Freestyle and Zorlac in august. He also kicked Rebel (crack, 07/91), who found a new home in Legend. Then he recruited american The Serpent. Derbyshire Ram remained a member, despite the rumours on some boards that he joined Legend. Atmos joined Success in august. October was a busy and problematic month for the group. An internal storm started brewing between swiss Freestyle (Thomas) and Brett over control of the American boards (PURGATORY and ILC). Freestyle continued to press his demands of control onto them, as well as other members of the group, and it culminated in him discussing internal ILS matters in the public conferences on HOLIDAY INN CAMBODIA instead of internal ILS conferences on their own boards. In the end, Freestyle demanded a vote on the americans status, and everyone voted for them staying except him and Zorlac, so he left. Illusion & ATC (I&A) -------------------- I&A were a cooperation between Illusion (europe) and ATC (usa), active around 1990. Image ----- 1992 - German cracked Jack Alien was kicked out around the middle of the year. Imperium Arts, The (TIA) ------------------------ GER> Gaston (Sebastian Thiel, music, doublememb Elysium, 07/92-08/93), PRI (Volker Meitz, music, doublememb Oxyron, new 12/92-08/93), Tragic Error (Ringo Reuter, music, doublememb Comic Pirates, 07/92- 08/93), The Syndrom (Matthias Hartung, music, doublememb Crest, 02/92-08/93). HUN> Brian (Balasz Farkas, code music, doublememb Graffity, 04-08/93). SWE> SMC (Sanke Michael Choe, music, doublememb Pretzel Logic, 04-08/93). TIA was originally a demo group, but converted to a musiclabel in 1992, with only double members from other groups. Their leader is the german The Syndrom, and originally the entire group was German. They have later taken in foreign members, but their base remains in Germany. T.Error's full handle is Tragic Error, and Pri's full handle is Panorama Inc. 1992 - In February the group coorganized the 2nd Boss Copy-Party in Dresden, Germany with Mad Bytes. After the Brutal copy party at the end of june, TIA came back with the releases of their second Music Collection [07/92] and their final demo "Survive!" in july. Accompanying these two productions were several notes with dramatic news about the group's future. The decision had been made to transform the group from a demogroup to a musiclabel - which meant the kicking of all non-musicians from the group! This meant members like Donald (ger gfx, 02/92) and Hagbart (ger swap, 02/92) had to start looking for new groups, and that Flash Turtle (ger swap 02/92) decided to leave the scene altogether. All three remaining members were forced to join 2nd groups to stay active. Main organizer The Syndrom joined Sunrise, T.Error stays in Ninjutsu Design and Gaston is still looking for a new group. By the time of their next release, the "Zakplayer 3" [09/92] (new name for their music collections), The Syndrom had changed from Sunrise to Padua and Gaston had found his second home in Elysium. It also featured a logo from their old member Donald, now in Lower Level. A final version saw the light of day before the end of the year; "Zakplayer 3.1" [12/92] was released at The Party, and announced their new member Pri from Oxyron, bringing the total amount of members to four. 1993 - In the four months before the release of "Zakplayer 3.2" [04/93], two new members joined the group. First they were joined by SMC (also in Pretzel Logic) and then by the author of DMC himself, Brian (also in Graffity). The Zakplayer itself was also developing into a pretty good allround soundplayer, and was quickly becoming the number one priority for the group. The Syndrom changed the entire outfit for the next version, and released "Zakplayer 4.0" [05/93] at The Computer Crossroads 93 in Sweden, again with a massive amount of tunes. Another version, "Zakplayer 4.1" [08/93] was released in august. Dresden '92 (1992, 15.02, Multiload Demo). review: This is a collection of demoparts contributed from several groups at the Boss Copy-Party 2, organized and bookended by TIA. I Will list the credits for all the individual parts below: PART1 - The Imperium Arts. code: The Syndrom, gfx: Donald, The Syndrom (charset), music: The Syndrom. PART2 - Ninjutsu Design. code: J.B.T., gfx: Jens Maigel, music: T. Error. PART3 - Creators "Four Months Creators". code: Romulus, gfx: Franco, music: "Molecular Cafe" by Bleed Into One. PART4 - Fanatic (FTC). code: MKS, gfx: Steve (logos), TRL-Design (chars), music: Danko? PART5 - Lower Level "Mother Earth". code: Pumpkin, gfx: n/a, music: n/a. PART6 - Lower Level "We Are Childish". code: Pumpkin, gfx: Greyrat, Pumpkin, music: Jeroen Tel. PART7 - The Imperium Arts "End". code/gfx/music: The Symptom. [glenn] Music Collection (1992, 09.03, Multiload Music). code/gfx/music: The Syndrom. review: Simple as it is, I like this. It's the music, I guess - pretty good overall. It's just a plain text selector for 16 tunes from The Syndrom, but hell - it's just got some charm :) This can perhaps be seen as the first version of Zakplayer. It comes with a note, done with Facenoter by Cellux/Faces. The tunes featured are "Werthers Echte" (Black Magic), "Hall of Sounds" (TIA Spreaddisk 91), "Flying to Mexico" (One Year TIA), "Intro Tune" (One Year TIA), "For Creatures" (Go Sixtyfour/Creatures), "Handel In Wandel" (One Year TIA), "Wild Guitar" (Hell-Machine/Creatures), "Creatures Again" (Hell-Machine/Creatures), "Cold Cold Days" (Hell- Machine/Creatures), "Power F.T. East" (Dresden '92 Party), "Shoes Are Crying" (A Contacts Note), "Rapsody In Black (Dresden '92 Party), "Get The Groovie" (A Contacts Note), "Winter-Holidays" (new!), "Fading Away" (new!) and "Overloaded" (new!). [glenn] TIA Music Collection Part Two (1992, 20.07, Multifile Musicdisk). code: The Syndrom, gfx: none, music: The Syndrom, Gaston. review: The design is spartan, as with the first edition, but this is another cool collection of the tunes from The Syndrom, with a couple from Gaston thrown in for good measure. I especially enjoyed Syndrom's "Turrican Mix", exclusive to this collection. I can't help it, I like this =) Perhaps first released at the Brutal Party at the end of june, but not spread until the date at the top here. The tunes featured this time are "For Script" (Clique's "Script #13"), "Dreaming..." (Creature's "Power of Lard"), "Double Power" (Creature's "Power of Lord"), "For Love of Arts" (a LOA production), "The Sleeper" (TIA's "Survive"), "The Other One" (a contacts note), "Jump-Jump Away" (Survive), "Magic Sphere" (survive), "The Strangers" (survive), "Without A Name" (survive), "Turrican Mix" (new!), "Saturday Night" (survive), "Wild Guitar 2" (a contact note) and "Savage Remix" (new!) from The Syndrom, as well as "Feel The Bass" and "Night In June" by Gaston, both from the "Survive" demo. There is also a note for the music collection, done with Facenoter and with music by Drax/Vibrants. The disk also contains several other things. First of all is The Syndrom's music competition entry from the Brutal Party, which finally didn'make it after all, but which is a real gem of a music piece, just awesome! Dig it! =) Then there are two important notes, "Transforming" and "Contacts Note" both of which explain the changes in TIA, outlined in the timeline above. "Transforming" has music by Gaston, while "Contacts Note" has music by T.Error. [glenn] Survive! (1992, 20.07, Multifile Demo). code: The Syndrom, gfx: Donald, The Syndrom, music: The Syndrom, Gaston. review: Sadly, "Survive!" was the final demo produced by TIA. I say sadly, because some parts of this one are actually quite good! The two musicians working on this delivers some good tunes, and Donald does some above average, original logos. After a rather fun, original opening where different pieces of text are called from an unix-like command line interface - quite like the intro for D-Tect's amiga diskmag "Hack-Mag #6" =) - the demo starts proper. This demo does not really need you to press any keys to continue through its parts, once something is finished the demo moves on on its own. The music is also faded down, to make the transition from part to part more fluent. This is good thinking, and certainly a result of the influence from amiga trackmos which were very popular around this time. The best part is the one with the 'plasma' (more like sinus rastersplits) effect, but the overall impression of the whole demo is above average. Some ok design saves the day, so to speak =) It's nice to see democoders that dares to use other background colors than black... For a listing of the music from this demo, see the review of the "TIA Music Collection Part Two" above. The note that accompanies this demo may not be immediately obvious, since from the directory listing it looks like a file that belongs to the demo... But just load it and you will see! =) It's entirely done by The Synrom, code/gfx/music... The same notes that were present on the Music Collection Part Two disk are also present here. [glenn] Zakplayer 3 (1992, 04.09, Multifile Musicdisk). code: The Syndrom, gfx: Donald/Lower Level (logo), music: The Syndrom, Gaston, T.Error. Released at the Energy and Cosmos Design party. review: The third edition of the TIA Music Collection has a new name, a new outfit, and for the first time musical contributions from all three members! The new code for the player is a real improvement, tons better than the old one, and now means that it is possible to load any $1000/ $1003 music into it! The music here is of varying quality, but the best tune is The Syndrom's "A Brutal Party", which you can find more about in the review of the last edition =) It ROCKS!! The tunes featured here, in full, are: Funday (gaston), Summerday (gaston), Three Men (t.error), Uncle Tom (t.error), Hardrunner (syndrom), Bribed Tune (syndrom), Lt.Straider (t.error), Daydreaming (t.error), Sweet Success (t.error), Weird Weekend (t.error), Ode To Gaston (t.error), Voice O.T.L.D. (syndrom), Loss or Damage (t.error), Wanda's Groove (t.error), A Brutal Party (syndrom), Background Tune (syndrom), Mounty's Escape (t.error), Country's Child (syndrom) and finally Update Mainmenue (syndrom). A note comes with the production, done in Facenoter, with nothing much interesting to say =) The disk is also filled with notes of various kinds, among others announcing two upcoming german parties; Padua party in november, and Recall and TIA party 12-13 december. I'm waiting with these two until I know if they were ever really held... Also a really stupid snake game (suicide solution) is included. [glenn] Zakplayer 3.1 (1992, 28.12, Multifile Musicdisk). code/gfx: The Syndrom, music: The Syndrom, Pri, T.Error, Gaston. Released at The Party 92. review: The code is exactly the same as last time, just the logo has changed for this intermediate release. Syndrom does promise some bugfixes before the next release. The group had also gained a fourth member since the last release; Pri had joined from Oxyron. Nothing much more to tell you really, except list the tunes: Aars'92 (pri), Atlantis (syndrom), Lightning (syndrom), For Oxyron (gaston), The Speech (syndrom), French Kiss (t.error), Funky Groove (gaston), Just So Poor (syndrom), Wasted Bytes (syndrom), Hitmen-Intro (syndrom), December-Mix (syndrom), No Compromise (pri), Can't Touch It (syndrom), Come Down To Me (syndrom), Peace'n Harmony (syndrom), The Real Pravda (t.error) and Bytes of Silence (syndrom). The disk also had some other small party releases on it, like Success' "Raw Guys - The Preview" (demopreview) and Ninjutsu Designs' "Fields of Hades" (gamepreview). Also a contact note from The Syndrom was on the disk. [glenn] Zakplayer 3.2 (1993, 25.04, Multifile Musicdisk). code: The Syndrom, gfx: Calypso/Topaz Beerline/Amnesia, music: The Syndrom, Gaston, T.Error, Pri, Brian, SMC. Released at the Data-Live Conference 93. review: With this release, for the first time the zakplayer started filling a real function as an all-purpose sound player. It now recognized more formats, and started becoming a tool rather than a music disk, really. The group had also gotten two new and productive members since the last release, and the amount of tunes in this edition was really quite staggering. This was highly likely the first real release in a while from TIA, and announces the two new members Brian/Graffity and SMC/Pretzel Logic. A new logo, the best one yet, was drawn by Calypso/Topaz. A couple of tunes were reprised from the last edition, though; T.Error's "French Kiss" and The Syndrom's "Peace'n Harmony" =) The tunes featured this time were: Dazed (smc), Trifle (pri), X-Large (t.error), Fallacy (brian), Polysix (smc), Poly 800 (smc), Soulfood (smc), Trashcan (brian), Headsave (brian), Lazy Guy (brian), Cowardice (brian), Soundwave (pri), Amiga-Zak (brian), Conanious (syndrom), Dreamland (pri), Poly 800-2 (smc), Notejingle (smc), Black Pipe (syndrom), Game-Intro (brian), Talkin' Blue (smc), French Kiss (t.error), Metropolitan (brian), Lucky Strike (smc), Library Devil (syndrom), The Lost Hero (syndrom), Sweet Lullaby (t.error), Magic Mountain (gaston), Watermelon Man (pri), Peace'n Harmony (syndrom), Fear of Destiny (t.error) and Vibrants 4 Ever (brian). Just one additional thing on the disk; a contact note written in The Syndrom's brand-new noter, the TIA Noter V1.0 =) It featured music by Brian. [glenn] Zakplayer 4.0 (1993, 30.05, Multifile Musicdisk). code: The Syndrom, gfx: Cybortech/Graffity (logo), music: SMC, Brian, T.Error, Pri, The Syndrom. Released at The Computer Crossroads 93. review: Version 4.0 was quite a shocking departure from the original really, featuring as it does a brand new design. Unfortunately far from as appealing as earlier incarnations, this looks more like a cross between a c64 music editor and Phenomena's "Music Dream" musicdisks on the amiga! The top of the screen features a keyboard where the different keys light up as tones are played, while the rest of the screen is just stats and information. The accompanying note mentions that the player now recognizes DMC 2-5, HT-Composer V1, Laxity 2+3, Jeff 8.0-9.1+ and JCH V13-V20. I seem to remember earlier editions recognizing some tunes (SMC's I believe) as composed with the 'compotech routine', where did this go? Strange... Anyway, the player itself just keeps getting better I suppose, even though I do miss the old design... Music in the note (done in TIA-Noter V1.0 naturally) has music by Jeff/Camelot. All the music on the disk marked Gem'z are from a game of the same name that unfortunately was never finished... but at least now we get the music! =) No tunes from Gaston this time, but he is still a member. The tunes featured this time are: Chaos (smc), Crapsong (brian), Abstrack (brian), Sinapesm (t.error), Introwave (pri), Nightwalk (t.error), Accordion (brian), Eastender (smc), Jazz Fan! (brian), Varjegyptic (brian), Game Intro (syndrom), Game Finale (syndrom), Do The Note (pri), Trashtechno (pri), Gem'z Intro (syndrom), Rick Astley (brian), Short Fusion (pri), Sunshine Song (t.error), Sweet and Sour (pri), Ingame+Jingles (syndrom), Bouncing Heart (syndrom), Gem'z Music 01 (syndrom), Gem'z Music 02 (syndrom), Gem'z Music 03 (syndrom), Gem'z Music 04 (syndrom), Ultimate Intro (pri), Demand Delusion (t.error), Gem'z Title Tune (syndrom), Soho (smc), Ingame (brian), Duster (brian) and Game Title (brian). [glenn] Zakplayer 4.1 (1993, .08, Multifile Musicdisk). code: The Syndrom, gfx: none, music: Brian, SMC, The Syndrom, Pri. review: Nothing has changed with the exterior of the zakplayer, though some things are going on under the hood. This version mainly features a lot of bugfixes from earlier, and now supports the following music formats: DMC 2.0/3.0, 4.0, 5.0 and 5.1, Laxity V2 and V3, Hardtrack V1.0, Jeff V8, V9.0, V9.1 and V9.2, and JCH's Newplayer V13.G0 - V20.G4 (not including special versions). This info is given in the very attractive note the comes with the musicdisk, done in a noter by Romulus/Creatures. If features a VERY cool TIA logo by DOG/GPC and music by Drax/Vibrants and Crest. There are no tunes from either Gaston or T.Error this time. The tunes this time are: Hoopla (brian), Shorty (smc), Acieed (brian), Raining (syndrom), Dancing (syndrom), Hoppsasa (syndrom), Fly Free (pri), Headache (syndrom), Introzak (syndrom), Funkyman (brian), Yupdedup (pri), Funny One (syndrom), Happy Day (pri), Mediadance (syndrom), Mixedstyle (brian), Billigware (syndrom), Doublefunk (brian), Cafe Bohem (SMC), Modulation (pri), For Jamaica (pri), Injury Time (syndrom), The Session (smc), The Big Bang (syndrom), The Guardian (smc), Bronx Vanilla (pri), Classic-Touch (syndrom), Reincarnation (pri), Astral Hammer (syndrom), Short & Sweet (pri), Blaze of Glory (syndrom), The Last Battle (syndrom), Flushing Trouble (syndrom), Ready To Takeoff (syndrom), Above The Clouds (pri), Mad in the House (syndrom), Zappzarapp (syndrom) and Alrite! (pri). [glenn] Zakplayer 4.2 (Multifile Musicdisk). code/gfx: The Syndrom, music: Brian, T.Error, The Syndrom, Pri, SMC. review: Another release of the Zakplayer, and this time even the outfit has been given a small facelift in the form of a TIA logo. There have been some changes in the code too, so that it now allows upto 4-speed tunes in the DMC format, and includes support for the new DMC 6.0. This is all explained in a note, done in the same editor as last time, but this time with a ZAKPLAYER logo done by Biz Kid/Oxyron and music by Metal/Camelot and Vibrants. This time there are tunes from all members except Gaston. My favorite this time: "Close To Music" by The Syndrom, though also Pri came up with some good tunes this time. No release date anywhere =( The tunes are: Bach (brian), Warm Up (t.error), Insider (syndrom), L0vaxed (brian), Onionjam (brian), For Padua (brian), Smellydog (brian), Labyrinth (pri), Multirock (pri), The Final (pri), The Akron (smc), No Grammy (pri), The Future (syndrom), Coma Chase (pri), Unafterous (pri), Pool Party (pri), Majestic V2 (pri), Athana Disc (syndrom), Going Round (pri), In The Mood (smc), Greensleve (brian), Funky Stuff (pri), Death Metal (pri), Inspiration (syndrom), Quattrodance (syndrom), Bass On Fire (syndrom), Sadly Fading (pri), Trip Le Music (syndrom), Frozen Energy (syndrom), Close To Music (syndrom), Cave of Echos (pri), The Timp-Groove (syndrom), Torture 3 Intro (syndrom), I Hate Techkkkno! (syndrom), Pickupthepieces! (pri), Move 2 Da Rhythm (pri), Kuzak The Hitman (smc), Spirit-Intro (syndrom), and Torture 3 V2 (syndrom). [glenn] Zakplayer 4.3 (Multifile Musicdisk). code/gfx: The Syndrom, music: The Syndrom, Pri, Gaston, SMC. review: Again no sign of a release date, but perhaps it's worth the effort to guess at leate 93 or early 94? If anyone can help with this it'd be most appreciated! This version is starting to make references to TIA's DMC 6.0, meaning it was probably released before this. Nothing has changed since the last time, really, so there's not much to report about this. The Syndrom is now using his own noter again, this time with Biz Kid's ZAKPLAYER logo from last time and music by Johannes Bjerregaard. The tunes are: Cm.Menu (syndrom), Promised (syndrom), The Ride (pri), Cm.Intro (gaston), Dumpbass (syndrom), Goodview (smc), Room 107 (smc), Polonaese (syndrom), Cm.Finish (syndrom), Cm.Hiscore (gaston), Experiment (syndrom), Garbage-tv (syndrom), Funeral '54 (syndrom), Ravin' Mika (pri), Blue Notes! (pri), Cosmic Style (syndrom), Blow of Fate (pri), Cm.In Game 1 (syndrom), Cm.In Game 2 (syndrom), Cm.In Game 3 (gaston), Cm.In Game 4 (syndrom), Cm.In Game 5 (gaston), Anita's Visit (smc), Black Or White (syndrom, michael jackson cover!), Hallucinations (smc), 7129 Easton E9 (smc), Life In General (smc), Show Must Go On (pri, queen cover!), Miss Rubberbutt (smc), Slap Chill-Out (pri), Careless Whisper (pri, george michael cover!), Dig The Honeypot (smc), Dreams O' Part 1 (pri), Dreams O' Part 2 (pri), Pooh (smc), and Pussycat (smc). [glenn] Inbread (1993-) --------------- N-L> TCH (code crack gfx editor swap). Inbread was formed in august 1993 after the death of Brutal, by TCH, RCS, Tarasque, Technoir and Scenk. Incursion --------- 1994 - Uzzy (gfx) left for RPG around september. Insert Coin ([IC]) ------------------ ???> Fred (crack, 11/87). Internal Affairs (-1990) ------------------------ The remaining members - Hires, Mad B and Bass - left for Hitmen in december of 1990, leaving the group finally dead. International Network of Chaos (INC) ------------------------------------ USA> Master Kracker (fix, 03/90), Shark (05/89-03/90), Skreemer (03/90), The Mind Slayer (code train, 05/89-03/90). Boards; THE GREAT ESCAPE (usa), THE DREAM FACTORY (usa, 09/88-05/89). INC is an American group, doing imports and ntsc fixes. They've been in importing cooperations with european groups Talent and Contex. It Takes Three (ITT) -------------------- USA> Agron (03/89), Defcon (code, 03/89), Exel (03/89). Boards; SHADOWORLD (usa, 03/89), CASTLE BBS (usa, 03/89). ITT is an American group, and it is believed that Defcon is sysop of 'SHADOWORLD', though no confirmation exist yet. I've only seen one 'production', Defcon having merged Zip and unZip into one file. Jam --- SWE> Bungalow (Jonas Faxen, swap, 09/94). 1993 - 'DREAMLINE' was dropped from Epic in may, and is now only in Jam. Jazzcat (JCT) ------------- ???> Firecat (87), Jazoo (87), L.Mosquito (87), P.C.Fuzz (87), Swopper (new 87), Shockwave (87), Tic-Tac (supply, 87). Jewels (-1988) -------------- Jewels were a Danish cracker group, who died in mid to late 1988. Danes Doc (11/87), Fletch (crack, 11/87-04/88), Excell (ex New Men, new 11/87-04/88) and Gandalf (ex New Men, new 11/87) joined Ikari, the rest left to reinforce Wizax. Joy Division (1991-) -------------------- Joy Division was formed by Jihad/Hitmen around april or may of 1991. Judges, The ----------- HOL> Red (Jeroen Kimmel, music, 87). Just Another Miracle (JAM) -------------------------- SWE> Mac (sysop ‘DREAMLINE‘, early 93). ???> Mr.Alpha (code, doublememb Exile, 02/93). Mr.Alpha released a utility called "41 Track Formator" (02/93). Kempelen -------- HUN> Lion (code fixer siteop, ex Chromance, new 00). 2000 - Lion joined from Chromance. Laxity (LXT, http://laxity.c64.org) ----------------------------------- ???> Bleze (gfx, 00), Calamity (gfx, 09/00), Didi (code fix, 09/00), Goat (crack supply, 09/00), KBS (gfx, 09/00), Spermbird (swap, ex Chromance, new 99), The Decadence (crack supply, 09/00). Laxity is a german cracking group. 1999 - Spermbird (swap) joined from Chromance. Lazer ----- GER> Extasy (swap, 07/90). AUT> Vamp (crack, 02/89). ???> Jesus (ex Trust, new 07/90), Mavil (ex Trust, new 07/90). Lazer were a cracking group based in Austria. 1989 - The German section joined Manowar 11/89. 1990 - Mavil and Jesus joined from Trust in july. Former german hq Design left to help reform Tristar in august. Laser [new] (1993-) ------------------- This old UK-based cracking group returned in october of 1993 with familiar faces such as Steve (Zenith), Rick a.o. Laser Cracking Service Norway (LCS, -1988) ------------------------------------------ LCS were a norwegian cracking group. They ceased to exist in june of 1988, when it was decided that they would joined forces with LCF Norway to create the new group Abnormal. Laser Inc. ---------- 1991 - Jason, Savage and Grab joined around may. Mr.Disk left the scene this year, but returned in 1993 as a member of Success. Legacy [new] ------------ Legacy died again. Mutant, Chotaire and Larry are looking for a new group to join. Jack Alien soon popped up in X-Rated. Legend (old, [L]) ----------------- AUT> Antitrack (Alex, code crack, ex Cosmos, new 08/90-early93), Big Ben (ex Cosmos, new 08/90). GER> A-Man (Steven Diemer, music, ex Arcade, new 05/93), Arrogance (Thorsten, ex Success, +new 07/90), Hok (ex Arcade, new 05/93). BEL> Powerplant (crack, aka PWP, 09/88-12/92), Thunderstruck (swap, ex Glasnost/Transcom, new 01/91). AUS> Jazzcat (David Simmons, editor, 08/94). DEN> Excell (code, 09/91). ???> Anthrax (supply, 12/91), Baal (supply, 06-09/91), Brainkiller (trade, 01/91), Darklord (ex Illusion, new 05/93), Goldfish (train, 09/88), Lexi (ex F4CG/Device, new early93), Narc (crack, early91), Queen (ex Paradize, new 05/93), Rebel (crack, ex Illusion, new 08/93), Westbam (supply, 11/92), XXX (early93). Boards; SECOND TO NONE WHQ (usa, 06-12/91), WHITE HOUSE EHQ (den, 09-12/91), CYBERDOME (ger, also in Epic, 05/93). Legend are a European demo and cracking group. They also release the diskmag "Shock". In addition, Jazzcat is editor of the independent Australian scene mag "Domination". 1988 - Legend were present at the PCW Show in London in september, where PWP and Goldfish even released a crack. 1990 - Arrogance 'and others' (presumably at least Pyle) joined from Success in july. In august, german cracker Pyle (ex Success?) left for Crazy. However, the group was heavily reinforced when highprofile cracker Antitrack joined with Big Ben from the deceased Cosmos Design! This also happened in august. 1991 - WOW's "Internal #3" [01/91] said there was rumours that Narc had been kicked. Brainkiller was busted by British Telecom in january, and was asked to pay a large fine, but will not stop trading. Belgian swapper Glasnost joined from Transcom, also in january, and soon changed his handle to Thunderstruck. 1993 - Mirage joined Focus early in the year. Germans Hok and A-Man joined from Arcade, Queen joined from Paradize, Darklord joined from Illusion, Lexi joined from Device, while Delta was kicked and Bionomix (supply, 11/92-) quit in may. Rebel (crack) joined in august after getting kicked out of Illusion. Danish cracking legends Doc and Fletch (both ex Ikari, 09/91-) decided to finally leave the c64 scene in october, to seek greener pastures on the pc. 1994 - September news told of crackers Powerplant and Rebel attending university in the usa, and not being able to work much for the group, and that despite rumours to the contrary, supplier Atmos is still a Legend member. They lost 'THE SHAOLIN TEMPLE' (which joined as a whq in november 1992) this month. Supplier Ziggy joined WOW. Legend (new, 1997-) ------------------- Legend returned to the scene in 1997, and put up the first ever internet-bbs for the c64, their WHQ 'SECOND TO NONE', using custom-coded software (QCBBS) by Uncled/Legend. They promised releases, but by christmas 97 nothing had yet appeared. Lepsi Developments (LD) ----------------------- POL> Sebaloz (gfx edit, 04/98). SWE> Lynchbit (Marek Andrzejewski, code, 04/97). Lepsi De is a mainly Polish demo group. 1998 - After almost finishing "Standard" in time for Mekka Symposium 98, Sebaloz in the end decided to not spend all his time at this party linking the demo, but wait a little and release it two weeks later at Rush Hours. It finished fourth. Standard (1998, 26.04, Demo). 4th in the Rush Hours 98 demo competition. Lethargy -------- 1993 - Hungarian musician Artlace joined Active as his second group 09/93. 1994 - Hungarian graphician Mercury (early93) joined Regina 05/94. Level 11 (-1991) ---------------- 1990 - Swedish graphician Wilson left for Triad around june. 1991 - Level 11 died early 1991, when the entire group joined Flash Inc. Light ----- SWE> Bappalander (Ove Oldberg, code music, 93), Flamingo (code, 12/89- 12/94), Goblin (Mattias af Jocknick, mainorg gfx, 12/89-12/94), HCL (code gfx, ex Booze Design, new 05/93), Hero (code crack, ex Triad, new 03/91), Injun Inc. (Jörgen Johansson, ex Triad, new 08/90), Shade (code crack, late90-91), Spirou (Joel Brynielsson, sysop 'FUTURE ZONE', ex Triad, new 05/91-early93), Vodka (gfx, ex Booze Design, new 05/93). ???> Icecube (code crack, late90-91), Page (music), Rash (swe? code crack, late90-91), Scooby swe? gfx, 12/94), Waco (swe? 90), Yabba (swe? code, early93-12/94). Light are a Swedish demo and cracking group. Rumours said that Yabba had left for the Amiga scene (early 93), but he continued to contribute to demos long after that... 1989 - In december, their main cracker Tycoon left for Triad, and the group suddenly found themselves in a lot of trouble when they were no longer able to release cracks. 1990 - In august, their long lost swedish cracker Tycoon returned from his stay in Triad, and brought Injun Inc back with him. 1991 - Danes Sphinx, Glasnost and The Guardian (12/90) left to form a new group called Camelot early 91. In march, swedish code and cracker Hero joined the group from Triad. Just two months later, the the group was joined by another ex-Triad member, sysop Spirou (FUTURE ZONE)! Also in may, swedish cracker Tycoon decided to leave the group once again, this time for Censor Design. 1992 - Swedes Zagon (code) and Status left. After being independent for a while, they both joined Vision, probably early 92. 1993 - Swedish swapper Walker left due to internal problems, and joined his friend Spirou in Deicide for a couple of days, before finally accepting an offer to join from Active in may. HCL and Vodka joined from Booze Design at the TCC 93 party at the end of may. News in Fairlight's "Reformation #3" [06/93] that Yabba had left for Paradize on the amiga must surely be wrong, as we have records of him being a member as late as december 94. Brutal II (1990, 28.12, Demo). code: Flamingo, gfx: n/a, music: ???/Skyline Technics (1), Klaus 'Link/Vibrants' Grøngård (2), Groovy Bits (Danko? 3), Danko (5). Winner of the Dexion Party 90 demo competition! information: Part 4 musician is unknown. Not That Brutal (1991, File). code: Shade, Rash, Flamingo, gfx: Goblin, music: Skyline Technics, Danko. review: This 3-part, small demo-thingy is an inbetween-release in the wait for Brutal III. Nothing exsceptionally interesting here, just normal demoparts with no innovation. The last one is a sinus-plot part, where you control all aspects with your joystick. Booooring... [glenn] Brutal III (Demo). code: n/a, gfx: n/a, music: ???/Skyline Technics (1), Bluez (3), Antti Hannula/Artline Design (4), Moon/Flash Inc. (5), Zagor/Skyline Technics (7). Brutality (1991, 28.12, Demo). code: n/a, gfx: n/a, music: Bappalander (1/3/4/5), Page/Side-B (6), Danko/Censor (7). information: Danko's tune in part 7 is FABULOUS!! Winner of The Party 91 demo competition! Brutal Comeback (1994, 28.12, Demo). code: Yabba, Flamingo, gfx: Scooby, Goblin, music: Danko, Rob Hubbard, Martin Galway. 2nd in The Party 4 demo competition. Lithium (LTM) ------------- AUS> Primus (John Sargeant, swap, mid94). ???> Druid (05/93), Fade (editor, 05/93), Strobe (05/93). 1993 - Witty, Strobe and Druid all left the group in may to reform their old group Oxygen. Unfortunately this only lasted a few days, after which Strobe and Druid rejoined Lithium, and Witty moved on to WOW. Fade will take over editing duties on Witty's mag "Epic". Logic ----- SWE> DNA (Leif Malmi, swap, 09/90). ???> Redstar (gfx, 12/90). Lords of Darkness (LOD) ----------------------- POL> Morris (Pawel Pawlak, code, 01/93). Morris coded the packer "DarkPacker v2.0" (01/93). Lords of Sonics (LOS) --------------------- ???> Chris Hulsbeck (music), Markus Schneider (music), Oliver Windel (music, 89). Lords of Sonics were (probably) another music group. That name is a total ripoff of the Maniacs of Noise name, BTW! But what sets them apart, after all, is a single member: Chris Hulsbeck!! Lost Souls, The (TLS) --------------------- ???> Riddler (crack, 91). Lotus (1989-) ------------- Lotus is cracking group, born in december of 1989, and featuring members like Axiom (ex Beastie Boys) and Yeti Factories. 1989 - Still in december, the group recruited Rygar and TJ Lazer from X- Ray, and went into cooperation with Crazy! Lower Level ----------- 1992 - German graphician Donald joined from The Imperium Arts in july or august. 1993 - Diabolo left for Padua in may. Lynx ---- 1990 - Swedish swapper Onani joined Contrast around may. Magicians --------- 1990 - Swedish swapper Aktie left for Mute 101 around may. Maniacs of Noise (MON) ---------------------- HOL> Charles Deenen (music). ???> Jeroen Tel (music), Johannes Bjerregaard (music), Reyn Ouwehand (music). MON are the living musical legends of the C64 scene. Delivering music for heaps of C64 games, as well as paying their dues for the demoscene. 1990 - Laxity left the group for another music label, Vibrants, in september. Maniax ------ SWE> Chock (gfx, 08/91), Cory (code, 08/91), Dragon Fly (swap, 08/91), Drastic Art (gfx swap, 08/91), Goz (code, 08/91), Joker (Hans-Johan Haland, code swap, 08/91), Manopla (code, new 08/91), Riddler (09/91), Trasher (code crack train swap, new 08-09/91), Warlock (code, new 08/91), Woise (Daniel Ostman, code swap, 08/91). NOR> MJ (Helge Brede, early 93). Maniax are (probably) headquartered in Boden, Sweden, and has released some cracks. MJ was later in Iris on the Amiga, using the same handle. 1993 - Elwood and the rest of Motion joined the group early this year. 1994 - Authentic joined Excess in september. Future Vision (1991, 30.08, Multiload Demo, 8 parts). code: Manopla, Cory, Goz, gfx: Chock, Drastic Art, music: Markus Schneider, Maduplec/Nato, JCH, Tomas Danko Jr., Moppe/OneWay. review: There's nothing you'll remember for a long time in FV, I'm afraid. It's not BAD, just terribly average. Graphics are OK, but seldom anything special, and there is no exclusive music. Not bad, but not too good either. [glenn] Manowar ------- ???> Dwarf (ex Tristar, new 01/91). 1989 - The entire German section of Lazer joined 11/89. 1990 - Early in the year, Airwolf joined Orion and Ninja joined F4CG. 1991 - Martin and Christian joined Alpha Flight 1970 early 91. Ixon left for Oregon. Map --- 1989 - They left their position as a subgroup to WWE 11/89, and also simultaneously gained some new members; Dr.Hook/Damage, and Poison and Lee-Grand/Dream. Master Design Group (MDG) ------------------------- 1990 - They announced around july that they would concentrate more on coding games in the future. Matrix (MAX) ------------ Matrix was a cracking group, apparently active at least in 1989. 1989 - Luxor left for Virgin in december. Mayhem [old] (MAY) ------------------ USA> Gazoo (11/88), Judge Dredd (11/88), Jynx (11/88), Mustang (11/88), Stormbringer (code, 11/88). Boards; SMUGGLERS INN (usa, 11/88), WILD WARES (usa, 11/88). Mayhem was an American group that did some imports late 88. Mayhem [new] ------------ ENG> Roy (code, also in Bodycount, 05/93). ???> Jason (ex Motiv8, new 09/94), Primus (ex TRC, new 05/93), Web (new 05/93). 1993 - Roy joined Mayhem as his second group in may. Primus joined from TRC in may. Web joined in may. MCG --- Mr.Stack was kicked out when the group joined Paramount early89. He consequently joined Online. Mechanicus 2124 [new] (1993-) ----------------------------- Reborn by Mason/ex Epic with some of the old members in early 1993. Mechanix 2124 ------------- DEN> Groo (Claus Gregersen, code, 07/88). Groo coded and released the music editor "Sound Tracker ‘64". Megabot ------- 1989 - Some of their members joined SOS in december. Mega Power Design (MPD) ----------------------- MPD died in january of 1991. Beachtiger and Death Stalker joined WOW, Amarok is still looking for a group. Megastyle Inc (MSI, http://www.megastyle.biz) --------------------------------------------- NOR> Frode (Frode, old handle Price, 12/90), Lizard (Magnar Harestad, music, new 88-), Napoleon (Brynjar Olsen, code), Scroll (code, 03/89-early91). ???> Cycleburner (code, ex Contex, new 06/90), Sparkler (gfx, early91). MSI were a Norwegian demo group. Norwegian musician Lizard joined in 1988, and is STILL a member! (2002) Though he's also in TBL [amiga and pc]. 1990 - Dolla was kicked in july, and joined Warriors of Time. Wax and Pee also left this month, to reform their old group Reflex (no, surely not THAT Reflex =]). Fat Oddvar (Demo). Piece of Cake 3 (1990, Demo). Megaunit (MGT) -------------- SWE> Cascade (Mattias Ekloef, code, 04/96), Cyke (Robert Karlsson, music, 04/96), Ranz (gfx, 04/96). MGT are a Swedish group. Notewriter Collection 3 (1996, 07.04, Tool collection). code: Cascade, gfx: Ranz, music: Cyke. review: Not-bad, but ultimately quite useless collection...which Megaunit are the first to admit. The scrolltext reveals a lot of self-irony, which is good. The design for the selection screen itself is adequate, but could have been even better. A great touch is the way you see descriptions of all the programs as you cycle through them. This is not that bad. [glenn] Mental ------ 1994 - BTS (gfx) and Spinball (code) both joined Excess in september. Migges and Eurosoft ------------------- M&E were a cracker group, most probably just incorporating the two guys whose names make the group's name. I saw one crack dated 10/07/86. Probably from Germany. Miracle (MRC) ------------- DEN> Dangerous Dan (code, aka D.D.). HOL> Axel (code). ???> Dim, Dimitri, Face (swap), Mason, Tecon, Walt. Mob, The (-1990) ---------------- SWE> Bom (write, 90), Depeh (Göran, code gfx editor, 90), Metro (90). The Mob was a swedish group, likely based around the city of Skövde, where at least Depeh and Bom lived. The two were responsible for the birth of the diskmag Explorer. The first issue was release around may of 1990. The second issue - and subsequent issues - were released under the label of Antic, where the entire group The Mob had joined as a subdivision since the last release. Explorer #1 (1990, Filemag). INT - code/gfx: Depeh, music: "Mexican Dream" by Mok/Defence. MAG - code/gfx: Depeh, music: n/a, editor: Depeh (main), Bom. review: "Explorer" is a mag with what seems at first be quite a lot to read... But after a small while you realise that all pages are actually just 6 lines, and most of them are just announcements of things that will come in later issues. It's almost a one-man project, with Depeh doing all the coding, graphics and writing (save for one small corner by Bom). The magcode is simplistic, with space or joycontrol to progress through the pages, and the font is downright irritating. They've tried to be original I guess, but any mag really needs a well-readable font. So am I totally un-optimistic about this mag then? Well, the magpart really needs going over both in terms of its presentation and its content (the only real 'article' was an interview with Aaron/Fairlight), but perhaps in time this can mature into something. There are sparks of promise here and there (mostly in the writing), but it's far from realised. Keep writing Depeh, and we'll see what happens =) The intro is the best thing about it though, with a MOB logo at the top of the screen which changes colors, two THE MOB sprites jumping up and down on either side of the screen and a dycp-based scroller. Cool music, ripped by Acty/Royalty. I have no idea of a release date except it was in 1990. The mag comes in a single 106 block file. [glenn] Mocean ------ This swedish group lost their swapper Geggin to Censor Design around 12/89. Motion [old] (MTN, -1990) ------------------------- Motion was a finnish demo group. 1990 - Motion's cooperation with Browbeat ended in july, and (as a consequence?) Motion died this month. Finnish members AMJ joined Vision, Hawkeye and Stranger (both code, 04/90-) joined Beyond Force. Italian members Exat and Unicorn joined The Force. It is unclear what happened to finns Disc (gfx, 04/90-) and TMB (swap). Ingen Pant (1990, 14.04, Multifile Demo). Cooperation with Browbeat [details] Motion [new] (MTN, -1993) ------------------------- 1993 - Elwood and the rest of Motion joined Maniax early this year. Motiv8 (M8) ----------- DEN> Iceball (Allan Noer Nielsen, code). GER> TMG (Alexander Joscht, music, 04/96). USA> Grego (09/94). ???> Ibanez (code, 12/95-96), Larry (gfx, 12/95). Boards; IN LIVING COLOR (usa, 12/95), MOUNT OLYMPUS (den, new 09/94-12/95). Motiv8 was an illegal, cracking group. They also released some retro-cracks under the Motiv8 Quality (M8Q) label. 1994 - Grego, a resident of Texas, was having problems with the fbi around september, on charges of software piracy. September brought some internal problems for the group; first Tricket left and kicked them off 'DOMINIC', then their leader Crossfire was fired from Pronix Entertainment. Following this Peacemaker, Racoon, Vortex and Curlin all left the group for Alpha Flight 1970; Animal left and finally Fresh Prince was busted by at+t for calling cards (which means he's just swapping from now on) and SMD (gfx) left for Atlantis. The only ray of light in september was the recruitment of a new Danish ehq, 'MOUNT OLYMPUS'. 1995 - Ibanez released his tool "Scroll-Writer V1.0" in december. 1997 - In december, Crossfire (code crack, 12/95), Goat, Mendrake and L.A. Style were recruited for Fairlight. Musician MHD (12/95) is no longer a member. Movers, The (1987-) ------------------- ???> Amadeus (06/87), Drago (06/87), Pershy (code, 87), RGB Canada (06/87), Scanner (crack, 06/87), Skylab (gfx, 06/87), Zoff (code, aka General Zoff, 06/87). The Movers were a German cracking group that took the somewhat unorthodox route of being an Amiga group that started a C64 section in mid 1987. Moz(IC)Art ---------- NOR> Geir Tjelta (music, aka Predator, 89), Lizard (Magnar Harestad, music, 12/93), Trond K. Lindanger (music, aka IQ64, 89). Moz(IC)Art was a Norwegian music group. It was later revived by Geir Tjelta, exclusively to do a few tunes for the fabulous THX sound system on the Amiga. A WinAmp plugin is now available to play these great tunes on the PC too! 1991 - Quite a number of tunes were contributed to Beyond Force's demo "Anal Intruder" [04/91], released at the Horizon Easter Party. Mute 101 (M101) --------------- SWE> Aktie (swap, ex Magicians, new 05-06/90), Apache (06/90), Sledge (06/90). ???> Chique (ex Fullforce, new 05/90), Mike (ex VIP Division, new 05/90). Mute 101 was a swedish demo group, and is now dead. 1990 - Aktie/Magicians, Chique/Fullforce and Mike/VIP Divison [no entry were all recruited around may. Napalm ------ 1994 - American sysop Mizar ('MENACE TO SOCIETY') left for Empire around september. Nato ---- DEN> Conix, Greco, Maduplex, Megasnail (crack, 07/89), Overall, Tentakil, Tiger. ???> Audiocelzius (crack), Croydon, Tankard (ex Illusion, new 12/89), TWP (ex Action, new 12/89), Xenon. Nato was a primarily Danish group, doing mostly cracks. 1989 - Danish musician Drax joined Amok. Danish Crime was kicked late 89. Tankard joined from Illusion, while TWP joined from Action joined in december. 1990 - Early in the year, Buds left for Fairlight after releasing their demo. The connection with Fairlight continued, as the two groups went into a shortlived cracking cooperation around march. Infocomie (crack) and Mr.Smart both joined from Class in july, then both moved on again to join Bonzai in december. Macro Nit (crack) decided to rejoin his old group Dominators around the same time. 1991 - Pet joined Dominators in january (or possibly december of last year). Coder Raistlin (ex Rough Trade) left for Oneway. Natural Beat ------------ 1996 - Taki contributed a tune to Graffity Produkt's "Higher Love" [12/96] demo at The Party. Neoplasia (NPL) --------------- GER> Fireball (Stefan Huebner, code music, 07/96), Toxic (David Maus, code, 07/96). ???> Ernie (mainorg gfx, 07/96), Gourment (gfx music, 07/96), Skill (code, 07/96), Viscid (code gfx, 07/96). Neoplasia is probably a German demo group, under the leadership of Ernie. Felony (1996, 21.07, Multifile Demo). code: Toxic, Fireball, Viscid, Skill, gfx: Ernie, Gourment, music: Fireball. Released for the Dresden 96 party. review: Oh dear. This dreadful IRQ-loaded demo fails miserably mostly on the "strength" of its awful soundtrack. There are a few OK effects on offer, most notably tha plasma and fire ones, but nothing exceptional enough to keep you interested in spite of all. Some of it is just meaningless, like scrolling the exact square root of 2 across the bottom of the screen (500 decimals :). What the hell is that supposed to do, give mathematicians a hard-on? The design also sucks, so there's no helping this one. There's a couple of almost-ok logos by Ernie though, making him the only one leaving this show with some dignity. This was the group's first ever trackmo. A selfcoded note is attached (code: Toxic, gfx: Viscid (pic), Ernie (char), music: Gourment) that is marginally better than the demo. [glenn] Network (NET) ------------- NOR> Matcham (code), Tony. Famous Norwegian demo and utility group, most notorious for their coder Matcham and his groundbreaking "TimeCruncher"s! 1990 - Graphician Crept left the group for Flash Inc., and Zix left for Illusion, both in july. New Edition ----------- Some of their members left 09/87 to form High-Tech Boys [no entry]. New Fashion (NF) ---------------- SWE> Artrax, Blaster Inc. (code, 02/88), Firelord, Flexy, Gryzor, Merlin (code, 02/88), Mix, Ranger, Slainer, TOC. NF were a Swedish demo and cracking group, divided into two sections in the north and south part of Sweden. We're Back (File, 2 parts). code: Blaster Inc., gfx: ripped, music: ripped. review: Has even less to offer than On The Top, with two very nearly identical parts! No use bothering with this. Ranger was announced as a new member. No release date. [glenn] The Real Thing (1988, 01.02, File, 3 parts). code: Merlin, gfx: ripped, music: ripped. review: This demo is quite uninteresting, and has more than a few things in common with On The Top, released the day after this. They share the same intro, and one of the tunes were used in both demos! Uninteresting. [glenn] On The Top! (1988, 02.02, File, 4 parts). code: Blaster Inc., Merlin, gfx: ripped, music: ripped. review: Another typical demo of its time, with no extraordinary routines and ripped graphics and music. The music is from games like Hunter's Moon and Side-Walk. There's about a million of these out there. [glenn] New Life (NL) ------------- ???> Crox (den? code crack, 03/88), Wolf (den? crack, 03/88). New Men ------- Excell and Gandalf joined Jewels. Ninjutsu Design --------------- ???> T.Error (Ringo Reuter, doublememb The Imperium Arts). Nipson (NSN) ------------ ???> Jesper Kyd (ex Feniks, new late94). Nipson is a Polish demo group. Eiger (1994, late, Demo). code: ASL, gfx: n/a, music: n/a. info: Trackmo-style (IRQ loaded), one diskside. Nirvana (-1993) --------------- 1993 - The group lost X-Radical to Vision and Cavron to The Ruling Crew in may, and subsequently died. No Frills International (NFI) ----------------------------- USA> Edison Carter (05/88), Goobug (05/88), Master Kracker (10/87-05/88), Ranger 11 (10/87), Rogue (05/88), Starfire (05/88), The Ancient One (10/87-05/88), The Macho Man (05/88), The Paladin (10/87), The Trancer (10/87). Boards; GREAT ESCAPES (usa, 11/88), WARES FOR THE MASSES (usa, 11/88), PIRATE'S BAY (usa, 11/88), THE DARK CASTLE (usa, 11/88), TRINIDAD (usa, 11/88), THE ENDLESS CAVE (usa, 11/88). NFI are an American cracker group. Noice ----- SWE> Dox (S. Berglund, swap, 09/94), Joyride (code, 07/00), Ratpoison (music, 05/93), Zzap69 (music, 07/00). ???> Devil (code gfx, later F4CG, 05/93-09/94), Draz (gfx, 05/93), Ecoder (music, 05/93), Mazy (05/93), Peace (music, ex Oxyron, new 09/94), Poison (gfx, 05/93), Ranger (gfx, 05/93), Scoop (gfx, 05/93), Stasi (gfx, 05/93), Swoffa (code gfx, 05/93). Noice are a mainly swedish demo group. 1993 - Swedish graphician Poison left early this year. Rumours say that the entire group joined Triad early 93, but that is probably false. 1994 - The month of september brought the recruitment of Peace/Oxyron (music), the release of Devil's graphics editor "Drazlace V1.0" and also the dismissal of finnish swapper Sandman (who had a double membership in Utopia to fall back on). They expressed high hopes that Ablaze (gfx) would return soon. Digital Dreams (1992, 19.04, Demo). Released for the Easter Party 92 demo competition. Imse Vimse Get (1993, 30.05, Demo). code: Devil, Swoffa, Mazy, gfx: Draz, Swoffa, Stasi, Scoop, Poison, Ranger, music: Ecoder, Ratpoison. 4th in The Computer Crossroads 93 demo competition. North East Crackers/Importers (NEC/NEI) --------------------------------------- USA> Grim Reaper (code crack fix, 05-12/92), Horizon (crack, 05-12/91), Mr.Brownstone (05-12/91), Murdock (05-12/91). Boards; SOUTH OF HEAVEN (usa, 12/92), THE SHAOLIN TEMPLE (usa, 12/92), REIGN IN BLOOD WHQ (09/91). The people below this disk are no longer members, the line was drawn at a list published in a crackintro 09/91. USA> Death Merchant (gfx, 03/90), Guardian (code, 03/90), Prodigy (supply sysop 'TERMINAL OBSESSION', supports Censor, early-06/91), Sir Cyro (05-12/91). Boards; SHANGRALI (usa, new 07/91), THE DISC SHOPPE (USA, 03/90), SECOND TO NONE (USA, 03/90), ELECTRIC WAREZ (USA, 03/90), ETERNITY (USA, 03/90). NEC/NEI were an American group, who spent most of their time importing European releases to the USA, and fixing them for NTSC. Were in cooperation with the the europeans in Legend. 1991 - Hitmen's "ViNews #3" [01/91] accused Horizon of ripping Mirage's release of Teenage Mutant Ninja Turtles, essentially just replacing their intro with his... Nostalgia (NO) -------------- ???> 6R6 (crack, 11/01), Didi (crack, 05/97), H-Bloxx (supply, 05/97). Nostalgia is a group dedicated to retro-cracking, releasing old games in 'perfect' versions. Obsessed Maniacs, The (TOM) --------------------------- German musician KB was later in Smash Designs. Occult (1990-) -------------- ???> Hades (09/90), Rap MC (09/90), Sacrilege (ex UA, new 09/90), Shinobi (crack, 09/90), Twilight (ex UA, new 09/90). Occult was formed in september 1990. Viper (who changed his handle to Sacrilege) and Twilight joined from UA. Octagon ------- ???> Dark Star (ex Drive, new 10/88). Offence (OFC) ------------- ???> Red Wiz (early93), Slowpoke (early93). Offence are a demo group, based in Norway. There was also an Amiga section. 1990 - German Yup joined AMOK in june. 1993 - Norwegian graphician Pal (04/92-) joined Panoramic Designs in may. Omega (1990-) ------------- SWE> Probe (crack, ex Triumph, later Ruthless, early91). ???> Painkiller (swap, early91). Omega is a Swedish group, formed in december 1990 after the group Rizing changed their name, and were joined by members of Zone 45. They were further empowered when the remaining members of Triumph joined shortly after. 1990 - Also in december, Ian/Tristar joined. 1991 - Midnight Mover (sysop 'ILLUSION OF REALITY') left for Science 451 around early march, and swedes White Lion (swap) and Methabol (crack) both left for Censor a little later in the month. This was undoubtedly big hits to take for the group. Oneway (1WAY) ------------- SWE> Core (code gfx, 06/89-04/90), Galleon (Kristofer, code music, 89-90), Gaunt (music, new 06/89), Moppe (music, 06/89-04/90), Poison (gfx, 94), Questor (swap, 06/89), Razor (gfx, 06/89), Skyflash (Dan Hovang, code, 04/90-94), Spacie (gfx, 06/89), Zizyphus (Fredrik Hederstierna, code crack music, 01/89-94). Oneway is a Swedish group, most known for their crunchers and packers. Galleon (Cruelcruncher) and Zizyphus (Zipper) coded some of their early packers, and later Skyflash and Zizyphus have teamed up to create THE Cruncher AB (93) and finally ByteBoiler (94). These last two are probably the best sequence crunchers ever to appear on the C64! 1989 - The demo "Obelisk 2" [06/89] was released in june. 1990 - Swedish graphician and swapper Razor (B. Gislason) left early in the year. At the Swedish Elite Easter Conference they released their demo "Pappa Badger" [04/90]. Coder Raistlin left to join Genesis Project. Obelisk 2 (1989, .06, Multifile Demo). code: Zizyphus, gfx: Razor, Spacie, music: Moppe, Gaunt, Johannes Bjerregaard/independent. review: A nice, though unspectacular, little production. It opens with an 'intro' part of sorts, which looks pretty much like any old cracktro really, and continues with its 'copychain' part. This means people can enter their name in a file that is then saved to disk, and thus everyone can see the chain of travel from its origin. The next part is the first one with a real effect, namely no less than eight vertical scrollers. It doesn't look all that awesome, but vertical scrollers do take a lot of rastertime, so I guess it's kinda an achievement. Then we're on to a fullscreen stretchscroller. We've seen these before, as even the author himself says, but it's a pretty cool effect anyhow IMHO =) The final part, and the one they seem most proud of, comes with a dycp over a hires picture of Tut (you know, the amiga mummy ;D). And that's it! The release date is somewhere between the 6th and the 14th of june. There is no text indicating this was a party release of any kind. This demo announces Gaunt as a new member. [glenn] Pappa Badger (1990, 15.04, Filedemo). code: Skyflash, Zizyphus, gfx: Core (logo), Zizyphus, music: Drax/ Vibrants, Moppe. review: Unfortunately, this three part (silent intro and 2 parts really) demo devaluates my opinion of this group slightly. You can understand why Skyflash and Zizyphus coded more crunchers than demos, so to speak :) These are cluttered, unininspiring efforts. Just say NO. [glenn] Online ------ ???> Mr.Stack (ex MCG, new early89). Onslaught ([O], http://www.onslaughters.org) -------------------------------------------- AUS> Jazzcat (supply, 09/00), Morbid (music, 03/97), Shades (code, 95), Vengeance (Matthew Mchugo, crack swap, 95-08/02). SWE> Vodka (gfx, also in Fairlight, 07/00). ???> Hardsequencer (gfx, 04/97), Praiser (music, 08/02), SounDemon (code, 08/02), TMM (code gfx music, 03/97-09/00). Boards; DEADZONE (usa, 09/00), SANITARIUM (ger, 09/00), DOWN BY LAW WHQ (usa, 95), THE PIRATE ISLAND EHQ (ger, 95), WESTPOINT (den, 95). Onslaught Tools #1 (1995, early, Tool compilation). code: Shades, gfx: Cupid/XTC^Across (logo), music: n/a, editor: Vengeance. review: This was apparently thrown together in an evening, and given that they've done a damn good job of it. Sure, the menu is simple, but it looks good and it gets the job done. And that logo sure is quite OK. And most importantly, they offer a varied and interesting selection of tools. Not all of them are the very latest, but in most cases they are some of the best for their work. It's quite obvious they've used these tools themselves, and included the best - from their own viewpoint. Nice. [glenn] Vandalism News #38 (2002, 01.06, Multifile Diskmag). INT - Krill Jailbird Fanta. MAG - editors: The Vengeance, Jazzcat, Wrath Designs. Cooperation with Wrath Designs. Vandalism News #39 (2002, 13.08, Multifile Diskmag). INT - code: SounDemon, gfx: Dane/Crest (bordergfx), Britelite/Dekadence (8x16 font), Vengeance (8x8 font), music: Praiser. Onslaught Antiques ([OA], 2001-, http://www.onslaught-antiques.org) ------------------------------------------------------------------- OA is a retro-cracking group formed in february of 2001, dedicated to releasing 'perfect' versions of classic games, fixing bugs, shorting the crack etc. They are reportedly seven members, none of which are members of the 'other' Onslaught, and none of who are disclosing their names. Their releases can be downloaded from their website. They also have an official email, contact@onslaught-antiques.org. Opale ----- 1990 - THK left for Weird around july. Oracle ------ 1989 - The group entered into cooperation with Duplex in december. Oregon ------ GER> Nyarlathotep (M. Bock, code, 12/91). Oregon is a german group. 1991 - Ixon (ex Manowar) left for Powers of Pain around may. Musician Dave joined Gloom in november or early december. Origo Dreamline (1989-) ----------------------- FIN> BX (code gfx, 89-08/93), CLF (code gfx, 89-08/93), Crony (Jari Juntunen, code gfx swap, 89-early91), Destino (swap, 89), Mixer (code music, 89), Rock (music, ex Finnish Gold, new 06/90), Zardax (Ari-Pekka Paljakka, code music, 89-08/93). Origo Dreamline are a Finnish demo group, born in 1989. 1990 - Finnish musician Rock joined from Finnish Gold around june. 1993 - CLF, BX and Zardax released the demo "Four Years" [08/93] at the Assembly in august. Abortion (1989, Multifile Demo). code: Mixer, CLF, BX, gfx: Grony, BX, CLF, music: Mixer, Zardax, Maniacs of Noise (ripped), IQ64 and Predator/Moz(IC)Art/Shape. review: This demo seems very preoccupied with scrollers, and offers a variety of them - DYCPs, DYSPs and even a nice wobbly char variation overlaid on rasters. The opening sequence with a 3d starfield is also nice, but the rest is merely average. Not at all bad, but far from terribly exciting. Presumably not released at a party, at least there is no text to indicate it. Can't find any release date. [glenn] Four Years (1993, 09.08, File Demo). code: CLF, BX, gfx: Clf (font), Bx (objects), Zardax (objects), Napalm/Beyond Force (picture), music: "Anglia Spirit" by Zardax. Released for the Assembly 93 demo competition. review: This is a one-screen demo from Origo, a bit on the small side for a four year celebration it seems, but on the other hand the quality is quite outstanding! =) It opens with a textzoomer introducing the demo, then launches into the main part: A picture of a beastly face with nasty fangs appears, over which fast filled vectors appear! It's all done realtime, and the speed seems quite acceptable. It does get blocky when the vectors are zoomed too much, but it's still great for 1993! There is a normal, 8x8 pixel scroller at the bottom of the screen, much like most other partyscrollers. A nice little production, that leaves me wanting to see more! Zardax' music is a great piece, titled "Anglia Spirit", and can be found at $e300. Melodic and beautiful, it is the perfect soundtrack for the demo. Text in the memory suggests it's an older tune, copyrighted 1990, with the player copyrighted 1992. [glenn] Orion ----- ???> Airwolf (ex Manowar, new early90), Met (ex Falcon, new 12/89). 1989 - Met joined from Falcon in december. Coder and swapper Kid joined WOW. Out of Order ------------ GER> Zealot (Sven Zander, gfx, 04/98). Oxsid Planetary --------------- SWE> Zyron (code music, also in Fantastic 4 Cracking Group, 07/00). Conclude Cuts (2000, 29.07, Multifile Musicdisk). Released at LCP 2000. Oxygen ------ POL> Bzyk (Piotr Baczkiewicz, music, 04/98), Klax (music, doublememb Axelerate, 09/98). 1998 - Axelerate's "Phobos Music Collection" [09/98] announced that Klax was leaving both Alliance and Voodoo to join Axelerate as his second group. Oxyron (OXY, 1991-, http://www.oxyron.de) ----------------------------------------- GER> Axis (Michael Hillebrandt, code, new 12/91-04/98), Fanta (Alexander Rotzsch, music, new 95-04/97), Graham (John Selck, code, new 12/91-04/00), PRI (Volker Meitz, music, doublememb The Imperium Arts, new 92-09/96), RRR (Timo Buschmann, gfx editor, new 92-05/98), TTS (Michael Piepgras, code swap, new 12/91-95). ???> Fuben (ger? Fuben Tajbakhsh, code music, new 95-02/98). The people below this line are no longer members of Oxyron 64, the line was drawn at a memberlist published in "4 Years Oxyron" [04/96]. GER> Amarok (Markus Wasserberg, swap, doublememb Topaz 93, new 12/91-93), Andre (Andre Schroeder, gfx music, doublememb Antic, 09/92-early93), Dave (music, 12/91-early93), Machine (06/92), Scrapper (Sascha Petersen, ex Blaze, new early93-mid94), Slide (code, new 12/91-06/92), Yazoo (Michael Kopacek, mainorg gfx swap, 12/91-early93). DEN> Biz Kid (Jesper Jørgensen, editor, ex Blaze, new early93-mid94), Caprix (code, new 05-06/92), Kirk (gfx, new 05/92-05/93). NOR> Sodan (Espen Maier, swap, new 12/91). ???> Exstasy (06/92), Ego (ger? new 12/91-06/92), SP (06/92), Sony (new 12/91), Vogue (ger? gfx, 06/92), Wingo (06/92). Oxyron are a German demo group, formed in late december 1991 by the best members of Gloom. The founding members were Yazoo, Ego, TTS, Sodan, Graham (ex Mad), Amarok, Dave, Axis, Slide and Sony. Yazoo was elected leader. Their birth was announced in their first demo, Coma Light [12/91], shortly after the group was formed. The ninth issue of Yazoo's mag "Pravda" (which was known as "Monthly News" under Gloom) was also released at the same date. After the ex-Blaze members joined, 'Addybook' became an Oxyron production. Machine and Scrapper are brothers! PRI's original handle was Panorama Inc. 1992 - After two months of solid coding, painting and composing, the group made the long travel to sweden to release the 16-part demo "Coma Light 4" [04/92] for the competition. Though the demo featured some excellent effects, it came in at a disappointing 4th position. TTS also brought the first issue of his own mag, "Scene Observer #1" [04/92] with him to release at the party. In may (or very early june) danes Kirk (gfx) and Caprix (code) joined from Topaz. An internal meeting for the group was held near Flensburg in early june, where the group worked on their upcoming big demo "Coma Light 5" as well as releasing the demo "Fantasia" [06/92] made up of parts that got left over from the preparation of that demo. "Coma Light 5" is supposed to be released at the Hurricane and Brutal party in Denmark at the end of june. In december german musician Pri joined The Imperium Arts as his second group. 1993 - Released in june, was a total redesign of Bodycount's mag "Vandalism News #10" [06/93] by RRR. 1994 - Musician Peace (ex Blaze, new early93) left the group for Noice in september. 1995 - Two demos were prepared for The Party at the end of december, Graham's "Dawnfall" (which came in at 2nd place) and Oxyron's four-year anniversary celebration demo, which unfortunately is not ready in time for the competition deadline. 1996 - In april the group travels to Symposium 96, where they finally release their delayed "Four Years Oxyron" - originally to have been a collaborative effort, but now purely Fuben's work - which earns them 3rd place in the competition. The group's second demo of the year, Fuben's "ReLIGHTening", was supposed to be released just before the Assembly in august, but was delayed until september. Fuben says 'wait for Graham's new demo!', but no such demo materializes in the remaining months of 1996. 1997 - At The Party in december, Graham and Fanta with the help of Deekay/Crest, released the demo "One-Der" [12/97] to the 2nd place position in the competition, beaten only by Smash Designs' landmark demo "Second Reality". The demo was a big step back for a group that was considered inactive for a large part of the preceding year. 1998 - At the Mekka Symposium in april, Graham released the demo "Krestyron" in cooperation with Crest, featuring Axis' first c64 code in a LONG time! =] It ended up third in the competition. 2000 - Graham was heavily involved with the release of Crest's Mekka Symposium 2000 winner demo, "Deus Ex Machina" [04/00]. Coma Light (1991, 23.12, Multifile Demo, 1 diskside). code: TTS, gfx: TTS, Yazoo, music: unknown. review: Oxyron's first demo - and their first of many Coma Lights - is in many ways an essential part of 'recent' c64 demoscene history. As we now know, this group would grow to legendary proportions as one of the very best c64 demo groups ever. This first effort is a mixed bag, coded entirely by TTS, with the best part - hands down - the one with the hires FLI splits and cool music. By the way, they've gone and committed the almost masterpiece-like act of not knowing the author of a SINGLE ONE of the music pieces they've chosen for their demo! But overall, this demo is not terrible and not terrific. The disk also includes a note, written with Notemaker, explaining the group's formation in more detail, as well as some credits. No information whether this was released at a copy party, but the release date (one day before christmas) would seem to indicate it was not. [glenn] Pravda #9 (1991, 23.12, Multifile Diskmag, 259 blocks). INT - code: Axis, gfx: Yazoo (logo), music: n/a. MAG - code: TTS, gfx: Yazoo (logo, fonts), music: n/a, editor: Yazoo. review: The decision to release this mag for OXYRON must have been taken at the last minute, because only the intro linked in front of it claims that this is anything but a Gloom production. They do admit it themselves, but I feel it needs repeating: This is an extremely lame mag. There is nothing at all to recommend this, nothing even remotely interesting to read. This was the first issue in 5 months, and it feels extremely sloppily put together. [glenn] Extended Plasma (1991, .12, Demo). Burn It (1991, 28.12, Demo). 11th? in The Party 91 demo competition. Coma Light 2 (1992, .02, Demo). Coma Light 3 (1992, .02, Demo). Coma Light 4 (1992, 19.04, Demo). code: TTS, Graham, Slide, gfx: Yazoo, TTS, Ego, Elegance/Enigma, music: Dave. 4th in the Easter Conference 92 demo competition. review: For the prestigious competition at Light and Phenomena's Easter Conference, Oxyron came with this massive two disk-sides, 16-part demo. We'll walk you through the demo part-by-part; all music is by Dave, so we didn't bother specifying that for each and every part. part1 - This is really just a graphics part, a background pic slowly appears mosaic-style, and a scroller at the bottom of the screen. Nice but unspectacular. code by TTS, graphics by Yazoo. part2 - The second part, dubbed "calculated colorcycling", is much better. This is an effect we've seen many times before on the amiga, where - if memory serves right - it is referred to as a "Keftales-effect", after the demo where it first appeared, Kefrens' "Keftales" [06/90]. It's hard to describe, but imagine hires patterns that are colorcycled... Anyway, it looks smashing. code by Graham, graphics by Dave (logo) and Yazoo (char). part3 - 160 DYPP Plasma is the theme of the next part, an effect I honestly haven't seen anywhere else. It looks best from a distance, and is perhaps a slightly limited effect. code by TTS, graphics by Yazoo. part4 - 40x12 Chars FLI Plasma in 16 colors is the theme of this part, and it's the best yet. This is the kind of plasma effect we'd like to see, just great use of colors. The best part in the demo. Code by TTS, graphics by Yazoo (logo) and TTS (char). part5 - This is a part I don't exactly know what to make of... It's called simply "Fractal", and renders what is probably a fractal-based greyscale image, but it's not the usual fractals. This looks more like those fractal-based landscape generators I used to love fooling around with when I first got an amiga. It looks most of all like slowly generated voxels, really... Hmmm. code by Graham, graphics by Yazoo. part6 - A realtime FLI X-Rotator graces this part, which has a b&w picture by Ego of a man with a gun gracing the lower half of the screen. What the title essentially refers to though, is the other half =) It's basically an FLI zoomstretcher, with words being zoomed and stretched. This part could have looked better. part7 - Slide's one and only part in the demo is actually really great! After an introscreen detailing the credits and a logo by Elegance/Enigma, we get to the real deal: 40 rastersplits, done fullscreen, making a gigantic waving rasterbar. It looks just smashing, and is the second best part of this demo. Code by Slide, graphics by Elegance/Enigma. part8 - This part features a "vertical fli parallax", or more to the point: Waving vertical lines scrolling in parallax. It just doesn't look nice enough, and so the visuals bring this part down. Code by TTS, graphics by Yazoo and TTS. part9 - This part warns of a long, 16 second decrunch before it starts. What it presents are interference circles, an effect that somehow gained amazing popularity following the release of Spaceballs The Party-winning amiga demo "State of the Art" [12/91]. There are two instances here, side by side, and not much else. Nice music. Code by Graham, graphics by Yazoo. part10 - This is the turn disk part, just animated sprites and a disk mapped onto a ball - all telling us to turn the disk around =) Code by TTS, graphics by Yazoo (logo) and TTS (animations). part11 - The first part of the second diskside presents us with the ever-popular vectors. This part aims to combine filled and wireframe, with some filled triangles on the left hand side and a wireframe object on the right. Refreshingly, some colors are used on the wireframe model. An OK part. Code by TTS, graphics by Yazoo (logo) and TTS (charset). part12 - 16 Sideborder FLI bars are presented here. It's perhaps not the slickest-looking part in the world, as Graham openly admits, but still not among the worst.Let's hope he makes more of the routine in the future. Code by Graham, graphics by Yazoo (logo) and Dave (charset). part13 - 8-color hires colorcycling behind a logo plus 2-color trailblazer effect. As for the colorcycling, this looks... not the best =) It's just shades of red and yellow scrolling in a half-circle through a logo, hardly the most advanced effect ever. For those not familiar with the term 'Trailblazer effect', it hails from the classic game of the same name, and is essentially a checkerboard scrolling towards the viewer. Code by Graham, graphics by Yazoo (logo) and Dave (charset). part14 - This part features twin bob-circle-scrollers. The circlescroll effect has been done before, and better than this. This feels like a filler part. Code by TTS, graphics by Yazoo (logo) and TTS (sprites). part15 - The second-to-last part, this features a really great plotter routine, presenting a 576 plot globe. I suppose this eats every last bit of rastertime, since this part features NOTHING else; no graphics. Code by TTS. part16 - The endpart again features TTS' plotroutine, this time only presenting 272 plots in order to leave some rastertime for other effects. Very nice, melodic music in this part. Code by TTS, graphics by Yazoo. Please note that there are versions of this demo floating around the net WITHOUT the enclosed note file; these are probably party versions, copied without being finally packaged by Oxyron. The note file was written after the party (it carries the results of the demo and graphics competitions), and was done in Facenoter with music by Dave/Oxyron. The official painted disk cover was prepared by Elegance/Enigma - and if anyone has it we'd be very happy to be able to make a copy... [glenn] Scene Observer #1 (1992, 19.04, diskmag). code: n/a, gfx: n/a, music: n/a, editor: TTS. Released at the Easter Conference 92. Coma Light 4.5 (1992, .05, Demo). Fantasia (1992, 06.06, Multifile Demo, 1 diskside). code: Slide (part1), Axis (part2), TTS (part3), Graham (part4), gfx: Yazoo, Kirk, Slide, Vogue, music: Bappalander/Light (part1), Iron Cat/TRC (part2), Drax (part3), Dave (part4). review: "Fantasia" is a demo made up of parts that were got left over during the preparation of the groups next big demo, "Coma Light 5". It was released at an internal Oxyron meeting near Flensburg in northern Germany. A notefile is enclosed, written in Facenoter, with detailed credits. The first part (part1) is pretty basic, with an OXYRON logo at the bottom and a FANTASIA logo at top (both by Yazoo) with the latter having rasterbars bouncing inside - what they call 'RGB Rasters'. Code by Slide, music by Bappalander/Light. Next (part2) is a plasma effect, what they call 'Rolling hires-fli- plasma'. Not much more to say about this part, code by Axis and music (cover version of Tip and Mantronix' "Musiklinjen" from Phenomena's amiga demo "Enigma" [03/91]) by Iron Cat/TRC. Then (part3) comes something they title 'fractals', but which in reality is an animation of a fractal-based terrain generator. It's very small, very grey, and not very stunning. Code by TTS, music by Drax. A much better plasma part (part4) follows, this time by Graham, with super-smooth colors. An ok logo by Vogue is also here, with music by Dave. 672 sinusplots (part5) every two frames is the next effect, but this one bugs severely, and they should have waited before releasing it, IMHO. Code by TTS, music author is not known. The last part (part6) is also one of the better ones, presenting two lightsourced bobspheres, with 128 realtime bobs. They warn us that there are routines in the upcoming "Coma Light 5" that will beat this easily... Code by TTS, music by Dave. The entire show is rounded off with one last 'part', which is a white noise generator, like when there is no more transmittion to your tv. As they mention themselves, this demo is just leftover parts from the development of "Coma Light 5", but some parts - especially Graham's plasma - are still ok. An ok demo, and a nice taster before the upcoming big one... [glenn] Coma Light 5 (1992, 28.06, Demo). 5th in the Hurricane and Brutal Summer Party 92 demo competition. Coma Light 6 (1992, .08, Demo). Coma Light 7 (1992, .09, Multifile Demo, 1 diskside). code: TTS, Axis, Graham, gfx: RRR, TTS, Yazoo, music: The Syndrom/TIA, Gaston/TIA, Andre (2 tunes), Dave, Rob Hubbard (ripped). review: The 7th CL is not their best, but still contains some worthwile routines, some nice tunes and some passable artwork. The routines are not very innovative, mostly FLI-based amiga color manipulation stuff. There is a certain professionality to what they do though, but perhaps the artwork could have done with a little more imagination...and TTS should perhaps leave the logodrawing to RRR :) Among the music, Dave's tune for the mail box part was pretty cool. The release date is based on the last recorded date in the demo, 08.09, which was found in one of the notes in the note part. We suppose it was released not long after. No indication within the demo if it was released at a party or not. There is a note enclosed, done in Facenoter, with all the credits repeated. It's really unnecessary, since they're all plainly visible while decrunching the next part in the demo itself... [glenn] Fantasia 2 (1992, .10, Demo). 165 Blocks Scrolltext (1992, .10, Demo). PRI Sound Collection (1992, .10). Pix's Hits (1992, .12). Coma Light 8 (1992, 28.12, Demo). Winner of The Party 92 demo competition! Out of Coma (1992, 28.12, Demo). Released at The Party 92. Fantasia 3 - The Dustbin (1993, .02, Demo). code: TTS, Graham, Axis, gfx: RRR, Yazoo, music: PRI, Andre. Back In Town (1993, .02, Demo). Out of Coma 2 (1993, .02, Demo). Coma Light SQR 71 (1993, .03, demo). code: TTS, gfx: TTS, RRR, music: Andre, Pri. information: This demo consists of the parts that were deemed 'not good enough' for Coma Light 9. 4 parts, 89% in Reformation #2. Pix's Hits 2 (1993, .04, Demo). Coma Light 9 (1993, 25.04, Demo). Winner of the Data-Live Conference 93 demo competition! Coma Light 9 and a bit (1993, .05, Demo). Coma Light 10 - Vector Light (1993, 30.05, Multifile Demo, 663 blocks). credits: See review. 5th in The Computer Crossroads 93 demo competition. review: With the tenth CL, the hugely successful Oxyron posse now decided to end the vector craze by doing every single variation in the book over a single demo. The result was a mixed bag, with some good parts and others that were less so. The demo opens with an intro part with a nice "Coma Light X" logo by Kirk, and which culminates in a scroller and a wireframe vector rendition of what is probably supposed to be some buildings. Code by Axis and TTS, graphics by Kirk and Biz Kid, music by PRI. The next part has been dubbed 'floating vectors', which is really a routine where some dots are spacecut into a filled vector square. Not all that impressive, guess I've seen this too many times on the amiga =) Code by TTS and Axis, logo by Kirk, chars by RRR and music by PRI. Something a little better comes next, with 'Filled FLI Vectors'. This filled object has seven colors at the same time, with lightsourcing, and eventually even morphs into a 'glenz' object. I say 'glenz' because real glenz has some TRANSPARENT sides, not just taking them away so that we see through it, like here. code by TTS, logo by Biz Kid, music by Peace. A textscreen precedes the next part, what they call '207 doublesinus multicolored fullscreen shadeplots'. In reality this just means generating nice patterns =) Code by Axis, charset by RRR, music by Peace. The most impressive part of the demo follows, 3d vector projections! This means a vector object is projected onto two walls at the same time as it is displayed in the middle of the screen! Hard to decribe, but looks real good! :) Joycontrol assures us it's realtime. Code by TTS, charset by RRR, music by Peace. Another hugely impressive part follows, a realtime filled rubber vector! Now there's one effect I never expected to see on a c64 =) Code by Axis, logo by Kirk, char by RRR and music by Peace. Something hugely unimpressive comes next, in the form of a big, blocky 4x4 vector object. Don't do that again, TTS. Music by Peace. The third of the real good parts then comes, a dotlandscape inside a part which also sports a real nice logo by Kirk. This one's real nice! Code by TTS, gfx by Kirk and music by PRI. Only one part remains then, the endpart. This features a bitmap - or as we amiga sceners would say, texturemapped - vector. The vector itself is not very big, the effect is not very goodlooking or fast, but at least it's been done... Code TTS, gfx Kirk, music PRI. Their claims that they will enter this demo in the democompetition at TCC 93 (29-31.05) seems unlikely, given the quality of the demo versus the fact that they are NOT among the top 4 on the resultlist. Therefore the whereabouts of the release of this demo remains a mystery... [glenn] Once Upon a Time (1993, 30.05, Demo). Released at The Computer Crossroads 93. Xalt Xacerbation (1993, .07, Demo). Peace Music-Show (1993, .10, Demo). Crazy Inside (1993, .10, Demo). Coma Light 11 (1993, 28.12, Demo). 5th in The Party 93 demo competition. Coma Light 12 (1994, .07, Demo). Lameness Rules (1994, .11, Demo). code: TTS, Axis, Graham (landscape generating), gfx: Caprice Design/Plush, Sinister/Extacy, RRR, music: Pri, Fanta/Plush, unknown (endpart). 2nd in the Tribute Party 94 demo competition. review: This is a demo thrown together in 22 hours at a party from loose routines, but still manages to impress me. For my money, this delivers more plain entertainment than the winning demo (World of Code 3 by Byterapers) ever did. It opens on a funky note, with a good intro that sets the mood - great music, and a great logo for the demo before we load the first part. It's an impressive texturemapped tunnel, done in 16 colors on an FLI screen! Need I mention it looks great? Then on to the next part, the worst in the demo. It features a really BAD piece of headache-inducing techno by Pri, and a slow texturemapped cube with a woman's face on it. I understand the need to fill the demo with something, but PLEASE... It does end on a high note however, with the very best part of the demo: An actual voxelspace routine on the c64!!! Taking up a little over 1/3 of the screen, and with a great logo by RRR beneath it, this fast little baby is a showstopper! I don't know, but it may be the very first instance of this on the c64, am I right? Three out of four good parts is better than most! This one rules, get it! The demo occupies one whole diskside, including a note done with Facenoter by Cellux/Faces (the version that's improved by Devil/Noice), which includes uncredited music by Pri (perhaps some older, already used tune). Anyway, the note includes the full credits. Oh, and by the way - I sat for a small eternity waiting for the first real part with the black background and the text explaining what it will contain. I never actually thought to press the spacebar to start it... :p [glenn] The Masque (1994, 28.12, Demo). Released at The Party 4. info: Amazingly, this great demo was LOST by the organizers at TP94, and hence not shown on the screen :( Parts (1995, .04, Demo). NOT released at X95. Dawnfall (1995, 28.12, Filedemo). code: Graham, gfx: Biz Kid/Camelot, Sire/Lego [amiga], music: Jeff/Camelot. 2nd in The Party 5 demo competition. review: Graham has obviously been watching Amiga demos. In this one he reenacts a lot of classic effects from the Amiga scene - and quite a few that I certainly thought were impossible on the C64! The design of the demo is quite nice, and good graphics and music add further to the polished feel. The code is also among the best I have ever witnessed on this platform. The way Graham seems to be able to squeeze seemingly impossible effects from the humble C64 seems almost like magic. Some of the effects on offer here - in GREAT, SMOOTH, GOODLOOKING FASHION - is the classic "Optimum Fuckup" effect from the Sanity demo of the same name, zooming chessboards, amazingly smooth simultaneous zooming and sidescrolling multicolor logo... I could go on, but by now I guess you've understood how much I love this demo :D Except for the intro and endparts, a blue Oxyron logo stays at the bottom of the screen for the entire time the demo plays. The endpart has a different music, and an upscroller over a realtime generated fractal pattern. The entire demo (amazingly just a single file!) runs from start to end without any user interaction, just like any Amiga trackmo. The endpart mentions hidden screens, but I haven't been able to find any. An amazing demo! [glenn] 4 Years Oxyron (1996, 07.04, Multifile Demo). code: Fuben, gfx: RRR, music: see review. 3rd in the Symposium 96 demo competition. review: "4YO" is a demo with a long and crooked road towards release. Originally prepared for release at The Party 95 (when it WOULD have been four years since Oxyron was born!), the group did not manage to finish it before the deadline. It was somewhat changed from that incarnation before its actual release, and what was originally a collaborative effort from three coders (Axis, Graham and Fuben) ultimately became a Fuben solo project. All parts can be loaded and started individually, should you wish to, and apart from the intro you need to press space to progress through them. The demo opens with an atmospheric sound, almost like the swoosh of the ocean, before more synthetic sounds appear as well as a zoomrotator. It rotates the letters O - X - Y - R - O - N, then just shows us it can stretch too, before it goes away. We get several upscrolling logos, revealing the the words OXYRON - PROUDLY PRESENTS - 4 YEARS - A DEMO PERFORMED BY AXIS, FUBEN, GRAHAM, PRI, RRR. Of course, Axis and Graham did NOT work on this incarnation of the demo, as the note explains. The music for this part is "Other Side of the Cloud" by Pri (in 1994), and after the last logo has scrolled off the screen the demo autoloads the second part. (part2) This features a very nicelooking effect, dubbed 'colorplasma'. It is surrounded by a picture by RRR (could've been better), and the music is "Azzjazz" by Pri. A pretty cool part! Fuben mentions in the note that the same effect was previously done by Graham in his demo "Dawnfall" [12/95]. (part3) Then we're shown a 'julia-morpher' (looks a little like watching amoebas in a microscope =D) in a part with a pretty good OXY-over-cliffs logo at the right hand side. The music is "Dry Jam" by Pri, done in 1995. (part4) The next part is dubbed 'metamorphosis' which means morphing white shapes to you and me. This part is also nicely done, but suffers from the long time it takes to precalc each morph, and it therefore quickly gets boring waiting a long time for a relatively small payoff. There is an original, brown logo by RRR at the bottom, which frequently has the words 'calculating' overlaid... =P The exclusive music is "Funky Nonnepis" by Drax and Metal/Vibrants, but was apparently originally composed as far back as 1993... (part5) Next is another of these endless 'fire' variations, and it seems Fuben agrees with me that this is NOT the best example of this effect. There is no design, just the (nearly) fullscreen effect and the exclusive music by KB/TOM and Reflex, done in 95. (part6) The next part is a straightforward fractal generator, first for the mandelbrot set, and if you press space, for the julia set as well. It looks like a good, fast implementation. Fuben mentions in the note that this part is quite similar to parts done by TTS in "Coma Light 11" [12/93]. The music in this part ALSO carries the title "Dry Jam" by Pri, but it is NOT the same tune as in part 3! (part7) Then there is only the endpart left... It features a rendition of the 'mermaid' picture, immortalised on the amiga by Hof I believe, but originally by one of the fantasy artists, probably Boris Vallejo. Anyway, this is a nice rendition for the 64, and it's nice to see a full picture from RRR every once in a while :) But after a short while they start scrolling an unreadable scroll over it, which is a real shame... Anyway, the scroller follows the original plan and says this demo should/was released at The Party 5... Why they didn't change the entire creditspicture I can understand, but why this text was not corrected is more of a mystery to me... Just admire the pic while you can, then. Press space and you just get a screen saying 'the end'. Music in the final part is a nice melodic tune done by the coder of the demo himself, Fuben! A selfcoded note by Fuben accompanies the demo, with more exact credits for each part than appears inside the demo itself, and an explanation to the faulty credits and release information contained in it as well. The note features music called "Langnese" by Fanta. The note mentions there are three hidden parts in the demo. [glenn] ReLIGHTening (1996, .09, Multifile Demo). code: Fuben, gfx: RRR, music: Drax/Vibrants, Fanta, Link/Vibrants, Shogoon/Taboo, Pri. review: "ReLIGHTening" is an 8-part, oldskool (space for next part) demo coded entirely by Fuben, and while it contains some technical finesses, is unfortuntately not an outstanding example. I will break the parts down individually, and let you decided for yourself. Almost all part allows you to turn of the music with the CBM key, to allow the routines the extra rastertime. part 1 - The intro is very well designed, and sets a good mood for the rest of the demo. It opens with a picture of a skull and a pentagramm before a nice Oxyron logo 'explodes' and we get to see the title of the demo. This is followed by credits (which omit Pri's credit, though he is mentioned in the note). Music by Pri. part 2 - Goraud cube with color dithering, which is in 4x4 pixel resolution and painfully slow. Music by Drax/Vibrants. part 3 - Presents us with plasma-mapping, that is a plasma effect mapped onto a vector cube. Again this is painfully slow, and not too pretty. Music by Shogoon/Taboo. part 4 - The next part gives us what they call IFS-Fractals, which basically means a mathematical routine that plots shapes onto the screen, like leaves etc. It's not a bad effect really, but perhaps not one for actionfreaks :) Good music by Link/Vibrants. part 5 - This claims to be the first ever realtime phong/environment shader on the c64, and claims that the phong torus in Profik's "Fatal Error" was NOT realtime. Either way, it's nice to see some innovation, but not when it's SLOOOOOOW and not really all that pretty to look at... There's a choice of two objects. Music by Pri. part 6 - Next is 'dotvectors', presenting us with some standard shapes we've all seen before - you know, the torus, the duck... =) Not a bad part, with a really unusual logo by RRR. part 7 - Then a relief bumpmap routine, which is nicely done, but as he admits in the note they are not the first - it wass already done by Mr.Sex/Byterapers. Music by Fanta. part 8 - The final part presents us with a vector cube with a rendition of the mandelbrot fractal set texturemapped onto it. This is flanked by a good logo, a scroller (unusual for this demo =), and another piece of music by Fanta. The demo was not released at a party, and no clearer release date than 'september' is given. It is accompanied by a notefile (code: Fuben, gfx: RRR (logo), Skud/Chromance (char), music: Fanta) with a real annoying tune on it, but otherwise nicely done. Nice proportional font and userfriendly design - and an OK logo too! Overall this demo is no classic, but a nice example of people still trying their hardest to push the limits of the c64 architecture with new effects. [glenn] One-Der (1997, 28.12, File). code: Graham, gfx: Deekay/Crest, music: Fanta. 2nd in The Party 97 demo competition. review: An amazing feat to press all this into just one file, we must admit! "One-Der" (read it quick and it's wonder), has top-notch effects through three parts, plus an embedded note. We start with the demo. The first thing you face is a note/demo selector, so we press D for the demo. The first bars of the music plays, before a "One-Der" logo appears. Then a blue Oxyron logo appears instead, with what seems like a bumpmapping routine overlaid - the effect is rather cool! Above the logo, the names Graham - Deekay - Fanta appear, only to explode to either side after a small while... Then we get a small block of great plasma in the middle of the screen, with the word 'decrunching' overlaid. An impressive opening sequence. The music is named "Challenger/106". The second part opens with a fire effect, before one of the most technically impressive gouraud shading routines I've ever seen. It's fast, beautiful, and just stunning for this machine. Though the demo itself makes no mention of it, you can press your joystick (port 2) button here, and get access to a cool usermode!! I guess this a secret part, then ;) The next screen has an OXY logo down the righ hand side, with the rest of the screen occupied with 'water-simulation' effects (ripples, etc.). These are (naturally) done in blue, and all look dead impressive. Next appears what Graham claims is a record breaking routine; 246 vectorplots in realtime and fullscreen, and even a usermode is possible to demonstrate the full power of the routine. Then finally for this part, we are shown some vertical rasters (or parallax bars, as he calls them) while decrunching the endpart. The music is given the odd name "Orimar DNA Sirhc/107". But the REAL candy is saved for the endpart... It offers the best realtime Wolfenstein routine I have ever seen on the c64, all controllable with the joystick! In fact, the only drawback with this part is perhaps the color schemes for the textures, which IMHO could have made the part look better if they were a little more realistic... but these are just details, and the routine shines no matter what I think of the color scheme =) The music is named "Trip To Nowhere/105". And finally, we get to the note. It's a selfcoded affair, with an Oxyron logo over a textplotter, nicely enough done. It also features a sideways scrolling starfield in the background. The signature on the logo certainly does not look like Deekay's, though... Hmm. The music is called "Bemme Mit Brot/108". But overall there is no question that "One-Der" is an impressive demo that belongs in any collection, and is made doubly impressive by the fact that it was all squeezed into a single file! Just great. [glenn] Krestyron (1998, 12.04, File, 166 blocks). code: Graham, Crossbow/Crest, Axis, gfx: Deekay/Crest, FCT/Crest, Cupid/Crest, music: Mitch & Dane/Crest. 3rd in the Mekka Symposium 98 demo competition. Cooperation with Crest. review: "Krestyron" is a small, 3-part (one for each coder) demo made in cooperation with Crest. It's a technical accomplishment, though is perhaps a little boring at times... But let me walk you through it! It all opens with an short intro, 'OXYRON in association with CREST' etc, before the first real part begins. (part 1) Coded by Graham, this is supposedly the biggest 1x1 plasma ever done on the c64 without cheating. At a resolution of 96x177 in 7 colors it is quite an accomplishment, though perhaps more so technically than visually. A few more pixels in any direction won't matter so much to the casual viewer. (part2) The next part is done by Crossbow/Crest, and features the best vertical rasters done yet. Attempts at this effect has been done previously, of course, but not at this size and with this many colors. The scroller at the bottom of the screen contains a long, technical breakdown of how it is done, if you're interested =] (part 3) That leaves only the final part, which is also the most visual of the three. Feturing Axis' first c64 code in a long time (in itself cause for celebration), this features a greatlooking multicolored zoomscroller, and a cooperation Oxyron logo (Deekay, FCT, Cupid) at the bottom of the screen. Press space and you get a big THUMBS UP before a final credits screen. All music in the demo by Mitch and Dane. [glenn] Coma Job (1998, .10, Demo). Released at X98! Cooperation with Crest. Coma Job 2/3 (1998, 28.12, Demo). 3rd in The Party 98 demo competition. Cooperation with Crest. Padora ------ Original supplier Defjay joined Success (early 93). Padua (1989-, http://www.padua.org - ftp://ftp.padua.org) --------------------------------------------------------- GER> Hoogo (code, 00), Leonardo (code, 12/94), Lubber (code, early91), Steel (Mario Laugell, music), Steve (swap, early91). ENG> Cupid (gfx, 00-07/01). BEL> Vip (gfx music, triplememb WOW [details] and Role, 07/98). POL> Polonus (Pawel Soltysinski, code gfx, aka POL, ex Science 451, new early91-10/91). FRA> THK (swap, 12/90). SWI> Unlock (doublememb Vantage [pc], 10/01). CAN> Anonym (Frank Michlick, code, 89-07/01). SWE> Raze (music, also in Scs-Trc, 07/00). Padua is an international demogroup. Among its original founders were german Anonym. Anonym (canada) and Cupid (england) are both originally from Germany. Polonus develops a music editor which first went under the name VoiceTracker, then later Music Mixer. The first versions of VoiceTracker was released under his previous group, Science 451. In a mail from Anonym, I was informed that at least swedes Jadawin (music, 00) and Powpin (both ex Warriors of Time, new 03/91), Mad (eng music, 12/93) and Roman (ger gfx, early91) have not been members for quite some time. 1991 - Polonus joined from Science 451, while swedes Jadawin and Powpin joined from Warriors of Time around early march. 1992 - In august german The Syndrom (also in TIA) joined from Sunrise. 1993 - The Syndrom's membership didn't last all that long, and he left the group for Crest sometime between january and april. Diabolo joined from Lower Level in may, and immediately released a demo. 1994 - Chiefy left for F4CG in september. The Final Torture (1994, 28.12, Demo). code: Leonardo, Anonym, gfx: n/a, music: Steel/Success. 5th in The Party 5 demo competition. info: Steel's music is the only exclusive piece in the demo. <4KB (1998, 12.04, 4k Intro). code: Leonardo, gfx: n/a, music: Xayne (uncredited). 4th in the Mekka Symposium 4k intro competition. review: I can't bring myself to love this; even though it's just 4k and has cool music, sinedots are just...so late 80's. [glenn] Mekka Symposium 2000 Invitation (2000, early, File). code: Hoogo, gfx: Cupid, music: Jadawin. review: Very focused on just getting the text out in an orderly fashion, this invitation intro comes across as very professional. It features a green, almost unreadable Mekka Symposium logo down the lefthand side of the screen, with the rest devoted to the text. It uses a proportional font, which is quite readable despite its size. The routine also supports graphics, which facilitate the inclusion of maps of the area etc. Very professional, very focused, hardly going to set the demoscene on fire, but gives a very solid impression. Annoyingly, it doesn't ever really identify itself as a Padua productions, but the producers are Padua members. [glenn] Mekka Symposium 2001 Invitation (2001, early, File). code: Ophis (intro), Hoogo, Anonym, gfx: Morris (intro), Cupid, music: "Setback" by Vip (intro), "Whitby" by Waz. review: Hey, for once an innovative invitation intro! =) For us nostalgics, the text-adventure approach was a real pleasant surprise. Nice one guys! =D Hehe. Ok, this invtro opens with a minimalist intro, with no real point to it, except to show that they can do those fractal triangle thingies. Ok, space pressed and we're into the invitation itself. The text adventure, whose goal is not really clear, actually seems to have a pretty ok parser. You can walk around the MS area, but the location descriptions are a little sparing, and it's easy to get lost. Anyway, the whole adventure thing can be bypassed for the invitation text by writing the words 'I Am A Lamer' into the game =] Along the right side of the screen is a Padua logo running down, and a slate of letters forming various words to the right of that. Nice to see some people trying to make an invitation intro just a little different. [glenn] Palace ------ ???> Flotsam (music), Genius (music, 08/94). Panavision ---------- 1990 - Zipper joined TAC'2048 around june. Pandora ------- DEN> Dr.Zivago (Allan Hylke, code, 08-09/93), Duke (Alex Hylke, editor, 08-09/93), Idol (Rene G. Larsen, swap 08-09/93), KBS (Kim Berg Sorensen, swap, new 08-09/93), Sun Dancer (Kim Kristensen, gfx, ex The System, new 08-09/93). ???> Attraction (08-09/93). 1993 - The people behind "The Pulse" magazine (Dr.Zivago and Duke) joined in july, as did Idol/Dominators (who promptly joined the staff of said magazine). The first issue for Pandora, issue #2, was released at the beginning of august. The next issue came exactly a month later, and announced the joining of two new members, graphician Sun Dancer from The System (who contributed heavily to the issue) and swapper KBS. Now, the goddamn thing is my copy of issue #4 is corrupt, so I don't know what happened, but by #5 everyone was in a new group, Regina. This means at least Dr.Zivago, Duke, Idol, KBS, and Sun Dancer... The Pulse #2 (august) (1993, 02.08, Multifile Diskmag). code: Dr.Zivago, gfx: Duke, music: Moz(ic)Art (intro), Jens Christian Huus/Vibrants (mag), editor: Duke (main), Psychobilly/Red Sector Inc, Maduplec/Crest. review: Unfortunately, I can not offer a full review of this diskmag since I can not get it to work properly through CCS64, perhaps it's my diskimage there's something wrong with, I don't know... So I can only tell you a few things from the one chapter I _CAN_ read without the mag crashing when I try to load something else =( This mag announced Dr.Zivago and Duke joining from Gridpoint, and Idol joining from Dominators. [glenn] The Pulse #3 (september) (1993, 01.09, Multifile Diskmag). code: Dr. Zivago, gfx: Sun Dancer, music: The Syndrom/Crest/TIA, editor: Duke (main), Attraction, Psychobilly/RSI, Maduplec/Crest, Brego/RSI. review: Pulse has received a new outfit for its third issue. It's quite similar to the last one, in how it looks, but with one important new feature: The chapter menu is now to the right of the text, vertically. The control method has also changed, you now use the joystick where you previously used +/-, return and space. It loads new chapters quite snappily, but the loader is also very sensitive. Set your 1541 emulation to 'normal', not 'fast' in CCS64 guys! The contents of the mag this time is not very exciting, the only real article is the profile/interview on Jerry/Triad. We're anxiously awaiting the next issue's World of Demos column, though... The accompanying note corrects the music credits in the mag. Originally Drax/Vibrants had agreed to do the music, but never came through, so they had to use The Syndrom's tunes instead... [glenn] Panic Design ------------ FIN> Debris (Jarno Laitinen, gfx swap, 09/94-08/98), Deetsay (music, 11/97-08/98), Jer (code gfx music, 08/98). ???> Brizz (music), Dr.Voice (music), Mire (gfx, 08/94), Warlock (music). Panic is a finnish demo group. 1998 - Assembly in august brought the group's second triumph in as many years; "Speedway 2" [08/98] was again the winner of the demo competition! Speedway 2 (1998, 08.08, Demo, 2 disksides). code: Jer, Dow Jones (loader), gfx: Debris, Jer, music: Agemixer/Scallop, Deetsay. Winner of the Assembly 98 demo competition! review: Let me just open by saying I was disappointed with this demo. This was after all an Assembly winner, and as such should be something a little more special. Unfortunately, this time the results do not reflect quality - it was simply best of three bad demos. Most of this demo is presented in an every-other-line-blacked-out mode, probably to save rastertime, but which makes the demo look extremely bad - even from a distance. In this respect, to get fast 3d on the c64, the Smash Designs 4x4 approach is preferable. All this might have been tolerable had the 3d been of an outstanding quality, but again we can unfortunately not claim that this is so. There are a few simple objects - good old duck.3ds, a torus, a cube - but they all look too much like animations - and bad ones at that. The demo opens and carries on for the entire first diskside with a tune by Agemixer that is engaging techno, but becomes repetitive towards the end. The main music for the second diskside is by Panic's own Deetsay, and is also a pretty good tune. The endpart - or endpic to be exact - has the best music in the entire demo, a calm melodic tune by Agemixer done back in 1996. Overall this winner leaves me with a sour aftertaste... Debris' compopicture for ASM98 appears in the second part (diskside) of the demo. [glenn] Panoramic Designs (PD, 1990-) ----------------------------- NOR> Bjørn Røstøen (code gfx, 04/90-05/91), Haavar B. Hojem (code, aka HBH, 04/90-92), Henning Rokling (music, 04-06/90), Lars Hoff (music, Prosonix, 04/90-04/91), Marius Skogheim (04-06/90), Morten Salthe (code, 06/90), Olav Mørkrid (code music, 04/90-05/91), Ole Marius Petersen (gfx music, Prosonix, aka OMP, 04/90-04/91), Pal (gfx, ex Offence, new 05/93), Richard Nygaard (code gfx, aka RND, 04-06/90), Stein Pedersen (code gfx, Prosonix, 04/90-04/91), Stig Bakken (06/90). Panoramic Designs is an all-Norwegian demo group, born in the early months of 1990 mainly by former members of The Shadows. The fact that all members used their given christian names and not handles anymore was a rather unique quality back in those days. Only the swedish group Pretzel Logic probably preceded them in this. The group further had the strength of having top norwegian musicians Prosonix as members. HBH stated in his demo "The Pezed Bars" that he had left the group for another one. Olav made an improved version of the Turbo Assembler. Olav Mørkrid was previously known as Omega Supreme, Bjørn Røstøen was previously known as Moonray in Shape, Rawhead and Shadows. Haavar Hojem was previously ZTH/Abnormal. 1990 - In july, the group co-hosted the 'Bergen Party'. 1993 - Norwegian graphician Pal joined from Offence in may. Pixel Magic (1990, 14.04, Single file demo, 3 parts). code: Marius Skogheim, gfx: Marius Skogheim, Bjørn Røstøen, music: Ole Marius Pettersen, Lars Hoff. Released at the Swedish Elite Easter Conference. review: While later demos are great, PM shows us an earlier PD. Only the final part really shines a little, with its bob-like helicopter in a part that looks inspired by the vectorballs part of the Red Sector "Megademo" [09/89] on the Amiga. Other than that, music is the main reason to download this. The final part contains a cover version of Iron Maiden's "Rhyme of the Ancient Mariner" if you're into that sort of thing. The party of release (and hence the release date) is a little bit made up of guesswork on my part, since the demo does not quote a year of release, only that it was released on the 'Horizon easter party'. There were no HZ party in 89 (that I am aware of), and HZ were coarrangers of the Swedish Elite Easter Conference 90 - held during the easter holiday. There is indications in the demo that this is an early release for PD. [glenn] Digital Delight (1990, 30.06, Multiload Demo). code: Bjørn Røstøen, Olav Mørkrid, Morten Salthe, Haavar B. Hojem, gfx: Bjørn Røstøen, Richard Nygaard, music: Lars Hoff, Stein Pedersen, Richard Nygaard. Winner of the Bergen Party demo competition! review: Another nice demo from PD! The main strength of these guys seem to be - apart from the obvious musical excellence - their design. They make it look like their productions are a little more than just effects strung together. This demo also presents some other niceness, like the cool and original intro with the the gun; the horizontal twist-scroller and the concluding part, with 55 sideborder dycp's over a great Elfquest picture by Richard Nygaard... All to nice, exclusive music! Yeah, I like this... [glenn] That's The Wave It Is (1991, 30.03, File demo). code: HBH, Bjørn Røstøen, Olav Mørkrid, gfx: Richard Nygaard, Bjørn Røstøen (chars), music: Geir Tjelta/Moz(ic)Art, Ole Marius Pettersen/ Prosonix, Richard Nygaard. 4th in the Horizon Easter Party demo competition. review: Another nice production by PD this, with the natural climax still being Richard Nygaard's fantastic pictures. In this demo it comes at the very end, and sure takes its sweet time displaying onto the screen! The rest of the demo is quite ordinary, to be blunt. As always, nice music. [glenn] Destination 91 (1991, 30.03, File demo). code: Stein, gfx: Ole Marius, Stein (chars), music: Ole, Stein, Lars. Released at The Horizon Easter Party 91. review: PD present an original, goodlooking 'music demo‘ in cooperation with Prosonix here. That means five tunes of supreme Prosonix quality, and quite frankly that just can‘t be a bad thing! :) When the graphics are cool too, and the coding part works, you've pretty much got yourself a winner. Just note that this demo focuses on the music, not on coding, so there's no fancy effects. Just some cool graphics (love the two cool dudes talking!) and even cooler music. Niceness. Also known as ‘Destination II‘. [glenn] From Panoramic With Love (1991, 17.05, File demo). code: Olav Mørkrid, gfx: Bjørn Røstøen, music: Lars Hoff/Prosonix. review: Hehe... More of an intro than a demo, this one was released just to fuck over Flash Inc. Apparently a small argument at the Horizon party earlier in the year resulted in notes being spread, containing harsh words from the Flashers... And so we have war. :-) The intro is quite nice, though extremely simple. It's just a large scroller across the middle of the screen, and lots of pumping hearts all around it. [glenn] Psykolog (1991, summer, File demo). code: HBH, gfx: MS, music: Centurions (game), Transformers (game), Auriga (game), Zig Zag (game), Paul Norman "Forbidden Forest" (from the game), Zeb. Released at Panoramic Designs and Hoaxers party. review: I'm sorry, but I refuse to review HBH's dope fantasies. Please keep your addictions to yourselves. Promoting LSD is pathethic, and it seems to me like you've missed most of what the scene is about. [glenn] Mentallic (199x, Multiload Demo). code: n/a, gfx: Richard Nygaard, music: Olav Mørkrid, Lars Hoff, Stein Pedersen. review: Now, this is a weird demo... And one that certainly lives up to its name! You see, there's not much in the way of normal scrolltexts here... All that is occupied with small, noncoherent and suicidal stories. Trust me, it's weird. It's a good thing then, that there's so many cool effects on offer! The first showstopper for me was the 'marbles' scroller. These are balls with a letters mapped onto them, making up a scroller. The balls bounce, and as they do, the letters swim around 'inside' them, as if they were filled with water! Very cool. Also worth mentioning is the 'blue' part, with its plasmalike effects, and the amazing picture in the endpart. [glenn] Pez in My Brain (199x, File demo). code: n/a, gfx: n/a, music: n/a. review: There are no credits given with this demo, but from the facts that HBH coded 'The Pezed Bars', and this also contains dope romantic elements (pictures of pipes and marihuana leafs) I'm assuming he's behind this too. Nice last part with the balls. Probably did that on a day when you had no grass in the house, eh? [glenn] The Pezed Bars (199x, File demo). code: HBH, gfx: HBH, Bjørn (chars), music: Paul Norman, Johannes Bjerregaard, ???/Origo. review: I'm not gonna review this piece of shit dope promoter of a demo. HBH announces that he's leaving for another group. Thank god. [glenn] Parapsykolog (1992, .05?, Multiload Demo). code: Olav, HBH, MS, gfx: Olav, MS, HBH, music: Jip/Purebyte, Geir Tjelta, Rodland, Drelbs, David Whittaker, Stairway to Heaven (the game). review: What is this fucking shit!? I can't believe PD would release this pile of digital dung. They can't be fucking serious? I refuse to comment further. Well, OK, the plasma shit was kind of okay. The release date is a guess, based on them mentioning an easter party in the past tense. It's uncertain whether MS is Marius Skogheim or Morten Salthe... [glenn] Papillons, The (TPI, -1988) --------------------------- DEN> Alpha, Zaz. The Papillons were a Danish importing and cracker group, but they were declared officially dead 07/88. Paradize (PRZ) -------------- N-L> Genius (gfx swap, early91), Moron (crack swap, early91), Silco (code gfx supply swap, early91-early93). 1991 - Predator left to help form Death in january. 1993 - Queen left for Legend in may. Hard Target (1993, early, demo, 6 parts). code/gfx: Silco, music: various. info: 69% in Fairlight's "Reformation #2". Paragon ------- SWE> Hellraiser (crack, 12/90), Poseidon (Levon Saldamli, code crack, 12/90). ???> Maximillian (new late89), Modesty (new late89), Poupin (new late89). 1989 - Junior, Hilux and Delta were all kicked late in the year after allegations from the scene of ripping. At the same time they were reinforced with Poupin, Modesty and Maximillian. 1990 - Swedish swapper Walker joined from Warrant around june, and was busted on the 14th of september for illegal swapping: this was the first ever bust in sweden. 1991 - Jerker left the scene around april due to his military service. Uncle X left for Hotline in December. 1992 - Hellraiser (crack, 12/90) joined Cascada on the pc mid 92. Paramount [old] (PMT, -1991) ---------------------------- GER> Airwolf (Norman Schnitzer, swap, ex Action, new 01/91), MCL (supply, 89). ???> Domiono (90), Dr.Death (ger? 89), Fanatic (crack, 12/90), Jinx (crack, late90), Mr.Stal (ex Abyss, new 12/89), Parallax (crack, late90), Phantom (ger?, 89), Rick (90), Scratcher (ger? code, 89), Steve (ger? 89), TC (ger? 89), Toad (ex Abyss, new 12/89), Violator (ex Tristar, new 12/90), Whitcher (ger? 89). Boards; BOOT CAMP (usa, 90), MAD MAD WORLD (usa, 90). Paramount are a German cracking group. They used to be in importing partnership with Random. 1989 - Parabound left for Rough Trade Inc., while Toad and Mr.Stal joined from Abyss in december. 1990 - Sting (crack) was busted in september, but continued in the group. Twist left for Hitmen in december. 1991 - January saw Jack Daniels and 3DK leave the group for Genesis Project, taking the mag "Corruption" with them, and Airwolf (swap) joining from Action. The board WARES DOMINE went to Triad sometime in the first few months of the year. The group was then dealt a fatal blos when germans Sting (89), Maniac (89) and Joe Cool (89) departed for the Ikari + Talent cooperation. Former member Wildstyle then recruited Tyger, Brego, Godzilla and Crockett for his newly formed C64 section of TRSI, and thus the group was dead. =( Corruption #8 (1990 late?, Diskmag). review: This was the last issue released under the Paramount label; subsequent ones were released by Genesis Project. Paramount [new] (-1993) ----------------------- GER> Lynx (Joerg Kosicki, swap). ???> D.R.I (swap), Exhibit (swap), Hunter (lead crack modem), Spitfire (crack modem), Syndicate (code). Paramount was rebuilt late 92 or early 93 (probably :-) by Hunter/ex Talent, and died after a short while. This was mostly due to a supposed copy party being arranged by Hunter, which proved to be nothing but a joke. The members of his group, who had travelled far to attend, did not see the humour. Read the article about this incident in Fairlight's "Reformation #2" [05/93]. 1993 - Slayer left for the Amiga scene early this year. Co-leader, cracker and modem trader Bigfoot left the scene in may. Knobby (trade) left for Excess in may. Partners In Crime (PIC) ----------------------- ENG> Rasta (gfx), Romeo (code). Partners in Crime are an English demo group. Raster Magic (Filedemo). code: Romeo, gfx: Rasta, music: ripped. review: Just an intro screen and a raster-heavy mainpart. A small plus for using their own graphics, but that's the best I can say about this too... [glenn] Pentacle -------- The Pentacle was a german group consisting only of two members; Gremlin (code) and Dueco. Their most known release was likely their cooperation crack with The Wanderer Group of the classic game The Great Gianna Sisters in 1987. Phobia ------ 1993 - After joining just a month earlier, Wisdom left to help form Crescent in april. Phuture ------- The homepage for their diskmag is http://home.sol.no/~zapotek Relax issue #14 (1995, 31.12, Multifile Diskmag). code: Fuben/Oxyron, gfx: RRR/Oxyron, Skid Row/ex AFL (charset), music: Angee/Therapy, Arne/AFL'70, editors: Marc/AFL'70, Max/AFL'70, RRR/Oxyron. info: Intro counts down to new year, then starts fireworks. Good music and excellent font in the intro. Also great mag music. [glenn] Relax issue #23 Winter 98 (1998, 01.02, Diskmag). editors: Marc/AFL, RRR/Oxyron, Violator/AFL. Relax issue #24 spring 98 (1998, 13.05, Diskmag). Pirates ------- 1991 - Coroner was caught for cheating stamps in january. Plush (http://www.plush.de) --------------------------- GER> Fanta (music, doublemember Bass, later Oxyron, 12/94), Krill (Gunnar Ruthenberg, 05/01). ???> Caprice Design (gfx swap, 12/94), Cosowi (music, 12/94-04/97), Dow Jones (code swap, 12/94), Honk (swap, 12/94), Map (mainorg code swap, 12/94), Mip (gfx, 12/94), Seba (gfx, 12/94), Tecmo (code, 12/94). Plushworld (1996, 07.04, Demo). 4th in the Symposium 96 demo competition. Plutonium Crackers ([PC]) ------------------------- GER> Alien, CJW, Don. PC were a cracking group, active around 1987. Poltergeist (PGT) ----------------- FRA> Al Capone (swap, 04/89), Bugboy (crack swap, 04-08/89), Lypstick (crack swap, 04/89). ???> Hellraiser (code, 08/89). Poltergeist are a French cracking group. Powerage -------- NOR> TN (Kay Arnesen, code, 01/97). TN coded the utility "Mandelbrot Generator V1.0" (01/97). Powers of Pain (POP) -------------------- HOL> Sonix (ex Conflict, new 07/90). ???> Enforcer (12/90), Ixon (ex Oregon, new 05/91). 1990 - Sonix joined from Conflict in july. Centauri joined in december. ILT changed his handle to Enforcer. 1991 - Ixon joined from Oregon around may. Pragmatix --------- NOR> Hans-Jurgen Hansen (code gfx, 03/89), Jesper Larsen (gfx, 03/89). Pro! (1989, 25.03, Intro). code: Hans-Jurgen Hansen, gfx: Jesper Larsen, Hans-Jurgen Hansen, music: JCH/Vibrants. Released for the Ikari and Zargon party demo competition. review: What were they thinking? Entering a 36 block intro in a demo competition? An not even a very good one... Enough said. [glenn] Presence -------- Coder Hawk joined Alpha Flight 1970 mid94. Pretzel Logic (P.L, 1988-) -------------------------- SWE> Fredrik 'Rico' Blom (code, 90-91), Johannes Sjogren (gfx, ex Visual/ Science 451, new late 91), Jonas Holmsten (gfx, 90-91), Mikael 'Micke' Edlund (gfx, 90-91), Sanke M. 'SMC' Choe (music, doublememb The Imperium Arts, 91-04/93). Pretzel Logic is a Swedish demo group, born in November 1988. In a memberlist in the note for their demo "The Royal Scam" [91], they claim to also have an Amiga coder, Fredrik Eriksson. The name of the group comes from an album title by Steely Dan. 1993 - In the first few months of the year, SMC joined the musicgroup The Imperium Arts as his second group, and made quite a few tunes for their release of "Zakplayer 3.2" [04/93]. Gaucho (Demo). Apprently made before the game 'Phaedra'. Phaedra (File Game). code: Fredrik Blom, gfx: Mikael Edlund, music: SMC/Skyline Technics. review: Phaedra is, quite simply, just another TETRIS. No frills, really, just another TETRIS. There are far worse than this around, of course, but there are also quite a few that's better. Some better brick graphics and some sound effects would have helped a lot! [glenn] Batmania (1990, spring, File). code: Fredrik Blom, gfx: Jonas Holmsten, Micke Edlund (chars), music: JCH (intro), Maniacs of Noise (demo). review: A pretty standard tie-in demo, made to 'cash in' on the then new 'Batman The Movie'. The intro part is a simple logo and upscroller, while the demo part is a standard scroller and an animated picture of the batguy himself. All graphics seem original, and quite acceptable. Both music pieces are ripped, but are quite good. Found a copy of this on a disk where everything else was from may 1990, so that may give you a good indication that the release date was somewhere thereabouts =] [glenn] The Royal Scam (1991, late, Multiload Demo). code: Fredrik Blom, gfx: Mikael Edlund, Jonas Holmsten, music: Sanke Choe, JCH/Vibrants, TDM/Triad. review: Another nice demo from Pretzel Logic, with some nicely designed parts. The best two are the one with the animated person in the swing, and the Palm Beach part. A nice demo, with glimpses of a good atmosphere in places. There's nothing really wrong with this demo, it's just not fabulous. It's good, but not exceptional. All included music (including the JCH tunes) appear to have been made exclusively for this demo. This is supposedly the first time ever a tune is released written by JCH in his digi player (samples, not just synthetic sound). There is also a note in addition to the demo. They‘ve used their own noter, and it's pretty nice. It was coded by Fredrik Blom, with graphics by Mikael Edlund and music by JCH/Vibrants. This demo introduced Johannes Sjogren as a new member. [glenn] Pride ----- 1993 - Coder, cracker and graphician Ollie left to join Chromance early this year. Prizma ------ ???> Scarface (90), Wizlord (90). Process ------- Searching '90 (Demo). Profik ------ Fatal Error (Demo). info: This demo presents what is supposedly the c64's first phong torus, but it is claimed in Oxyron's demo "ReLIGHTening" [09/96] that this routine is NOT realtime, and that theirs is therefore the first real implementation. Profile (1993-) --------------- Profile was born around may 1993. Their member Raz (code) made the game "Hagar The Horrible". Prosonix -------- NOR> Lars Hoff (music), Lynx (Diderich Buch), Ole-Marius Pettersen (music), Stein Pedersen (music). Prosonix was a Norwegian music group, doing music for demos and games. IMHO, they were among the best music groups out there!! Thanks to Lynx for the appreciation ;) Proxyon ------- Dutch coder and cracker Zar joined Chromance. PSI --- ???> Megmyx (music, doublememb Storm, 08/94). Public Enemy (PE) ----------------- USA> Alien (code, 12/87), Alley Kat (12/87), The Codebreaker (12/87), The Perplexer (import, 12/87). Public Enemy were another American import group. Pulsar ------ GER> Jake (swap, early91), Nothingface (doublememb Clique [details] early93). ???> QED (crack, later Triangle 3532, 05/90). Pulsar are a German cracking group. 1989 - Jog joined DCS in december. 1991 - The early part of the year saw the departure of Transfer for the Amiga, and several mags concluded that the group was dead. They were wrong. Purebyte -------- ???> Yip (music, 86). Pyrotech -------- When the group broke up, brothers Raistlin (code) and Kreator left to form Excess with some exmembers of DCS. Pyton ----- 1991 - Bullseye left to help form Death in january. Radical (1990-) --------------- Radical was formed in december of 1990 by 10-15 former members of Steel and Eject. Radius ------ The release of the group's diskmag "Recall #1" [late 90] was heavily criticized in Hitmen's "ViNews #3" [01/91], based on information that Curlin/Hitmen had joined Brainbombs and that he was also an alias for Accu/ex Action - both claims which are untrue. Radwar Enterprises (RWE) ------------------------ GER> AVH (12/87), BKA (12/87), DEF (12/87), MWS (12/87), TC (12/87). Radwar was a German group, and originally a subgroup of The Light Circle (TLC). The name Radwar is an abbreviation of the two words "Radiological Warfare". They were legendary for a number of reasons. They were the first to open the top border (1001 Crew, who is credited with 'opening the borders' first in most references, opened the sideborders and not the top/bottom); they arranged legendary copy parties, and also had a legendary performance in the german tv show "Highscore", where they discussed cracking games. That performance was followed by a big police crackdown soon after. The game "Logo" (released through Starbyte Software) had at least protection written by MWS - don't know if the entire game was written by him... Thanks to Rene 'Mark' for some information. Raiders (RDS) ------------- GER> Bert (Robert Memering, code gfx), Kamp (code). Raiders is a small, 2-member German demo group. They made their first scene appearance at X2000, and made their first release at the same event the following year, with "Dual Head". Kamp is currently inactive, but still a member. Dual Head (2001, Demo). Winner of the X2001 wild demo competition! Raisers (1990-) --------------- GER> Dave (founder mainorg, new 12/90). ???> Mendrake (ex Holocaust, new 12/90). Raisers was formed 12/90 by Dave after his last group Tristar died. They are probably a Danish group... Triad's "Gamers Guide #4" [early91] said he was ex-Raisers, had changed his handle to Painkiller and had unsuccessfully tried to join Triad. Ramsos (1989-) -------------- Ramsos was born in december of 1989, by previous members of X-Ray and Censor Design. Random (RND, -1991) ------------------- Random was an American importing and fixing group, importing games mainly from Illusion and Genesis Project. They died early 1991, since important members Pudwerx and Stormbringer quit the group. Illusionist joined Talent, and the further career of fourth member Blue Devil is unknown at this time. Boards; THE FORUM (usa, 12/90-01/91), HIT'N'RUN (usa, 12/90-01/91). Raw Deal Inc. (RDI) ------------------- NOR> Aztec (code swap, ex Rawhead, new 03/89), Bit Buster (code music, ex Rawhead, new 03/89), Deadline (code gfx swap, ex Rawhead, new 03/89), Jørn (org), Kent (org, 02/89), Newton (code gfx swap, ex Rawhead, new 03/89), Pink Panther, Zaphod. SWE> Razor. RDI was a Norwegian cracker group originally, but also became good demo coders in the beginning of 1989, when they recruited four coders from the old demo group Rawhead. 1987 - Norwegians Laffen (crack, 10/87) and Geir left to form The Deadly Friends in december. 1990 - Swedish Chevignon (Tomas) was kicked early in the year. Rawhead (1987-1989) ------------------- NOR> Atom (code swap, 07/88), Howard (videoswap, 06/88), Jason (org gfx, 06/88), The Archer (swap, 06/-07/88). Rawhead was a purely Norwegian demo and cracker group born on the 14th of august 1987 on the ashes of the group Royal Norwegian Zwappers (RNZ). They were given a great boost after they joined forces with The Shadows in march of 1988, and gained new members like Omega Supreme. They also had amiga members, but only one coder - the rest were just swappers. 1988 - Rocky (code crack) and Hot Dog joined in january, but left for The Hidden Forces again in june. Lynx/The Sigma Crew (music) moved on to T.H.E. late 88. 1989 - In their demo "Pimplesqueezer 6" [02/89], released at the copyparty they arranged together with Bros and The Suppliers, they announced the group was splitting up. Omega Supreme, Storm Shadow, Moonray, Jab and Wizard returned to their old group The Shadows; The Skyrunner (swap, aka TSR, 06/88), Track 7 (amiga swap) and Fantasy Zone (amiga code swap) were to continue under the Rawhead name, essentially leaving the C64 section dead and buried. After a small time of consideration, the remaining active members - Aztec (code, 03/88), Bit Buster (code music, 03/88), Deadline (code gfx, 03/88) and Newton (code gfx, 03/88) - decided to join Raw Deal Inc. The Ball Demo (1988, Filedemo, 1 part). code: Jab, gfx: Wizard (logo), Moonray (chars), music: n/a. review: OK, this is not much of a release. This wouldn't even be much of a demoPART. This demo is just a scrolltext, a logo, and some animated sprites flying around. The only thing I really liked with this was the ones that expand and shrink in size if they're close or far away from the screen, a lot like the effect in the "Crystal Symphonies" musicdisks from Phenomena on the Amiga. Ofcourse, that was released much later. Avoid this, ppl. [glenn] Another D.Y.S.P. (1988, .03, Filedemo, 2 parts). code: Bit Buster, Deadline, Newton, gfx: n/a, music: Bmx Sim+ (game). review: With this small demo (actually just one intro and one actual part) Rawhead release their DYSP routine. They claim to actually have coded it before anyone else released one, but admit they can't prove it. They were the third to release such a routine, they claim. To the demo itself: There‘s no actual graphics here, just chars and coding tricks. The Rawhead logo in the main part is just an outline, with some clever raster tricks. There‘s lots of colorful raster bars below the dysp routine, too. This does have some primitive charm, and works fine for me. The music credit is for the intro, noone is credited with the mainpart music. Not bad. [glenn] Ok! (1988, .06, Filedemo, 3 parts). code: Aztec, Deadline, Newton, gfx: Newton, Deadline, Jason, music: n/a. review: Three parts to this one, and only one is any good. Deadline's part 2, with that twisting stretching upscroller was original and cool. Other than that, this is nothing you need to search out. [glenn] Pimplesqueezer 3 (1988, 13.06, Filedemo, 5 parts). code: Omega Supreme, Deadline, Bit Buster, gfx: Storm Shadow, Moonray, Deadline, Newton, Bob/?, music: Rob Hubbard, Draconus (game), Red. review: I always liked this, and much of the 'blame' for that must go to a certain 14-year old and his ever expansive ego... Seriously, this demo represents some pretty great coding, especially for its time. This is a demo full of good routines, and Omega Supreme has a good eye for design. And to top it all of, they end the show by inventing something new: tech-tech on the C64, inspired by Sodan‘s classic Amiga demo. The effect was invented by Moonray, and coded by Omega Supreme. As you may have already guessed, this demo is much about Omega Supreme. Take my word for it, you can‘t help but be charmed by the amazing self belief this young man possesses. The thing that makes it so entertaining is that he's not just blowing smoke either: After showing us something that‘s a little showstopping, he declares to the world that he's as close to a coding god as they'll ever get! Trust me, it's great fun. And a great demo too! They use the same logo here once, that they used twice in "OK!" [06/88] already. Perhaps time to get a good graphician? [glenn] Pimplesqueezer 4 (1988, Filedemo, 3 parts). code: Deadline, gfx: Deadline, Moonray, music: Bit Buster, "Alloyrun" (game) by Jeroen Tel, Ubik (game). review: This edition of Pimplesqueezer was coded entirely by Deadline. After the impressive PS3, this was also a step down. PS4 has none of the showmanship of the third installment. The only thing that might make you sit up and take notice is the last part, with a scrolling game terrain in the sideborder. Other than that, this is BOORING... Pimplesqueezer 5 (1988, 08.10, Filedemo). code: Omega Supreme, Deadline, gfx: Moonray, music: Lynx/T.H.E. 2nd in the Razor 1911, Cartel and Abnormal party demo competition! review: I'd love to review this demo, but I'm having having trouble progressing past the introductory note. The demo requires you to press the keys O M E G and A at the same time, and it just doesn't work in CCS64. The credits are in no way complete. [glenn] Partysqueezer (1988, 08.10, Filedemo, 4 parts). code: Omega Supreme, Aztec, Deadline, Bitbuster, gfx: Wizzard, Deadline, music: Fire Eagle, The Last V8 (game). Winner of the Razor 1911, Cartel and Abnormal party demo competition! review: Winner of the democompetition where Rawhead also came in second... How's that for a power demonstration? At the time, noone on the Norwegian scene could touch these guys. The demo itself isn't really that outstanding, except for the final part. That one features a picture STRETCHER by Bit Buster that looks pretty wicked! The only other coding highlight were the three DYCPS bouncing around over each other. There‘s not much in the way of graphical excellence; there‘s mostly some average chars and a not-too-fabulous logo. I'm sure the picture in the end part looks OK, if it would just stand still :) The music's probably all ripped - there's no indication of anything else. A fair demo with a wicked stretcher! [glenn] Pimplesqueezer 6 (1989, 24.02, Filedemo, 4 parts). code: Omega Supreme, gfx: Moonray, music: Ole Marius/Prosonix. 3rd in the Rawhead, Bros and Suppliers Party demo competition. review: A fair end to the Pimplesqueezer series, and the final one released under the Rawhead label. With this demo, released at the copy party they helped organize, the split up of Rawhead was announced. There‘s a few things of technical interest here, like a nice DYCP, 25 scrollers and even a sinusscroller - had that ever been done before on the C64? Not bad. [glenn] Razor 1911 (1985-1986) ---------------------- Razor was formed in Norway in 1985 by three guys, later known as Doctor No, Insane TTM and Sector9. The group's original name was actually Razor 2992, but this was later changed to 1911. The group lasted for about a year, creating a few demos and releasing a few cracks. They then broke up, and one half went to TCC, and the the other half (Sector9 and Doctor No) went to Megaforce - later known as Scoopex on the Amiga. This membership only lasted about a month, before both went and joined Active Cracking Crew. They would later come together again in 1987 when they gave rebirth to Razor on the Amiga. To read more about this, check out the Razor 1911 founders website at http://www.laric.se/razor Rebels [1] ---------- Rebels [2] (1990-1990) ---------------------- Rebels was a swedish group, reborn in 1990 by Goldie + others from Royalty and Watchman + Dynamite from Triad. In late july or early august the same year the group died after swedes Dynamic, Goldie, Hero and King Fisher left to join Triad, and the only remaining member Watchman left for Fairlight. Rebels [3] ---------- GER> Chaotic (Jan Winters, ex BCD, new 09/94). ???> TUC (code crack, 09/94). 1994 - Nitro left the scene; Mr.Alpha left to be in F4CG only; Tristar (paper artist) was kicked, and Dr.Who (designer) was brought in to replace him; Suzuki (also in Dytec) left; Chaotic/ex BCD joined, and finally TUC is back in the group after his failed attempt to form a group called Fusion. Red Sector [old] ---------------- 1989 - Madman and Warboy left to join Alpha Flight 1970 in november. They both changed their handles at the same time, and are now called Glenn and Cronos. Red Sector Inc [new] (RSI) -------------------------- GER> Brego (08-09/93), Count Zero (crack, ex X-Rated, new early93-11/93), Darklord (ex Arcade, new early93), Ikarus (early93), Irata (supply, 11/93), Mister President (code, 11/93), Psychobilly (08-09/93). ???> Crisp (crack, new 08/93), Double-T (code crack, 92), Hok (crack, new 08/93), Scat (gfx, 12/93), TBB (swap, later Talent, new 10/93), The Secret Man (supply, 92), TNM (cardhacker, new 05/93). Boards; FORPLAY (usa, 11/93), THE CAPITOL EHQ (10/93), THE RED BBS (new 10/93). 1993 - Aslive left early this year, and is now only in Genesis Project and Flash Inc. Icarus left for Alpha Flight in may, only to leave the scene a few days later. TNM (cardhacker) joined in may. Former Action crackers Hok and Crisp returned to the scene in august, under the wings of RSI! Another ex-Arcade member, swapper TBB, joined up in october. Other happenings in october included the EHQ changing its name from 'GODLAND' to 'THE CAPITOL', a new board called 'THE RED BBS' joining, graphician Silver/WOW joining and finally german Dense (supplier and editor of the papermag "Bullet Proof") getting kicked out of the group for laziness. Reflex [old] ------------ Reflex is a norwegian demo group, reborn when Wax and Pee left Megastyle Inc in july 1990. They likely never created any waves, and that is the reason why the new, more widely-known Reflex never knew there was already a group with this name! =] Reflex [new] ------------ GER> Dr.Chaos (Martin Richtarsky, swap, mid94-late95), Happymaker (Olaf Zimmermann, editor, 11/94-01/95), Hogan (Enrico Wenzlawe, gfx, doublememb Acsore, 01/95-07/98), PVCF (music, 12/94-04/96), Quiss (Matthias Kramm, code, 93-04/96). ???> Condor (ger? gfx, 01/95), Felidae (gfx, 12/93-late95), Guru (late95), Johnnie Walker (late95), PVT (ger? gfx, 12/94-04/96), Warp8 (ger? code, 01/95), Zorc (late95). After releasing "Centric Preview" (04/96) - their fourth consequitive winning demo - they announced in an accompanying note that they would make no more demos for the C64, since there was no competition any more. They have now moved much of their activity to the pc scene. 1998 - Hogan contributed a logo and a picture to WOW's second placed demo "Home Invasion" [07/98] at Wired 98. Access Denied (1994, 28.12, Demo). Winner of The Party 4 demo competition! Insider #04 (1995, 13.01, Diskmag, 2 sides). INT - code: Warp8, gfx: Hogan (logo), music: "Speedway" by Fanta/Plush. MAG - code: Warp8, gfx: Condor (reflexlogo), Hogan (insiderlogo), music: Zyron/Antic, KB/TOM, Odysseus/Eastgang, Xayne/Crest, DOS/ADSR, Syndrom/Crest, Shogoon/Taboo, BIO/Bass, Peace/Noice, editors: Happymaker (main), Warp8, Hogna. review: This mag opens with an amazingly boring intro - garish colors, bad music, lousy gfx... The music in the intro is Fanta's winning tune from The Party 94, btw :). After pressing space the mag itself loads, and thankfully looks a lot better than the intro did. I really like the menu, it's clear, easy to navigate, and looks pretty OK. It's a two-way split screen, with a passable reflex logo at the top, and the bottom containing the actual menu. It's easily controllable by cursors or joystick. Pressing enter (or fire, for that matter) loads a new tune or a new article. The article reading screen is a little different. Here the logo (for Insider this time) resides at the bottom of the screen, and the top part is reserved for the text. I have a serious complaint here; not enough space is reserved for the text. Nothing much to do about it, but it does leave you with 40-page long articles... The editorial content is pretty ok, with a good range of articles, where I guess the party reports were the most enjoyable to me. The english is pretty good most of the time. to conclude: Insider is a good mag, that could have been even better with a larger reading area, perhaps a font that's a little more innovative (DEFINITIVE deja-vu feelings!) and some better graphicians working for them... and perhaps by replacing a few of those tunes with more articles? [glenn] Radio Napalm (1995, Demo). Winner of the X'95 demo competition! Centric Preview (1996, 07.04, Demo). code: Quiss, gfx: PVT, music: PVCF. Winner of the Symposium 96 demo competition! review: Yee-ha! This is a goodie! Ofcourse, anything coming from these guys should be... It's not the effects in themselves, but the design that set this one out. They way they've learned from Amiga and PC demos to time the onscreen action to the music is a great asset for them. The effects are not half bad either, ofcourse, with an impressive and colorful tunnel effect being the highlight. Also, the dripping/sliding 'water' routine was impressive and original. This demo was made more as a preview for their upcoming game "Centric" than as an actual demo. The official results used the name Cyance - the name of Reflex' games development part - but we all know who these guys are :-) [glenn] Regina ------ DEN> Dr.Zivago (Allan Hylke, code, 11/93), Duke (Alex Hylke, editor, 11/93-06/94), Idol (Rene G. Larsen, swap, 11/93), KBS (Kim Berg Sorensen, swap, 11/93-09/94), Steve (code, 11/93), Sun Dancer (Kim Kristensen, gfx, 11-12/93). NOR> Shark (music, doublememb Blues Muz' [details], 12/93-94). HUN> Mercury (Biro Szabolcs, gfx, ex Lethargy, new 05/94). Boards; POWERSURGE WHQ (usa), GATEWAY EHQ (den). Regina is a demo group based in Denmark. 1994 - Before the release of Pulse #12, they recruited Hungarian graphician Mercury in may. The Pulse #5 (1993, 01.11, Multifile Diskmag). code: Dr.Zivago, gfx: Sun Dancer, music: Shark, editor: Duke (main), Psychobilly/RSI, Crossfire/Epic, Steve/Regina, Sun Dancer/Regina, Splatterhead/AFL, KBS/Regina. review: No intro for this one, but the rest is the same as in previous issues. No big news about the the mag this month, except that Splatterhead replaces Brego/RSI on the staff. Apart from the usual news and charts, Suzieuzi/Illusion's board 'THE INTERSECTION' gets profiled in the board section, as does Cruzer/Camelot in the demo section. No big new demo releases to review, as everyone was likely saving their best for the upcoming The Party 93. The accompanying note was done in Facenoter 0.1, and features music by Metal. [glenn] The Pulse #12 (1994, 01.06, Multifile Diskmag). code: Dr.Zivago, Iceball/Motiv8 (loader), gfx: Mercury (intro), Kring/Camelot (main), music: Drax/Vibrants, editor: Duke. review: A rather nice mag, written interestingly and intelligently, nice and stable but without a real 'WOW' effect. Wellwritten. [glenn] Relax (1987-1987) ----------------- Relax were a Swedish cracker group, formed in april 1987 out of the remains of the West Coast Crackers (WCC). Almost all members - Janitor (crack) ++ - joined Triad 09/87, causing the group to finally die. Remember (REM, 1997-, http://www.remember64.de) ----------------------------------------------- GER> Hok (crack, 02/97-05/02), Jack Alien (code crack, 97-05/02). ENG> Derbyshire Ram (doublememb Alpha Flight 1970 [details], 12/97-05/02). ???> Fatman (supply, 04/98-05/02), Intruder (05/02). Remember is a german retro-cracking group, born in early 1997 by Jack Alien and Hok. Retro-cracking means the group is devoted to releasing new, 'perfect' cracks of old games. All their intros are made by Jack Alien. Their homepage is called 'Immortal Antiques'. They are by far the most successful retro-group, at least in terms of releases. They passed 300 in the year 2002. 1997 - Derbyshire Ram changed groups from F4CG to Alpha Flight 1970 around november-december 1997, but keeps his double membership in Remember. Remembers, The -------------- AUT> Mr.Alpha (Mario Berghold, 12/94). Remembers later became the group Nostalgia. Rizing (-1990) -------------- Rizing was a Swedish group, who changed their name to Omega december 1990. 1990 - Early in the year they were briefly joined by Stanz/Dominators, but he shortly moved on to join Zeropage. ROLE (http://www.role64.com) ---------------------------- BEL> Axe (swap, early91), Budgi (swap, 01/91), Mendrake (swap, early91). N-L> Scorelord (swap, early91). AUS> Witty (swap, 07/90). ???> Bugjam (gfx, 03/97), CMR (code, 12/93), Ice-T (code), Stormbringer (ex WOW, new early 93), Vip (gfx music, triplememb WOW [details] and Padua, 02-07/98). Raiders of the Lost Empire (ROLE) is based in Belgium, and publish the diskmag 'Rock'n'Role'. Issue #24 is scheduled for early may 1993. 1990 - Slasher left for Turtles [no entry] in december. 1991 - January saw Troopy kicked and 'MAX IMPACT' (usa) as the group's new WHQ board. Rough Trade Inc. (RTI) ---------------------- ???> Parabound (ex Paramount, new 12/89). 1989 - Parabound joined from Paramount in december. Coder Raistlin (ex Excess) joined Nato. Rowdy American Distributors (RAD) --------------------------------- USA> Anubis (code, 01/88), Blackhawk (code, 01/88), Mr. Mister (01/88), Side Sector (01/88), Stryker (01/88). Boards; WARES HOUSE (usa, 01-02/88), JUNKYARD (usa, 02/88). RAD was an American group specializing in importing games from Europe. RPG --- 1994 - Zirc0 (music) and Moloch (code) both doublejoined from F4CG around september. Uzzy/Incursion (gfx), Chronic Leech (gfx) and Dragon Slayer (runner, whatever that means) joined this month. Royalty (-1990) --------------- SWE> Probe (crack, later Ruthless). ???> Acty (90). Royalty was a swedish group. 1990 - Goldie and some others left to rebuild Rebels with Watchman and Dynamite from Triad. Alfatech likely took over leadership of Royalty after this. TGD contributed two tunes to the release of Antic's "Explorer #2" [06/90] in june, and P.Jay was a co-editor on the same mag. Rainman contributed logos to both "Explorer #2" and "Explorer #3" [07/90]. Royalty then died around july! Grapple, Alfatech, Iman, Rainman and Iznogoud all joined Ruthless, TGD changed handle to Orb and joined Flash Inc. Motley was kicked and is groupless. Swedish swapper P.Jay (05/90) also remains groupless, and is looking for a new group. Rule3 (R3) ---------- POL> Warlock (code, triplememb WOW and Schn+Exon, 04/98). Cyberdrome (1998, 26.04, File). code: Warlock, gfx: Flash/Reflex and Schn+Exon (textures), Astaroth/Agony (pic), music: "No Good" by Praiser/Reflex. 3rd in the Rush Hours 98 demo competition. review: Made just to fit some visuals to the music (a cover of The Prodigy's "No Good"), this group's first dentro is of limited interest only. It's mostly presented in 4x4 resolution with some uninspiring effects being performed, like waving the 'pixels'. The one-part dentro opens with the option to view a note (code: Morris/Agony, gfx: Warlock (font), music: Dr.Voice/Panic (done in 1995, so it was probably ripped). If the spacebar isn't pressed in three seconds it moves on to the dentro itself. [glenn] Ruling Company, The (TRC) ------------------------- N-L> Action Jackson (edit swap, 10/89-01/91), CBA (swap, 07/90-08/95), Defbeat (code music, 03/90-01/91). GER> Don Promillo (01/91). ENG> Xenon (Lee Jones, 01/91). ???> Macmagix (music, 01/90), Rad (ex Hitmen, new 05/93), Rebel MC (gfx, aka RMC, 01/91), Seal (ex Hotline, new late89), Trooper (new 10/93). Boards; VIRTUAL REALITY WHQ (usa, new 05/93). 1989 - Seal joined from Hotline towards the end of the year. The two danes Trap and Sonny (who apparently edits a mag) left for Success at the Christmas Party 89 in december. 1991 - January saw Choq selling his machine and leaving the scene, as well as the release of the tenth issue of "Frontpage" at that month's Venlo meeting. 1993 - Cavron joined from Nirvana, while Rad joined from Hitmen in may. Hellraiser returned to the scene and TRC in may, but quickly changed his handle to Primus and left for Mayhem. Cavron opened his board under the name 'ENDLESS PIRACY' (later changed, see below). VIRTUAL REALITY was recruited as the new WHQ. Ironcat (music) left the scene in october, due to his army service duties. Trooper joined the group and Code 18 and the entire german section got kicked in the same month. The germans (Jack Alien, Cavron (sysop 'STATE OF THE ART', ex Nirvana), Dr.Disk and Renegade) subsequently joined Atlantis. Frontpage #10 (1991, 26.01, Filemag). code: Defbeat, gfx: Rebel MC, music: Hithouse, editor: Action Jackson. Released at the Venlo Meeting. review: We're stretching the envelope reeeeeeeally long when we call this a mag, but that's what TRC is calling it, so... It's really a nicely designed wraparound for what is precious little text. The 'mag' part is just 5 lines of text in the middle of the screen, with the main attraction for the demo freak here the lush audio-visuals...unusually colorful for its time. There's not much text, just news and a few movie reviews (keep in mind that VHS pirate copies of new films were as big as software piracy back then). [glenn] Rush ---- CZE> Fract (code), Reign (gfx). Ruthless (1990-1991) -------------------- HOL> Bill (swap, 12/90), Curse (swap, 07/90), Peter (Peter Venkmann, swap, 09/90). SWE> Grapple (swap, ex Royalty, new 07/90), Probe (crack, new early91). ???> Dopeman (new 07/90), Alfatech (swe?, ex Royalty, new 07/90), Iman (swe?, ex Royalty, new 07/90), Rainman (swe?, gfx, ex Royalty, new 07/90) and Iznogoud (swe?, ex Royalty, new 07/90). Ruthless was born in july of 1990, and is a cracker group based in Holland. They were built by previous members of Manowar (5), ATG (2), TRC (2), Capitol (5) and Nuclear. 1990 - Cracker Ghost left for Fairlight around july. Grapple, Alfatech, Iman, Rainman and Iznogoud all joined after the death of Royalty in july. Dopeman also joined around july. Derse left for Hitmen, while Brego left for Bronx in december. The group arranged a copyparty in Utrecht, Holland just before christmas. 1991 - Swedish cracker Probe (ex Royalty, Triumph and Omega) joined early in the year, so there is 6 members in the swedish section now. Ruthless finally died in april, and almost all members joined Hitmen. Sacred (-1993) -------------- HOL> Splatterhead (Rene Janssen, swap, 08/93). BEL> Corrosive (Tom Mitchell, swap, 08/93). 1993 - Pernet and Macho left the scene in october, after Sacred died. Samar (SMR) ----------- POL> Centrax (Damian Stupien, swap, 08/96), Gold Hand (Tukasz Kmiecik, code, 08/96), Hardcore (Romek Witek, swap, 08/96), Ramos (Mariusz Rozwadowski, swap, 08/96). ???> Levi (gfx, 08/96), Nylu (gfx, 08/96), Timix (gfx, 08/96), Valsary (gfx, 08/96). Samar is a polish-based demo group. 1995 - Praiser, Zeor and Scarlet left early this year. Zeor (code) formed his own one-man group, Free Man Laboratories, while Praiser (music) and Scarlet (code music) both joined Galicya. Extasy (1996, 30.08, Demo). code: Gold Hand, gfx: Valsary (logos, textures), Timix (first ifli pic), Nylu (2nd ifli pic, fonts), Levi (fonts), music: DAF. Winner of the Intel Outside 3 demo competition! review: "Extasy" is a demo with advanced effects, that suffers heavily from a general lack of design. It's a case of black backgrounds, no fade- ins between effects and an awful pling-plong soundtrack. This demo is best viewed on the strength of its code, and it does have a few things to show for itself in this respect. The initially most impressive part must surely be the shadowcasting SMR logo with moving lightsource; a real impressive feat on a c64! There are a lot of other effects too, and we will list just a few here: fast dotballss, wireframe and solid vectors, fullscreen plasma, graphics zoomer, and of all things, a rubber wireframe vector! The first c64 rubber? :) There are two fullscreen pictures in the ifli format, one by Timix and one by Nylu. Of the two, Timix' one is certainly the best. It appears to have been copied from the same source as R.W.O/ Kefrens' [amiga] "WomSnake", winner of The Party 92 graphics competition. Neither of the two artists were in the result list for the c64 graphics competitions at IO, so this demo is likely the only place to see these pics. The demo appears to be actually trackloaded, not with files as in most other demos, and requires a *backup* of the disk to work. There is an accompanying note, repeating the credits, quoting addresses and discussing upcoming releases. It was coded by Morris/Agony, with a font by Valsary/Samar and an old tune by Drax/Conic/Vibrants from 1991. [glenn] Scallop (SCL) ------------- FIN> Agemixer (Ari Yliaho, music, 11/97-12/98). 1998 - Agemixer contributed two tunes to Panic's winning demo "Speedway 2" [08/98] at the Assembly 98. Science 451 (S451, 1987-, http://www.ctrl-c.liu.se/~malo/) ---------------------------------------------------------- SWE> Akay (gfx, ex Triad, new 05/91), Bilbo (crack, 02-07/88), Dirty C (Marcus Li, swap, early91), Euzkera (Janne, ex Censor, new early91), Galleon (new 12/87-02/88), Gaunt (Tomas Danko Jr., crack music, later Censor, 02-07/88), Hightech (gfx, 02/88), Judge (code, 02/88), Karl XII (02/88), Master Jam (swap, 11/89-11/90), Odin (Johan Rung, code, 09/88-11/90), Pimpernell (Andreas Gradman, swap sysop 'TERMINAL STATE', ex Triad, new 04/91), Redstar (gfx, 09/88), Rygar (02/88-05/89), Skywize (gfx, ex Triad, new 05/91), Spirit (C. Bernhardt, code, 09/88-05/89), Syncro (02/88), TRB (crack, 07/88). ???> H.O. (swe? 02/88), Midnight Mover (sysop 'ILLUSION OF REALITY', ex Omega, new 03/91), Scorpio (ex Akrak, new 07/90), The Gnome (crack, new early91), The Leader (swe? 02/88), Tracker (music). Science 451 was a swedish-based demo and cracking group, formed late 1987, as a fusion of three other group. The original members were Rygar/Vortex 42, Bilbo/Vortex 42, Blade/Vortex 42 (later Hightech), Judge/Vortex 42, Radius/Vortex 42, H.O./The Warlocks, Glerc/The Warlocks, Karl XII/Alpha Range 89, The Leader/Alpha Range 89 and finally Iron/Alpha Range 89. The group's first production was a demo released at the Triad and Fairlight copy-party in december of that year. It was also there that the decision to kick Radius and Iron and to accept Galleon/The Warlocks as a new member was made. Some information extracted from the homepage above. 1988 - Swedes Gaunt and Syncro joined from Shadi Studios in the early months of this year, as did norwegian The Bright Lion and dutchman Captain Rock/Beatless. At the Agile party in may, the group made its last appearance before splitting. A demo released at the party announced the split, which meant most member left to form a new group called Sphinx. The members that DID stay were Rygar, Bilbo, H.O and Glerc. "Glerc's Demo" [07/88] was released at the Jewels, Danish Gold, Dominators and Upfront party in july. A new german member, Fancy, also joined around this time. He also eventually brought along a friend, Moskwa TV/Trans-X, who was a member for a short while. Rumours about Moskwa TV's recracking was a little too evident, so he was kicked after just a few weeks. New swedish members Spirit (code gfx) and Odin (code) were recruited in september. Towards the end of the year, Injun was a member for a very short while, and Fancy was kicked for inactiveness. 1989 - Four new members were recruited this year; CDC, MasterJam (autumn), Lloyd (autumn) and Syncro. CDC later left for a professional career with Groovy Bits. During this time the group also got a reliable source of originals, enabling them to release a lot more cracks than before. 1990 - H.O., torn between his studying at a university and trading with his c64, finally had to give in and leave the scene early this year. Bilbo was kicked for inactiveness. Glerc, Odin and Rygar still attempted to make the group live on, mostly by recruiting new members. Nova was a member for a short while, then rejoined Flash Inc. Gnome (crack) joined. In march of this year, polish coder Polonus joined. During the second half of the the year, Rygar got fed up with the c64 and decided to concentrate on the amiga and vhs. In april, dutchman TDJ attended a copyparty in Stockholm, and eventually joined the group. His next sign of life came only after a month, when he had built a dutch section of s451 entitled Focus - without telling the leaders. The group later left - again without telling the leaders. Brilliant graphician Visual joined in the summer. Musician Tracker (a friend of Polonus) joined in november. 1991 - In the early to mid section of the year, both Glerc and Odin left the scene. The official date for the death of the group can most likely be set to the Horizon Easter Party, where the last official s451 demo "El Escaparate" [04/91] was released. 1990 - Scorpio joined from Akrak in july. In the first weekend of november, the Censor Party was held in Gothenburg, Sweden. Only Master Jam and Odin attended the event. 1991 - Swedish coder, cracker and previous leader Glerc (02/88-) decided to leave the scene in january. A new cracker, The Gnome, joined around february. Polish coder Polonus (aka POL, new 05/90), author of the wellknown VoiceTracker, left for Padua around february or early march. Sysop Midnight Mover ('ILLUSION OF REALITY') joined from Omega early march. Swedish swapper and sysop Pimpernell joined from Triad with 'TERMINAL STATE' in april. Swedish graphicians Akay and Skywize joined from Triad in may. Swedish graphician Visual joined Pretzel Logic late in the year under his real name, Johannes Sjogren. Sonics 003 (1988, .02, Intro, 44 blocks). code: Judge, gfx: Hightech (logo), Judge (charset), music: Gaunt (Sound- Monitor format). review: This is essentially a non-spectacular 1-screen intro with three scrollers and a logo. Deeeeead boring! =) Not a party release. The release date is based on the text 'rankings for week 6' and the specification of '88' inside the demo. Also, the New Life Party is mentioned as an upcoming event, though my research has NOT lead to any information on this party thus far. Overall a pretty uninteresting production, unfortunately... Please note that the name of this intro appears nowhere inside it, and that it was based on the file's filename off the internet. [glenn] The Demo (1988, 29.09, File, 4 parts). code: Odin, Spirit, Glerc (intro), gfx: Spirit, Redstar (chars), music: Soedesoft (1), from game "Psidroid" (2), Jochen Kimmel (3), Marcel Donne (4). review: S451 delivers a demo here that's quite pleasing to the eye. A lot of attention seems to have gone into getting the design right. It's nothing revolutionary, but compared to a lot of other demos these guys seem to have put a little effort into where they place things. The music is all ripped, but nicely chosen, and none of the old 'classics' that are overused. Overall, I found this demo to be a nice, different little production from a team that are way overlooked. Nice use of moving rasters! And the music in the first part is great... [glenn] Puke (1989, 14.05, File Demo). code: Glerc (intro), Spirit (main), gfx: Spirit, music: Laxity/???. Released for the Equinox and Horizon party demo competition. review: Two competent parts and one that's just sad (though they make no attempt to disguise it either!) make up this small 'demo' - made at the party, no surprise :) This is a production that could have done without its last part. The intro and endpart music is uncredited. [glenn] Scoop ----- ???> Reyn Ouwehand (music, 11/89). Scouse Cracking Group (SCG, 1986-) ---------------------------------- ENG> Chunk (10/88), Trans X (10/88), Webb (10/88), Weetibix (crack, 07- 10/88). GER> Jeff Smart (Andreas, editor, ex Triad, new 10/88), T'Kay (code, ex Triad, new 12/88). Scouse was an English cracker group, formed in july 1986. I believe Jeff Smart and T'Kay were the only foreigners ever accepted into the group. Second Ring, The (TSR) ---------------------- AUS> Atom (05/93), Captain (05/93), Effj (05/93), Giorgio Armani (05/93), Guru (05/93), Logic (05/93), Master (05/93), Megazapp (05/93), Neptune (05/93), Omen (05/93), Ovy (05/93), Rebel (05/93), Stalker (05/93), Steve (05/93), Uptonogood (05/93). N-Z> The Rogue (05/93), Titanium (05/93). ???> Awa (05/93), Blacklady (05/93), Crazybird (05/93), Passion (05/93), Predicant (05/93), Provoke (05/93), Rythem (05/93) Sector 90 (-1989) ----------------- Sector 90 died early 1989 when the group decided to change their name to Zone 45. Security -------- German swapper Amarok joined Gloom late 1991. Sense Design ------------ HOL> RK (swap, 01/91), Shonen (swap, ex Anime, new 01/91). 1991 - NSD joined Stash in january, while Shonen joined from Anime [no entry]. Shadows, The [old] (-1988) -------------------------- The Shadows ceased to exist when they joined forces with Rawhead, under that name. Among the people who went along to Rawhead were Omega Supreme (code). Shadows, The [new] (1989-1990) ------------------------------ NOR> Jab (founder code), Moonray (Bjørn Røstøen, founder gfx, later Panoramic Designs), Omega Supreme (Olav Mørkrid, founder code crack, later Panoramic Design), Storm Shadow (founder crack), Wizard (founder gfx). The Shadows were reborn after Rawhead decided to split up in early 1989. The Rawhead demo "Pimplesqueezer 6" [02/89] announced the split. The founders of the new Shadows were Omega Supreme, Storm Shadow, Moonray, Jab and Wizard. The group died in the early months of 1990, and many members went to the new group Panoramic Designs. In PD, members used their real names, so I can not confirm everyone that moved from Shadows to PD. The ones I _am_ sure about is Omega Supreme (Olav Mørkrid) and Moonray (Bjørn Røstøen). Shamrock Designs Ltd -------------------- HOL> Dave (gfx), Ram (gfx), The Fat Boy (code, aka TFB). Children at War (Filedemo). code: The Fat Boy, gfx: Ram, music: Ward Seles (part 1), Jeroen Tel/Maniacs of Noise (part 2). review: Absolutely no indication is given as to the nature of the rather extraordinary name, but what the hell. This is a two-part demo, of which the first part is just an intro screen. The second, or 'main' part, if you will, has a rather nice text outputter at the top, spewing out greetings. The middle part of the screen is occupied by two moving identical graphical images (ripped) and at the very bottom a large scroller. The fonts at the top and bottom are both quite OK. What more is there to say? Very limited entertainment value. [glenn] Shaolin Monastery, The (TSM) ---------------------------- USA> Aycee (07/91), Deltar (07/91), Rainman (07/91), Stealth (07/91-09/94). TSM imports European games to the USA, and were active around 1991-92. They seem to have had an exclusive deal to import Ikari + Talent games. 1994 - The group went pretty inactive around september, due to Stealth's school work. They did have good hope to have the group and their board 'THE SHAOLIN MONASTERY' up and running again pretty soon. Shape Design (SHAPE, 1988-) --------------------------- NOR> Andreas WA (gfx, aka AWA, 06/99), Eivind Sommersten (code music, Blues Muz', 03/91-94), Glenn HD (06/99), Glenn Rune Gallefoss (code music, Blues Muz', aka Shark, ex Digital Designs, doublememb Regina, 94-95), Kaare (gfx, 05/93), Kjell Nordbo (code gfx music, Blues Muz', 03/91-94), Kristian Rostoen (gfx music, Blues Muz', 03/91-94), Magnus (gfx, 03/91), Moonray (Bjørn Røstøen, gfx, 05/89), Nightmare (Per Vidar Lund, swap), Predator (music, 10/89), Rune (code, 10/89), Snorre Narum (code, 03/91-94), Trasher (Preben Vindholmen, code gfx, 06/90), Unitrax (code gfx, 02-10/89), Zip (Einar, code, 02-10/89). SWE> Tracer (Fredrik Nordlund, swap, 05/89), Vision (Michael Nilsson, code swap, 05/89). ???> AMJ (music, 03/91), Calculus (nor? 02/89), Chip (nor? 02/89), Dominator (nor? 02/89), DPL (nor? code gfx, 02- 05/89), Hector (nor? 02-05/89), Jerkin (nor? code, 02-05/89), Kaiser (nor? gfx, 02-05/89), Oki (nor? 02/89), Powpin (gfx, 05/89), TUW (nor? code gfx, 02-05/89), Zoar (nor? 02-05/89). Shape are a Norwegian demo group, formed around the end of 1988. SHAPE means Supreme Headquarters Allied Programmers Europe. They have a sort of 'music section', whose members are also fulltime members of the group, called Bluez' Mus. Most of their tunes was made using Olav Mørkrid/Panoramic Designs' editor and player. Glenn R. Gallefoss made quite a few utilities, including an improved v2.0 version of Snorre Narum's 3x3 Chareditor [91], released in 1995. 1989 - Shape co-hosted a copyparty in the city of Porsgrunn, Norway in october with TRC, and came 2nd in the demo competition with "Phoenix" [10/89]. 1990 - Norwegian coder Daredevil (02/89-) left the scene, as reported in the demo "Marantz" [07/90]. Norwegians Eric and Tony (swap, 05/89-) left the group in july for Beyond Force. 1991 - Rooster joined Padua early 91. At Last (1989, 25.02, File). code: Jerkin, Daredevil, gfx: Kaiser, Unitrax (logo), JTF/Hexagon (chars), music: Shade/The Troopers (part 2), rest is ripped. 5th in the Rawhead, Bros, Suppliers Party demo competition. Coococ Four (1989, 14.05). Released at the Equinox and Horizon party. Demented Children (1989, 14.05, Multifile Demo). code: DPL, Unitrax, Zip, TUW, Vision, gfx: DPL, Unitrax, Moonray, TUW, Powpin, music: Jeroen Tel/Maniacs of Noise, Fame, Demon, MAD/MON, Johannes Bjerregaard, Lords of Sonics, Slaygon, Oliver Klaever. Released for the Equinox and Horizon party demo competition. review: Scrollers, scrollers, scrollers. This demo fails on its almost total lack of inventiveness, being just one part after the other, all looking a lot like each other. The graphics are plentiful, but all are of the logo or charset variety, and all look like they've been filled with a formulaic program. The music is all ripped from various games, though in a bit of fairness they're a pretty good selection. The overall impression of this 12-part demo is that there's just too many parts with little or no variation, too many scrollers, and not enough excitement. A few pictures beside these endless blue logos would be nice... [glenn] Phoenix (1989, 15.10, File Demo, 188 blocks). code: Zip, Daredevil, Unitrax, Rune, gfx: Unitrax, music: various. 2nd in the Shape & TRC Party demo competition. review: "Phoenix" is an ok 4-part demo, released at Shape and TRC's party in Porsgrunn, Norway in october. (part 1) It all opens with a rather stylish part, complete with "Last Ninja" picture done by Charles Deenen/M.O.N! I really didn't know he was a graphician... The part in itself is perhaps nothing special... It features the aforementioned picture, with the letters SHAPE in sprites overlaid and moving. Below this is a PHOENIX logo, and at the left side of this logo is a small upscroller. Code by Zip and Daredevil, gfx by Charles Deenen and Unitrax (logo), nice music by IQ 64/Mozicart. (part 2) The second part features a multiplexed dysp - that's lots of sprites, and in all the borders too, for those who don't know - done by Unitrax. And that's all this part features, really - just those sprites, saying they are 'MULTIPLEXED DYSP BY UNITRAX', moving around on an otherwise black screen. No music credit given, but it's possibly JCH/Vibrants (at least his player - but then again lots of people used THAT). (part 3) The third part is built around a 212 points plotter routine, done by Rune. It features just this, a SHAPE logo done by M.N.L/TRC, and music by Mozicart. So we press space again for the final part. (part 4) This one is pure graphical overkill, after the spartan presentation of the two former ones - a big quilt of a picture is scrolled left and right, as well as some animated stuff in the upper and lower border too. All coding and graphics by Unitrax, and music by Predator. So that's it - an amusing little demo, nothing exceptional, but a nice little thing with a few interesting parts. [glenn] Marantz (1990, 01.07, File Demo). code: Trasher, gfx: Trasher, Dolla/WOT (fonts), Alex/ALD (font), music: JCH/Vibrants (part1), 20cc (part2), Maniacs of Noise (part3). Released at the Bergen Party. review: This opens with a text-and-logo screen outlining some of the credits for the rest of the demo. There are no real 'effects' in this small piece, just a few basic things. The demo is almost entirely done by Trasher, code and graphics. All the music is ripped. After the relatively tame opening, the next part contains just a scroller, in addition to a SHAPE logo and some palm trees =] The last part has another SHAPE logo, and the only almost-an-effect in the demo; a sinus-sprite routine, with parameters chooseable with the joystick. Your world will hardly go down in flames if you miss this one... =] [glenn] Shaped Up (1991, 30.03, Multifile demo). code: Eivind Sommersten, Snorre Narum, gfx: Kjell Nordbo, Magnus, music: AMJ, Moz(ic)Art/independent, Eivind Sommersten, Kristian Rostoen. Released at the Horizon Easter Party. review: One thing makes this demo worth owning: Kjell's awesome opening logo. It's nice to see something a little out of the ordinary, and a little more colorful than most. Excellent work! Unfortunately the rest of the demo does not fully come up to THAT standard. There's a DYCP part with WAY too many DYCPs, for example. The result, of course, is that they only have two or three pixels to move up or down in, each. It doesn't look good, thrust me. The overall impression is, as they say themselves, something of a rushed job. Not bad, but needs more work. [glenn] Blues Muz' Pack 1 (1992, Filedemo). code: Eivind Sommersten, gfx: Krisitian Røstøen, Kjell Nordbo (chars), music: Eivind Sommersten, Kristian Røstøen. review: This one certainly falls into the category ‘music demo‘. It‘s a logo, a scroll, and 9 tunes to choose from. Actually, the design is not too bad on this demo, but they could perhaps have used some more cheerful colors. Ofcourse the music is what counts here, and it‘s not bad at all. As mentioned, there‘s 9 tunes here, and most are surprisingly short, ranging from a little over a minute to a little over 3 and a half. And no Norwegian native can resist applauding a cover version of the theme for the cheesy German tv police show 'Derrick'! Lots of charm. They mentioned in the scroll it was going to get released at a party, but that was all we were told. No indication of a release date! [glenn] Blues Muz' Pack 2 (1992, Filedemo). code: Eivind Sommersten, gfx: Kristian Røstøen, music: Eivind Sommersten, Kristian Røstøen. review: This pack is much the same as the first one, though there's new graphics and some new design. There's a nice effect they could have done more with, which is a keyboard 'interpreting' the music, much like the Phenomena musicdisks "Music Dream" on the Amiga. The tunes are perhaps not as high quality as in the first one - as Eivind admits in the scroll - but it‘s not bad either. Ofcourse, some pieces are stronger than others. Fair. [glenn] Blues Muz': JCH (1993, Filedemo). production: Eivind Sommersten, Kristian Røstøen, Kejll Nordbo. review: An even more spartan music pack than before, but I can appreciate the meaning: The music is what counts. And in this case, it really does! :) Shape's music section presents three really good tunes here, and the minimalist approach to the visuals actually help draw attention to the tunes rather than to other things. I applaud! [glenn] Bluez Mus: The Magic Flute (1994, early, Filedemo). production: Kjell Nordbo. review: Another music demo from BM, and unfortunately the weakest one yet. I think Kjell‘s tunes have too much of an 80‘s feel to them - not the beefy, bassy beats of the others. The design also looks a bit dated, though the basic idea is quite good. Along the bottom right border is a flute, and out of it comes little notes dancing to the top. There's also a scroller, ofcourse, which tries to be different but is only ugly. I'm sorry, Kjell, but I can't recommend this to anyone. [glenn] Bluez Mus: Born Alive Dead (1996, Filedemo). production: Kjell Nordbo. review: Well, Kjell has certainly improved a lot in the two years since "The Magic Flute". This selector is still far from exciting, but at least some of his tunes sound a bit better now. There‘s a huge amount of tunes here - 26! - which offers good variety. Having said that, a lot of it is just plain shit, while other pieces offer some nice things. You still have a way to go, Kjell, but you‘re getting. You should perhaps consider working more with music than coding and gfx, though... :) Kjell mentions on the intro screen that this is his fourth music pack. [glenn] Little Partydemo (1999, 19.06, File). 3rd in the Remedy 99 demo competition. review: Just a nice little one-screen intro, with a SHAPE outline logo in the middle of screen, and blue swirling strobe lights illuminating it from behind. It actually looks quite cool :) Nice but very...little. [glenn] Sharks, The ----------- FIN> Deadbeat (Timo Rönkkö, code crack gfx, 05-06/95), Mysdee (Jarkko, 06/95). GER> Stryker (swap, early91), Zap (code crack, 91). ???> Darkforce (code), Tim (code, 88). The Sharks has worked mostly alone, but has also released cracks in cooperation with Thundertronix, under the monicker The Sharks and Thundertronix (S&T). Darkforce is behind the wellknown sequence packers Dark-Squeezer and Level-Squeezer. Sharks and Thundertronix, The (S&T) ----------------------------------- This cooperation released cracks. Shazam ------ AUS> Grize (code, later Onslaught, 08/94), Shades (code, later Onslaught, 08/94). ???> Vengeance (later Onslaught). Shield ------ ???> Conan (music). Shining 8 (S8) -------------- ???> Dark Force (crack, 88). Shock (-1991) ------------- When Shock died in december 1991, all members joined Cosmic. Side B ------ FIN> AMJ (Juha-Matti Hilpinen, music, 08/98-05/01). Side B are a finnish group, of whom AMJ is the only member we've ever heard or seen anything from. AMJ actually means Audio Master J. 1998 - AMJ released a tune for the assembly 98 music competition in august. 2001 - AMJ contributed music for Extend's winning demo "Kuppa 2" [05/01] in the Escape 2001 demo competition. Silicon (SLC) ------------- HOL> Calypso (swap, doublememb Amnesia [details], 09/94). 1990 - Tim co-founded the graphics group Optic Design with Floyd/ATG around june. Skylight -------- SWE> Backis (09/91), Spinky (09/91). 1993 - Jetboy (code) left for Elysium in may. Skyline Technics ---------------- SWE> Danne (code). If memory serves me right, a Swedish music group. Danne coded the music composing utility "Skyline Editor". Slash ----- HOL> Troop (swap, also in Extacy, 09/94). Slash Designs ------------- ???> Axe (Michel van Staveren, code). 1995 - In april the group went to X 95 where their demo "World Demise" came 4th. Smaract (1991-) --------------- GER> Atomic (swap, 01/91). ???> Jim (crack). Smaract was born around january of 1991. Smash Designs (SDS, http://www.smash-designs.de) ------------------------------------------------ GER> AEG (André Burger, code gfx, 12/92-04/01), Chaotic (12/97-04/98), Dasheele (Sascha Waechterowitz, code, 12/92-01/93), Ivan (Irfan Celik, gfx, 12/92), KB (music, also in Farbrausch [pc], 07/98). SWE> Mitch & Dane (music, 07/98). ???> Sonic (ger? music, 04/98-04/01). ???> Shabba (Jens Gonska, 12/92). ???> Stefan Heinze. GER> Alc O'Hole (93), Bad (music, 93), Tardox (code, 01/93). Smash Designs is a German demo group that started life as a game developers rather than demosceners. They were formed in 1992 (presumably) by AEG and Dasheele. Their first game, Time Out, was released by ROM Software in 1992. 1992 - The groups first demo (as far as we've been able to discover) "Street of Illusion" [12/92] was released for the competition at The Party 92. 1993 - At the Radwar Rainbow Party VII in january, the group relelased the three-diskside demo "West-Light" [01/93]. They also released the demo "Amgine" [93] sometime this year, outside of any party. "Amgine" was, quality-wise, a real breakthrough for the group in terms of quality, and achived a nice atmosphere of professionality that their previous outing had lacked. Inside the demo, Dasheele mentions his and Bad's upcoming game project "Red Alert", which we have yet to confirm actually exists. Ivan comes split 7th (with a picture already used in "West-Light") and AEG comes in at a split 27th (!) in The Party 93 graphics competition. 1994 - The group coarranged The Easter Party in march. Their demo "Fight Against Racism" was unplaced at The Party in december. 1995 - They went to The Party again in december, and this time their demo "Flatline" was 3rd, behind two other German groups, Reflex and Oxyron. 1996 - "Electric" came 2nd at the Symposium 96 in april, again after Reflex. Their 4k intro also came 2nd at the same party. December came with the party and "Triage" came in 2nd - yet again after Reflex. Sonic was 9th, Soney was 12th and Idefix was 15th in the music competition, while Calamity came 7th and AEG 9th in the graphics competition. 1997 - Finally the group's struggles were paid back, and they took both 1st ("Project Pitchfork") and 2nd ("No") place in the Mekka Symposium demo competition in april! Calamity was 6th in the graphics competition, Sonic was 4th, Rorschach was 7th, H-Bloxx was 8th and AEG and Soney (in cooperation) were 10th in music! Naturally their 4k intro also won that competition. It was not long until july and the Wired party either, and yet again the group won the demo competition with "Triage 2"! AEG also won BOTH the graphics and music competitions, with Soney coming in 3rd in music. And then december, and Smash would round off a truly amazing year with the ultimate trophy of all: The winner demo at The Party! "Second Reality" was the wonder's name, and it was a c64 rendition of perhaps the most famous pc demo of all... "Desert Dots 2" came in at a split 9th position, while Sonic only managed a weak split 11th in the music compo. 1998 - After their definitive breakthrough last year, everyone was anxious to see what Smash could do at MS in april. There were no disappointments, as "Our Darkness" [04/98] won the demo competition, "Payday" [04/98] was fifth in the same, and their 4k intro also came in a winner! July came, and the group travelled to Wired 98 in Belgium with another demo up their sleeves. "Outbreak" [07/98] won the demo competition, and AEG finished 4th in the graphics and 10th in the music competitions. 2001 - April came with Mekka Symposium, and time for another installment in the Triage series. "Triage V" [04/01] was done entirely by AEG and Sonic, but finished in a disappointing third position. Street of Illusion (1992, 28.12, Multiload Demo, 10 files, 331 blocks). code: Aeg, Dasheele, gfx: Ivan, AEG, Shabba (design), music: Lords Of Sonics, others. Released for The Party 1992 demo competition. review: Well, first of all: I'm not sure I've seen all of this demo. After only two parts, I am unable to progress to the last one. It says press space, but pressing space (or indeed any other key) has no effect. If anyone can help with this issue, then we'd really appreciate it. Well, on with the review then. The demo opens with a part that in large portions seems inspired by Phenomena's groundbreaking amiga demo "Enigma" [03/91] - right down to the color and font choices for the credits, the vector objects and the concluding 'vector road' effect. This part also ends rather abruptly, seemingly in the middle of a textplotter sentence, and accepts no user interaction - it just advances to the next part when it's done. Technically, this is not superb in any way, with small filled vector objects, an obviously faked rubber cageball effect (see Scoopex' "Cageball" [04/93] intro on the amiga for comparison) and amateurish graphics. The music by Lords of Sonics (credited only with their short- form-name, L.O.S.) is okay. Code by Aeg, graphics by Irfan Celik and Aeg. The second part is a LITTLE better, with at least a competent effect. We are first introduced to a pretty bad Smash logo, then what appears to be a lunar landscape with a single dycp scroller overlaid. After a small while a small block of 'fli rastersplits' appear and begins moving, splitting and tech-teching before finally becoming what the scrollwriter describes as 'fli plasma'. Innovative, perhaps, but not really pretty. Code by Dasheele, graphics by Aeg (logo) and ex-scener Tankard (landscape). The music, whose author remains uncredited, is a cover version of A-Ha's 80's hit single "Take On Me", and quite nicely executed. I have not yet found a way to progress from this part. West-Light (1993, .01, Demo). code: Aeg, Dasheele, Tardox, gfx: Aeg, Ivan, Dasheele, music: Recoil (main), Emax/Trsi, Drax/Vibrants, GM (uncredited). Released at the Radwar Rainbow Party VII. review: This demo occupies no less than three disksides, though judging from the amount of data present on the final of the three, they should perhaps have taken the time to kick out a couple of the lesser part and squeezed it onto two sides. Oh well =) The demo is irq-loaded, so the same piece of music continues over both of the first disksides, though with a loader part inbetween each demopart. It's much the same system employed by many of the earlier amiga megademos in the late 80's. The first diskside opens with a few things that I'd seen before; it recycles (or so I thought, until I discovered that this demo was likely released BEFORE) an excellent plasma effect by Dasheele from their demo "Amgine" [93] - you can see the review of that for a closer description. It also recycles a fullscreen picture by AEG which was also in that other demo. The demo trudges on, part for part, without any real highlights. Perhaps the most interesting effect on this side is the realtime lightsourced and zoomed bobsphere by Aeg. Side two's highlights are perhaps Aeg's vectors (though they look bugged) and Tardox' shadebob part. It also features another fullscreen picture by Aeg and a great fullscreen by Ivan - easily the best graphic in the entire demo. The picture is identical to his effort for The Party 93 competition, which finished in split 7th position. A special mention must also go to Aeg for his 'cover version' of J.O.E's famous melting TRSI logo at the conclusion of the side. The final diskside of the demo seems the most rushed of them all, but also features some of the demo's finest moments. The linking seems clumsy, often interrupting the flow for a static decrunch screen - totally unlike the seamless (well, insofar that loader parts are seamless at all...) nature of the two first disksides. It opens on a high note, with Aeg's 1- axis spinning vector cubes with a pulsing animation mapped to them. This might just be an animation, but if it's not, then it's pretty damned cool ;) Then follows a small loaderpart (ok logo), before an 'endpart' which is just two landscape pictures parallax-scrolling with a text plotter over the top. Then the last part; an upscroller over multiple rasterlines, with a few splits thrown in for good measure. The upscroller waves from side to side, moves in the border, is horizontally expanded etc., but the effect just lacks any sense of design or thought, and therefore comes across as unexciting, no matter how technically advanced it might be. The text 'BAD WAS KICKED' also appears within here, with no further explanation, but we can only guess it means the dismissal of their former musician BAD. This seems especially strange in light of his appearance in the "Amgine" [93] demo this year... Amgine (1993, Demo). code: Dasheele, Tardox, Aeg, gfx: Alc O'Hole, Tardox, Emax, Aeg, music: Bad (intro), Reyn Ouwehand/independent (main). review: Another demo where I simply don't have the full picture =( There is, apparently, a side two to this demo, and I haven't seen it. Anyway, I will review what I've seen. The demo opens with a basic text plotter part, with code and font by Aeg, music by Bad, and based on an idea from Alc o'Hole. The music is pretty good. Then the demo starts proper, and on a high note! The opening part continues Dasheele's fascination and imitation of Phenomena's amiga demo "Enigma", as first made evident in their previous demo "Street of Illusion" [12/92]. In both design and feel, this looks a lot like that classic demo. This demo is also irq-loaded, meaning the same piece of music runs throughout the main portion of the demo, even as individual parts are loaded off the disk. The music is again very good. It is likely a ripped piece, there is no indication that acclaimed game composer Ouwehand gave them an exclusive piece for this demo. The demo moves on from this further introduction of the participants to its hands-down strongest part; Dasheele's plasma part. This appears to be a continuation of his rather lackluster routine first seen in "Street of Illusion", but with extreme improvements. It is so much improved in fact, that it is now the strongest routine in the entire demo, and a real showstopper. Technically, it is described as a '92-rasterline-hires-fli-tech-tech', which then is further embellished with some other tricks, like 'double- color' (blending two fields, it appears). Either way, the effect is quite smashing (as befits a group of this name =P). The demo never quite picks up the same amount of coolness, unfortunately, though a few other parts are passable they don't quite compare to this one. The demo continues to a pixel-plasma part, over to some dxcp (not interesting, should've been dropped), then onto a fullscreen fli pic by Aeg, showing a knight mounting a slain dragon. It's not exactly a masterpiece, and he would create much better things in the years to come. Next is a line-vector cube with three colored, filled planes inside, all with individual priorities. This is a mildly interesting part, though not quite as cool as the smooth (1frame, 3-axis) hiddenline vector object that follows it. Smooth as silk. Next is an upscroller with large letters, scaled smaller as they approach the top/distance of the screen. Again it seems most appropriate to mention an amiga demo in reference; more precisely the opening part of Dexion's classic "Megademo" [02/89]. The final part we get to see before the demo starts asking for 'side two' (that I don't have) is a fractal generator. It renders in the resolution 160x200, and is reportedly the fastest of its kind on the c64. It also claims to fetch random coordinates, making it different each time you watch the demo, but the one I got was a perfect picture of the full mandelbrot set, just like we've seen it a million times before. And that, as they say, is all I get to see of the demo. This demo was not released at a party; in fact it is identified on Fantastic Zool's homepage (www.fzool.org) as a 'snail-mail release'. Just a note on compatibility; I ran this demo with emulators, and using CCS64 there was garbled graphics about halfway through. This problem did NOT appear when using Vice. Please take this into consideration when watching the demo under emulation-circumstances. The best way is ofcourse always with a real c64. Project Pitchfork (1997, 30.03, Demo). Winner of the Mekka Symposium 97 demo competition! No (1997, 30.03, Demo). 2nd in the Mekka Symposium 97 demo competition! Second Reality (1997, 28.12, Demo). Winner of The Party 97 demo competition! Desert Dots (1997, 28.12, Demo). Split 9th in The Party 97 demo competition. Mekka Symposium 98 Invitation Intro (1997, 28.12, File). code/gfx: n/a, music: A-Man/Arcade. review: Well, I guess this is one way to do it: Basic, but functional =] The first thing this invtro does is throw up the wellknown MS logo, flashed in then flashed out. Then we get a screen that looks remarkably like what you get when you type 'edit' or 'more' in dosmode on any pc. It's a text-shower, plain and simple, with slider bars on the right hand (funtionable) and bottom (dead). There are also 'menu options' saying File, Options and Help, but if these have a function above the purely cosmetic, then I failed to grasp it... Well, it does the job it's supposed to, although less than impressively. No credits appear in this intro, the music credit I found by hacking through the memory banks. [glenn] Our Darkness (1998, 12.04, Multifile Demo, 2 disksides). code/gfx: AEG, music: Orcan/React, Wacek/Arise, Sonic, AMJ/independent. Winner of the Mekka Symposium 1998 demo competition! review: This is just one great demo, where side 1 is a lot better than side 2. As AEG mentions himself, the demo presents a mixture of nice 'oldskool' design combined with some of the much-criticized 'pc' design. The thing about AEG's demos, and his use of pc-style visuals (3d etc), is that his pixel-shading routine makes 4x4 look GOOD, unlike a lot of other demos do! Well, onto the actual demo-review, then. This demo is pretty long, so I won't describe every single effect, just walk you through the highlights. The first 'wow' factor for me came after the mandatory Smash spikeball logo, with the moving skies over the mountains. Let me just repeat that for you: 'WOW'. An amazing, innovative effect. And once the demo gets going, it just doesn't let up. There are a few effects here I'm not sure how to describe, but which look great =] You don't really need more than that do you? Hehhe... Well, there's some reliefbumpmapping at least, with a real nice graphics wraparound. After we turn the disk, the demo does lose some of its pace, but there are several excellent parts still. It opens with some more pixelsmoothed 4x4 effects, before another real showstopper: Again in pixelsmoothed 4x4, we are shown a quite amazing version of the good old duck.3ds (should be wellknown to oldskool pc sceners =) - complete with a moving lightsource, revealing the true 3d nature of the presentation! A 'wormhole' effect is also impressive, with pixels spewing out of the center, as well as a plasma effect with what seems like an IMPOSSIBLE amount of colors! =] Also a light-strobe effect, like the one in Andromeda's amiga demo "Nexus 7" [12/94], is done - a nice homage to one of the most polished amiga demos (and our amiga Demo of the Year for 1994). AEG mentions in the accompanying note that this will probably be his last demo. Good for us he couldn't stay away! =) He also came 7th in the graphics competition with his picture "Tyrany", which is also present in this demo (it's that very red fullscreen pic). The second diskside also contains the group's 4k intro from the same party. [glenn] Payday (1998, 12.04, Demo). 5th in the Mekka Symposium 98 demo competition. Outbreak (1998, 18.07, File, 195 blocks). code/gfx: AEG, music: "Neurotica" by Mitch & Dane, KB. Winner of the Wired 98 demo competition! review: Another nice demo from workaholic coder AEG, this time actually in a single file for once! :) It opens with some atmospherical text about pc demos vs the c64 - very nice - then launces into a pretty good Smash Designs logo with a spikeball, a blue 4x4 plasma effect, and then an OUTBREAK logo. Next is a socalled "suspect" effect, albeit in a very small window. Next up is a green/white 2x2 morphing glenzvector, then a nearly fullscreen colorful 4x4 tunnel. Then we're shown AEG's mediocre 'naked girl' picture from the graphics competition at the same party, then a filled vector routine (strangely omitted in the note), and then a 2x2 y- rotating texturemapped vectoreffect - rather like a doom effect spinning around the y-axis but a little way away from the viewer. On we go, and to a 2x2 rotzoomer effect (the fastest ever, they claim) with a Smash logo at the bottom, which stay there for something AEG calls a Colorful Radial Update (have absolutely no idea what that means =) and a 4x4 texturemapped vector routine (which they again claim is the fastest ever). Next (getting tired of my 'next' and 'then's yet? :), is a 4x4 rotzoomer (which - oh yes - is apparently the fastest EVER), and to the coolest effect here IMHO - a real 2x2 bumpmap routine! This one is a beauty, although perhaps a little small...did I mention it is the fastest ever? The second-to-last effect is a bumpmap tunnel, pretty cool, before the whole thing ends with an "END" logo with flames inside. Quite a lot of demo for your 195 blocks of diskspace, and a worthy winner. A notefile is attached, written using Facenoter. [glenn] Triage III (1998, 28.12, Demo). Winner of The Party 98 demo competition! Triage 4 (2000, 23.04, Demo). 3rd in the Mekka Symposium 2000 demo competition. Triage V (2001, .04, Multiload Demo, 2 disksides). code/gfx: Aeg, music: "Starsign" (part 1) and "Vibralux" (part 2) by Sonic. 3rd in the Mekka Symposium 2001 demo competition. review: This was the first demo is saw from the MS01 competition, and I was actually quite amazed - and intrigued - that this only finished 3rd. It means I'm really looking forward to the top two =] Anyway, this was also the first demo I review (on any platform) in 2001. Now just take me by the hand, and I'll walk you through this little demo. It opens on a stylish note, with a laser beam cutting a star-shape hole in the blue c64 screen (reminds me of the effect from the original Turrican game where a laser beam cut out a portion of the screen to reveal a Rainbow Arts logo). This then gets overlaid with a Smash Designs logo, revealing the star- shape to actually be a spikeball. Oh well. A tunnel/caleidoscope effects follows, before the next highlight: Those ever popular Doom routines. This is far from the worst example done on the 64. Next is a Smash logo that sort-of twists right and left. Hard to explain, nice to look at =] Then some bumpmapping follows, before...get this...metaballs. Now there's a little something I never thought I'd see on a 64! =P Unfortunately it's too slow and ugly (I'm not the world's biggest 4x4 mode fan) to be considered really definitive. A graphicsstretcher concludes this side of the disk, and we flip over. The second side (which can also be started separately) starts on a good note: Blue strobes of light appear on a black background in time with the music, and the overall effect is strikingly effective. The second effect is a sort of...twister? Well, it's actually a tube of sorts that is twisted and squeezed. A zoomrotator is next, before a typically good fullscreen picture by AEG (probably also his entry for the graphics competition, but this has yet to be confirmed). Gouraud shading vector objects follows, before a plasma variation. Then some perspective-scaled spheres-on-an-invisible cube (and I dare anyone to defy my power to describe demo effects! ;D) comes on, not easy to do. Then my notes say 'greets' and nothing more. I can't for the life of me remember the greets part, so... let's just assume it was a thing of niceness =) When reading this review, take note that I have (probably) omitted several parts. I was working from notes made yesterday, so what I write is just highlights. There may be other parts inbetween which I have neglected to describe. Remarkably, there is no accompanying note! Overall, this is a good release, engaging and impressive in parts. [glenn] Sodom ----- GER> Powell (swap, 11/89). SoftKiller Crew, The (TSK) -------------------------- TSK were a cracker group, active around 1988. Solution (-1991) ---------------- Solution died in march of 1991. As a result, german Gizmo joined Chromance Sonic Graffity -------------- ???> Gez (music). Soulless -------- 1993 - Falcon and Defjay both left for the pc scene in may. Sphinx ------ SWE> Galleon (code, later Oneway, 88), Zizyphus (Fredrik, crack, later Oneway, 12/88). GER> Headhunter (swap, 11/89). ???> Grayhound (gfx, 12/88), Grimlock (code, 12/88). Sphinx was a swedish based demo group. 1989 - The entire group Frantic joined them early in the year! Rico and Side joined Hotline 12/88. Norwegian coder The Bright Lion (aka TBL) joined Abnormal. Spiderboys (SPB) ---------------- SWE> Blaster (07-08/98), Defender of the Crown (07-08/98), Disaster (07-08/98), DJ Hamster (07-08/98), Turbotrade (07-08/98). Spiderboys are a swedish group, mostly not doing anything serious it seems, judging from the products I've seen... =) Spiderboys at Little Computer People 98 (1998, 01.08, Note). code/gfx: n/a, music: "no.11" by Fanta/Oxyron. review: This is really not a product, just a note, and probably not even made by the group themselves. I've 'reviewed' it since I was bored =) The music was likely ripped, we seriously doubt Fanta made it exclusively for them... plus, it was made inn 1993. The music, that is. Spirit ------ ???> Unifer (swe? ex Flash Inc., new early 93). 1990 - No.5 left for the amiga scene in december. SSCG ---- FIN> Shumway (crack, aka SMW, 06/89). Starion ------- ???> Zenox (music). 1990 - Danish musician O'Neill left to form Amnesia in december. Starline, The ------------- Starline was a german cracking group, active in the early days around 1987. Stars ----- NOR> Gene (09/88). Smash was kicked mid to late 1988. Stash ----- ???> NSD (ex Sense, new 01/91). 1991 - NSD joined from Sense in january. Steel ----- GER> Shine (swap, 07/90). Storm ----- ???> Megmyx (music, doublememb PSI, 08/94). Strike Force (SF, 1988-) ------------------------ GER> Caos (12/88), Conan (founder code crack import, 09-12/88), Drago (founder, 12/88), Fair Sex (12/88), Ragman (12/88). Strike Force was formed 17.01-1988 by Pershy, Drago, Conan and a few others. Style (STL) ----------- USA> The Wiz (code, 97). ???> Codey (ex 2d, new 09/94), Decomp (code), Elwix (code, 09/92-93), Massive Onslaught (code, aka MO, 93). Elwix has coded some utilities, among others Delta Coder 0.1 (09/92), and Massive Onslaught coded the tool Block Counter V1 (93). The Wiz also did some tools, like the FLI editor Motif 1.0 (97). 1994 - Codey/ex 2D returned to the scene as a member of Style around september. Success [old] (SCS, -1991) -------------------------- GER> Arrogance (Thorsten, 12/89-01/90), Pyle (swap, 12/89). DEN> Sonny (ex The Ruling Company, new 12/89), Trap (code, ex The Ruling Company, later Bonzai, new 12/89). ???> MCA (ex Dynamix), Sphire (new 12/89). Scuccess was a cracking group. 1989 - Around november, Zeron left. There was talk about him joining Censor Design, but in the end he left the scene altogether. Derek B left to join Censor Design. Two new members joined in Denmark at the Christmas Party 89 in december, Trap and Sonny from TRC. Arrogance left shortly after the same party in december due to some disagreements (attacking Macro Nit/ Dominators, after believing he had stolen his levelpacker), but returned in a matter of days. Andre left for X-Ray, while Sphire joined in december. Roy rejoined Dynamix, also in december. Chum left and joined Chaos 1. Tanner was kicked. 1990 - Germans Arrogance (12/89-) and others (presumably also at least Pyle (12/89-)) left the group for Legend in july. This month the group's cooperation with X-Ray also ended. 1991 - Triad's "Gamers Guide #6" [03/91] announced that Success would NOT be rebuilt, and that Arrogance and the other Germans had formed a new group called Bacardi Gang. Success [new] (SCS/SCCS) ------------------------ HOL> Burglar (crack, early93), Guzzler (sysop 'THE LOST EMPIRE', early93), Micron (Nathan Huizinga, code, 92), Moren (Sixten Jansen, swap, 09/93), Nightshade (Norbert v/d Laan, 09/93), Skarabee (Joost ten Brink, swap, back early93). AUT> Dannie (Reinhard Koenig, crack swap, early93-09/93). POL> Brush (code, ex Elysium, new 08/93), Hain (Tomek Olszewski, code, ex Elysium, new 08/93). AUS> Vengeance (swap editor, new 06/93). ???> Atmos (ex Illusion, new 08/93), Mr.Disk (new 05/93), Rap (code, 12/92), Shocker (swap, early93), Sphere (music, old handle Copkilla, early93), Steel (music, 12/92-early93), Zoomo (gfx, 12/92). Success are a European cracking group. Micron created several utilities, including his own Deformatter (92) and an improved version of Exploding Faces Cruncher 2.0. 1992 - At The Party in december Rap, Zoomo and Steel released a small preview of their upcoming demo "Raw Guys". 1993 - Original supplier Defjay (ex Padora, new early 93) sold his C64 and left the scene early this year. Nightshade left to do his army duty in may, shortly to be followed by Dannie, but both remain in the group. Lifestyle got kicked in may. Mr.Disk joined in may after a 2 year absence from the scene; he was previously in Laser Inc. Both the group's euro boards, CHRYSTALBALL (Guzzler) and THE LOST EMPIRE (TSS) are down in may, since their owners can't pay their humongous phone bills. German swapper Airwolf left for Genesis Project, also in may. Swapper and editor Vengeance joined from Bodycount in june, forming the Australian section in the process. Atmos/Illusion, Hein and Brush/Elysium all joined in august. Former member Raze returned in august. Artix joined Amnesia in september. Raw Guys - The Preview (1992, 28.12, File). code: Rap, gfx: Zoomo, music: Steel. Released at The Party 92. review: A small preview for their upcoming demo "Raw Guys", and I can't deny that this is one preview that makes me wanna see the finished product! The demo features a Success logo at the top, a Raw Guys logo at the bottom, and a small screen in the middle showing a tiny preview of how the demo will look, as well as descriptions of some of the parts that are gonna be in the actual demo. What makes this rock so hard, I guess, is the really excellent graphics by Zoomo, a painter worth looking out for, I think... I belive the finished demo is gonna be excellent! [glenn] Success and The Ruling Company (SCS-TRC) ---------------------------------------- HOL> Spectator (Peter von Schayck, swap, ex Alpha Flight 1970, also in Xenon, new 09/94) AUS> Morbid (Dwayne, music, 08/94), Vengeance (swap, 08/94). SWE> Raze (music, also in Padua, 07/00). 1994 - Dutch swapper Spectator joined from Alpha Flight 1970 around september. Sun Designs ----------- POL> Comer (music, 93), Corleth (Wojciech Kaczmarek, code, 93). Corleth coded the NoteMaker tool Sun Noter V1.0 (93) and the music player Multi-Driver V1.2. Sunrise ------- GER> E.O.E. (Marco Artmann, doublememb D.A. [no entry], early 93). NOR> Rune (doublememb Hoaxers [details], early 93). ???> Vector (ex Varsity, new 05/93). 1992 - After The Imperium Arts became a musiclabel in july, all members were forced to join second groups, and The Syndrom teamed up with Sunrise. His stay was short, and after about a month he left for Padua. 1993 - Vector joined from Varsity in may. Supersonics, The ---------------- ???> Demon (Neil Baldwin, music, 87). Super Swap Sweden (SSS, -1988) ------------------------------ SWE> Badger (code, 05/88), Dean (code, 05/88), Fun (05/88), Kjer (code, 05/88), Koulo (05/88), Levithan (gfx, 05/88), Natas (05/88), Sanke (05/88), Shaggy (05/88), The Alchemist (05/88). Super Swap Sweden merged with Thundercats into Horizon 09/88. It is as of yet uncertain what members came along, but names like Badger and Kjer are of course well known... Contribution (1988, 14.05, File, 6 parts). code: Kjer, Badger, Dean (intro), gfx: Leviathan, music: ripped. Released at the Agile/Rebels Copy Party. review: An average demo by SSS. There's not much in the way of original graphics, but thankfully they haven't given in to ripped game screens either. No musicians are credited, though, so most of that is probably ripped. The coding is also average, with not much in the way of advanced routines. The best stuff is some nice raster stuff here and there, and the graphics manipulation in the second to last part. Average. [glenn] Suppliers, The (SPL) -------------------- The Suppliers were a Norwegian group. Supply Team, The (TST) ---------------------- ???> Jipe (music), Kaze (music), Laxity (Thomas Egeskov Petersen), Rambones (music). Musician Banana (87) moved on to The Elektronic Knights sometime during 87. Survivors, The (TS) ------------------- USA> Boba Fette (01/88), Prowl (sysop 'PROWLS PLACE', 01/88), Satan (code, 01/88), Stryker (01/88). Survivors were an American group specializing in imports. System, The ----------- AUS> Deadringer (code gfx swap, 05/93), Produde (gfx swap, 05/93), Quazar (org code gfx swap, 05/93), Shockwave (org code gfx swap, 05/93) 1993 - Danish graphician Sun Dancer left for Pandora in august. Taboo (http://taboo.eu.org) --------------------------- POL> Cresh (gfx swap, 12/94-04/98), MMS (code, 09/92-12/94). GER> Acidchild (Wolfram Hess, swap, 09/94-01/95). ???> Comer (code music, 12/94), Cruise (gfx, 12/94), Fazee (gfx, 12/94), K.M (code, 12/94), Sailor (swap, 12/94), Shaman (gfx, 12/94), Shogoon (music, 12/94-09/96), Wayne (gfx, 12/94). MMS is the coder behind several quality utilties, like Level-Crusher 1.0 (09/92) and Advanced Music Searcher (AMS) V4.1 [05/93], V5.0 [08/93]. 1996 - Shogoon contributed an exclusive tune to Oxyron's demo "ReLIGHTening", released in september. TAC'2048 -------- FIN> Tony (swap, 06/90). ???> Zipper (ex Panavision, new 06/90). 1990 - Zipper joined from Panavision around june. Taipan ------ 1993 - Raw was found to have recracked several games from Success, and was kicked in may. An article in Fairlight's "Reformation #3" [06/93] by Dannie/ Success also talked about the similarities of the two groups' version of the game "Magic Fields", and offered pretty conclusive evidence that a recrack had taken place. It pointed the finger at Wizard as the 'cracker', tho'. Talent (TAL) ------------ ENG> Bod (mainorg code crack, 06/90-06/94), XXX (crack supply, 07/91). GER> Ramirez (ex Alpha Flight 1970, new mid94). USA> Morrisey (sysop 'DOWN THE LAW' WHQ, opened early 93). ???> Chrysagon (crack, 06/94), Count Zero (fixer cosys, 06/94), Greenfrog (code, 06/94), Illusionist (ex Random, new early91), Majesty (org supply, 06/94), Rockstar (fin? fixer, 06/94), SoStone (cardsupply swap, 06/94), TBB (swap, 06/94). Talent is an English cracking group. Morrisey's board was opened after he joined Talent, and will be the group's WHQ when fully operational (early 93). They were at one time in cooperation with Americans INC (09/89), but they were most known when they were in coop with Ikari (..06/90-07/91..) Bod and XXX came to the group from Hotline. 1993 - X-Tro (swap) who joined a few months earlier, was kicked in october for laziness. 1994 - Ramirez joined in Germany around the middle of the year. Hunter left to rebuild Paramount (late 92/early 93). Tec (1988-1989) --------------- Tec was a German group, formed early 1988 by Mister TNT and Moonwalker. After some time also Roger joined, and Wolfman came around the middle of 1988. After getting an offer to join, Roger (code) left for Genesis Project in january 1989. This was the beginning of the end for the group, as Wolfman and Moonwalker then decided to form Array with the best members of Hellcats, and Mister TNT finally joined Druids. The group was dead february 1989. Teeside Cracking Service (TCS) ------------------------------ ???> Dave (crack, 06/85), The Omega Man (crack, 09-10/87). TCS was an early cracker group, and Omega Man was one of the most talented crackers and trainers in the early days, IMHO. Especially note his great version of the classic shooter Delta, with a multiple-choice trainer and ingame keys - in 1987! Tempest (TMP) ------------- YUG> Nucleus (Dejan Petronijevic, code gfx, 02/94-01/96). BOS> Erol (Erol Tahirovic, code gfx, 01/96). MAL> B'Stard (code, 02/94). ???> Dalton (music, 02/94). The Ancient Temple (TAT) ------------------------ AUT> Checkpoint (swap, 07/90). ???> Case (code, 04/93). For simplicity's sake, I've made an exception to my own rule and placed TAT's entry under T rather than A, since shortname is so often used. Case has done a few utilities, including Dir-Edit 4.2 (improved) and 60 Second Backup (04/93). Airdance II (1990, Demo). information: This demo has a picture apparently made by Lurch/TAT that was in fact ripped from the game "Superman vs. Dr. Doom". This was revealed in Amok's "Sex'n'Crime #16". Thrash (1989-) ------------- GER> Freddy (swap, 11/89). Thrash was formed late 89 by Doyle/Extasy and Freddy/Array. Thundercats (-1988) ------------------- Thundercats merged with Superswap Sweden into Horizon. Thunderdome ----------- GER> Brego (swap, 05/90). Thundertronix ------------- Was in cooperation with The Sharks, under the monicker The Sharks and Thundertronix (S&T). TIA see The Imperium Arts ------------------------- Titan (-1989) ------------- Titan died in december 1989, after several members were busted by the police. Titron ------ ???> Freddy (crack). 1991 - Scoundrel left the scene around may after driving his groupmates to Venlo, and then not getting a single dime paid for the gas he spent! Topaz Beerline -------------- FIN> Scapegoat (Sami Ilmonen, code gfx, 92-early93), Slayer (swap, early91). SWE> Rebel (09/91). HOL> Calypso (gfx, doublememb Amnesia, 05/93). ???> Addict (music), Amarok (doublememb Oxyron [details], early 93), AMD (fin? music), D'Arc (fin? code gfx, early 93), HTD (fin? gfx), Silver (ex Hitmen, new early 93). Topaz are a mostly Finnish demo group. Scapegoat has coded lots of tools, including Deadline Writer, CharZipper and Assembly Converter. D'Arc is the author of the AFLI Editor 2.0. 1991 - Early part of the year (february?) brought a tragedy for Topaz, when their member Coax was killed in a train accident. A memorial demo was reportedly planned by the finnish scene, but no information on if it was ever released. 1992 - In may, the two danes Caprix (code) and Kirk (gfx) left the group for Oxyron. Problemchild - He Knows Me (1993, early, demo). code: D'Arc, Scapegoat, gfx: Death, D'Arc, Scapegoat, Realpointdesign, music: AMJ, Anvil, HTL. information: Received a rave review in Reformation #1. Graveyard Blues 3 (1993, 30.05, Demo). code: D'Arc, Scapegoat, gfx: Death, music: Htd, Amj, Anvil. 6th in The Computer Crossroads 93 demo competition. Tough ----- Europe (1993, Demo). code: Jason, gfx: Jason, Condor, music: Jozz, J.B. info: Made for the c64 democompetition at the WOC exposition. Likely released in april or may. T'Pau ----- 1993 - Avalanche joined the reborn Alpha Flight 1970 in may. Trance ------ GER> Bizarre (also in Amnesia, 05/93). ???> Benno (early 93), Twist (ex Dominators, new 05/93). Rumours say that Trance is dead, and that leader Benno took the mag Ahead with him to Excess (Reformation #2). 1993 - Twist joined from Dominators in may. Transcom (TCOM) --------------- BEL> Eureka (swap, 12/90), Kickboxer (swap, early91), Shadow (swap, 04/89). ???> Captain Crack (new 12/89), Johnny B (music, ex C64CG), Unknow (crack, ex C64CG, 04-12/90). Transcom was born from the group C64 Comics Group (C64CG). Transcom were in cooperation with X-Ray for a while, but the coop broke down in early 1991 after members of Transcom ripped off Bad Taste's mag "Bad News", slapped a Genesis Projects intro on it, filled it with aggression and harsh language towards nearly every group in the scene and spread it at the Venlo meeting in february of 91. Following this, some Transcom and some ex-Crusade members left to form a new group called "Bad Batch", which in turn died in weeks. The ex-Transcom members then rejoined, except for Scorpie and Kid who went to F4CG. 1989 - During december, Captain Crack joined while Stinger left for Genesis Project. 1990 - Hi-Tech joined Babygang around july. The group went into cooperation with X-Ray in december. Slight (ex C64CG), Chouans, Spirit, Milos, Mig, Punisher and Jity all left the group due to disagreements with LKJ and Glasnost. They joined Genesis Project. 1991 - Scorpie and Kid joined from F4CG at Venlo in january. Belgian swapper Glasnost (ex Osiris/Energy, new 05/90-) joined Legend, also in january. The cooperation with X-Ray ended early in the year. Trans-X ------- ???> Bandit (12/90), Lady Devil (mainorg, 12/90). 1989 - Moskwa TV joined Science 451 early 1989. 1990 - TNM joined Histeric [no entry], while Myth joined Depredators in december. Also in december, the group's leader Lonestar left. Lady Devil took over the leadership. Axe changed his handle to Bandit. Trauma (1990-) -------------- ???> Dystan (founder crack, ex Holocaust, 12/90-early91), Reconner (founder, ex Holocaust, new 12/90). Trauma was formed by Dystan and Reconner from Holocaust 12/90, and apparently contains members from Denmark and Norway. Their birth was announced in Gamer's Guide #1 (late 90) and Sex'n'Crime #21 (12/90)! See Holocaust's entry for some more background on Dystan, and the question of his identity! Triad (3AD, http://www.triad.nu) -------------------------------- SWE> Hollowman (Johan Bengtsson, code gfx, 08/98-02/01), Iopop (Henrik Jansson, code gfx, 02/01), Logger (Alex, code, 08/98), Mindflow (music), Taper (Daniel Smurf, sysop 'ANTIDOTE' WHQ), Wiggen (Mikael, gfx, 08/98-07/00). Due to the high amount of members up through the years, we felt a need to separate the 'old' from the 'new' generation, at least until everyone can be accounted for. SWE> 801 DC (code, 12/90-04/91), Cash (Mika Silanpää, swap, 09/94), Chorus (Olli Mikkonen, gfx, ex Flash Inc, new early-05/91), Dane (Stellan Andersson, gfx, ex Twilight, new 08/93), Daw (David Fahlander, re Censor Design, new early91), Dynamic (Jonas Strandell, gfx, ex Rebels, new 08/90- 01/91), Goldie (ex Rebels, new 08/90), Incubus (Robin Forsberg, swap, ex Antic, new early93), Janitor (Pär Winzell, crack, ex Relax, 12/87), Jerry (Gunnar Kålbäck, mainorg swap sysop 'THE STUDIO', new 88-01/91), Johan (ex Twilight, new 08/93), King Fisher (Linus Walleij, code crack, ex Rebels, new 08/90-12/95), Lucifer (John Lundberg), Quorthon (Lenny Jonasson, crack, 04/00), Rave (Henrik Andersson, swap, new 05/91-09/94), Sergeant Pepper (code, new 88-02/89), Shadow (Andreas Gustafsson, old handle Megamaster), Tango (ex Twilight, new 08/93), Tao (David Weinehall, code, new 09/94), The Dungeon Master (Hans Axelsson, music, aka TDM, 12/90-05/91), Tracer (Fredrik Nordlund, crack, 12/90-04/91), Twilight (Mathias Sarri), Twoflower (Mikael Backlund, ex Twilight, new 08/93), Tycoon (crack, ex Light, new 12/89), Wilson (Henrik Bergström, gfx, ex Level 11, new 06/90-03/91), Wingo (Stefan Karlsson, early93). NOR> Ibanez (Trond), JFK (Karl Bjørnar Øie, early93), Killsquad (Geir Ytterdahl), The Meatball (Øyvind Antonsen). GER> Acidchild (Wolfram Hess), Alfatech (Che Lalic, music, ex Hitmen, new 05/91-early93), Curlin (Marcus, crack, ex Hitmen, new 05/91), Racoon (ex Hitmen, new 05/91), Thunder (gfx, ex Hitmen, new 05/91). ???> Arrow (Fredrik Pihl), Con (Konrad), Cozmo (swe? Lennart), Kravin (code, new 05/91), Mawkish (swe? 01/91), Mr.Ammo (Rolf Greven, early93), Pentaloon (Magnus Sjöberg), Scope (ex Vision, new 05/93), Sailor (Jani Tahvanainen), Slicer (rejoin 09/94), Skyie (Bonny Åkesson), SMD (early93), Vain (new 09/94). Boards; KINETIC DREAMS WHQ (usa, new 05/93). Triad are a Swedish demo and cracking group, famous for their cracking in the early days. They have existed since at least 1986. Among their legendary crackers were Mr.Z and Janitor. Akay and Skywize are brothers. 1987 - Legendary cracker Mr.Z (Zoltan Kelemen, 10/86-) left the scene. The group received a serious boost in september, when the entire group Relax joined them, including talented cracker Janitor to take over the void left by Mr.Z! In late december, they coarranged a three-day copyparty in Huddinge with Fairlight. 1988 - Jeff Smart released the music rip "Traz Music" [01/88] in january. The group's leader Ixion (Dan) went to university this summer, and could therefore no longer control Triad. As a result, the group nearly died, but thanks to a few members like 801DC they managed to keep it going until they could find a new general manager. After about a month they recruited Jerry (and his son, Sergeant Pepper!) to the group for this purpose, and he has been the leader ever since. Swedish cracker Rowdy left for Heptagon 09/88. German editor Jeff Smart ("Illegal") left for Scouse Cracking Group 10/88, after 8 1/2 months in Triad, since he felt that they were losing their power. German coder T'Kay left for Scouse Cracking Group in december. 1989 - Two small demos were released at the Horizon and Equinox party in may, "Raster Blast" (Bob) and "Vinter Mums" (801DC). The group suffered the loss of a lot of members when swedes Euzkera (02/89), Bob (02-05/89), Taito, Sensei, Psycho, Contring (02/89), Swallow, Guran (02/89), Shark, CRT and Dragon left to form a new group, Censor Design. Things went from bad to worse when also Squelch, Codex, Slaygon and Darklord decided to join a little later. In december however, they were reinforced when swedish cracker Tycoon joined them from Light. 1990 - Swedish graphician Wilson joined from Level 11 around june. In august, swedes Tycoon (crack) and Injun Inc. both left to rejoin Light. News in Amok's "Sex'n'Crime #16" [06/90] that they both left for Oneway would seem to be false then. Swede Stanz was kicked in september, and rejoined Dynamix. Swedish cracker Watchman left for Fairlight around november. 1991 - Issues 3 and 4 of "Gamers Guide" were released in january, the latter of the two in conjunction with the demo "Utopia". Issue #5 announced editor William Goodwin's cut-back on swapping, in order to have more time for the guide. His old contacts were given to new member swedish megswapper Cleric, who joined from Chaos Ind. It also announced that there is no longer any Triad amiga section, that Daw had left Censor to rejoin, and that Chorus had left Flash Inc to rejoin. Issue #6 (march) in turn announced that the group had recruited another swapper, Dutch. The board 'FUTURE ZONE' (sysop Spirou) had also been recruited, while swedish coder and cracker Hero (ex Rebels, new 08/90) had left for Light. Then came easter, and every group in Sweden travelled to the Horizon Easter Party. Shortly after came the release of Gamers Guide #7 [04/91], which brought sad news. Main editor William Goodwin (Daniel) had been killed in a car accident with Hero/Light, and was replaced by Bismarck. It also announced Verdun (David Fahlander, code, 01/91-) and Metal Maniac (Mattias Pihlström) had left the scene. Recently joined swapper Cleric (Rickard Sjogren, ex Chaos Ind.) failed to make good on his promise of supplying hot originals, and was therefore kicked in april. In response to this, he spread a harsh note accusing Triad of cheating in the Gamers Guide. They adressed his accusations within Gamers Guide #8 [04/91]. This issue also announced swedish swapper and sysop Pimpernell ('TERMINAL STATE', new 02/91-) leaving the group for Science 451 after only two months. Rumours were going around that Bismarck and Tracer had also joined, but these were false. After a small delay, for once, Gamers Guide #9 [05?/91] was out, finally with a new intro and outfit! The reasons for the delay were some reoganizing within the group, and naturally the new code for the mag. Lots of news about Triad since last time; their american board 'FABULOUS DISASTER' finally left them, since noone in Triad called it. The board is now in F4CG. God alone knows what happened to 'WARES DOMINE', by the way, that joined from Paramount in the very first months of the year? Also Swedish sysop Spirou (FUTURE ZONE) left after two months, teaming up with Light, and leaving the group without a single board! Instead of recruiting new ones, Jerry started working on 'THE STUDIO' with an eye to having it up as soon as possible. The final blow was dealt when swedish graphicians (and brothers) Akay and Skywize left the group for Science 451 after a short membership. But all was far from black, since the group was also seriously reinforced in may - Swedish swappers Tranziie and Raven joined, as well as coder Kravin (who did the intro for the new Gamers Guide). As if this was not enough, they also recruited four Germans from Hitmen; Curlin, Thunder, Racoon and Alfatech - and as a bonus got their diskmag "ViNews". Issue #8 was already released under the Triad label by the time GG #9 was out. 1992 - Cracker and supplier Ream joined from Hotline (who had just died) in january. He eventually left to form Accuse and finally wound up in Alpha Flight 1970. 1993 - Swedes Bismarck (Daniel Johansson, aka Otto von Bismarck, gfx crack, 12/90-) and Aktie (Linus) both quit early 93. Scope and Midnight Mover (sysop ILLUSION OF REALITY) both joined from Vision in may. Scope moved on to Genesis Project, while Tech left the scene for his newfound girlfriend. Swedish swapper Dutch (new 03/91) joined Dual Crew early 93. Sailor rejoined, and the board KINETIC DREAMS was recruited to be the new WHQ in may. Swedes Dane, Johan, Tango and Twoflower were all recruited from Twilight in august with their mag "Arise". This meant that Triad now had two mags, "Arise" and "Gamers Guide". 1994 - September brought about a quick reorganizing; Vain (swap) and Tao (code crack) joined, Slice rejoined, while Trident (Adam Dunkels) and Achilles (Jonas Almqvist) left the scene; Owen (gfx) joined Agony; swedish swapper Tranziie (Peter Jonsson, new 05/91) left the active memberstatus and finally Midnight Mover reopened ILLUSION OF REALITY. Swedish graphician The Sarge left for Fairlight, probably around 88-89. Swedish swapper Mr.Pinge (Stefan, 12/87) left the scene. Mr.Pinge was Triads main spreader, and was said by many to have been the best in the business. Illegal #30 wrote a lot about how sad his departure was. Traz Music (1988, 29.01, Intro). code/gfx: Jeff Smart, music: "Traz" by The Judges. review: Well, this is really nothing but a simple music rip, with the music from "Traz" (Cascade Software) by The Judges being the victim. It is fronted by the traditional Triad logo before the actual rip. The release date is assuming 'Janitory' equals january =] [glenn] Cocktail (1989, 25.02, Multifile Demo). code: Sergeant Pepper, Bob, Contring, gfx: Unitrax/Shape (logos), music: various. 6th in the Rawhead, Bros, Suppliers Party demo competition. review: Wow, this was a depressing experience. This demo just pretty much sucks. It reeks of immaturity (especially pepper!), unprofessionality and just plain doesn't manage to hold anyone's interest. One part - and one part alone - has some redeeming quality. namely 80 rastersplits, but that's about it =( Ugly graphics and ripped music closes the deal. Avoid. [glenn] Raster Blast (1989, 14.05, File). code: Bob, gfx: n/a, music: n/a. Released at the Horizon and Equinox party. review: Utterly charmless all-raster demo, with uninteresting variations on the theme. Fullscreen rasters, rasterbars, we've seen it all before, and much better than this. [glenn] Vinter Mums (1989, 14.05, File). code: 801DC, gfx: n/a, music: n/a. Released at the Horizon and Equinox party. Gamer's Guide #1 (1990, late, Filemag). INT - code: 801DC, gfx: Dynamic, music: The Dungeon Master. MAG - code: Hero, gfx: Otto von Bismarck, music: The Dungeon Master, editor: William Goodwin. review: The first issue of this legendary, and much critized mag, is nothing special in the audio-visual stage. The tune in the mag is OK, but the rest never rises above fair. As for the the editorial content, well, I guess you'd have to be there :-) Seriously, most of the text in this mag is taken up by stats and numbers. The mag is not technically advanced, but does its job fairly, and doesn't seem to contain any bugs. If you‘re into this kind of thing, then sure! Otherwise, perhaps not. For the record, this editor likes it ;) [glenn] Gamers Guide #2 (1991, early.01, Filemag). review: Nothing has changed; even the the tunes are the same. If you liked the first one... No credits, since they are identical. [glenn] Gamers Guide #3 (1991, .01, Filemag). review: ...and again everything is the same, including credits. There's an 'interview' with Shade/Light, though, that had me half-convinced that he was the missing third of Beavis, Butthead and Shade. Cool, hehehe... [glenn] Gamers Guide #4 (1991, early, Filemag). INT - code: 801DC, gfx: Dynamic, music: The Dungeon Master. MAG - code: Hero, gfx: Otto von Bismarck, music: The Dungeon Master, editor: William Godwin, Jerry. review: The fourth issue, and still everything is the same audiovisually. The news this time is perhaps that Jerry is now co-editor with William Godwin. Other than that, this is not especially remarkable in any way. Apart from the standard game-stuff and news, there is a small discussion on IFFL routines, which is the lastest BIG THING in the cracking world =] Probably released simultaneously with the demo "Utopia", since the mag mentions it should 'be on the disk'. A good guess on the release date of this mag, based on some of the news and game reviews, would be late january or early february. News about Weasel and DJ joining Crest are slightly incorrect; it is just one person, DJ Weasel, that joined. The mag also announced the c64 comeback of Triad's own Dynamic. [glenn] Utopia (1991, early, Demo, 4 files 399 blocks). code: King Fisher, Verdun, gfx: Wilson, King Fisher, music: TDM. review: "Utopia" starts off pretty bad, but quickly improves with some quite impressive parts. (part 1) The first thing we see in this demo is an utterly lame screen with a bad Utopia logo and jerky scroller in yellow over a red background, accompanied by sampled riffs from Metallica's "Seek And Destroy" from their "Kill 'Em All" album. Wow, you can operate a sampler. I'm impressed now. Not. So we press space, (part 2) and are in a loader part. This part reappears between every part from now on, in much the same way the old Megademos on the amiga worked. The loader was coded by King Fisher with music by TDM, and is totally unimpressive. The scroller can be controlled with the joystick, and loading can be paused with the fire button. Finally the next part is loaded, and automatically starts (part 3). And suddenly this demo just comes alive! This is a very nice (if not exceptional) part, mostly thanks to the a very good logo by Wilson. Code is again by King Fisher, with music by TDM. The screen is divided such: The top part contains the aforementioned Wilson logo, while the middle is occupied by a scroller. The middle of the bottom contains the graphical representation of a candle (done by KF), flickering. To the right and left of this appears small pieces of graphics ripped out of the game Slaine, and jumping up and down. So we press space again, return to the loader, and ultimately the next part. (part 4). This is another VERY cool part, perhaps the most technically advanced in this demo. It features a LARGE bunch of rastersplits, waving in the middle of the screen! A blue TRIAD logo occupies the top of the screen, with what is seemingly 'bullets' flying over it, from left to right. Code once again by King Fisher, logo by Wilson, no musician credited. Space. (part 5) This part is really just a note preceding the final part, called "Illusionary View". It contains a GREAT blue Triad logo occupying the entire top half of the screen, done by Wilson, and the rest is just text explaining the part to come. Code for both this and the endpart by Verdun, music by TDM. What this last part contains is the first (we believe) instance of a raytraced animation on the c64, and that makes this a wholly remarkable production. (part 6) The part itself has a red Triad logo by Wilson (not as good as his others in this demo), a scroller and the aforementioned animation. It was made in Verdun's own work-in-progress raytracer, and that makes it a quite interesting development. This type of animation was becoming widespread on the amiga around this time, and it is interesting that it found its way to the c64 so soon after. No certain release date for this demo, but it was probably around january, and almost certainly not at a party. [glenn] Gamers Guide #5 (1991, early, Filemag). INT - code: 801DC, gfx: Dynamic, music: The Dungeon Master. MAG - code: Hero, gfx: Otto von Bismarck, music: The Dungeon Master, editor: William Godwin, Jerry. review: Nothing is new audio-visually. No big news this month, just the normal games, and the only extra content this time is an interview with Jihad/Hitmen. Release date is naturally uncertain, but it is atleast before Horizon's easter party, which starts at the end of march. The mag announces editor William Goodwin's cut-back on swapping, in order to have more time for the guide. His old contacts were given to new member Cleric. It also announced that there is no longer any Triad amiga section, and that Daw had left Censor to rejoin. [glenn] Gamers Guide #6 (1991, .03, Filemag). INT - code: 801DC, gfx: Wilson, music: The Dungeon Master. MAG - code: Hero, gfx: Otto von Bismarck, music: The Dungeon Master, editor: William Godwin, Jerry. review: It was a little easier to pinpoint the release date on this one, since it says inside that it's only a 'few days' until the Horizon Easter Party, which begins on the 29th of march. Nothing extra to read at all this time, just the usual game charts. This issue announces the joining of swapper Dutch, board 'FUTURE ZONE' (sysop Spirou), and the leaving of Hero for Light. They spell Polonus/Padua's handle wrong in the news (Polonius). The intro gfx has been slightly redone by Wilson. [glenn] Gamers Guide #7 (1991, .04, Filemag). INT - code: 801DC, gfx: Wilson, music: The Dungeon Master. MAG - code: Hero, gfx: Otto von Bismarck, music: The Dungeon Master, editor: Bismarck, Jerry. review: Since issue #6, William Goodwin was killed in a car accident with Hero/Light. An event like this would most probably have made any other publication stop, but GG managed to make Bismarck take over the main responsibility. Disappointingly, no real report from the HZ party, just a brief mention of some things that occured; specifically Dr.Cool/Censor's behaviour =[ They also mention the ongoing quarrel with Censor members; a group that seemingly got on everyone's nerves once in a while (remember their 'war' with Fairlight one year earlier). [glenn] Gamers Guide #8 (1991, .04, Filemag). INT - code: 801DC, gfx: Wilson, music: The Dungeon Master. MAG - code: Hero, gfx: Otto von Bismarck, music: The Dungeon Master, editor: Bismarck, Jerry. review: Well, 8 issues in and they're STILL using the same music! Hmmm... I dug it the first time (the tune in the main mag, that is), but now it's getting ever so slightly on my nerves... =] Oh well, on with it. Apart from the usual news and games, this issue brings an interesting interview with norwegian cracker Rocky/Illusion. It also announces that Cleric, who joined not long ago, was kicked. He spread a note with apparent lies, talking about Triad cheating in the Gamers Guide. They defend themselves inside this issue. [glenn] Gamers Guide #9 (1991, .05?, Multifile Diskmag). INT - code: Kravin, gfx: Chorus, Kravin (font), music: The Dungeon Master. MAG - code: King Fisher, gfx: Chorus, music: The Dungeon Master, editors: Bismarck, Jerry. review: Halleluja! =] The ninth issue of GG finally comes with a new code. It opens with a ravishing little intro coded by Kravin, and with good graphics done by Chorus. There is mention several places that this issue was delayed, for the first time ever, due to some reorganizing within the group and the new outfit for the mag. The release date is, as always, a guess. Hey guys, how about some proper release dates eh? Would make my job a hell of a lot easier at least... The main mag also has new code, and is now in multiple files, allowing for more reading material each time. Having said that, there is not much more than usual this time. It contains some details about a minor disagreement with Antichrist/Genesis Project, as well as an interview with austrian cracker extraordinaire Antitrack/ Legend. [glenn] Backtracking - The Complete TDM Music Collection (Multifile Musicdisk). code: King Fisher, gfx: M, Bismarck, music: TDM. review: Well, this is nothing more than it aspires to be - a selector for TDM's music. Some of his pieces are actually very good, while others leave a little to be desired. But then again, this is everything the guy ever produced, so a few glitches in quality are to be expected! Overall though, I must say I liked more than I disliked. =) The design is based (as admitted in the intro) on Mahoney & Kaktus' anything-goes design from their amiga musicdisk "The Sounds of Gnome". It is hard to date this musicdisk exactly, since it does not feature a date of release anywhere :( It's released sometime after the Game Guides, as well as after the demos "Red Storm" and "Red October" at least... [glenn] Spice Up Your Life (1998, 01.08, Multifile Demo). code: Logger, Mystic/Plush (irq loader), gfx: Wiggen, Hollowman, music: Goto80/Hack'n'Trade (see review for details). Released for the Little Computer People 98 demo competition. review: SUYL life is a pretty short demo, that overall left me slightly unimpressed, but with a few good bits worth mentioning. The demo, though irq-loaded completely through without any user interaction, is still divided up into four separate 'parts', each with their own music soundtrack. The demo has a general Spice Girls theme, which is reflected both in the visuals and in the music - every single tune in this demo is a spice girls coversong. With varying degrees of success, we might add ;) Part 1 (music title: 'Stop') has the opening credits (SUYL logo with magnification) and a rubber female-symbol as its main attraction. The second, and best, part (music title: 'Bethere/Mama') opens with a good Triad logo coupled with a dot-landscape routine, all very cool! The third part's (music title: 'Toomuch') main point of interest is a vector routine, while the fourth and final part (music title: 'Wannabeeee') features a really ugly picture of Geri (we think). The demo is sprinkled with a few of Hollowman's portraits of the girls, as well as a few other incidental parts, but that's the main bulk of it. The relatively short demo spans an amazing 13 files and 531 blocks, really a lot for such a 'small' demo. In addition comes a 45-block own- coded notefile, totalling almost a full diskside. The note was coded by Logger, with graphics by Hollowman and music by Goto80/Hack'n'Trade (titled 'Honolulu'). 26kg (2000, 29.07, Multifile Demo, 14 files, 648 blocks). code: Hollowman, gfx: Hollowman, Wiggen, Vodka/Fairlight, music: Goto80/Hack'n'Trade, Con/Ideal/Leader. Split winner of the LCP 2000 demo competition! review: 26kg is a very graphical demo, with phrases and illustrations trying to convey a message, and very little to offer in the way of normal demoscene effects. There are some, but usually integrated in the bigger whole of the demo, and never standing on their own. This is not really a criticism of the demo, since it clearly does not attempt to be technically outstanding. For a demo that covers an entire diskside, I feel that perhaps "26kg" doesn't quite live up to its promise, but if you're looking for a slightly different demo exercise, then perhaps this is for you. The demo uses Krill/Plush' loadersystem. Goto80 does two tunes for this demo, Con does one. [glenn] Feedback (2001, early, Multifile Demo). code/gfx: Iopop, Hollowman, music: "Rotar Nut Pop" by Ed/Wrath Designs. Winner of the Floppy 2001 demo competition! review: This demo is officially a travesty. It's an odyssey in garish colour and bad taste, without even the slightest sense of style or design. It tries to relate a story, or an opinion, but comes across as just plain dribble. I'm sorry to the makers of this demo if I've offended any of them, but seriously... Everyone else, avoid. [glenn] Triangle 3532 (3532, 1987-, http://kwed.org/triangle) ----------------------------------------------------- DEN> Chix (code), Cozmix (code), Dr.Monikke (code), Fun Fun (music import, 08/88), Qed (Jan Lund Thomsen, crack, new 07/90-08/95), Scratch (code crack, 07/87-03/91), Spot (code, 01/91), Swyx (code crack, 10/87- 06/90), TCD (code crack, aka The Cracking Dane, new 06/87-09/89), Tenzet (gfx), The Ranger (swap), Trinity (code). UK > Acidyx (swap), Anzax (supply, 02/88). USA> Counter (Jon), Steve. Triangle were a demo and cracking group, based in denmark but with a few members in other countries as well. The group was found on may 1st 1987 vy Swyx, Chix, Tenzet, Fun Fun, Cozmix and Xenon. Thanks to QED for helpful information! 1987 - Danish cracker TCD joined the group in june. Scratch joins in fall the same year. 1989 - Spot joined in fall this year. 1990 - Qed (crack) joined from Pulsar in july, after disagreements with group management on his role as a cracker. In later months unfriendly thoughts were scattered around both groups cracktros. The demo "L'etranger" [12/90] finished 2nd in the demo competition at the Dexion X-Mas Party in december, but was never released to the public. 1992 - Swyx was interviewed for In Media Res #1 (later reprinted for In Media Res #2.) 1993 - Qed is interviewed for the FairLight diskmag "Reformation". 1996 - Qed is interviewed for In Media Res #2. L'Estranger (1990, 28.12, Demo). 2nd in the Dexion X-Mas Party demo competition. info: Never released publicly. Trianon ------- Speedcracker left to help form The Wanderer Group. Trinomic -------- ???> Judy (music). 1991 - Scooter joined X-Ray in december. 1993 - X-Tro and Curly Sue were both kicked early in the year. Mr.Legal is doing a new papermag called 'Scenario'. Tristar [new] (1990-1990) ------------------------- Tristar was reborn around august 1990 by Madman together with Thargon from old Tristar and Design (ex Lazer german hq). Unfortunately the group died fast again in december =( Violator joined Paramount, Dave (ex Holocaust) built his own group, Raisers. Dwarf joined Manowar, Ian joined Omega, Design joined X-Ray. Bizarrely, in april of 1991 it was revealed in Triad "Gamer's Guide #8" that someone going by the handle of Run DMC/Tristar had recracked 4-5 games... Tristar Red Sector (TRSI, 1991-) -------------------------------- GER> Brego (founder), Wildstyle (Frank Merzo, founder swap). ???> Crockett (founder), Godzilla (founder), Jagatan (founder), Salt'n'Pepper (founder), Trigger (founder), Tyger (founder), Wizzler (founder). The C64 section of TRSI was formed early 1991 by Wildstyle/Paramount (also a TRSI member on the Amiga!) with these founding members: Tyger/Paramount, Brego/Paramount, Godzilla/Paramount, Crockett/Paramount, Jagatan/X-Ray, Trigger/X-Ray, Salt'n'Pepper and Wizzler. 1994 - The cooperation with Dytec split up in september. Tritech (1990-) --------------- Tritech was formed around july 1990 by Misfit, Dean and Sextone from Tropic. Triumph (-1990) --------------- Triumph is a Swedish group. Their imminent death was announced in the Triad Gamer's Guide #1, following Jedi's departure for the Amiga scene. It was speculated that Probe would follow. It didn't happen like that, though, and issue #3 explained that the rest of the members had joined the new Swedish group Omega. Triumph officially died at the Dexion Party 90, 27-29.12 1990. Pimpernel, sysop 'TERMINAL STATE' joined Triad shortly after the break. Triumyrat --------- HUN> Poacher (code, aka PCH, 02/92). Poacher released the 'ECI Graphics Editor V1.0', probably though commercial channels of some kind, since I saw a version supposedly released by Chromance, and it even quoted a supplier. Still looked like a scene release, though, with scene name crediting. He also coded the notemaker tool Tri-Writer V3.0 (02/92). Stephen joined the reborn Alpha Flight 1970 (early 93). Troopers, The (1987-) --------------------- Troopers was a norwegian demo group formed early 1987, and was quite successful in the young norwegian scene. Devil (Ole Marius Pettersen), Shade (Lars Hoff) and Stone (Stein Pedersen) later started the wellknown game- and demo-music label Prosonix. Thanks to http://norway.c64scene.org for some information. Afternoon (1987, Demo). Moonetic (1987, Demo). Stella Polaris (1987, Demo). Christmas'87 (1987, .12, Demo). Kleptomania (1988, Demo). Tropic ------ 1990 - Misfit, Dean and Sextone left the group to build Tritech around july. Trust ----- 1990 - Mavil and Jesus left for Lazer in july. TSK (-1988) ----------- TSK was an Austrian group that died in 1988, after most members were fed up being in a group named after a leader (TSK is an actual person) that never did anything. They left, and formed a new group under the name of COSMOS. Cosmos is essentially TSK without TSK himself. Twilight -------- 1993 - Swedes Dane, Johan, Tango and Twoflower left for Triad in august with their mag "Arise". UA -- 1990 - Viper and Twilight left for the newly formed group Occult in september. Unicess ------- DEN> Mason (crack, 92). GER> Ghost (swap, 07/90). ???> Mzk (gfx), Ray (code, 92), Wave (gfx, 92). Unicess were a Danish cracking group. 1990 - Danish cracker Exory left around july to build his own group, Holocaust. Belgian members Divine (code) and Yoga (gfx) left the group for WOW. Divine released the first issue of "Internal" for this group; subsequent releases were made for WOW. Popcorn #3 (1990, .01, Diskmag). code: Mason, gfx: Mzk, music: ???/Prosonix, editor: Mason. review: This is perhaps a pretty thin excuse for a 'diskmag'; it's a single 50-block file for the entire issue. It's more like an extended note. The top of the screen has a swinging Unicess logo, and at the bottom a scroller resides. The rest of the screen is for the text, and you progress through the pages with the spacebar. The release date is a guess, based on the fact that it refers to events that happened at the Dominators and Upfront party, which was in december 1989. Union ----- HOL> Mankind (swap, 07/90). Unit 5 ------ SWE> Dae (swap, 05/90), Fizzy (swap, 05/90). 1990 - Midnight Mover stopped swapping, and presumably left the scene early 90, since he felt it was getting boring. Thunder left for Dreamline Design around july. Unreal ------ CZE> Pseudografx (gfx, 12/95), Ray (Lostak Ladislav, code, 12/95). Ray had his tool Sprite Assembler released commercially, and also released a NoteMaker tool called TimeNoter V2.0 (12/95). Untouchable Cracking Force (UCF) -------------------------------- USA> El Cid (09/88), JJ The Breaker (crack, 09/88), Longshot (09/88), No Moralz (09/88), Professor Anthrax (09/88), Shadow Stalker (09/88). Boards; WIZARD'S CIRCLE (usa, 09/88). UCF were an American cracker group. Upfront ------- DEN> Einstein (code), Groucho (gfx), Johannes "Jozz" Bjerregaard (music), Zoro (gfx). ???> ASC, Blitz, Hades, Ray, Robotron, Stargate, Tech. Upfront was a danish demo group. Thanks to 'Mark' for the Stargate quote. Toaster (File). code: Einstein, gfx: Savage/2000 AD and Mr.3D/Starion (coop picture), Zoro (sprites), Groucho (sprites), music: Johannes Bjerregaard. review: This small 3-part demo is technically competent, with some nicelooking parts. The first part is a 'real tech-tech' routine performed on Savage and 3D's cooperation picture, with a bouncing spritescroller overlaid. The second part is also quite nice, with a version of Glenn Miller's "In The Mood" on the soundtrack and some nice rasterbars bouncing about with another spritescroller. The third and final part presents a 28 sprite multiplexed DYSP routine, controllable with the joystick. This is an especially good part, IMHO, with sprites and a good soundtrack. Unfortunately, no time of release appears anywhere in the demo. They do mention they've started doing Amiga demos too, with Einstein coding. [glenn] Freezer (1989, File Demo, 90 blocks). code: Stargate (main), gfx: Tech, Zero, music: Johannes Bjergaard. info: Very remarkable demo, among the best this year. quote by Stargate: "Johannes Bjergaard composed the music especially for this demo to minimize raster usage. He did the music within 2 days after we realized we had forgotten the music. Tech & Zero did the graphics in less than a day for the same reason. We called it 'Freezer' because the 2. Upfront demo was called 'Toaster' (for some reason nobody can remember) and we liked the theme of 'kitchen objects'; we thought that 'frezzer' was a cool demo, hence the name." Utopia ------ FIN> Sandman (Arto Kousinen, swap, also in Noice, 09/94). 1994 - Sandman was kicked from his other group Noice in september. Varsity ------- ???> Stax (music). 1993 - Vector left for Sunrise in may. Vaudeville ---------- ???> Azgar (gfx, 98). Venator ------- 1993 - Master Jay left for Elysium in may. Verdict (1991-) --------------- ???> Druid (founder supply swap trade), KRS (founder music supply swap). Verdict was formed in january of 1991 by Druid and KRS from Culture. Vermes (VMS) ------------ ???> Colabor (code). Colabor coded the painter utility "Super Hires Interlace Editor". Exodus (1994, 29.12, File). code: Trash, gfx: Harti, Trash, music: Eye. 2nd in the Elysium Party demo competition. review: Not a very good demo from Vermes this time, I'm afraid. Not really anything directly wrong with it either, it's just so utterly uninspiring and uninteresting. For every truly great demo you see, you sit through about a 100 boring ones. This is one of those 100. [glenn] Vibrants (1989-, http://www.vibrants.dk) ---------------------------------------- DEN> Drax (Thomas Mogensen, music, doublememb Bonzai, 89-09/96), JCH (Jens- Christian Huus, code music, 89-91), Laxity (Thomas Egeskov Petersen, music, ex Maniacs of Noise, new 09/90-08/94), Link (Klaus Grongaard, music, ex Cheyens, 89-09/96), Metal (Torben Hansen, music, 90-94). ENG> Deek (Richard Rinn, music, doublememb Genesis Project, new 07/90-93). Vibrants was a music group, formed late 1989 by JCH, Drax and Link as a subgroup of the AMOK music department. They quickly became one of the most successful music groups on the C64, at times rivalling the Maniacs of Noise for popularity. However, they were much more closely linked to the demo scene than MON. Some of their members later continued working under the Vibrants name on the PC. 1990 - English musician Deek joined in july, but also kept his membership in Genesis Project. Drax became a doublemember of the demogroup Bonzai, and Laxity joined from Maniacs of Noise in september. 1992 - JCH finally abandoned the c64 platform for the pc this year. 1996 - Both Drax and Link made exclusive contributions to Oxyron's demo "ReLIGHTening", released in september. Victims (1991-) --------------- SWE> Adolf (founder, ex Censor), Dr.Cool (ex Censor). FIN> Rockstar (crack, ex Extasy), TMB (swap, ex Extasy). GER> Drake (ex Extasy), God (crack, ex Dynamix), Roy (code, ex Dynamix), The Syndicate (code crack, ex Dynamix). Victims was formed early 1991 by Dr.Cool who was kicked from Censor, together with his friend Adolf/Censor and most members of the recently deceased groups Dynamix and Extasy. Virgin ------ ???> Luxor (ex Matrix, new 12/89). 1989 - Luxor joined from Matrix in december. Virus ----- 1990 - Swedes Twix and Sky joined Antic around july. Vision (VSN) [old] (1988-1990) ------------------------------ HOL> HPH (gfx, 10/88), Shock (swap, 10/88), TSM (code, 10/88). SWE> Bluez (ex Choice, new 05/90), Econ (ex Choice, new 05/90), Gryzor (ex Choice, new 05/90), Scooby (ex Choice, new 05/90), Status (ex Choice, new 05/90), Zagon (ex Choice, new 05/90). ???> Tomcat (ex Exact, new 07/90). Vision was a primarily dutch demo group. 1988 - The group achieved success with their very first demo, "Legalise It" [10/88] topping the competition at the MGF + JOY + WWE party in october! 1989 - Merlin left for WWE in december. 1990 - Cracker Jihad (Vision was his first group) was persuaded by Spitfire/Action to join Action sometime in 1990. Swedes Bluez, Econ, Gryzor, Scooby, Status, Zagon and Zinus were all recruited from Choice around may, though Zinus' stay was short - he left around june. Finnish AMJ joined from Motion, while Tomcat joined from Exact in july. Vision split up and died in november and december of 1990. All the good Swedish and Danish coders went to Light, and the entire german section joined Hitmen. WOW's "Internal #3" [01/91] wrote that RAF and Curlin (crack) had joined Hitmen, but in reality RAF never did. The mistake was cleared up in the next issue of Internal. Legalise It (1988, 17.10, Multifile Demo). code: TSM, gfx: HPH, music: various. Winner of the MGF + JOY + WWE Copy-Party demo competition! review: "LI" is an uneven demo, which shines more than it rusts, and is easily the best demo from 1988 I have seen. It's a multi-part demo, where the first part you load serves as an intro of sorts, and once you press space you are given a choice of loading any of the six other parts in the demo. None of these load further after viewing, but each can be loaded and executed individually. All code was done by TSM and all graphics by HPH, while the music is likely all ripped - and only with the correct credits given in two of the overall seven parts. After the intro, which is nothing spectacular, we will review each of the subsequent parts with their numbers as given in the selector: part 1 - We can assign no other name to this than tech-texh raster. It features rasterbars over large portions of the screen, while the middle features what seems like a 'band', don't know if it was done with rastersplits or whatever, but this band at least waves in a tech-tech like fashion. Music by Maniacs of Noise. part 2 - This one is nicely designed: the top half is occupied by a bouncing Vision logo with colors going through it, in a neon-light-like fashion. This is done over rasterbars, with a scroller over a starfield on the lower half of the screen. part 3 - This is the first 'wow' part, as it features a BIG colorful scroller at the top of the screen. Beneath this a blue Vision logo is given the tech-tech treatment, and below that again a blue planet travels from side to side. part 4 - This is rather unspectacular, with a VSN logo moving around the screen while exploding and imploding into itself... Below this is a scroller overlaid on a single rastersplit. part 5 - The best part technically, we suspect, this one brings a huge, big dotscroller top the top half of the screen! Vision sprites are bouncing around, and a great Vision-in-the-mountains logo rests at the bottom of the screen. I *KNOW* that music is on the tip of my tongue, but I just can't seem to remember who did it... =[ part 6 - The concluding part has the text 'VISION NO.1' pressed across the bottom two thirds of the screen, done in the same font as used for the large scroll in part 3. In addition, this graphics piece moves slightly from side to side. A scroller at the top of the screen has a 'pseudo-sine- scroll' effect, in that it kind of changes level half-way across the screen... oh just download and watch, and you'll know what I mean! =) What makes "Legalise It" a cut above the rest, is the good (for its time) graphics, the sense of design and the very cool coding expressed in parts like the dotscroller. It's simply just a cut above the others, and that is what makes it just a little special. They mention in the scroller (in the intro I think) that this was their first demo. [glenn] Vision [new] (-1993) -------------------- SWE> Midnight Mover (sysop 'ILLUSION OF REALITY', early93), Status (ex Light, new early92), Zagon (Magnus Lind, code, ex Light, new early92). ???> Cruel (10/93), Dishy (10/93), Diskbandit (10/93), Heavyhead (10/93), Hubba (10/93), Iceball (10/93), Icon (10/93), Mr.Smart (10/93), Ray (10/93), Satan (crack, 92-10/93), Wolf (10/93), Xoss (10/93), X-Radical (ex Nirvana, new 05-10/93). 'ILLUSION OF REALITY' is the oldest scene board in Sweden! 1992 - Zagon released version 6.3 of his charpacker called Visiomizer in february. 1993 - Danish Wave joined Camelot early in the year. X-Radical joined from Nirvana in may. Xoss was reported as leaving the scene in may (source: Bodycount's "Vandalism News #10" [06/93]), which must be a mistake, since I have a record of him still being in vision as late october. Droves of people left in may; Wave joined Camelot, Scope and Midnight Mover (sysop 'ILLUSION OF REALITY') joined Triad, Malcom joined X-Factor, while Satan and Ray joined F4CG. This last one is doubtful, as they are both recorded as members in october... Fairlight's "Reformation #3" [06/93] carried news that the group had died... Dr.Jones left in october, since he was unhappy with the activity of Satan and the group in general. 1994 - Zore (or Xore?, 10/93) joined Palace in september. Visual Reality (VR) ------------------- DEN> Tricket (Jesper Jensen, ex Dominators, sysop 'DOMINIC', 09/93). 1993 - Danish sysop Tricket joined from Dominators around september 93, after that group died. He is also the group's pr person. Visuality III (1993, Demo). code: Walt, others, gfx: JTM, Sanity, music: n/a. info: Third and last demo in Visuality series, apparently very good. Released in april or may. Wanderer Group, The (TWG, 1987-) -------------------------------- ???> Detonator (01/88), J-Up (87), Lukullus (crack, ex Fantasy Cracking Service, new 12/87), Mr.Zeropage (01/88), Speedcracker (87), Rub (87-01/88), Tangerine (87), Tef (87), Trashian (87), Vip (87). TWG were a German cracker group, formed around 09/87 with members like Speedcracker (ex Trianon) and Starline. 1988 - Inside The Building (previously Rubberduck) left the scene in october. Warrant ------- SWE> Bagzy (swap, ex Disoner, new 06-07/90), White Lion (swap, 06/90). HOL> Raymond (ex Cruisers, new 06/90). ???> Wizzy (swe? ex Choice, new 05/90). 1990 - Around may, Wizzy joined from Choice while Loyd was kicked from the group. Swedish swapper Walker left for Paragon while Bagzy/Disoner and Raymond/Cruisers joined around june. Warriors of Darkness (WOD) -------------------------- ???> Marc (music). Warriors of Time (WOT) ---------------------- ???> Dolla (ex Megastyle, new 07/90). 1989 - Wawen left briefly for Genesis Project, before finally settling in Dynamix, in december. 1990 - Butch left for Atrix around may. Dolla joined in july, after having been kicked out of Megastyle. Rooster and Timtrax joined Bonzai around september. 1991 - Swedes Jadawin (music) and Powpin left for Padua around early march. Warriors of Wasteland (WOW, http://members.aol.com/skonarkows/) --------------------------------------------------------------- GER> Iceman (Stephan Hofmann, code gfx, 07/98). ???> Pfk (code music, 07/98), Vip (gfx music, triplememb Padua and Role, 07/98). BEL> Chacke (crack), Cruel (swap, ex Energy, new 01/91), Divine (Nico, code crack editor, 01/91), Einstein (Ives, mainorg swap, 01/91), Hires (gfx swap, ex Internal Affairs, new late90), Humanoid (music swap, 01/91), Jones (code crack swap), Rainman (ex Energy, new 01/91), Stormlord (swap, 02/91), Turricane (swap, 02/91), Yoga (gfx), Zod (digitizer swap). GER> Dense (swap, 01/91), Elwood (code gfx, ex Abyss, new late90-01/91), Scum (gfx), Vincent (gfx, ex Fresh, new 01/91). NOR> Unix (code swap, ex Quintex), Wax (swap, early 93). N-L> Airtec (Maarten Dries, swap, 01/91). ???> Alien (Stefan Konarkowski, music), Apollo (trade), Beachtiger (ex Mega Power Design, new 01/91), Birdman (new 01/91), Clive (new 01/91), Death Stalker (ex Mega Power Design, new 01/91), Hitch (code), Ispace (re- Duel, new 01/91), Jake The Snake (new 01/91), Kid (code swap, ex Orion), Mayday (ex Disoner, new 01/91), Pussyfooter (rejoined 09/94), Ranko (ex Akrak, new 01/91), The Overlord (code, new 01/91), Vinzz (gfx, 01/91), Witty (gfx, ex Lithium, new 05-06/93). WOW is a mainly Belgian cracking group, under the leadership of Einstein. 1991 - The first 'real' issue of Internal, "Internal #3 - The Next Generation" [01/91] was released at Venlo in january, announcing a.o. that supplier Ziggy (who had joined from Legend not much earlier) had left the scene. This left the group once again without an original supplier, but the group held had an internal meeting in Antwerp to discuss their supplier problems, and were confident that they would sort out their problems. The fourth issue of "Internal" was thus released at Venlo in february. Belgian swapper Tornado (01/91) left for F4CG early in the year. 1993 - Stormbringer joined Role, and Cruel joined Epic and Device early in the year. Coder and trader Pulse left the group from Excess in may. Witty (gfx) joined from Lithium in may, and contributed an intro picture to Bodycount's "Vandalism News #10" in june. Graphician Silver left for Red Sector Inc. in october. 1994 - Pussyfooter rejoined as coleader in september. Internal #2 (1990, .12?, Filemag). code: Divine, gfx: Vincent/Fresh (logo), music: n/a. review: This is almost an internal magfile for the group, but still made as a production. It opens with an intro of sorts, with a red WOW logo with two bizarre blue faces on either side on top of the screen, and what seems to be two border patterns occupying the space beneath it. You expect some text or something to appear between these two borders, but nothing ever does, so you press space. The main part is a simple mag routine, with a logo at the top of the screen and text pages that can be flipped between with + and -. Not much to read, mostly (as mentioned) internal news and memberlist etc. The mag comes with a simple note, written with a notewriter also coded by Divine, "Madness V5". The music in the intro is entirely forgettable, while the main tune is nicely melodic. This mag announces a lot of changes for the group, most notably the joining of Divine - the first issue of "Internal" was released for his previous group Unicess. Kid (ex Orion) joined; Scorpie (gfx, ex Crest) joined briefly before moving on to F4CG; germans Elwood and Scum joined from Abyss; Hires joined from Internal Affairs [no entry]; norwegian coder and swapper joined from Quintex [no entry]; Yoga (gfx) joined with Divine from Unicess; Ispace left the group for Duel [no entry]. Prior to the release of Internal #2, the group had experienced some problems; due to problems with their original supplier they were unable to make releases, and therefore lost their american section. This mag announced Ziggy had joined from Legend, thus giving the group a supplier again. A remark in the note lead us to believe it was released at Venlo, probably (but not certainly) in december. [glenn] Internal #3 - The Next Generation (1991, 26.01, Filemag). code: Divine, gfx: Vincent (intrologo), Scorpie/F4CG (maglogo), Elwood (big char), music: Image (intro), Prosonix (mag), editor: Divine (main), Einstein. Released at the Venlo Meeting. review: This issue IS quite an improvement on the last one, both as far as coding and content is concerned. The first news is that it is now published by Dynamic Design (DD), a WOW subgroup. It never becomes evident exactly who, besides Divine, is a member of this subgroup, but... =) This issue opens with a short, simple scroll informing us about DD and the release venue, before the real intro. They've used the logo from last issue's magpart, kept the borders from last issue's intro, and inserted a scroller inbetween these. The music is entirely forgettable. Space. The mag itself has gotten the biggest overhaul. First of all, it is now controlled with the joystick, which is a marked improvement on last issue's +/- method. The second BIG news is that this is now a REAL mag, not just WOW's internal mag (despite the fact that they've kept the name). This means increased editorial content; in this issue just news and a pretty uninteresting interview. The screen design is also new, there is now a new city skyline-style blue Internal logo at the top of the screen, with the words The Next Generation scrolling by. The news item about RAF/Vision joining Hitmen with Curlin is untrue; see the review of next issue for more information. This issue carries news of further big changes in WOW, perhaps most dramatically that Ziggy left the scene, again leaving the group without an original supplier. Members were admitted en masse, those whose joing was announced in this issue was: Vincent (whose logo was used in both the last and this issue) from Fresh; Hires from Internal Affairs (already announced in the last issue); Jake The Snake, The Exorcist (who promptly changed his handle to The Overlord); Birdman; Ranko/Akrak [no entry]; Rainman/Energy; Ispace/Duel (who rejoined); Mayday/Disoner [no entry] and Clive - 10 in total. Elwood was caught by both the post and the police, and so had to stop all swapping. [glenn] Internal #4 (1991, .02?, Filemag). INT - code: The Overlord, gfx: Vinzz (logo), music: none. MAG - code: Dicine, gfx: Scorpie (logo), Elwood (big char), music: Prosonix, editor: Divine (main), Einstein. review: After the uninspiring intro (OK logo tho') with absolutely NO music, for some reason, we reach a mag that hasn't changed one single bit visually since the last issue. Not only that, the very first page says 'INTERNAL #003'! This REALLY IS issue #4 though. The rest of the mag has not changed much since last time; the usual news and release charts are ever present. There is even two movie reviews this time, for some reason, for Home Alone and Highlander 2. The music is the same great tune as last time; sad they couldn't find a new one for each issue... They misspell Glerc/Science 451's name in the news section. There's a letter published by Curlin/Hitmen, clearing up a problem with the news in the previous issue, where it was claimed that someone named 'RAF' joined the group together with Curlin; this is untrue. Also this issue presented some internal news from WOW; Rainman has coded two games and is searching for publishers; Cruel joined from Energy; Beachtiger and Death Stalker joined from Mega Power Design. [glenn] Home Invasion (1998, 18.07, Multifile Demo, size unknown). code: Iceman (main), Pfk (intro), gfx: Vip (pic), Hogan/Reflex (logo+pic), Iceman, music: Pfk (main), Vip (end). 2nd in the Wired 98 demo competition. review: This lost out to Smash Designs in this compo, and we can't say anyhting else than that that was a totally fair decision. While "Outbreak" was an above-average demo, "Home Invasion" is simply an average demo. After an introductory sequence with mostly b&w imagery and a plasma-like effect combined with occassional tv noise to present the credits, we are shown a "H.I." logo before the demo loads the next part. This part was mostly done by Pfk. The first effect in the next part is a colorcircle-zoomer, done in 8x8 resolution, but quite nicelooking anyway... Then another "H.I." logo, this time in b&w. A nice shadebobs effect follows, a small poem and then onto a fullscreen pic by Vip. The next part has an awesome WOW 98 logo done by Hogan/Reflex, certainly the best image in this demo! Other than that, it features some tech-tech-over-rasterbars wizardry at the bottom of the screen and a greeetingsscroll. Then an otherwise unfilled screen shows us a poem, and then a picture of Bill Gates which is duly morphed into shape =) We end our show with a small picture of a dragon done by Hogan/Reflex, and a b&w image saying THE END with a little text overlaid explaining the name of the demo and where it was released. The demo comes with a note written using Nos Writer 1.1 by ZZR/Nitrus in july of 1996. It features the music piece "Sub" by Per Almered, which probably came with the writer. Iceman mentions a hidden part in the note, if anyone knows how to access this then we'd like to know =) [glenn] Weird ----- ???> THK (ex Opale, new 07/90). 1990 - THK joined from Opale around july. Weird Science ------------- 1989 - German Snoopy joined from Contex, but was quickly kicked. He is now known as Twilight Zone/NFC. Swedish coder Unifier left for Censor late 1989; he released a version of his program Contact Dealer for WS. West Coast Crackers (WCC, -1987) -------------------------------- SWE> HJ (founder), Mr.Pinge (founder crack), Nobody (founder), Zeb (founder). WCC were a legendary Swedish cracker group, formed from the group SCM. The founding members of WCC are believed to have been Zeb, Nobody, HJ and Mr.Pinge. WCC died in april 1987, when the two top crackers No.1 and Galahad decided to leave to form a new group, the legendary FairLight. The rest of the group decided to form Relax, and so the group itself ceased to exist. Willow (WIL) ------------ GER> Doc of Desire (Stefan Schauf, swap, 01/97), Floyd (Sven Tewes, mainorg music swap, 01/97), Scorpe (Sebastian Poschmann, 01/97). ???> Activater (gfx swap, 01/97), Assassin (code gfx, 01/97), Falk (gfx, 01/97), Gunhed Battalion (code music, 01/97), Mr.Quark (Alexander Teufel, code gfx, aka MRQ, 01/97), Shay CPC (gfx, 01/97), Shri Sadhu (code gfx, 01/97), Socrates (gfx, 01/97), Sony (code, 01/97), Sputnick (code, 01/97), Terror (code, 01/97), Torj Antilles (org code, 01/97), Zeitgeist (code swap, 01/97). Learning To Fly (1997, 17.01, Compilation disk). code: Mr.Quark, gfx: Socrates, Scorpe, music: High-Speed/ex Willow. review: We don't review many compilation disks here, but this one qualifies since it's made up entirely of own productions. Having said that, there's not much to shout about here, really. A few (old) utilities, a couple of (sad) game previews and there you have it. Nice graphics, ok tune, shitty one in the accompanying note. [glenn] Wizax (-1988) ------------- Wizax was a Danish demo group. 1988 - Just after they were reinforced by some of the ex-members of Jewels in september, the entire group left to join Dominators just two months later in november. Wolfen (WLF) ------------ SWI> Iron Cat (code crack music, 09/90). ???> HCS (09/90), Joshua (09/90), Mr.Fox (09/90), Smash (09/90). World Wide Expressive (WWE) --------------------------- ???> Merlin (ex Vision, new 12/89). 1989 - The subgroup MAP left in november. Merlin joined from Vision in december. Despite rumours, the group did not die on the c64 around november. 1990 - Early, Sonix and Red joined Cosmos Design. Wrath Designs (WD, http://www.wrathdesigns.net) ----------------------------------------------- SWE> Avalon (music, 91-92), Blackdroid (gfx, new 91-08/96), Clone (gfx, 07/00), Ed (Eddie Svärd, org code music, 12/94-02/01), Joe (gfx, 12/94-07/00), Oxidy (code gfx, 08/96), Stash (swap, 08/96), TMT (code gfx, 04/92-08/96). PREVIOUS MEMBERS - SWE> Dr.Widlove (09/91). NOR> Zinia (Eirik Reitan, swap, new 12/91-early93). Wrath Designs was a Swedish demo group, originally formed by Oxidy and Avalon. An amiga section was formed by Blackdroid and Zealot late 1994. Thanks to Blackdroid for information! 1991 - Norwegian swapper Zinia joined in december, and became the only non-swedish member of the group. 1993 - Graphician Black Samurai was a member for a few days in may, before leaving for Camelot at the TCC93 party at the end of the month. 1994 - The demo "Courtesy of Sovjet" [12/94], released at The Party in december, came in at a respectable third position in the competition. 1996 - The demo "Stupidity III" [08/96] came 4th in the competition at Assembly. Courtesy of Sovjet (1994, 28.12, Demo). code: Ed, gfx: Joe, Blackdroid, music: Pri. 3rd in The Party 94 demo competition. info: Pri is not a member, but the music is exclusive. Stupidity III (1996, 17.08, Multifile Demo). code: Ed (main), TMT (doom routine), gfx: Joe, Oxidy, music: Ed. 4th in the Assembly 96 demo competition. review: I can't really do a very good review of this demo, since it won't run all the way through when I use CCS64. Another problem concerns the fact that you have to disable the 'MAX 1541 SPEED' option, since the demo works almost in a trackmo kind of way, loading the next part while presenting the current. What little I did see, though, was promising - especially as far as the graphics went. But Lenin, Oxidy? And Ed's music is some of the most annoying 'techno' you're ever likely to hear :-) There is an enclosed note also, with code and music by Ed, and a title picture by Joe. Nothing special about it. [glenn] XAKK (-1990) ------------ ???> Knatter (music). Xakk was a swedish demogroup. 1990 - After releasing their final demo "Bound to be Best 2", the group decided to leave the c64 for the amiga scene around june. X-Ample ------- ???> Markus Schneider (music). 1994 - Liquid joined Excess in september. Xenon ----- HOL> Celtic (Joost Kamp, swap, 09/94), Spectator (Pieter von Schayck, swap, also in Alpha Flight 1970, 09/94). Xentrix ------- ENG> Joe Pineapples (ex Cruisers, new 06/90). ???> The Punisher (ex The Culprits, new 06/90). 1990 - Around june, The Punisher/The Culprits and Joe Pineapples/Cruisers joined the group. X-Factor ([XF]) --------------- DEN> Scortia (Thomas Bendt, music), Zensonic (code, 92). ???> Ace (crack, early 91), Dexter (crack), Hercules (ex Heartbeat, new 05/93), Malcom (ex Vision, new 05/93), Steve (crack). X-Factor is a cracking group. Zensonic made "The Advance Levelsqueezer", an improved version of Darkforce/The Sharks' "Level-Squeezer". 1993 - Hercules joined from Heartbeat, while Malcom joined from Vision in may. X-Rated [old] (X-R, 1989-) -------------------------- GER> New Spirit (swap, 04/89). ???> G2 (05/93). X-Rated was formed early 1989 by former members of Beastie Boys and Audion Industries. 1993 - German cracker Count Zero joined Red Sector Inc. early in the year. After this, there were rumours that X-Rated had died (source: Fairlight "Reformation #2" [05/93]). German cracker Jack Alien (ex Legacy new) joined the reborn Alpha Flight 1970. English coder Roy (also in Bodycount) left in may, and instead joined Mayhem as his second group. Angelfuck was kicked in may. Doom changed his handle to G2, also in may. 1994 - Satan and Ray both left for their old group Genesis Project in september. X-Rated [new] (X-R, 1995-, http://www.x-rated-base-c64.de/) ----------------------------------------------------------- X-Rated was reborn around september 1995, with the german members X-Raffi, Danzig, Stan and Mustaine. X-Ray ----- GER> Design (ex Tristar, new 12/90), Major X (swap, early91), Raze (swap, early91), SP (Dirk Straube, swap, 12/91), The Majesty (Marko Diebaecker, swap, 12/91). FIN> Exorcist (Tero Suomi, swap, early91). ???> Andre (ex Success, new 12/89), Arrogance (ger? crack, new 12/90), Chrysagon (crack, early91), Lawyer (ex Crest, new 12/90), Parsons (ex DCS, new 12/90), Scooter (ex Trinomic, new 12/91), Veberich (ger? new 12/90). X-Ray was a cracking group, likely based in Germany. 1989 - Andre joined from Success, while TJ Lazer and Rygar both left for Lotus in december. 1990 - The group's cooperation with Success ended in july. Lawyer joined from Crest, and the group went into cooperation with Transcom in december. They recruited a lot of members this month; Design/Tristar, Ignorance, Veberich and Parsons/DCS. Tyree and Excellence left the scene. 1991 - X-Ray were in cooperation with Transcom for a while, but the coop broke down in early 1991 after members of Transcom ripped of Bad Taste's mag "Bad News", slapped a Genesis Projects intro on it, filled it with aggression and harsh language towards nearly every group in the scene and spread it at the Venlo meeting in february. The early part of the year also saw the departure of swapper The Living Trashhead (LTH) for Bonzai, and the departure of Jagatan and Trigger for TRSI. Scooter/Trinomic and Fresh Prince joined in december. Yeti Factories (YETI) --------------------- YETI were a cracker group, active around 1987. Zaints ------ Swedish cracker Mordor is now Jack/The Cult. Zargon ------ DEN> Sentinel (Henrik, 12/88), Zacho (12/88). Z-Circle, The ------------- ???> Rock (music). Zenith (ZEN) ------------ ???> Steve (crack). 1988 - British Nosah (editor of 'Iguana') and Hendy both joined Doughnut Cracking Service in december. Zeropage -------- ???> Stanz (ex Rizing, new early90). Zombie Boys ----------- ???> Cobra Force (new early90), Exodus (new early90), Vigo (new early90). Zone 45 (Z45, 1989-) -------------------- SWE> Izor (swap, 07/90), Matrix (swap, 04/89). Zone 45 was born early 1989 after the group Sector 90 changed their name. 1990 - The swedish board 'ENDLESS DREAM' was opened around july. When Omega was born in december, several members joined this new group. Zyrox ----- 1990 - The swedish section died around may, and shortly after Ufo joined up with Antic.